1.7 KiB
Building on Linux
For pre-requisite packages, check deps.txt
If your distribution does not provide ReactPhysics3D, you will have to build (and install) it yourself prior to this step
Use the following to generate the build files:
cmake -Bbuild .
Then build the project using:
cmake --build build
Building on Windows
The project will be built using VCPKG and MSVC
Pre-requisites
- Visual Studio 17.13.3 or higher, with MSVC v143/14.42.34438.0 or higher
- Qt 6.8.3 or higher, with MSVC toolchain
- CMake
- Git (for cloning the repo, optional)
- QScintilla already built (see docs/qscintilla.md) *likely temporary*
To start, clone the repository:
git clone https://git.maelstrom.dev/maelstrom/openblocks
Then, launch the x64 Native Tools Command Prompt for VS 2022, and cd into the directory that you cloned the project into
Once in the directory, add Qt to the CMAKE_PREFIX_PATH
variable (for instance, if you install Qt to C:\Qt\6.8.3
):
set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
Now, generate the build files with cmake via the vcpkg preset:
cmake -Bbuild . --preset vcpkg
Then, finally, build in release mode*:
cmake --build build --config Release
The compiled binaries should then be placed in ./build/bin/
and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build