Compare commits

...

94 commits

Author SHA1 Message Date
20420e28ef fix(editor): qcursorconstraints for windows 2025-09-02 01:16:54 +02:00
78d2466efd fix(physics): motor joint updates with paramB 2025-09-02 00:07:04 +02:00
3a6fb2ada2 feat(physics): motor joint 2025-09-02 00:06:56 +02:00
219ca94ded feat(physics): hinges 1 2025-09-01 20:31:49 +02:00
bea19b21d7 feat(editor): debug shortcut for reloading most recent file 2025-09-01 20:14:57 +02:00
3dfc3abaf8 feat(physics): hinge joints 2025-09-01 20:00:54 +02:00
2f0f507051 feat(physics): nicer cylinder mesh 2025-08-30 02:14:16 +02:00
7f36a84938 feat(physics): cancollide=false 2025-08-29 02:54:56 +02:00
ded96d4e1f fix(physics): unanchoring initially anchored bodies causes crash 2025-08-29 02:52:04 +02:00
0bd6acb7fa fix(physics): deleting bodies 2025-08-29 02:11:07 +02:00
cbeaa4d2bb feat(physics): added wedges and cylinders 2025-08-29 01:59:00 +02:00
f16f3a8b79 fix(part): size validation 2025-08-29 00:13:29 +02:00
187308be90 feat(physics): jolt physics implementation 2025-08-29 00:13:29 +02:00
dac8d0f4bd fix(physics): forgot to track joints 2025-08-29 00:13:29 +02:00
497cbc51e0 misc(misc): debugging stuff 2025-08-29 00:13:29 +02:00
cba770c4af refactor(physics): removed remaining references to glmToRp 2025-08-29 00:13:29 +02:00
089fd02899 refactor(physics): removed remnants of rp3d from datatypes and other code 2025-08-29 00:13:29 +02:00
5f57622466 fix(editor): prefer closest handle 2025-08-29 00:13:29 +02:00
3e6e1fad5f feat(editor): use algorithm for handle intersection rather than physics engine 2025-08-29 00:13:29 +02:00
d0635e7472 feat(lua): added tick() function 2025-08-29 00:13:29 +02:00
e777284120 fix(lua): booleans interpreted as ints 2025-08-29 00:13:29 +02:00
577ad312b8 refactor(physics): refactored part code into PhysRigidBody 2025-08-29 00:13:29 +02:00
4c0f24066c refactor(physics): refactored joint code 2025-08-29 00:13:29 +02:00
7352b53a94 refactor(misc): replaced instances of optional<shared_ptr> with nullable shared_ptr 2025-08-29 00:13:29 +02:00
bb81aff4fd refactor(physics): moved implementation-specific workspace functions into physics/world 2025-08-29 00:13:29 +02:00
d922dd3727 refactor(physics): made physics single-threaded again 2025-08-29 00:13:29 +02:00
16f973c9c2 misc(rendering): temporarily disabled fresnel reflections until a setting is added for them 2025-08-29 00:12:52 +02:00
dingusreal
5b5006eb90 SHINY REFLECTIONS YAY 2025-08-28 14:52:33 +02:00
e2054a51a8 feat(editor): recent files 2025-08-19 22:43:52 +02:00
93984ce1c0 fix(editor): hidden internal services 2025-08-14 17:21:55 +02:00
6803a659cb fix(clangd): annoying error 2025-08-14 16:59:44 +02:00
a619fa3afc fix(physics): reduced iteration count 2025-08-13 23:46:08 +02:00
43e41caebf fix(editor): lock the cursor on wayland, too 2025-08-13 03:40:20 +02:00
1bd9b00c47 fix(cmake); find qscintilla on fedora 2025-08-13 03:40:20 +02:00
ae9a4adf67 fix(editor): miniaudio crash in wasapi due to loading order 2025-08-12 14:53:28 +02:00
7bd3e70c3a feat(editor): lock the cursor on platforms other than wayland 2025-08-12 03:38:42 +02:00
52cfa69a6e fix(editor): replaced QSoundEffect with Miniaudio 2025-08-12 01:05:33 +02:00
62743d8998 fix(editor): use OpenGL 3.3 2025-08-12 00:35:10 +02:00
2fec4cc7f2 fix(cmake): client no longer opens with console 2025-08-12 00:26:16 +02:00
56ffc3f88c fix(cmake): copy assets 2025-08-12 00:19:15 +02:00
384c249874 fix(cmake): copy the right dlls in debug mode 2025-08-12 00:06:00 +02:00
692bb17d44 feat(cmake): move to qt6 2025-08-11 22:01:28 +02:00
2ed8c83ec3 tempfix(editor): gl 3.3 and qsoundeffect not working on linux 2025-08-11 21:59:09 +02:00
801b00ad97 fix(cmake): cleaner output 2025-08-04 22:26:36 +02:00
4940b07403 fix(editor): handles crashing on hover 2025-08-01 00:59:08 +02:00
2f09c6eb9c fix(logger): use whole seconds rather than fractions for log filenames 2025-07-25 23:28:56 +02:00
3521f50d1b fix: glfw error not properly formatted, so format args were ignored 2025-07-25 19:14:25 +02:00
11df6595c0 feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
44c28b6825 feat(test): lua signal test 2025-07-25 18:15:18 +02:00
92ab9f6fb9 feat(test): lua timing checks 2025-07-24 23:36:28 +02:00
b117f3cd4d feat(test): some few lua testing 2025-07-24 22:57:00 +02:00
d086cf629b feat(test): added testing setup 2025-07-24 21:42:49 +02:00
143d3769c7 fix(autogen): opening log file before created generated directory 2025-07-24 19:59:36 +02:00
243af95a3b chore: note for llvm 2025-07-24 02:46:57 +02:00
3df575314e misc(cmake): use ccache 2025-07-24 02:00:08 +02:00
8d5fb3b2c6 chore: updated build instructions 2025-07-24 01:52:40 +02:00
471b2472e3 fix(autogen): autogen failing in msbuild because of "error" in stdout 2025-07-24 01:45:55 +02:00
be324e0aa8 refactor(cmake): made sources explicit rather than globbed 2025-07-24 01:25:39 +02:00
330f128dd3 refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
8b8776cbd7 fix(part): temporarily soft-disabled wedges as they crash the engine currently 2025-07-23 03:24:34 +02:00
74a4a01ebf refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against 2025-07-23 03:24:34 +02:00
12fc8906bc refactor(cmake): removed vcpkg 2025-07-23 03:24:34 +02:00
6d95cc8e1a fix(editor): added undo history state for surface changes 2025-07-21 17:25:27 +02:00
6e387a72d2 fix(part): velocity being overidden on run 2025-07-21 17:16:56 +02:00
d79d4e3b4a feat(editor): added version string to client and editor 2025-07-19 04:47:57 +02:00
4b6fa1d3ff feat(core): added vresion tracking 2025-07-19 04:13:52 +02:00
259c14294c fix(physics): joints were being created on load, leading to long load times
(cherry picked from commit 2a60994013)
2025-07-18 23:57:48 +02:00
99f4da8b2f feat(rendering): replaced sphere with more accurate sphere mesh 2025-07-16 00:31:13 +02:00
1538d06c39 chore: check-in .obj models used via genmesh.py 2025-07-16 00:31:13 +02:00
275229a37c feat(rendering): replaced ico sphere with uv sphere 2025-07-16 00:02:47 +02:00
aedcd29a1e refactor(rendering): changed winding order of meshes to all be clockwise 2025-07-15 17:43:50 +02:00
b8c4d130d4 fix(rendering): changed the way faces are determined 2025-07-15 17:30:18 +02:00
c944c0cb09 feat(part): added balls 2025-07-15 10:30:07 +02:00
8b789fc9b6 feat(part): made wedge part mesh (not working) 2025-07-15 03:15:13 +02:00
bb3132d4ba feat(rendering): wedge part 2025-07-15 03:15:13 +02:00
31aa28909e feat(physics): added wedge part 2025-07-15 03:15:13 +02:00
2538673fb2 refactor(part): moved collider builder to subclass 2025-07-15 03:15:13 +02:00
d23206b1fc refactor(part): refactored part into basepart 2025-07-15 03:15:13 +02:00
0196d80944 feat(rendering): specified explicit OpenGL versions and profiles for GLFW and Qt 2025-07-15 03:14:11 +02:00
dca5c483c4 fix(workspace): do not fire signals from physics thread as lua has to always be executed from main thread 2025-07-13 18:45:19 +02:00
0ded4ac7fb fix(rendering): stroked message 2025-07-13 17:42:18 +02:00
a75119a8c2 feat(rendering): stroked text 2025-07-13 16:58:30 +02:00
acc1f93f27 fix(rendering): hint and message should render on the same layer 2025-07-13 16:58:30 +02:00
bb2b0a2762 feat(rendering): added messages and hints 2025-07-13 16:58:30 +02:00
86b750b1a3 feat(editor): added a proper title 2025-07-13 16:58:30 +02:00
41c5b74527 feat(editor): click on stack trace to go to line in script 2025-07-13 16:58:30 +02:00
fcf4343509 feat(lua): track source of scripts to allow hyperlinking to script 2025-07-13 16:58:30 +02:00
783fd17563 fix(editor): command bar selects all on press enter 2025-07-13 16:58:30 +02:00
e40b594ae5 fix(lua): share environment between command bar calls 2025-07-13 16:58:30 +02:00
133ca0bb5e refactor(lua): generate separate environments for script 2025-07-13 16:58:30 +02:00
e28436b76c feat(editor): command bar 2025-07-13 16:58:30 +02:00
c628fa2b83 refactor(logging): changed the way source-linked traces are logged 2025-07-13 16:58:30 +02:00
c63e91285b refactor(lua): pre-parse pcall wrapper ahead of time 2025-07-13 16:58:30 +02:00
5c8c39cc33 fix(editor): editing individual component of Vector3 in properties resulted in a crash 2025-07-13 16:58:30 +02:00
156 changed files with 14999 additions and 3128 deletions

