341 lines
No EOL
13 KiB
C++
341 lines
No EOL
13 KiB
C++
#include "part.h"
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#include "base/instance.h"
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#include "common.h"
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#include "datatypes/base.h"
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#include "datatypes/cframe.h"
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#include "datatypes/color3.h"
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#include "datatypes/vector.h"
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#include "objects/base/member.h"
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#include "objects/joint/rotate.h"
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#include "objects/joint/rotatev.h"
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#include "objects/joint/weld.h"
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#include "objects/jointsservice.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/joint/snap.h"
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#include "rendering/renderer.h"
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#include "enum/surface.h"
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#include <cstdio>
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#include <glm/common.hpp>
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#include <memory>
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#include <optional>
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Part::Part(): Part(PartConstructParams { .size = glm::vec3(2, 1.2, 4), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
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}
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Part::Part(PartConstructParams params): Instance(&TYPE), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
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size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
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}
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Part::~Part() {
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// This relies on physicsCommon still existing. Be very careful.
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if (this->rigidBody && workspace()) {
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workspace().value()->DestroyRigidBody(rigidBody);
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this->rigidBody = nullptr;
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}
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}
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void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) {
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if (this->rigidBody)
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this->rigidBody->setIsActive(workspace().has_value());
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if (workspace())
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workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
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// Destroy joints
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if (!workspace()) BreakJoints();
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// TODO: Sleeping bodies that touch this one also need to be updated
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}
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void Part::onUpdated(std::string property) {
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// Reset velocity
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if (property != "Velocity")
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velocity = Vector3::ZERO;
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if (workspace())
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workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
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// When position/rotation/size is manually edited, break all joints, they don't apply anymore
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if (property != "Anchored")
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BreakJoints();
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}
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// Expands provided extents to fit point
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static void expandMaxExtents(Vector3* min, Vector3* max, Vector3 point) {
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*min = Vector3(glm::min(min->X(), point.X()), glm::min(min->Y(), point.Y()), glm::min(min->Z(), point.Z()));
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*max = Vector3(glm::max(max->X(), point.X()), glm::max(max->Y(), point.Y()), glm::max(max->Z(), point.Z()));
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}
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static Vector3 verts[8] {
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{-1, -1, -1},
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{-1, -1, 1},
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{-1, 1, -1},
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{-1, 1, 1},
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{1, -1, -1},
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{1, -1, 1},
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{1, 1, -1},
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{1, 1, 1},
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};
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Vector3 Part::GetAABB() {
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Vector3 min(0, 0, 0);
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Vector3 max(0, 0, 0);
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for (Vector3 vert : verts) {
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Vector3 worldVert = this->cframe.Rotation() * ((Vector3)this->size * vert);
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expandMaxExtents(&min, &max, worldVert);
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}
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return (min - max).Abs() / 2;
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}
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void Part::BreakJoints() {
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for (std::weak_ptr<JointInstance> joint : primaryJoints) {
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if (joint.expired()) continue;
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joint.lock()->Destroy();
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}
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for (std::weak_ptr<JointInstance> joint : secondaryJoints) {
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if (joint.expired()) continue;
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joint.lock()->Destroy();
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}
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}
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static Vector3 FACES[6] = {
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{1, 0, 0},
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{0, 1, 0},
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{0, 0, 1},
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{-1, 0, 0},
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{0, -1, 0},
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{0, 0, -1},
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};
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SurfaceType Part::surfaceFromFace(NormalId face) {
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switch (face) {
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case Top: return topSurface;
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case Bottom: return bottomSurface;
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case Right: return rightSurface;
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case Left: return leftSurface;
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case Front: return frontSurface;
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case Back: return backSurface;
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}
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return SurfaceType::Smooth; // Unreachable
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}
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float Part::GetSurfaceParamA(Vector3 face) {
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// printVec(face);
