fix(cmake): project not compiling under qt6 due to missing opengl widgets dependency
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@ -14,6 +14,8 @@ set(CMAKE_INCLUDE_CURRENT_DIR ON)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets LinguistTools)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets LinguistTools)
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set(TS_FILES editor_en_US.ts)
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set(PROJECT_SOURCES
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@ -65,6 +67,16 @@ endif()
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target_include_directories(editor PUBLIC "../core/src" "../include")
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target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets)
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# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
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# we have to include it manually
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if (${QT_VERSION} GREATER_EQUAL 6)
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find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
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target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
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target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
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endif()
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# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
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# If you are developing for iOS or macOS you should consider setting an
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# explicit, fixed bundle identifier manually though.
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