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@ -1,2 +1,3 @@
CompileFlags:
Add: [-std=c++20]
Remove: [-mno-direct-extern-access]

7
.vscode/launch.json vendored
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@ -4,6 +4,13 @@
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0",
"configurations": [
{
"type": "gdb",
"request": "launch",
"name": "Debug (gdb)",
"program": "${workspaceFolder}/build/bin/editor",
"cwd": "${workspaceFolder}",
},
{
"type": "lldb",
"request": "launch",

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@ -1,20 +1,27 @@
# Building on Linux
For pre-requisite packages, check [deps.txt](./deps.txt)
You will need to install Qt and LLVM/libclang beforehand. All other packages will automatically be obtained through CPM.
If your distribution does not provide ReactPhysics3D, you will have to build (and install) it yourself prior to this step
ccache is highly recommended.
Use the following to generate the build files:
cmake -Bbuild .
> [!NOTE]
> Add -DCMAKE_BUILD_TYPE=Release to produce a release build
Then build the project using:
cmake --build build
The compiled binaries should then be located in `./build/bin/` and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
# Building on Windows
The project will be built using VCPKG and MSVC
The process is very similar on Windows
## Pre-requisites
@ -22,6 +29,7 @@ The project will be built using VCPKG and MSVC
* Qt 6.8.3 or higher, with MSVC toolchain
* CMake
* Git (for cloning the repo, optional)
* LLVM/libclang 18.1.8+ (from https://github.com/llvm/llvm-project/releases/download/llvmorg-18.1.8/LLVM-18.1.8-win64.exe)
* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
To start, clone the repository:
@ -34,18 +42,18 @@ Once in the directory, add Qt to the `CMAKE_PREFIX_PATH` variable (for instance,
set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
Now, generate the build files with cmake via the vcpkg preset:
Now, generate the build files:
cmake -Bbuild . --preset vcpkg
cmake -Bbuild .
Then, finally, build in release mode\*:
Then, finally build:
cmake --build build --config Release
cmake --build build
The compiled binaries should then be placed in `./build/bin/` and should be ready for redistribution without any further work.
> [!NOTE]
> To build in release mode, add -DCMAKE_BUILD_TYPE=Release to the configure (first) command,
> and add --config Release to the build (second) command
The compiled binaries should then be located in `./build/bin/[Debug|Release]` and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build

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@ -10,6 +10,7 @@ else()
endif()
set( CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" )
set(USE_CCACHE ON)
add_subdirectory(autogen)
@ -24,4 +25,6 @@ add_subdirectory(client)
add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/tests )
enable_testing()
add_subdirectory(tests)

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@ -1,21 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "vcpkg-linux",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}

