misc(rendering): temporarily disabled fresnel reflections until a setting is added for them
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@ -114,7 +114,7 @@ vec3 calculateReflection() {
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vec3 viewDir = normalize(viewPos - vPos);
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vec3 reflectDir = reflect(viewDir, norm);
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float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
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vec3 result = sampleSkybox() * mix(fresnel * material.specular, vec3(1.0), reflectance);
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vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance);
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return result;
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}
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