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// printf("Enum: %d\n", faceFromNormal(face));
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switch (faceFromNormal(face)) {
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case Top: return topParamA;
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case Bottom: return bottomParamA;
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case Right: return rightParamA;
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case Left: return leftParamA;
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case Front: return frontParamA;
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case Back: return backParamA;
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}
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return 0; // Unreachable
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}
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float Part::GetSurfaceParamB(Vector3 face) {
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switch (faceFromNormal(face)) {
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case Top: return topParamB;
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case Bottom: return bottomParamB;
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case Right: return rightParamB;
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case Left: return leftParamB;
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case Front: return frontParamB;
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case Back: return backParamB;
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}
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return 0; // Unreachable
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}
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bool Part::checkJointContinuity(std::shared_ptr<Part> otherPart) {
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// Make sure that the two parts don't depend on one another
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return checkJointContinuityUp(otherPart) && checkJointContinuityDown(otherPart);
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}
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bool Part::checkJointContinuityDown(std::shared_ptr<Part> otherPart) {
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if (shared<Part>() == otherPart) return false;
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for (auto joint : primaryJoints) {
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if (joint.expired() || joint.lock()->part1.expired()) continue;
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if (!joint.lock()->part1.lock()->checkJointContinuityDown(otherPart))
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return false;
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}
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return true;
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}
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bool Part::checkJointContinuityUp(std::shared_ptr<Part> otherPart) {
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if (shared<Part>() == otherPart) return false;
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for (auto joint : secondaryJoints) {
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if (joint.expired() || joint.lock()->part0.expired()) continue;
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if (!joint.lock()->part0.lock()->checkJointContinuityUp(otherPart))
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return false;
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}
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return true;
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}
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bool Part::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<Part> otherPart) {
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Vector3 farCorner0 = surfaceFrame.Inverse() * otherPart->cframe * (Vector3::ONE * (otherPart->size / 2.f));
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Vector3 farCorner1 = surfaceFrame.Inverse() * otherPart->cframe * (-Vector3::ONE * (otherPart->size / 2.f));
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Vector3 myFarCorner0 = Vector3::ONE * (size / 2.f);
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Vector3 myFarCorner1 = -Vector3::ONE * (size / 2.f);
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// https://stackoverflow.com/a/306332/16255372
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float myTop = glm::max(myFarCorner0.X(), myFarCorner1.X());
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float myBot = glm::min(myFarCorner0.X(), myFarCorner1.X());
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float myRight = glm::max(myFarCorner0.Y(), myFarCorner1.Y());
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float myLeft = glm::min(myFarCorner0.Y(), myFarCorner1.Y());
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float otherTop = glm::max(farCorner0.X(), farCorner1.X());
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float otherBot = glm::min(farCorner0.X(), farCorner1.X());
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float otherRight = glm::max(farCorner0.Y(), farCorner1.Y());
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float otherLeft = glm::min(farCorner0.Y(), farCorner1.Y());
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bool horizOverlap = myLeft < otherRight && myRight > otherLeft;
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bool vertOverlap = myBot < otherTop && myTop > otherBot;
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return horizOverlap && vertOverlap;
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}
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std::optional<std::shared_ptr<JointInstance>> makeJointFromSurfaces(SurfaceType a, SurfaceType b) {
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if (a == SurfaceType::Weld || b == SurfaceType::Weld || a == SurfaceType::Glue || b == SurfaceType::Glue) return Weld::New();
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if ((a == SurfaceType::Studs && (b == SurfaceType::Inlet || b == SurfaceType::Universal))
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|| (a == SurfaceType::Inlet && (b == SurfaceType::Studs || b == SurfaceType::Universal))
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|| (a == SurfaceType::Universal && (b == SurfaceType::Studs || b == SurfaceType::Inlet || b == SurfaceType::Universal)))
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return Snap::New();
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if (a == SurfaceType::Hinge)
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return Rotate::New();
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if (a == SurfaceType::Motor)
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return RotateV::New();
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return std::nullopt;
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}
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void Part::MakeJoints() {
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// Algorithm: Find nearby parts
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// Make sure parts are not dependant on each other (via primary/secondaryJoints)
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// Find matching surfaces (surface normal dot product < -0.999)
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// Get surface cframe of this part
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// Transform surface center of other part to local via surface cframe of this part
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// Make sure z of transformed center is not greater than 0.05
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if (!workspace()) return;
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// TEMPORARY
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// TODO: Use more efficient algorithm to *actually* find nearby parts)
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for (auto it = workspace().value()->GetDescendantsStart(); it != workspace().value()->GetDescendantsEnd(); it++) {
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std::shared_ptr<Instance> obj = *it;
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if (obj == shared_from_this()) continue; // Skip ourselves
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if (obj->GetClass()->className != "Part") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
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std::shared_ptr<Part> otherPart = obj->CastTo<Part>().expect();