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@ -1,13 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\vcpkg\\vcpkg.exe"
}
}
]
}

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@ -0,0 +1,9 @@
sphere.obj was made by subdividing a cube, unwrapping it using cube projection, and then using the "To-sphere" tool in Blender to fully smoothen it out.
Make sure you select "shade smooth" before exporting!
Other settings:
Up axis: Y
Forward axis: -Z
The winding order in .obj files is always counter-clockwise, so my script (genmesh.py) uses reversed() to reverse this and homogenous the winding order
across meshes

565
asset-srcs/models/arc.obj Normal file
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@ -0,0 +1,565 @@
# Blender 4.4.0
# www.blender.org
mtllib arc.mtl
o Torus.001
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asset-srcs/models/arrow.obj Normal file
View file

@ -0,0 +1,119 @@
# Blender 4.3.2
# www.blender.org
mtllib arrow.mtl
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View file

@ -0,0 +1,36 @@
# Blender 4.3.2
# www.blender.org
mtllib cube.mtl
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View file

@ -0,0 +1,137 @@
# Blender 4.4.1
# www.blender.org
mtllib cylinder.mtl
o Cylinder
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View file

@ -0,0 +1,295 @@
# Blender 4.4.0
# www.blender.org
mtllib outline.mtl
o Cube
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1627
asset-srcs/models/sphere.obj Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,36 @@
# Blender 4.4.3
# www.blender.org
mtllib wedge.mtl
o Cube
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s 0
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BIN
assets/icons/message.png Normal file

Binary file not shown.

After

Width:  |  Height:  |  Size: 413 B

View file

@ -3,10 +3,10 @@
// I/O
out vec4 fColor;
uniform vec3 aColor;
uniform vec4 aColor;
// Main
void main() {
fColor = vec4(aColor, 1.0);
fColor = aColor;
}

View file

@ -54,11 +54,14 @@ uniform int numPointLights;
uniform DirLight sunLight;
uniform Material material;
uniform sampler2DArray studs;
uniform samplerCube skybox;
uniform float transparency;
uniform float reflectance;
uniform vec3 texScale;
// Functions
// Functions
vec3 calculateReflection();
vec3 calculateDirectionalLight(DirLight light);
vec3 calculatePointLight(PointLight light);
mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
@ -68,6 +71,7 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
void main() {
vec3 result = vec3(0.0);
result += calculateReflection();
result += calculateDirectionalLight(sunLight);
for (int i = 0; i < numPointLights; i++) {
@ -95,6 +99,25 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up) {
return mat3(s, u, f);
}
vec3 sampleSkybox()
{
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-viewDir, norm);
return textureLod(skybox,reflectDir, 5.0 * (1.0-material.shininess)).rgb;
}
vec3 calculateReflection() {
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(viewDir, norm);
float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance);
return result;
}
vec3 calculateDirectionalLight(DirLight light) {
// Calculate diffuse
vec3 norm = normalize(vNormal);
@ -105,10 +128,13 @@ vec3 calculateDirectionalLight(DirLight light) {
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), material.shininess);
// float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 ambient = light.ambient * material.diffuse;
vec3 diffuse = light.diffuse * diff * material.diffuse;
vec3 ambient = light.ambient * (material.diffuse * (1.0-reflectance));
vec3 diffuse = light.diffuse * diff * (material.diffuse * (1.0-reflectance));
vec3 specular = light.specular * spec * material.specular;
// specular += sampleSkybox() * fresnel * material.specular;
return (ambient + diffuse + specular);
}

View file

@ -9,6 +9,7 @@ const int FaceBack = 2;
const int FaceLeft = 3;
const int FaceBottom = 4;
const int FaceFront = 5;
const int FaceNone = 6;
const int SurfaceSmooth = 0;
const int SurfaceGlue = 1;
@ -31,6 +32,8 @@ uniform mat4 projection;
uniform int surfaces[6];
uniform vec3 texScale;
const float faceThreshold = sqrt(2)/2;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
@ -38,12 +41,20 @@ void main()
lPos = aPos;
vNormal = normalMatrix * aNormal;
lNormal = aNormal;
int vFace = aNormal == vec3(0,1,0) ? FaceTop :
aNormal == vec3(0, -1, 0) ? FaceBottom :
aNormal == vec3(1, 0, 0) ? FaceRight :
aNormal == vec3(-1, 0, 0) ? FaceLeft :
aNormal == vec3(0, 0, -1) ? FaceFront :
aNormal == vec3(0, 0, 1) ? FaceBack : -1;
int vFace = FaceNone;
if (dot(vec3(0, 1, 0), aNormal) > faceThreshold)
vFace = FaceTop;
else if (dot(vec3(0, -1, 0), aNormal) > faceThreshold)
vFace = FaceBottom;
else if (dot(vec3(1, 0, 0), aNormal) > faceThreshold)
vFace = FaceRight;
else if (dot(vec3(-1, 0, 0), aNormal) > faceThreshold)
vFace = FaceLeft;
else if (dot(vec3(0, 0, -1), aNormal) > faceThreshold)
vFace = FaceFront;
else if (dot(vec3(0, 0, 1), aNormal) > faceThreshold)
vFace = FaceBack;
vSurfaceZ = surfaces[vFace];
if (surfaces[vFace] > SurfaceUniversal) vSurfaceZ = 0;

View file

@ -26,6 +26,7 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
std::string srcRootStr = string_of(srcRoot);
std::string srcPathStr = string_of(srcPath);
std::string outPathStr = string_of(outPath);
std::string logFileStr = outPathStr + ".log";
const char* cargs[] = { "-xc++", "-std=c++17", "-I", srcRootStr.c_str(), "-D__AUTOGEN__", 0 };
// THANK YOU SO MUCH THIS STACKOVERFLOW ANSWER IS SO HELPFUL
@ -42,17 +43,26 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
return 1;
}
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
// We write to a special log file instead of stdout/stderr to
// 1. avoid confusion
// 2. prevent MSBuild from reading the word "error" and detecting there's a problem with the program (there isn't)
FILE* logout = fopen(logFileStr.c_str(), "w");
// Print errors
int ndiags = clang_getNumDiagnostics(unit);
for (int i = 0; i < ndiags; i++) {
CXDiagnostic diag = clang_getDiagnostic(unit, i);
CXString str = clang_formatDiagnostic(diag, 0);
fprintf(stderr, "diag: %s\n", clang_getCString(str));
fprintf(logout, "diag: %s\n", clang_getCString(str));
clang_disposeString(str);
clang_disposeDiagnostic(diag);
}
fclose(logout);
CXCursor cursor = clang_getTranslationUnitCursor(unit);
object::AnalysisState objectAnlyState;
@ -66,8 +76,6 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
data::analyzeClasses(cursor, srcRootStr, &dataAnlyState);
enum_::analyzeClasses(cursor, srcRootStr, &enumAnlyState);
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
printf("[AUTOGEN] Generating file %s...\n", relpathStr.c_str());
std::ofstream outStream(outPathStr);
@ -104,5 +112,7 @@ int main(int argc, char** argv) {
fs::path srcPath = argv[2];
fs::path outPath = argv[3];
// fprintf(stderr, "Some error here\n");
// return 0;
return processHeader(srcRoot, srcPath, outPath);
}

