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3 commits

6 changed files with 23 additions and 57 deletions

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@ -23,5 +23,4 @@ add_subdirectory(core)
add_subdirectory(client) add_subdirectory(client)
add_subdirectory(editor) add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN) install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)

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@ -58,15 +58,13 @@ void BasePart::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
} }
void BasePart::onUpdated(std::string property) { void BasePart::onUpdated(std::string property) {
// Reset velocity bool reset = property == "Position" || property == "Rotation" || property == "CFrame" || property == "Size" || property == "Shape";
if (property != "Velocity")
velocity = Vector3::ZERO;
if (workspace()) if (workspace())
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this())); workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
// When position/rotation/size is manually edited, break all joints, they don't apply anymore // When position/rotation/size is manually edited, break all joints, they don't apply anymore
if (property != "Anchored") if (reset)
BreakJoints(); BreakJoints();
} }

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@ -68,7 +68,9 @@ void PartAssembly::SetCollisionsEnabled(bool enabled) {
void PartAssembly::SetOrigin(CFrame newOrigin) { void PartAssembly::SetOrigin(CFrame newOrigin) {
for (auto part : parts) { for (auto part : parts) {
part->cframe = newOrigin * (_assemblyOrigin.Inverse() * part->cframe); part->cframe = newOrigin * (_assemblyOrigin.Inverse() * part->cframe);
part->velocity = 0; // Reset velocity
part->UpdateProperty("CFrame"); part->UpdateProperty("CFrame");
part->UpdateProperty("Velocity");
// sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe)); // sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
} }
@ -78,12 +80,15 @@ void PartAssembly::SetOrigin(CFrame newOrigin) {
void PartAssembly::TransformBy(CFrame transform) { void PartAssembly::TransformBy(CFrame transform) {
for (auto part : parts) { for (auto part : parts) {
part->cframe = transform * part->cframe; part->cframe = transform * part->cframe;
part->velocity = 0; // Reset velocity
part->UpdateProperty("CFrame"); part->UpdateProperty("CFrame");
part->UpdateProperty("Position"); part->UpdateProperty("Position");
part->UpdateProperty("Rotation"); part->UpdateProperty("Rotation");
part->UpdateProperty("Velocity");
sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe)); sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Position", Variant(part->cframe)); sendPropertyUpdatedSignal(part, "Position", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Rotation", Variant(part->cframe)); sendPropertyUpdatedSignal(part, "Rotation", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Velocity", Variant(part->cframe));
} }
_assemblyOrigin = transform * _assemblyOrigin; _assemblyOrigin = transform * _assemblyOrigin;
@ -127,6 +132,7 @@ std::vector<PartTransformState> PartAssembly::GetCurrentTransforms() {
t.part = part; t.part = part;
t.cframe = part->cframe; t.cframe = part->cframe;
t.size = part->size; t.size = part->size;
t.velocity = part->velocity;
transforms.push_back(t); transforms.push_back(t);
} }

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@ -11,6 +11,7 @@ class Selection;
struct PartTransformState { struct PartTransformState {
std::shared_ptr<BasePart> part; std::shared_ptr<BasePart> part;
Vector3 size; Vector3 size;
Vector3 velocity;
CFrame cframe; CFrame cframe;
}; };

View file

@ -11,8 +11,8 @@ set(CMAKE_CXX_STANDARD_REQUIRED ON)
set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_INCLUDE_CURRENT_DIR ON)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools) find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS Widgets Multimedia LinguistTools) find_package(Qt6 REQUIRED COMPONENTS Widgets Multimedia LinguistTools OpenGL OpenGLWidgets)
find_package(QScintilla REQUIRED) find_package(QScintilla REQUIRED)
set(TS_FILES editor_en_US.ts) set(TS_FILES editor_en_US.ts)
@ -52,43 +52,14 @@ if(${QT_VERSION_MAJOR} GREATER_EQUAL 6)
MANUAL_FINALIZATION MANUAL_FINALIZATION
${PROJECT_SOURCES} ${PROJECT_SOURCES}
) )
# Define target properties for Android with Qt 6 as:
# set_property(TARGET editor APPEND PROPERTY QT_ANDROID_PACKAGE_SOURCE_DIR
# ${CMAKE_CURRENT_SOURCE_DIR}/android)
# For more information, see https://doc.qt.io/qt-6/qt-add-executable.html#target-creation
qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES}) qt_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
else()
if(ANDROID)
add_library(editor SHARED
${PROJECT_SOURCES}
)
# Define properties for Android with Qt 5 after find_package() calls as:
# set(ANDROID_PACKAGE_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/android")
else()
add_executable(editor
${PROJECT_SOURCES}
mainglwidget.h mainglwidget.cpp
)
endif()
qt5_create_translation(QM_FILES ${CMAKE_SOURCE_DIR} ${TS_FILES})
endif() endif()
target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR}) target_include_directories(editor PUBLIC "../core/src" "../include" ${QSCINTILLA_INCLUDE_DIR} Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE openblocks Qt${QT_VERSION_MAJOR}::Widgets Qt${QT_VERSION_MAJOR}::Multimedia ${QSCINTILLA_LIBRARY}) target_link_libraries(editor PRIVATE openblocks Qt6::Widgets Qt6::Multimedia ${QSCINTILLA_LIBRARY} Qt6::OpenGL Qt6::OpenGLWidgets)
add_dependencies(editor openblocks) add_dependencies(editor openblocks)
# Qt6 does not include QOpenGLWidgets as part of Widgets base anymore, so
# we have to include it manually
if (${QT_VERSION} GREATER_EQUAL 6)
find_package(QT NAMES Qt6 Qt5 REQUIRED COMPONENTS OpenGL OpenGLWidgets)
find_package(Qt${QT_VERSION_MAJOR} REQUIRED COMPONENTS OpenGL OpenGLWidgets)
target_include_directories(editor PUBLIC Qt6::OpenGL Qt6::OpenGLWidgets)
target_link_libraries(editor PRIVATE Qt6::OpenGL Qt6::OpenGLWidgets)
endif()
# Copy assets # Copy assets
add_custom_command( add_custom_command(
TARGET editor POST_BUILD TARGET editor POST_BUILD
@ -123,17 +94,7 @@ if (WIN32)
) )
endif () endif ()
# Qt for iOS sets MACOSX_BUNDLE_GUI_IDENTIFIER automatically since Qt 6.1.
# If you are developing for iOS or macOS you should consider setting an
# explicit, fixed bundle identifier manually though.
if(${QT_VERSION} VERSION_LESS 6.1.0)
set(BUNDLE_ID_OPTION MACOSX_BUNDLE_GUI_IDENTIFIER com.example.qtbasic)
endif()
set_target_properties(editor PROPERTIES set_target_properties(editor PROPERTIES
${BUNDLE_ID_OPTION}
MACOSX_BUNDLE_BUNDLE_VERSION ${PROJECT_VERSION}
MACOSX_BUNDLE_SHORT_VERSION_STRING ${PROJECT_VERSION_MAJOR}.${PROJECT_VERSION_MINOR}
MACOSX_BUNDLE TRUE
WIN32_EXECUTABLE TRUE WIN32_EXECUTABLE TRUE
) )

