29 lines
No EOL
893 B
C++
29 lines
No EOL
893 B
C++
#include "weld.h"
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#include "datatypes/cframe.h"
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#include "objects/datamodel.h"
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#include "objects/joint/jointinstance.h"
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#include "objects/service/jointsservice.h"
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#include "objects/part/part.h"
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#include "objects/service/workspace.h"
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#include "physics/world.h"
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#include <memory>
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Weld::Weld(): JointInstance(&TYPE) {
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}
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Weld::~Weld() {
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}
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void Weld::buildJoint() {
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std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
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// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
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// used to be rather than specifying an anchor rotation, so whatever.
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CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
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part1.lock()->cframe = newFrame;
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PhysFixedJointInfo jointInfo(c0, c1);
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this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
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jointWorkspace = workspace;
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} |