View file

@ -1,8 +1,24 @@
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
find_package(glfw3 REQUIRED)
include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
add_executable(client "src/main.cpp")
target_link_libraries(client PRIVATE ${SDL2_LIBRARIES} openblocks glfw)
target_link_libraries(client PRIVATE openblocks glfw)
add_dependencies(client openblocks)
if(WIN32)
# Copy assets
add_custom_command(
TARGET client POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:client>/assets)
endif()
set_target_properties(client PROPERTIES
WIN32_EXECUTABLE ON
)
# https://stackoverflow.com/a/73899349/16255372
if (WIN32)
# /ENTRY:mainCRTStartup keeps the same "main" function instead of requiring "WinMain"
target_link_options(client PRIVATE "/ENTRY:mainCRTStartup")
endif()

12
client/deps.cmake Normal file
View file

@ -0,0 +1,12 @@
# Declare/fetch packages
include(FetchContent)
FetchContent_Declare(
glfw3
GIT_REPOSITORY https://github.com/glfw/glfw
GIT_TAG 3.4
)
FetchContent_MakeAvailable(glfw3)
# Find/include packages

View file

@ -1,8 +1,12 @@
#include <GL/glew.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#include "objects/part.h"
#include "logger.h"
#include "objects/part/part.h"
#include "panic.h"
#include "physics/world.h"
#include "rendering/renderer.h"
#include "common.h"
#include "version.h"
void errorCatcher(int id, const char* str);
@ -15,24 +19,36 @@ void mouseCallback(GLFWwindow* window, double xpos, double ypos);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void resizeCallback(GLFWwindow* window, int width, int height);
std::shared_ptr<Part> lastPart;
std::shared_ptr<BasePart> lastPart;
int main() {
Logger::init();
glfwSetErrorCallback(errorCatcher);
std::string title = std::string() + "Openblocks Client " + BUILD_VERSION;
glfwInit();
glfwWindowHint(GLFW_SAMPLES, 4);
GLFWwindow *window = glfwCreateWindow(1200, 900, "OpenBlocks Client ALPHA", NULL, NULL);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE); // Valid only in OpenGL 3.2+, see: https://stackoverflow.com/a/70519392/16255372
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
GLFWwindow *window = glfwCreateWindow(1200, 900, title.c_str(), NULL, NULL);
glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback);
glfwSetFramebufferSizeCallback(window, resizeCallback);
glfwMakeContextCurrent(window);
glewInit();
int version = gladLoadGL(glfwGetProcAddress);
if (version == 0) {
Logger::fatalError("Failed to initialize OpenGL context");
panic();
} else {
Logger::debugf("Initialized GL context version %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
}
physicsInit();
gDataModel->Init();
renderInit(1200, 900);
@ -55,7 +71,7 @@ int main() {
for (std::shared_ptr<Instance> inst : gWorkspace()->GetChildren()) {
if (inst->GetClass()->className != "Part") continue;
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
std::shared_ptr<BasePart> part = std::dynamic_pointer_cast<BasePart>(inst);
gWorkspace()->SyncPartPhysics(part);
}
@ -72,12 +88,13 @@ int main() {
glfwPollEvents();
} while(!glfwWindowShouldClose(window));
physicsDeinit();
glfwTerminate();
return 0;
}
void errorCatcher(int id, const char* str) {
Logger::fatalError(std::format("GLFW Error: [{}] {}", id, str));
Logger::fatalErrorf("GLFW Error: [%d] %s", id, str);
}
float lastTime;
@ -148,6 +165,7 @@ void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
}
}
bool doDebugRender = false;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_F && action == GLFW_PRESS) {
gWorkspace()->AddChild(lastPart = Part::New({
@ -191,6 +209,8 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
if (key == GLFW_KEY_LEFT_BRACKET && action == GLFW_PRESS) setDebugRendererEnabled(doDebugRender = !doDebugRender);
}
void resizeCallback(GLFWwindow* window, int width, int height) {

23
cmake/CPM.cmake Normal file
View file

@ -0,0 +1,23 @@
set(CPM_DOWNLOAD_VERSION 0.42.0)
# Patch support is broken in CPM upstream atm, so we have to use a fork
set(CPM_HASH_SUM "f7d92592a257d184fd8de6fb496a711ce393676ed68999b96043aab2e5e6f9e6")
# set(CPM_HASH_SUM "2020b4fc42dba44817983e06342e682ecfc3d2f484a581f11cc5731fbe4dce8a")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://raw.githubusercontent.com/BohdanBuinich/CPM.cmake/refs/heads/feat/fix_patch_command/cmake/CPM.cmake
# https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

View file

@ -0,0 +1,60 @@
# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
if(WIN32)
add_compile_definitions(QSCINTILLA_DLL)
endif()
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS
${Qt6Core_INCLUDE_DIRS}
$ENV{LIB_DIR}/include
/usr/local/include
/usr/include
${VCPKG_INSTALLED_DIR}/x64-windows/include
PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
)
set(QSCINTILLA_LIBRARY_NAMES
qscintilla2-qt6
qscintilla2_qt6
libqt6scintilla2
libqscintilla2-qt6
qt6scintilla2
libqscintilla2-qt6.dylib
qscintilla2
)
find_library(QSCINTILLA_LIBRARY
NAMES ${QSCINTILLA_LIBRARY_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib
/usr/lib64
/usr/lib32
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)
get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
find_file(QSCINTILLA_DLLS
NAMES ${QSCINTILLA_DLL_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib64
/usr/lib32
/usr/lib
${QSCINTILLA_LIB_DIR}
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)

