2 KiB
Building on Linux
You will need to install Qt and LLVM/libclang beforehand. All other packages will automatically be obtained through CPM.
ccache is highly recommended.
Use the following to generate the build files:
cmake -Bbuild .
Note
Add -DCMAKE_BUILD_TYPE=Release to produce a release build
Then build the project using:
cmake --build build
The compiled binaries should then be located in ./build/bin/
and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
Building on Windows
The process is very similar on Windows
Pre-requisites
- Visual Studio 17.13.3 or higher, with MSVC v143/14.42.34438.0 or higher
- Qt 6.8.3 or higher, with MSVC toolchain
- CMake
- Git (for cloning the repo, optional)
- LLVM/libclang 18.1.8+ (from https://github.com/llvm/llvm-project/releases/download/llvmorg-18.1.8/LLVM-18.1.8-win64.exe)
- QScintilla already built (see docs/qscintilla.md) *likely temporary*
To start, clone the repository:
git clone https://git.maelstrom.dev/maelstrom/openblocks
Then, launch the x64 Native Tools Command Prompt for VS 2022, and cd into the directory that you cloned the project into
Once in the directory, add Qt to the CMAKE_PREFIX_PATH
variable (for instance, if you install Qt to C:\Qt\6.8.3
):
set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
Now, generate the build files:
cmake -Bbuild .
Then, finally build:
cmake --build build
Note
To build in release mode, add -DCMAKE_BUILD_TYPE=Release to the configure (first) command, and add --config Release to the build (second) command
The compiled binaries should then be located in ./build/bin/[Debug|Release]
and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.