openblocks/client/src/main.cpp

207 lines
6.8 KiB
C++

#include <GL/glew.h>
#include <GL/gl.h>
#include <GLFW/glfw3.h>
#include <glm/ext/matrix_transform.hpp>
#include <glm/ext/quaternion_trigonometric.hpp>
#include <glm/ext/vector_float3.hpp>
#include <glm/gtc/quaternion.hpp>
#include <memory>
#include <stdio.h>
#include "objects/part.h"
#include "rendering/renderer.h"
#include "physics/simulation.h"
#include "camera.h"
#include "common.h"
void errorCatcher(int id, const char* str);
int mode = 0;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods);
void processInput(GLFWwindow* window);
void mouseCallback(GLFWwindow* window, double xpos, double ypos);
// void scroll_callback(GLFWwindow* window, double xoffset, double yoffset);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
std::shared_ptr<Part> lastPart;
int main() {
glfwSetErrorCallback(errorCatcher);
glfwInit();
GLFWwindow *window = glfwCreateWindow(1200, 900, "OpenBlocks Client ALPHA", NULL, NULL);
glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback);
glfwMakeContextCurrent(window);
glewInit();
simulationInit();
renderInit(window);
// Baseplate
workspace->AddChild(Part::New({
.position = glm::vec3(0, -5, 0),
.rotation = glm::vec3(0),
.scale = glm::vec3(512, 1.2, 512),
.material = Material {
.diffuse = glm::vec3(0.388235, 0.372549, 0.384314),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
},
.anchored = true,
}));
workspace->AddChild(lastPart = Part::New({
.position = glm::vec3(0),
.rotation = glm::vec3(0),
.scale = glm::vec3(4, 1.2, 2),
.material = Material {
.diffuse = glm::vec3(0.639216f, 0.635294f, 0.647059f),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
}
}));
for (InstanceRef inst : workspace->GetChildren()) {
if (inst->GetClass()->className != "Part") continue;
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
syncPartPhysics(part);
}
float lastTime = glfwGetTime();
do {
float deltaTime = glfwGetTime() - lastTime;
lastTime = glfwGetTime();
processInput(window);
physicsStep(deltaTime);
render(window);
glfwSwapBuffers(window);
glfwPollEvents();
} while(!glfwWindowShouldClose(window));
glfwTerminate();
return 0;
}
void errorCatcher(int id, const char* str) {
printf("Something *terrible* happened. Here's the briefing: [%d] %s\n", id, str);
}
float lastTime;
void processInput(GLFWwindow* window) {
float deltaTime = glfwGetTime() - lastTime;
lastTime = glfwGetTime();
if (glfwGetKey(window, GLFW_KEY_W) == GLFW_PRESS)
camera.processMovement(DIRECTION_FORWARD, deltaTime);
if (glfwGetKey(window, GLFW_KEY_S) == GLFW_PRESS)
camera.processMovement(DIRECTION_BACKWARDS, deltaTime);
if (glfwGetKey(window, GLFW_KEY_A) == GLFW_PRESS)
camera.processMovement(DIRECTION_LEFT, deltaTime);
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
camera.processMovement(DIRECTION_RIGHT, deltaTime);
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
camera.processMovement(DIRECTION_UP, deltaTime);
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
camera.processMovement(DIRECTION_DOWN, deltaTime);
if (mode == 2) {
float shiftFactor = (glfwGetKey(window, GLFW_KEY_LEFT_SHIFT) == GLFW_PRESS) ? -0.5 : 0.5;
shiftFactor *= deltaTime;
if (glfwGetKey(window, GLFW_KEY_X) == GLFW_PRESS) {
lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(1, 0, 0));
syncPartPhysics(lastPart);
}
if (glfwGetKey(window, GLFW_KEY_Y) == GLFW_PRESS) {
lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(0, 1, 0));
syncPartPhysics(lastPart);
}
if (glfwGetKey(window, GLFW_KEY_Z) == GLFW_PRESS) {
lastPart->rotation *= glm::angleAxis(shiftFactor, glm::vec3(0, 0, 1));
syncPartPhysics(lastPart);
}
}
}
bool mouseCapturing = false;
float lastX = 0, lastY = 0;
bool mouseFirst = true;
void mouseCallback(GLFWwindow* window, double xpos, double ypos) {
if (!mouseCapturing) return;
if (mouseFirst) {
lastX = xpos, lastY = ypos;
mouseFirst = false;
}
float deltaX = xpos - lastX, deltaY = ypos - lastY;
lastX = xpos, lastY = ypos;
camera.processRotation(deltaX, deltaY);
}
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
if (button == GLFW_MOUSE_BUTTON_2)
mouseCapturing = action == GLFW_PRESS;
if (mouseCapturing) {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_DISABLED);
} else {
glfwSetInputMode(window, GLFW_CURSOR, GLFW_CURSOR_NORMAL);
mouseFirst = true;
}
}
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_F && action == GLFW_PRESS) {
workspace->AddChild(lastPart = Part::New({
.position = camera.cameraPos + camera.cameraFront * glm::vec3(3),
.rotation = glm::vec3(0),
.scale = glm::vec3(1, 1, 1),
.material = Material {
.diffuse = glm::vec3(1.0f, 0.5f, 0.31f),
.specular = glm::vec3(0.5f, 0.5f, 0.5f),
.shininess = 32.0f,
}
}));
syncPartPhysics(lastPart);
}
float shiftFactor = (mods & GLFW_MOD_SHIFT) ? -0.2 : 0.2;
if (mode == 0) {
if (key == GLFW_KEY_X && action == GLFW_PRESS) {
lastPart->position.x += shiftFactor;
syncPartPhysics(lastPart);
}
if (key == GLFW_KEY_Y && action == GLFW_PRESS) {
lastPart->position.y += shiftFactor;
syncPartPhysics(lastPart);
}
if (key == GLFW_KEY_Z && action == GLFW_PRESS) {
lastPart->position.z += shiftFactor;
syncPartPhysics(lastPart);
}
} else if (mode == 1) {
if (key == GLFW_KEY_X && action == GLFW_PRESS) {
lastPart->scale.x += shiftFactor;
syncPartPhysics(lastPart);
}
if (key == GLFW_KEY_Y && action == GLFW_PRESS) {
lastPart->scale.y += shiftFactor;
syncPartPhysics(lastPart);
}
if (key == GLFW_KEY_Z && action == GLFW_PRESS) {
lastPart->scale.z += shiftFactor;
syncPartPhysics(lastPart);
}
}
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
}