View file

@ -1,30 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License.
# Copyright Stefano Sinigardi
#.rst:
# FindStb
# ------------
#
# Find the Stb include headers.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This module defines the following variables:
#
# ``Stb_FOUND``
# True if Stb library found
#
# ``Stb_INCLUDE_DIR``
# Location of Stb headers
#
include(${CMAKE_ROOT}/Modules/FindPackageHandleStandardArgs.cmake)
include(${CMAKE_ROOT}/Modules/SelectLibraryConfigurations.cmake)
if(NOT Stb_INCLUDE_DIR)
find_path(Stb_INCLUDE_DIR NAMES stb_image.h PATHS ${Stb_DIR} PATH_SUFFIXES include stb include/stb)
endif()
find_package_handle_standard_args(Stb DEFAULT_MSG Stb_INCLUDE_DIR)
mark_as_advanced(Stb_INCLUDE_DIR)

40
cmake/gitversion.cmake Normal file
View file

@ -0,0 +1,40 @@
# https://jonathanhamberg.com/post/cmake-embedding-git-hash/
# Detect current version from git
execute_process(
COMMAND git rev-parse HEAD
OUTPUT_VARIABLE GIT_COMMIT_HASH RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --abbrev=0
OUTPUT_VARIABLE GIT_VERSION RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --dirty
OUTPUT_VARIABLE GIT_VERSION_LONG RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
# For some reason, CMake sets CMAKE_*_DIR all to be CMAKE_CURRENT_BINARY_DIR
# so we have to bypass this by passing in custom "orig_" variables
if (NOT GIT_STATE_WITHIN)
# Re-run this target always so that the version can be checked
add_custom_target(recheck_git_version ALL COMMAND ${CMAKE_COMMAND}
-DGIT_STATE_WITHIN=1
-DORIG_BINARY_DIR=${CMAKE_BINARY_DIR}
-DORIG_CURRENT_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}
-DORIG_SOURCE_DIR=${CMAKE_SOURCE_DIR}
-DORIG_CURRENT_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}
-P ${CMAKE_MODULE_PATH}/gitversion.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp
)
else ()
# # Set defaults if the git commands fail
if (NOT GIT_RESULT EQUAL 0)
set(GIT_COMMIT_HASH "unknown")
set(GIT_VERSION "unknown")
set(GIT_VERSION_LONG "unknown")
endif ()
# configure_file only touches the file if it has been changed, so no caching is necessary
configure_file(${ORIG_CURRENT_SOURCE_DIR}/src/version.cpp.in ${ORIG_CURRENT_BINARY_DIR}/src/version.cpp @ONLY)
endif ()

View file

@ -1,29 +1,177 @@
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
## Sources
set(SOURCES
src/stb.cpp
src/glad.cpp
find_package(OpenGL)
find_package(glm CONFIG REQUIRED)
find_package(ReactPhysics3D REQUIRED)
find_package(pugixml 1.15 REQUIRED)
find_package(Freetype)
src/ptr_helpers.h
src/enum/part.h
src/enum/surface.cpp
src/enum/meta.h
src/enum/annotation.h
src/enum/surface.h
src/camera.cpp
src/datatypes/vector.cpp
src/datatypes/variant.h
src/datatypes/cframe.cpp
src/datatypes/signal.cpp
src/datatypes/base.h
src/datatypes/enum.h
src/datatypes/enum.cpp
src/datatypes/primitives.h
src/datatypes/cframe.h
src/datatypes/variant.cpp
src/datatypes/vector.h
src/datatypes/color3.h
src/datatypes/annotation.h
src/datatypes/color3.cpp
src/datatypes/primitives.cpp
src/datatypes/ref.cpp
src/datatypes/ref.h
src/datatypes/signal.h
src/common.cpp
src/utils.h
src/platform.h
src/math_helper.cpp
src/rendering/skybox.cpp
src/rendering/mesh2d.cpp
src/rendering/torus.cpp
src/rendering/mesh.h
src/rendering/font.cpp
src/rendering/debug/debugrenderer.cpp
src/rendering/texture.h
src/rendering/shader.h
src/rendering/defaultmeshes.cpp
src/rendering/skybox.h
src/rendering/mesh2d.h
src/rendering/light.h
src/rendering/renderer.cpp
src/rendering/texture3d.h
src/rendering/texture.cpp
src/rendering/renderer.h
src/rendering/shader.cpp
src/rendering/mesh.cpp
src/rendering/material.h
src/rendering/torus.h
src/rendering/font.h
src/rendering/defaultmeshes.h
src/rendering/texture3d.cpp
src/physics/world.h
src/physics/world.cpp
src/logger.cpp
src/handles.h
src/timeutil.h
src/error/error.h
src/error/result.h
src/error/instance.h
src/error/data.h
src/partassembly.h
src/objects/service/jointsservice.cpp
src/objects/service/script/serverscriptservice.h
src/objects/service/script/serverscriptservice.cpp
src/objects/service/script/scriptcontext.h
src/objects/service/script/scriptcontext.cpp
src/objects/service/workspace.cpp
src/objects/service/selection.cpp
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/datamodel.cpp
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/weld.cpp
src/objects/joint/jointinstance.cpp
src/objects/joint/rotate.cpp
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/joint/snap.cpp
src/objects/joint/rotatev.cpp
src/objects/base/service.h
src/objects/base/member.h
src/objects/base/instance.h
src/objects/base/service.cpp
src/objects/base/instance.cpp
src/objects/base/refstate.h
src/objects/message.h
src/objects/pvinstance.cpp
src/objects/hint.cpp
src/objects/pvinstance.h
src/objects/base.h
src/objects/folder.cpp
src/objects/model.cpp
src/objects/datamodel.h
src/objects/folder.h
src/objects/meta.cpp
src/objects/model.h
src/objects/part/part.cpp
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.cpp
src/objects/part/wedgepart.cpp
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
src/objects/annotation.h
src/objects/message.cpp
src/objects/script.cpp
src/partassembly.cpp
src/panic.cpp
src/logger.h
src/camera.h
src/handles.cpp
src/version.h
src/common.h
src/platform.cpp
src/panic.h
src/lua/instancelib.cpp
src/timeutil.cpp
src/luaapis.h
src/math_helper.h
)
find_package(Stb REQUIRED)
include_directories(${Stb_INCLUDE_DIR})
set(AUTOGEN_SOURCES
# Objects
src/objects/service/script/serverscriptservice.h
src/objects/service/script/scriptcontext.h
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/message.h
src/objects/pvinstance.h
src/objects/base.h
src/objects/datamodel.h
src/objects/folder.h
src/objects/model.h
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
# Enum
src/enum/part.h
src/enum/surface.h
# Data types
src/datatypes/enum.h
src/datatypes/cframe.h
src/datatypes/vector.h
src/datatypes/color3.h
)
# PkgConfig packages
find_package(PkgConfig REQUIRED)
pkg_check_modules(LUAJIT REQUIRED luajit)
link_directories(${LUAJIT_LIBRARY_DIRS})
# Run autogen
file(GLOB_RECURSE AUTOGEN_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/src" "src/objects/*.h" "src/datatypes/*.h" "src/enum/*.h")
### Autogen
# https://cmake.org/cmake/help/book/mastering-cmake/chapter/Custom%20Commands.html
foreach (SRC ${AUTOGEN_SOURCES})
string(REGEX REPLACE "[.]h$" ".cpp" OUT_SRC_NAME ${SRC})
set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/${SRC}")
set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${SRC}")
set(OUT_PATH "${CMAKE_BINARY_DIR}/generated/${OUT_SRC_NAME}")
add_custom_command(
@ -36,17 +184,22 @@ foreach (SRC ${AUTOGEN_SOURCES})
list(APPEND AUTOGEN_OUTS "${OUT_PATH}")
endforeach()
### /Autogen
# Add version info into the build
include(gitversion)
add_custom_target(autogen_build ALL
DEPENDS ${AUTOGEN_OUTS}
)
file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h")
list(APPEND SOURCES ${AUTOGEN_OUTS})
list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp)
add_library(openblocks STATIC ${SOURCES})
set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml Freetype::Freetype)
target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS})
target_link_libraries(openblocks Jolt pugixml::pugixml Freetype::Freetype glm::glm libluajit ${LuaJIT_LIBRARIES})
target_include_directories(openblocks PUBLIC "src" "../include" "${CMAKE_SOURCE_DIR}/external/glad" ${LUAJIT_INCLUDE_DIRS} ${stb_SOURCE_DIR})
add_dependencies(openblocks autogen_build autogen)
# Windows-specific dependencies

