openblocks/src/objects/part.h

47 lines
No EOL
1.4 KiB
C++

#pragma once
#include "base.h"
#include <memory>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "../rendering/material.h"
#include <reactphysics3d/reactphysics3d.h>
namespace rp = reactphysics3d;
// For easy construction from C++. Maybe should be removed?
struct PartConstructParams {
glm::vec3 position;
glm::quat rotation = glm::identity<glm::quat>();
glm::vec3 scale;
Material material;
bool anchored = false;
};
class Part : public Instance {
protected:
void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) override;
void onUpdated(std::string);
public:
static InstanceType* TYPE;
// TODO: Switch these over to our dedicated datatypes
glm::vec3 position;
glm::quat rotation = glm::identity<glm::quat>();
glm::vec3 scale;
Material material;
bool selected = false;
bool anchored = false;
rp::RigidBody* rigidBody = nullptr;
Part();
Part(PartConstructParams params);
~Part() override;
static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
static inline InstanceRef CreateGeneric() { return std::make_shared<Part>(); };
virtual InstanceType* GetClass() override;
};