View file

@ -8,6 +8,7 @@
#include "./ui_mainwindow.h" #include "./ui_mainwindow.h"
#include "mainglwidget.h" #include "mainglwidget.h"
#include "datatypes/vector.h" #include "datatypes/vector.h"
#include "enum/surface.h"
#include "handles.h" #include "handles.h"
#include "logger.h" #include "logger.h"
#include "mainwindow.h" #include "mainwindow.h"
@ -238,6 +239,7 @@ void MainGLWidget::handleLinearTransform(QMouseEvent* evt) {
if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff), glm::vec3(0.001f)))) if (glm::any(glm::lessThan(glm::vec3(selectionAssembly.size() + abs(draggingHandle->normal) * diff), glm::vec3(0.001f))))
return; return;
// This causes the velocity to be reset even though it shouldn't, but it's not a huge deal, so whatevs.
selectionAssembly.TransformBy(CFrame() + absDiff * 0.5f); selectionAssembly.TransformBy(CFrame() + absDiff * 0.5f);
selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff, diff > 0); selectionAssembly.Scale(selectionAssembly.size() + abs(draggingHandle->normal) * diff, diff > 0);
} }
@ -419,16 +421,14 @@ void MainGLWidget::mousePressEvent(QMouseEvent* evt) {
Vector3 localNormal = part->cframe.Inverse().Rotation() * rayHit->worldNormal; Vector3 localNormal = part->cframe.Inverse().Rotation() * rayHit->worldNormal;
NormalId face = faceFromNormal(localNormal); NormalId face = faceFromNormal(localNormal);
SurfaceType surface = SurfaceType(mainWindow()->selectedTool - TOOL_SMOOTH); SurfaceType surface = SurfaceType(mainWindow()->selectedTool - TOOL_SMOOTH);
std::string surfacePropertyName = EnumType::NormalId.FromValue(face)->Name() + "Surface";
switch (face) { // Get old surface and set new surface
case Right: part->rightSurface = surface; break; EnumItem newSurface = EnumType::SurfaceType.FromValue((int)surface).value();
case Top: part->topSurface = surface; break; EnumItem oldSurface = part->GetProperty(surfacePropertyName).expect().get<EnumItem>();
case Back: part->backSurface = surface; break; part->SetProperty(surfacePropertyName, newSurface).expect();
case Left: part->leftSurface = surface; break;
case Bottom: part->bottomSurface = surface; break; M_mainWindow->undoManager.PushState({UndoStatePropertyChanged { part, surfacePropertyName, oldSurface, newSurface }});
case Front: part->frontSurface = surface; break;
default: return;
}
if (mainWindow()->editSoundEffects && QFile::exists("./assets/excluded/electronicpingshort.wav")) if (mainWindow()->editSoundEffects && QFile::exists("./assets/excluded/electronicpingshort.wav"))
playSound("./assets/excluded/electronicpingshort.wav"); playSound("./assets/excluded/electronicpingshort.wav");
@ -471,6 +471,7 @@ void MainGLWidget::mouseReleaseEvent(QMouseEvent* evt) {
for (auto t : initialTransforms) { for (auto t : initialTransforms) {
historyState.push_back(UndoStatePropertyChanged { t.part, "CFrame", t.cframe, t.part->cframe }); historyState.push_back(UndoStatePropertyChanged { t.part, "CFrame", t.cframe, t.part->cframe });
historyState.push_back(UndoStatePropertyChanged { t.part, "Size", t.size, t.part->size }); historyState.push_back(UndoStatePropertyChanged { t.part, "Size", t.size, t.part->size });
historyState.push_back(UndoStatePropertyChanged { t.part, "Velocity", t.velocity, t.part->velocity });
} }
M_mainWindow->undoManager.PushState(historyState); M_mainWindow->undoManager.PushState(historyState);