51 lines
No EOL
1.7 KiB
Markdown
51 lines
No EOL
1.7 KiB
Markdown
# Building on Linux
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For pre-requisite packages, check [deps.txt](./deps.txt)
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If your distribution does not provide ReactPhysics3D, you will have to build (and install) it yourself prior to this step
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Use the following to generate the build files:
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cmake -Bbuild .
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Then build the project using:
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cmake --build build
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# Building on Windows
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The project will be built using VCPKG and MSVC
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## Pre-requisites
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* Visual Studio 17.13.3 or higher, with MSVC v143/14.42.34438.0 or higher
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* Qt 6.8.3 or higher, with MSVC toolchain
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* CMake
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* Git (for cloning the repo, optional)
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* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
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To start, clone the repository:
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git clone https://git.maelstrom.dev/maelstrom/openblocks
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Then, launch the *x64 Native Tools Command Prompt for VS 2022*, and cd into the directory that you cloned the project into
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Once in the directory, add Qt to the `CMAKE_PREFIX_PATH` variable (for instance, if you install Qt to `C:\Qt\6.8.3`):
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set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
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Now, generate the build files with cmake via the vcpkg preset:
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cmake -Bbuild . --preset vcpkg
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Then, finally, build in release mode\*:
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cmake --build build --config Release
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The compiled binaries should then be placed in `./build/bin/` and should be ready for redistribution without any further work.
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If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
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\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
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DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build |