misc(rendering): temporarily disabled fresnel reflections until a setting is added for them

This commit is contained in:
maelstrom 2025-08-29 00:12:52 +02:00
parent 5b5006eb90
commit 16f973c9c2

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@ -114,7 +114,7 @@ vec3 calculateReflection() {
vec3 viewDir = normalize(viewPos - vPos); vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(viewDir, norm); vec3 reflectDir = reflect(viewDir, norm);
float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0)); float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 result = sampleSkybox() * mix(fresnel * material.specular, vec3(1.0), reflectance); vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance);
return result; return result;
} }