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2025-08-29 00:12:52 +02:00
.vscode feat(autogen): scan for props 2025-04-26 01:16:44 +02:00
asset-srcs feat(rendering): replaced sphere with more accurate sphere mesh 2025-07-16 00:31:13 +02:00
assets misc(rendering): temporarily disabled fresnel reflections until a setting is added for them 2025-08-29 00:12:52 +02:00
autogen fix(autogen): opening log file before created generated directory 2025-07-24 19:59:36 +02:00
client fix(cmake): client no longer opens with console 2025-08-12 00:26:16 +02:00
cmake fix(cmake); find qscintilla on fedora 2025-08-13 03:40:20 +02:00
core SHINY REFLECTIONS YAY 2025-08-28 14:52:33 +02:00
docs fix(cmake): copy the right dlls in debug mode 2025-08-12 00:06:00 +02:00
editor feat(editor): recent files 2025-08-19 22:43:52 +02:00
external/glad/glad feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
patches feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
tests feat(test): lua signal test 2025-07-25 18:15:18 +02:00
tools refactor(rendering): changed winding order of meshes to all be clockwise 2025-07-15 17:43:50 +02:00
.clangd fix(clangd): annoying error 2025-08-14 16:59:44 +02:00
.gitignore fix(logging): moved data/logging dir to a more reasonable location on gnu/linux 2025-07-08 08:09:37 +02:00
BUILD.md chore: note for llvm 2025-07-24 02:46:57 +02:00
CMakeLists.txt fix(cmake): cleaner output 2025-08-04 22:26:36 +02:00
compile_commands.json feat(logging): added output widget 2025-03-21 00:16:27 +01:00
deps.txt feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
LICENSE relicense to LGPLv2.1 from GPLv3 2025-06-22 23:59:58 +02:00
LICENSE.retro relicense to LGPLv2.1 from GPLv3 2025-06-22 23:59:58 +02:00
README.md feat(autogen): basic autogen starter 2025-04-25 23:35:10 +02:00
run.sh chore(run.sh): use out-of-tree build 2025-03-12 02:11:44 +01:00

Openblocks

[ Docs are work in progress! ]

For build instructions, see BUILD.md

Credits and Attribution

Libraries

  • SDL2
  • OpenGL
  • glm
  • ReactPhysics3D by Daniel Chappuis
  • Dirent by Toni Ronkko

Materials and Resources

  • LearnOpenGL

Assets

  • Skybox by Jauhn Dabz