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c412546209
Author | SHA1 | Date | |
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c412546209 | |||
7a1a42788e | |||
2bf5a269d6 | |||
61b49bcc67 | |||
3cb5d34ced |
18 changed files with 141 additions and 27 deletions
9
BUILD.md
9
BUILD.md
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@ -22,6 +22,7 @@ The project will be built using VCPKG and MSVC
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* Qt 6.8.3 or higher, with MSVC toolchain
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* CMake
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* Git (for cloning the repo, optional)
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* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
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To start, clone the repository:
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@ -37,10 +38,14 @@ Now, generate the build files with cmake via the vcpkg preset:
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cmake -Bbuild . --preset vcpkg
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Then, finally, build in release mode:
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Then, finally, build in release mode\*:
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cmake --build build --config Release
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The compiled binaries should then be placed in `./build/bin/` and should be ready for redistribution without any further work.
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If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
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If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
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\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
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DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build
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@ -4,7 +4,7 @@ project(openblocks VERSION 0.1.0)
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set(OpenGL_GL_PREFERENCE "GLVND")
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if (MSVC)
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add_compile_options(/W4 /WX)
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add_compile_options(/W4)
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else()
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add_compile_options(-Wall -Wextra -pedantic -Wno-unused-parameter)
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endif()
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@ -13,5 +13,5 @@ add_executable(autogen
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)
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set_target_properties(autogen PROPERTIES OUTPUT_NAME "autogen")
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target_link_libraries(autogen -lclang)
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target_include_directories(autogen PUBLIC "src" ${CLANG_INCLUDE_DIRS})
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target_link_libraries(autogen ${CLANG_LIBRARY})
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target_include_directories(autogen PUBLIC "src" ${CLANG_INCLUDE_DIR})
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@ -12,6 +12,7 @@
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#include "object/codegen.h"
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#include "data/analysis.h"
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#include "data/codegen.h"
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#include "util.h"
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// namespace data {
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// #include "data/analysis.h"
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@ -22,13 +23,17 @@ namespace fs = std::filesystem;
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// https://clang.llvm.org/docs/LibClang.html
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int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
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const char* cargs[] = { "-x", "c++", "-I", srcRoot.c_str(), "-D__AUTOGEN__", 0 };
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std::string srcRootStr = string_of(srcRoot);
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std::string srcPathStr = string_of(srcPath);
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std::string outPathStr = string_of(outPath);
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const char* cargs[] = { "-xc++", "-std=c++17", "-I", srcRootStr.c_str(), "-D__AUTOGEN__", 0 };
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// THANK YOU SO MUCH THIS STACKOVERFLOW ANSWER IS SO HELPFUL
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// https://stackoverflow.com/a/59206378/16255372
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CXIndex index = clang_createIndex(0, 0);
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CXTranslationUnit unit = clang_parseTranslationUnit(
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index,
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srcPath.c_str(), cargs, 5,
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srcPathStr.c_str(), cargs, 5,
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nullptr, 0,
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CXTranslationUnit_None);
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@ -55,15 +60,16 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
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enum_::AnalysisState enumAnlyState;
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fs::path relpath = fs::relative(srcPath, srcRoot);
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printf("[AUTOGEN] Processing file %s...\n", relpath.c_str());
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object::analyzeClasses(cursor, srcRoot, &objectAnlyState);
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data::analyzeClasses(cursor, srcRoot, &dataAnlyState);
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enum_::analyzeClasses(cursor, srcRoot, &enumAnlyState);
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std::string relpathStr = string_of(relpath);
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printf("[AUTOGEN] Processing file %s...\n", relpathStr.c_str());
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object::analyzeClasses(cursor, srcRootStr, &objectAnlyState);
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data::analyzeClasses(cursor, srcRootStr, &dataAnlyState);
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enum_::analyzeClasses(cursor, srcRootStr, &enumAnlyState);
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fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
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printf("[AUTOGEN] Generating file %s...\n", relpath.c_str());
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std::ofstream outStream(outPath);
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printf("[AUTOGEN] Generating file %s...\n", relpathStr.c_str());
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std::ofstream outStream(outPathStr);
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if (!objectAnlyState.classes.empty() || !dataAnlyState.classes.empty()) {
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outStream << "/////////////////////////////////////////////////////////////////////////////////////////\n";
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@ -72,15 +78,15 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
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}
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for (auto& [_, clazz] : objectAnlyState.classes) {
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object::writeCodeForClass(outStream, relpath, clazz);
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object::writeCodeForClass(outStream, relpathStr, clazz);
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}
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for (auto& [_, clazz] : dataAnlyState.classes) {
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data::writeCodeForClass(outStream, relpath, clazz);
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data::writeCodeForClass(outStream, relpathStr, clazz);
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}
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for (auto& [_, clazz] : enumAnlyState.classes) {
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enum_::writeCodeForClass(outStream, relpath, clazz);
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enum_::writeCodeForClass(outStream, relpathStr, clazz);
