12 lines
182 B
GLSL
12 lines
182 B
GLSL
#version 330 core
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in vec3 aPos;
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in vec2 aTexCoord;
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out vec3 vPos;
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out vec2 vTexCoord;
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void main()
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{
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gl_Position = vec4(aPos, 1.0);
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vPos = aPos;
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vTexCoord = aTexCoord;
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}
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