openblocks/editor/CMakeLists.txt

103 lines
3.1 KiB
CMake

cmake_minimum_required(VERSION 3.16)
project(editor VERSION 0.1 LANGUAGES CXX)
set(CMAKE_AUTOUIC ON)
set(CMAKE_AUTOMOC ON)
set(CMAKE_AUTORCC ON)
set(CMAKE_CXX_STANDARD 17)
set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools)
set(TS_FILES editor_en_US.ts)
set(PROJECT_SOURCES
main.cpp
mainwindow.cpp
mainwindow.h
mainwindow.ui
mainglwidget.h
mainglwidget.cpp
panes/explorerview.h
panes/explorerview.cpp
panes/explorermodel.h
panes/explorermodel.cpp
panes/propertiesview.h
panes/propertiesview.cpp
panes/propertiesmodel.h
panes/propertiesmodel.cpp
${TS_FILES}
)
if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
qt_add_executable(editor
MANUAL_FINALIZATION
${PROJECT_SOURCES}
)
# Define target properties for Android with Qt 6 as:
# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
else()
if(ANDROID)
add_library(editor SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(editor
${PROJECT_SOURCES}
mainglwidget.h mainglwidget.cpp
)
endif()
qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
endif()
target_include_directories(editor PUBLIC "../core/src" "../include")
target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets)
# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
# we have to include it manually
if (${QT_VERSION} GREATER_EQUAL 6)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
endif()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
endif()
set_target_properties(editor PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE
)
include(GNUInstallDirs)
install(TARGETS editor
BUNDLE DESTINATION .
LIBRARY DESTINATION ${CMAKE_INSTALL_LIBDIR}
RUNTIME DESTINATION ${CMAKE_INSTALL_BINDIR}
)
if(QT_VERSION_MAJOR EQUAL 6)
qt_finalize_executable(editor)
endif()