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}
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outStream.close();
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@ -162,7 +162,7 @@ static void processClass(CXCursor cur, AnalysisState* state, std::string classNa
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anly.name = className;
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anly.baseClass = baseClass;
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anly.headerPath = headerPath;
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anly.headerPath = string_of(headerPath);
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// Add misc flags and options
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auto instanceDef = findAnnotation(cur, "OB::def_inst");
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@ -108,4 +108,8 @@ std::optional<std::string> findAnnotation(CXCursor cur, std::string annotationNa
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return CXChildVisit_Break;
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});
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return ret;
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}
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std::string string_of(std::filesystem::path path) {
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return path.string();
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}
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@ -5,6 +5,7 @@
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#include <map>
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#include <optional>
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#include <string>
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#include <filesystem>
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typedef std::function<CXChildVisitResult(CXCursor cursor, CXCursor parent)> X_CXCursorVisitor;
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@ -19,4 +20,6 @@ std::string x_clang_toString(CXString string);
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// "name": "Hello!", "world": "Test", "read_only": ""
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std::map<std::string, std::string> parseAnnotationString(std::string src);
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std::optional<std::string> findAnnotation(CXCursor cur, std::string annotationName);
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std::optional<std::string> findAnnotation(CXCursor cur, std::string annotationName);
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std::string string_of(std::filesystem::path path);
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42
cmake/FindClang.cmake
Normal file
42
cmake/FindClang.cmake
Normal file
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@ -0,0 +1,42 @@
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# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
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add_library(Clang::Clang UNKNOWN IMPORTED)
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FIND_PATH(CLANG_INCLUDE_DIR
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NAMES clang-c/Index.h
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PATHS
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$ENV{LIB_DIR}/include
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/usr/local/include
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/usr/include
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${VCPKG_INSTALLED_DIR}/x64-windows/include
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"C:/Program Files/LLVM/include"
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PATH_SUFFIXES ${CLANG_PATH_SUFFIXES}
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)
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set(CLANG_LIBRARY_NAMES
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libclang
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clang
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)
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find_library(CLANG_LIBRARY
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NAMES ${CLANG_LIBRARY_NAMES}
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PATHS
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$ENV{LIB_DIR}/lib
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/usr/local/lib
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/usr/lib
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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"C:/Program Files/LLVM/lib"
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)
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get_filename_component(CLANG_LIB_DIR ${CLANG_LIBRARY} DIRECTORY)
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list(TRANSFORM CLANG_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE CLANG_DLL_NAMES)
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find_file(CLANG_DLLS
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NAMES ${CLANG_DLL_NAMES}
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PATHS
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$ENV{LIB_DIR}/bin
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/usr/local/bin
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/usr/bin
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${VCPKG_INSTALLED_DIR}/x64-windows/bin
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"C:/Program Files/LLVM/bin"
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)
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@ -1,5 +1,12 @@
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# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
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add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
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### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
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if(WIN32)
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add_compile_definitions(QSCINTILLA_DLL)
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endif()
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FIND_PATH(QSCINTILLA_INCLUDE_DIR
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NAMES Qsci/qsciglobal.h
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PATHS
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@ -7,6 +14,7 @@ FIND_PATH(QSCINTILLA_INCLUDE_DIR
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$ENV{LIB_DIR}/include
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/usr/local/include
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/usr/include
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${VCPKG_INSTALLED_DIR}/x64-windows/include
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PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
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)
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@ -29,4 +37,20 @@ PATHS
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/usr/local/lib
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/usr/local/lib/qt${QT_VERSION_MAJOR}
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/usr/lib
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
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list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
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find_file(QSCINTILLA_DLLS
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NAMES ${QSCINTILLA_DLL_NAMES}
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PATHS
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"${QT_LIBRARY_DIR}"
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$ENV{LIB_DIR}/lib
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/usr/local/lib
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/usr/local/lib/qt${QT_VERSION_MAJOR}
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/usr/lib
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${QSCINTILLA_LIB_DIR}
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${VCPKG_INSTALLED_DIR}/x64-windows/lib
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)
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@ -14,6 +14,7 @@ include_directories(${Stb_INCLUDE_DIR})
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# PkgConfig packages
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find_package(PkgConfig REQUIRED)
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pkg_check_modules(LUAJIT REQUIRED luajit)
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link_directories(${LUAJIT_LIBRARY_DIRS})
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# Run autogen
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file(GLOB_RECURSE AUTOGEN_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/src" "src/objects/*.h" "src/datatypes/*.h" "src/enum/*.h")
