103 lines
3.1 KiB
CMake
103 lines
3.1 KiB
CMake
cmake_minimum_required(VERSION 3.16)
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project(editor VERSION 0.1 LANGUAGES CXX)
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set(CMAKE_AUTOUIC ON)
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set(CMAKE_AUTOMOC ON)
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set(CMAKE_AUTORCC ON)
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set(CMAKE_CXX_STANDARD 17)
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set(CMAKE_CXX_STANDARD_REQUIRED ON)
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set(CMAKE_INCLUDE_CURRENT_DIR ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools)
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set(TS_FILES editor_en_US.ts)
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set(PROJECT_SOURCES
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main.cpp
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mainwindow.cpp
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mainwindow.h
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mainwindow.ui
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mainglwidget.h
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mainglwidget.cpp
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panes/explorerview.h
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panes/explorerview.cpp
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panes/explorermodel.h
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panes/explorermodel.cpp
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panes/propertiesview.h
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panes/propertiesview.cpp
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panes/propertiesmodel.h
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panes/propertiesmodel.cpp
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${TS_FILES}
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)
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if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
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qt_add_executable(editor
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MANUAL_FINALIZATION
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${PROJECT_SOURCES}
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)
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# Define target properties for Android with Qt 6 as:
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# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
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# ${CMAKE_CURRENT_SOURCE_DIR}/android)
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# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
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qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
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else()
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if(ANDROID)
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add_library(editor SHARED
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${PROJECT_SOURCES}
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)
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# Define properties for Android with Qt 5 after find_package() calls as:
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# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
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else()
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add_executable(editor
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${PROJECT_SOURCES}
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mainglwidget.h mainglwidget.cpp
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)
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endif()
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qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
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endif()
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target_include_directories(editor PUBLIC "../core/src" "../include")
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target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
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# we have to include it manually
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if (${QT_VERSION} GREATER_EQUAL 6)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
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target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
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endif()
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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if(${QT_VERSION} VERSION_LESS 6.1.0)
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set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
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endif()
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set_target_properties(editor PROPERTIES
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${BUNDLE_ID_OPTION}
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MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
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MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
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MACOSX_BUNDLE TRUE
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WIN32_EXECUTABLE TRUE
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)
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include(GNUInstallDirs)
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install(TARGETS editor
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BUNDLE DESTINATION .
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LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
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RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
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)
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if(QT_VERSION_MAJOR EQUAL 6)
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qt_finalize_executable(editor)
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endif() |