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for (Vector3 myFace : FACES) {
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Vector3 myWorldNormal = cframe.Rotation() * myFace;
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Vector3 validUp = cframe.Rotation() * Vector3(1,1,1).Unit(); // If myFace == (0, 1, 0), then (0, 1, 0) would produce NaN as up, so we fudge the up so that it works
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CFrame surfaceFrame = CFrame::pointToward(cframe * (myFace * size / 2.f), cframe.Rotation() * myFace);
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Vector3 mySurfaceCenter = cframe * (myFace * size / 2.f);
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for (Vector3 otherFace : FACES) {
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Vector3 otherWorldNormal = otherPart->cframe.Rotation() * otherFace;
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Vector3 otherSurfaceCenter = otherPart->cframe * (otherFace * otherPart->size / 2.f);
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Vector3 surfacePointLocalToMyFrame = surfaceFrame.Inverse() * otherSurfaceCenter;
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float dot = myWorldNormal.Dot(otherWorldNormal);
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if (dot > -0.99) continue; // Surface is pointing opposite to ours
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if (abs(surfacePointLocalToMyFrame.Z()) > 0.05) continue; // Surfaces are within 0.05 studs of one another
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if (!checkSurfacesTouching(surfaceFrame, size, myFace, otherFace, otherPart)) continue; // Surface do not overlap
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if (!checkJointContinuity(otherPart)) continue;
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SurfaceType mySurface = surfaceFromFace(faceFromNormal(myFace));
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SurfaceType otherSurface = surfaceFromFace(faceFromNormal(otherFace));
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// If it is a hinge, only attach if actually touching the "hinge"
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if ((mySurface == SurfaceType::Hinge || mySurface == SurfaceType::Motor) && !checkSurfacesTouching(surfaceFrame, Vector3(0.4, 0.4, 0.4), myFace, otherFace, otherPart)) continue;
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// Create contacts
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// Contact always occurs at the center of Part0's surface (even if that point does not overlap both surfaces)
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// Contact 0 is Part0's contact relative to Part0. It should point *opposite* the direction of its surface normal
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// Contact 1 is Part1's contact relative to Part1. It should point directly toward the direction of its surface normal
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// My additional notes:
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// Contact == Part0.CFrame * C0 == Part1.CFrame * C1
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// C1 == Part1.CFrame:Inverse() * Part0.CFrame * C0
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// Part1.CFrame == Part0.CFrame * C0 * C1:Inverse()
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// C0 == Part0.CFrame:Inverse() * Contact
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CFrame contactPoint = CFrame::pointToward(mySurfaceCenter, -myWorldNormal);
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CFrame contact0 = cframe.Inverse() * contactPoint;
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CFrame contact1 = otherPart->cframe.Inverse() * contactPoint;
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auto joint_ = makeJointFromSurfaces(mySurface, otherSurface);
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if (!joint_) continue;
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std::shared_ptr<JointInstance> joint = joint_.value();
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joint->part0 = shared<Part>();
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joint->part1 = otherPart->shared<Part>();
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joint->c0 = contact0;
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joint->c1 = contact1;
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dataModel().value()->GetService<JointsService>()->AddChild(joint);
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joint->UpdateProperty("Part0");
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Logger::debugf("Made joint between %s and %s!\n", name.c_str(), otherPart->name.c_str());
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}
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}
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}
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}
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void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
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if (!joint->part0.expired() && joint->part0.lock() == shared_from_this()) {
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for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
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// Clean expired refs
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if (it->expired()) {
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primaryJoints.erase(it);
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continue;
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}
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// If the joint is already tracked, skip
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if (it->lock() == joint)
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return;
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it++;
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}
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primaryJoints.push_back(joint);
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} else if (!joint->part1.expired() && joint->part1.lock() == shared_from_this()) {
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for (auto it = secondaryJoints.begin(); it != secondaryJoints.end();) {
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// Clean expired refs
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if (it->expired()) {
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secondaryJoints.erase(it);
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continue;
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}
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// If the joint is already tracked, skip
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if (it->lock() == joint)
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return;
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it++;
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}
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secondaryJoints.push_back(joint);
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}
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}
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void Part::untrackJoint(std::shared_ptr<JointInstance> joint) {
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for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
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// Clean expired refs
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if (it->expired() || it->lock() == joint) {
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primaryJoints.erase(it);
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continue;
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}
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it++;
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}
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for (auto it = secondaryJoints.begin(); it != secondaryJoints.end();) {
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// Clean expired refs
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if (it->expired() || it->lock() == joint) {
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secondaryJoints.erase(it);
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continue;
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}
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it++;
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}
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} |