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@ -28,7 +29,7 @@ foreach (SRC ${AUTOGEN_SOURCES})
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OUTPUT "${OUT_PATH}"
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DEPENDS autogen
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DEPENDS "${SRC_PATH}"
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COMMAND "${CMAKE_BINARY_DIR}/autogen/autogen" "${CMAKE_CURRENT_SOURCE_DIR}/src" "${SRC_PATH}" "${OUT_PATH}"
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COMMAND "$<TARGET_FILE:autogen>" "${CMAKE_CURRENT_SOURCE_DIR}/src" "${SRC_PATH}" "${OUT_PATH}"
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)
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list(APPEND AUTOGEN_OUTS "${OUT_PATH}")
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@ -42,8 +43,9 @@ file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h")
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list(APPEND SOURCES ${AUTOGEN_OUTS})
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add_library(openblocks STATIC ${SOURCES})
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set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
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target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
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target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml)
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target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIR})
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target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS})
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add_dependencies(openblocks autogen_build autogen)
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# Windows-specific dependencies
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@ -4,6 +4,7 @@
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#include <pugixml.hpp>
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#include <sstream>
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#include <iomanip>
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#include <algorithm>
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Color3::Color3(float r, float g, float b) : r(std::clamp(r, 0.f, 1.f)), g(std::clamp(g, 0.f, 1.f)), b(std::clamp(b, 0.f, 1.f)) {};
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Color3::Color3(const glm::vec3& vec) : r(std::clamp(vec.x, 0.f, 1.f)), g(std::clamp(vec.y, 0.f, 1.f)), b(std::clamp(vec.z, 0.f, 1.f)) {};
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@ -5,8 +5,9 @@
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#include "error/data.h"
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#include <glm/ext/vector_float3.hpp>
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#include <glm/geometric.hpp>
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#include <reactphysics3d/mathematics/Vector3.h>
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namespace reactphysics3d { class Vector3; };
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// namespace reactphysics3d { class Vector3; };
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class DEF_DATA Vector3 {
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AUTOGEN_PREAMBLE_DATA
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@ -1,7 +1,7 @@
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#pragma once
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extern "C" {
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#include <luajit-2.1/luajit.h>
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#include <luajit-2.1/lauxlib.h>
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#include <luajit-2.1/lualib.h>
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#include <luajit-2.1/lua.h>
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#include <luajit.h>
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#include <lauxlib.h>
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#include <lualib.h>
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#include <lua.h>
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}
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@ -1,5 +1,7 @@
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#include "defaultmeshes.h"
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#pragma warning( disable : 4305 )
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static float CUBE_VERTICES[] = {
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// positions // normals // texture coords
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0.5, -0.5, -0.5, -0.0, -0.0, -1.0, 1.0, 0.0,
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15
docs/qscintilla.md
Normal file
15
docs/qscintilla.md
Normal file
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@ -0,0 +1,15 @@
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In order to build openblocks on Windows, qscintilla will need to already be installed.
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To do this, first download the source archive from [`https://www.riverbankcomputing.com/static/Downloads/QScintilla/2.14.1/QScintilla_src-2.14.1.tar.gz`](https://www.riverbankcomputing.com/static/Downloads/QScintilla/2.14.1/QScintilla_src-2.14.1.tar.gz)
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Next, launch the *x64 Native Tools Command Prompt for VS 2022*, and cd into the directory that you extracted the archive to
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Now, run `qmake` from your Qt's bin directory to configure it
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Once that's done, build and install the project using `nmake install`
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The library should now automatically be installed into your Qt installed directory
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---
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To uninstall the library, run `nmake uninstall`
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@ -100,6 +100,13 @@ if (WIN32)
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# No sense adding opengl-sw given that hardware acceleration is necessary, anyway
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# Also don't want to clutter with plugins, add only needed ones
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# Copy over QScintilla DLLs
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# TODO: Use a better approach?
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add_custom_command(
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TARGET editor POST_BUILD
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COMMAND ${CMAKE_COMMAND} -E copy ${QSCINTILLA_DLLS} $<TARGET_FILE_DIR:editor>
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)
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# Copy qt.conf to override default plugins location
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add_custom_command(
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TARGET editor POST_BUILD
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@ -73,7 +73,7 @@ MainWindow::MainWindow(QWidget *parent)
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if (isDarkMode())
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QIcon::setFallbackThemeName("editor-dark");
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else
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QIcon::setFallbackThemeName("editor");
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QIcon::setThemeName("editor");
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// qApp->setStyle(QStyleFactory::create("fusion"));
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defaultMessageHandler = qInstallMessageHandler(logQtMessage);
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|
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@ -6,7 +6,9 @@
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{ "name": "pugixml", "version>=": "1.15" },
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"sdl2",
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"stb",
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"reactphysics3d"
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"reactphysics3d",
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"pkgconf",
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"luajit"
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],
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"overrides": [
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{
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Loading…
Add table
Reference in a new issue