openblocks/core/src/rendering/texture3d.h

13 lines
298 B
C++

#pragma once
#define GL_RGB 0x1907
class Texture3D {
private:
unsigned int ID;
public:
Texture3D(const char* texturePath, unsigned int tileWidth, unsigned int tileHeight, unsigned int tileCount, unsigned format = GL_RGB);
~Texture3D();
void activate(unsigned int textureIdx);
};