|
73c5bc5a26
|
fix(physics): motor6d relies on constraints
|
2025-09-06 23:56:38 +02:00 |
|
|
c8be848cea
|
feat(physics): a better implemented motor6d
|
2025-09-06 17:20:51 +02:00 |
|
|
a6e2c3ca44
|
feat(physics): some semblence of motor6d
|
2025-09-04 00:12:33 +02:00 |
|
|
78d2466efd
|
fix(physics): motor joint updates with paramB
|
2025-09-02 00:07:04 +02:00 |
|
|
3a6fb2ada2
|
feat(physics): motor joint
|
2025-09-02 00:06:56 +02:00 |
|
|
219ca94ded
|
feat(physics): hinges 1
|
2025-09-01 20:31:49 +02:00 |
|
|
3dfc3abaf8
|
feat(physics): hinge joints
|
2025-09-01 20:00:54 +02:00 |
|
|
7f36a84938
|
feat(physics): cancollide=false
|
2025-08-29 02:54:56 +02:00 |
|
|
ded96d4e1f
|
fix(physics): unanchoring initially anchored bodies causes crash
|
2025-08-29 02:52:04 +02:00 |
|
|
0bd6acb7fa
|
fix(physics): deleting bodies
|
2025-08-29 02:11:07 +02:00 |
|
|
cbeaa4d2bb
|
feat(physics): added wedges and cylinders
|
2025-08-29 01:59:00 +02:00 |
|
|
187308be90
|
feat(physics): jolt physics implementation
|
2025-08-29 00:13:29 +02:00 |
|
|
cba770c4af
|
refactor(physics): removed remaining references to glmToRp
|
2025-08-29 00:13:29 +02:00 |
|
|
089fd02899
|
refactor(physics): removed remnants of rp3d from datatypes and other code
|
2025-08-29 00:13:29 +02:00 |
|
|
577ad312b8
|
refactor(physics): refactored part code into PhysRigidBody
|
2025-08-29 00:13:29 +02:00 |
|
|
4c0f24066c
|
refactor(physics): refactored joint code
|
2025-08-29 00:13:29 +02:00 |
|
|
bb81aff4fd
|
refactor(physics): moved implementation-specific workspace functions into physics/world
|
2025-08-29 00:13:29 +02:00 |
|