30
core/deps.cmake Normal file
View file

@ -0,0 +1,30 @@
include(CPM)
# Some packages will build helper binaries. This keeps them out of our own build output
set (PREV_BIN_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
unset (CMAKE_RUNTIME_OUTPUT_DIRECTORY)
CPMAddPackage("gh:g-truc/glm#1.0.1")
CPMAddPackage(NAME Jolt GIT_REPOSITORY "https://github.com/jrouwe/JoltPhysics" VERSION 5.3.0 SOURCE_SUBDIR "Build")
CPMAddPackage("gh:zeux/pugixml@1.15")
CPMAddPackage(
NAME freetype
GIT_REPOSITORY https://github.com/aseprite/freetype2.git
GIT_TAG VER-2-10-0
VERSION 2.10.0
PATCHES ${CMAKE_SOURCE_DIR}/patches/freetype_cmakever.patch
)
if (freetype_ADDED)
add_library(Freetype::Freetype ALIAS freetype)
endif()
CPMAddPackage("gh:nothings/stb#8cfb1605c02aee9fb6eb5d8ea559017745bd9a16") # 2.14
CPMAddPackage("gh:WohlSoft/LuaJIT#a5da8f4a31972b74254f00969111b8b7a07cf584") # v2.1
set(LUAJIT_INCLUDE_DIRS ${LuaJIT_SOURCE_DIR}/src)
CPMAddPackage("gh:mackron/miniaudio#0.11.22")
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PREV_BIN_PATH})

View file

@ -8,9 +8,8 @@
#include <memory>
class Instance;
// typedef std::function<void(std::shared_ptr<Instance> element, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyPreUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyPostUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent)> HierarchyPreUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent)> HierarchyPostUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> instance, std::string property, Variant newValue)> PropertyUpdateHandler;
// TEMPORARY COMMON DATA FOR VARIOUS INTERNAL COMPONENTS

View file

@ -1,12 +1,10 @@
#include "cframe.h"
#include "datatypes/vector.h"
#include "error/data.h"
#include "physics/util.h"
#include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/quaternion.hpp>
#include <glm/matrix.hpp>
#include <reactphysics3d/mathematics/Transform.h>
#include "datatypes/variant.h"
#include <pugixml.hpp>
#define GLM_ENABLE_EXPERIMENTAL
@ -40,9 +38,6 @@ CFrame::CFrame(Vector3 position, glm::quat quat)
, rotation(quat) {
}
CFrame::CFrame(const rp::Transform& transform) : CFrame::CFrame(rpToGlm(transform.getPosition()), rpToGlm(transform.getOrientation())) {
}
glm::mat3 lookAt(Vector3 position, Vector3 lookAt, Vector3 up) {
// https://github.com/sgorsten/linalg/issues/29#issuecomment-743989030
Vector3 f = (lookAt - position).Unit(); // Forward/Look
@ -77,10 +72,6 @@ CFrame::operator glm::mat4() const {
return glm::translate(glm::mat4(1.0f), this->translation) * glm::mat4(this->rotation);
}
CFrame::operator rp::Transform() const {
return rp::Transform(glmToRp(translation), glmToRp(rotation));
}
Vector3 CFrame::ToEulerAnglesXYZ() {
float x;
float y;

View file

@ -8,8 +8,6 @@
#include <glm/gtc/matrix_access.hpp>
#include <glm/matrix.hpp>
namespace reactphysics3d { class Transform; };
class DEF_DATA_(name="CoordinateFrame") CFrame {
AUTOGEN_PREAMBLE_DATA
@ -24,7 +22,6 @@ public:
DEF_DATA_CTOR CFrame();
DEF_DATA_CTOR CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22);
DEF_DATA_CTOR CFrame(Vector3 , Vector3 lookAt, Vector3 up = Vector3(0, 1, 0));
CFrame(const reactphysics3d::Transform&);
CFrame(Vector3 position, glm::quat quat);
virtual ~CFrame();
@ -46,11 +43,11 @@ public:
static void PushLuaLibrary(lua_State*);
operator glm::mat4() const;
operator reactphysics3d::Transform() const;
//inline static CFrame identity() { }
DEF_DATA_PROP inline Vector3 Position() const { return translation; }
DEF_DATA_PROP inline CFrame Rotation() const { return CFrame { glm::vec3(0, 0, 0), rotation }; }
inline glm::mat3 RotMatrix() const { return rotation; }
DEF_DATA_METHOD CFrame Inverse() const;
DEF_DATA_PROP inline float X() const { return translation.x; }
DEF_DATA_PROP inline float Y() const { return translation.y; }

