openblocks/assets/shaders/skybox.vs

18 lines
336 B
GLSL

#version 330 core
layout (location = 0) in vec3 aPos;
layout (location = 1) in vec3 aNormal;
layout (location = 2) in vec2 aTexCoords;
// out vec3 vPos;
// out vec3 vNormal;
out vec3 vTexCoords;
uniform mat4 view;
uniform mat4 projection;
void main()
{
vTexCoords = aPos;
gl_Position = projection * view * vec4(aPos, 1.0);
}