openblocks/client/src/main.cpp

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#include <GL/glew.h>
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/gtc/quaternion.hpp>
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#include <memory>
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#include <stdio.h>
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#include "objects/part.h"
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#include "rendering/renderer.h"
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#include "physics/simulation.h"
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#include "camera.h"
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#include "common.h"
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void errorCatcher(int id, const char* str);
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int mode = 0;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
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void processInput(GLFWwindow* window);
void mouseCallback(GLFWwindow* window, double xpos, double ypos);
// void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
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std::shared_ptr<Part> lastPart;
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int main() {
glfwSetErrorCallback(errorCatcher);
glfwInit();
GLFWwindow *window = glfwCreateWindow(1200, 900, "OpenBlocks Client ALPHA", NULL, NULL);
glfwSetKeyCallback(window, keyCallback);
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glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback);
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glfwMakeContextCurrent(window);
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glewInit();
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simulationInit();
renderInit(window);
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// Baseplate
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workspace->AddChild(Part::New({
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.position = glm::vec3(0, -5, 0),
.rotation = glm::vec3(0),
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.scale = glm::vec3(512, 1.2, 512),
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.material = Material {
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.diffuse = glm::vec3(0.388235, 0.372549, 0.384314),
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.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
},
.anchored = true,
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}));
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workspace->AddChild(lastPart = Part::New({
.position = glm::vec3(0),
.rotation = glm::vec3(0),
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.scale = glm::vec3(4, 1.2, 2),
.material = Material {
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.diffuse = glm::vec3(0.639216f, 0.635294f, 0.647059f),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
}
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}));
for (InstanceRef inst : workspace->GetChildren()) {
if (inst->GetClass()->className != "Part") continue;
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
syncPartPhysics(part);
}
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float lastTime = glfwGetTime();
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do {
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float deltaTime = glfwGetTime() - lastTime;
lastTime = glfwGetTime();
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processInput(window);
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physicsStep(deltaTime);
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render(window);
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glfwSwapBuffers(window);
glfwPollEvents();
} while(!glfwWindowShouldClose(window));
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glfwTerminate();
return 0;
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}
void errorCatcher(int id, const char* str) {
printf("Something *terrible* happened. Here's the briefing: [%d] %s\n", id, str);
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}
float lastTime;
void processInput(GLFWwindow* window) {
float deltaTime = glfwGetTime() - lastTime;
lastTime = glfwGetTime();
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
camera.processMovement(DIRECTION_FORWARD, deltaTime);
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
camera.processMovement(DIRECTION_BACKWARDS, deltaTime);
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
camera.processMovement(DIRECTION_LEFT, deltaTime);
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
camera.processMovement(DIRECTION_RIGHT, deltaTime);
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if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
camera.processMovement(DIRECTION_UP, deltaTime);
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
camera.processMovement(DIRECTION_DOWN, deltaTime);
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if (mode == 2) {
float shiftFactor = (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) ? -0.5 : 0.5;
shiftFactor *= deltaTime;
if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS) {
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lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(1, 0, 0));
syncPartPhysics(lastPart);
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}
if (glfwGetKey(window, GLFW_KEY_Y) == GLFW_PRESS) {
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lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(0, 1, 0));
syncPartPhysics(lastPart);
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}
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
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lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(0, 0, 1));
syncPartPhysics(lastPart);
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}
}
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}
bool mouseCapturing = false;
float lastX = 0, lastY = 0;
bool mouseFirst = true;
void mouseCallback(GLFWwindow* window, double xpos, double ypos) {
if (!mouseCapturing) return;
if (mouseFirst) {
lastX = xpos, lastY = ypos;
mouseFirst = false;
}
float deltaX = xpos - lastX, deltaY = ypos - lastY;
lastX = xpos, lastY = ypos;
camera.processRotation(deltaX, deltaY);
}
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_2)
mouseCapturing = action == GLFW_PRESS;
if (mouseCapturing) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
} else {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
mouseFirst = true;
}
}
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_F && action == GLFW_PRESS) {
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workspace->AddChild(lastPart = Part::New({
.position = camera.cameraPos + camera.cameraFront * glm::vec3(3),
.rotation = glm::vec3(0),
.scale = glm::vec3(1, 1, 1),
.material = Material {
.diffuse = glm::vec3(1.0f, 0.5f, 0.31f),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
}
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}));
syncPartPhysics(lastPart);
}
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float shiftFactor = (mods & GLFW_MOD_SHIFT) ? -0.2 : 0.2;
if (mode == 0) {
if (key == GLFW_KEY_X && action == GLFW_PRESS) {
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lastPart->position.x += shiftFactor;
syncPartPhysics(lastPart);
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}
if (key == GLFW_KEY_Y && action == GLFW_PRESS) {
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lastPart->position.y += shiftFactor;
syncPartPhysics(lastPart);
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}
if (key == GLFW_KEY_Z && action == GLFW_PRESS) {
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lastPart->position.z += shiftFactor;
syncPartPhysics(lastPart);
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}
} else if (mode == 1) {
if (key == GLFW_KEY_X && action == GLFW_PRESS) {
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lastPart->scale.x += shiftFactor;
syncPartPhysics(lastPart);
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}
if (key == GLFW_KEY_Y && action == GLFW_PRESS) {
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lastPart->scale.y += shiftFactor;
syncPartPhysics(lastPart);
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}
if (key == GLFW_KEY_Z && action == GLFW_PRESS) {
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lastPart->scale.z += shiftFactor;
syncPartPhysics(lastPart);
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}
}
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
}