View file

@ -6,6 +6,7 @@
#include <iomanip>
#include <algorithm>
Color3::Color3() {};
Color3::Color3(float r, float g, float b) : r(std::clamp(r, 0.f, 1.f)), g(std::clamp(g, 0.f, 1.f)), b(std::clamp(b, 0.f, 1.f)) {};
Color3::Color3(const glm::vec3& vec) : r(std::clamp(vec.x, 0.f, 1.f)), g(std::clamp(vec.y, 0.f, 1.f)), b(std::clamp(vec.z, 0.f, 1.f)) {};

View file

@ -14,6 +14,7 @@ class DEF_DATA Color3 {
public:
DEF_DATA_CTOR Color3(float r, float g, float b);
Color3();
Color3(const glm::vec3&);
virtual ~Color3();

View file

@ -68,7 +68,7 @@ void Bool_PushLuaValue(Variant self, lua_State* L) {
result<Variant, LuaCastError> Bool_FromLuaValue(lua_State* L, int idx) {
if (!lua_isboolean(L, idx))
return LuaCastError(lua_typename(L, idx), "boolean");
return Variant(lua_toboolean(L, idx));
return Variant((bool)lua_toboolean(L, idx));
}
const TypeDesc BOOL_TYPE {

View file

@ -151,9 +151,9 @@ static int inst_index(lua_State* L) {
}
// Look for child
std::optional<std::shared_ptr<Instance>> child = inst->FindFirstChild(key);
nullable std::shared_ptr<Instance> child = inst->FindFirstChild(key);
if (child) {
InstanceRef(child.value()).PushLuaValue(L);
InstanceRef(child).PushLuaValue(L);
return 1;
}
@ -173,7 +173,7 @@ static int inst_newindex(lua_State* L) {
if (meta->flags & PROP_READONLY)
return luaL_error(L, "'%s' of %s is read-only", key.c_str(), inst->GetClass()->className.c_str());
if (key == "Parent" && inst->IsParentLocked())
return luaL_error(L, "Cannot set property Parent (%s) of %s, parent is locked", inst->GetParent() ? inst->GetParent().value()->name.c_str() : "NULL", inst->GetClass()->className.c_str());
return luaL_error(L, "Cannot set property Parent (%s) of %s, parent is locked", inst->GetParent() ? inst->GetParent()->name.c_str() : "NULL", inst->GetClass()->className.c_str());
// TODO: Make this work for enums, this is not a solution!!
result<Variant, LuaCastError> value = meta->type.descriptor->fromLuaValue(L, -1);

View file

@ -7,7 +7,6 @@
#include <memory>
#include <vector>
extern const char* WRAPPER_SRC; // TODO: Move this to a shared header
int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
@ -39,30 +38,11 @@ LuaSignalConnection::~LuaSignalConnection() {
luaL_unref(state, LUA_REGISTRYINDEX, thread);
}
#if 0
static void stackdump(lua_State* L) {
printf("%d\n", lua_gettop(L));
fflush(stdout);
lua_getfield(L, LUA_GLOBALSINDEX, "tostring");
for (int i = lua_gettop(L)-1; i >= 1; i--) {
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
const char* str = lua_tostring(L, -1);
lua_pop(L, 1);
printf("%s: %s\n", lua_typename(L, lua_type(L, i)), str);
}
lua_pop(L, 1);
printf("\n\n");
fflush(stdout);
}
#endif
void LuaSignalConnection::Call(std::vector<Variant> args) {
lua_State* thread = lua_newthread(state);
// Push wrapepr as thread function
luaL_loadbuffer(thread, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_getfield(thread, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Push function as upvalue for wrapper
lua_rawgeti(thread, LUA_REGISTRYINDEX, function);

View file

@ -3,7 +3,6 @@
#include <cstdlib>
#include <glm/ext/quaternion_geometric.hpp>
#include <iomanip>
#include <reactphysics3d/mathematics/Vector3.h>
#include <string>
#include <pugixml.hpp>
#include "datatypes/base.h"
@ -11,11 +10,8 @@
#include "error/data.h"
#include <sstream>
namespace rp = reactphysics3d;
Vector3::Vector3() : vector(glm::vec3(0, 0, 0)) {};
Vector3::Vector3(const glm::vec3& src) : vector(src) {};
Vector3::Vector3(const rp::Vector3& src) : vector(glm::vec3(src.x, src.y, src.z)) {};
Vector3::Vector3(float x, const float y, float z) : vector(glm::vec3(x, y, z)) {};
Vector3::~Vector3() = default;
@ -31,7 +27,6 @@ const std::string Vector3::ToString() const {
}
Vector3::operator glm::vec3() const { return vector; };
Vector3::operator rp::Vector3() const { return rp::Vector3(X(), Y(), Z()); };
// Operators

View file

@ -5,9 +5,6 @@
#include "error/data.h"
#include <glm/ext/vector_float3.hpp>
#include <glm/geometric.hpp>
#include <reactphysics3d/mathematics/Vector3.h>
// namespace reactphysics3d { class Vector3; };
class DEF_DATA Vector3 {
AUTOGEN_PREAMBLE_DATA
@ -18,7 +15,6 @@ public:
DEF_DATA_CTOR Vector3(float x, float y, float z);
inline Vector3(float value) : Vector3(value, value, value) {}
Vector3(const glm::vec3&);
Vector3(const reactphysics3d::Vector3&);
virtual ~Vector3();
DEF_DATA_PROP static Vector3 ZERO;
@ -33,7 +29,6 @@ public:
static void PushLuaLibrary(lua_State*);
operator glm::vec3() const;
operator reactphysics3d::Vector3() const;
DEF_DATA_PROP inline float X() const { return vector.x; }
DEF_DATA_PROP inline float Y() const { return vector.y; }

15
core/src/enum/part.h Normal file
View file

@ -0,0 +1,15 @@
#pragma once
#include "datatypes/enum.h"
#include "enum/annotation.h"
enum class DEF_ENUM PartType {
Ball = 0,
Block = 1,
Cylinder = 2,
};
namespace EnumType {
extern const Enum PartType;
};

2
core/src/glad.cpp Normal file
View file

@ -0,0 +1,2 @@
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>

View file

@ -8,10 +8,6 @@
#include <glm/ext/scalar_common.hpp>
#include <memory>
#include <optional>
#include <reactphysics3d/collision/RaycastInfo.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include <reactphysics3d/mathematics/Transform.h>
HandleFace HandleFace::XPos(0, glm::vec3(1,0,0));
HandleFace HandleFace::XNeg(1, glm::vec3(-1,0,0));
@ -23,15 +19,11 @@ std::array<HandleFace, 6> HandleFace::Faces { HandleFace::XPos, HandleFace::XNeg
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
// Shitty solution
static rp3d::PhysicsCommon common;
static rp3d::PhysicsWorld* world = common.createPhysicsWorld();
std::shared_ptr<Part> getHandleAdornee() {
std::shared_ptr<BasePart> getHandleAdornee() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (!inst.expired() && inst.lock()->IsA<Part>())
return inst.lock()->CastTo<Part>().expect();
if (!inst.expired() && inst.lock()->IsA<BasePart>())
return inst.lock()->CastTo<BasePart>().expect();
}
return {};
@ -52,24 +44,25 @@ CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos) {
return adornee->cframe.Rotation() + newPartPos;
}
std::optional<HandleFace> raycastHandle(rp3d::Ray ray) {
std::optional<HandleFace> raycastHandle(Vector3 rayStart, Vector3 rayEnd) {
std::optional<HandleFace> closestFace = {};
float closestDistance = -1;
for (HandleFace face : HandleFace::Faces) {
CFrame cframe = getHandleCFrame(face);
// Implement manual detection via boxes instead of... this shit
// This code also hardly works, and is not good at all... Hooo nope.
rp3d::RigidBody* body = world->createRigidBody(CFrame::IDENTITY + cframe.Position());
body->addCollider(common.createBoxShape(cframe.Rotation() * Vector3(handleSize(face) / 2.f)), rp3d::Transform::identity());
rp3d::RaycastInfo info;
if (body->raycast(ray, info)) {
world->destroyRigidBody(body);
return face;
Vector3 halfSize = (cframe.Rotation() * Vector3(handleSize(face) / 2.f)).Abs();
Vector3 minB = cframe.Position() - halfSize, maxB = cframe.Position() + halfSize;
glm::vec3 hitPoint;
bool hit = HitBoundingBox(minB, maxB, rayStart, (rayEnd - rayStart).Unit(), hitPoint);
float distance = ((Vector3)hitPoint - rayStart).Magnitude();
if (hit && (closestDistance == -1 || distance < closestDistance))
closestFace = face, closestDistance = distance;
}
world->destroyRigidBody(body);
}
return std::nullopt;
return closestFace;
}
Vector3 handleSize(HandleFace face) {
@ -82,8 +75,8 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
int count = 0;
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue;
std::shared_ptr<Part> part = inst.lock()->CastTo<Part>().expect();
if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
std::shared_ptr<BasePart> part = inst.lock()->CastTo<BasePart>().expect();
if (count == 0)
min = part->position(), max = part->position();
@ -99,12 +92,12 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
return count;
}
static std::shared_ptr<Part> getFirstSelectedPart() {
static std::shared_ptr<BasePart> getFirstSelectedPart() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue;
if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
return inst.lock()->CastTo<Part>().expect();
return inst.lock()->CastTo<BasePart>().expect();
}
return {};

View file

@ -1,7 +1,7 @@
#pragma once
#include "datatypes/cframe.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include <array>
#include <memory>
@ -36,11 +36,11 @@ struct Handles {
bool worldMode = false;
};
std::shared_ptr<Part> getHandleAdornee();
std::shared_ptr<BasePart> getHandleAdornee();
CFrame getHandleCFrame(HandleFace face);
CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos);
Vector3 handleSize(HandleFace face);
std::optional<HandleFace> raycastHandle(rp3d::Ray ray);
std::optional<HandleFace> raycastHandle(Vector3 rayStart, Vector3 rayEnd);
// Gets the cframe of the handle local to the center of the selected objects
CFrame getLocalHandleCFrame(HandleFace face);

View file

@ -9,26 +9,33 @@
static std::ofstream logStream;
static std::vector<Logger::LogListener> logListeners;
static std::vector<Logger::TraceLogListener> traceLogListeners;
std::string Logger::currentLogDir = "NULL";
static std::stringstream* rawOutputBuffer = nullptr;
void Logger::init() {
initProgramLogsDir();
const auto now = std::chrono::system_clock::now();
const auto nows = std::chrono::floor<std::chrono::seconds>(now);
std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", now);
std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", nows);
logStream = std::ofstream(currentLogDir = (getProgramLogsDir() + "/" + fileName));
Logger::debug("Logger initialized");
}
// Initializes the logger in a "void" mode for testing.
// It is not necessary to call Logger::finish
void Logger::initTest(std::stringstream* outputBuffer) {
rawOutputBuffer = outputBuffer;
}
void Logger::finish() {
Logger::debug("Closing logger...");
logStream.close();
}
void Logger::log(std::string message, Logger::LogLevel logLevel) {
void Logger::log(std::string message, Logger::LogLevel logLevel, ScriptSource source) {
std::string logLevelStr = logLevel == Logger::LogLevel::INFO ? "INFO" :
logLevel == Logger::LogLevel::DEBUG ? "DEBUG" :
logLevel == Logger::LogLevel::TRACE ? "TRACE" :
@ -42,9 +49,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
logStream << formattedLogLine << std::endl;
printf("%s\n", formattedLogLine.c_str());
if (rawOutputBuffer != nullptr) *rawOutputBuffer << logLevelStr << ": " << message << "\n";
for (Logger::LogListener listener : logListeners) {
listener(logLevel, message);
listener(logLevel, message, source);
}
if (logLevel == Logger::LogLevel::FATAL_ERROR) {
@ -52,20 +60,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
}
}
void Logger::trace(std::string source, int line, void* userData) {
std::string message = "'" + source + "' Line " + std::to_string(line);
log(message, Logger::LogLevel::TRACE);
for (Logger::TraceLogListener listener : traceLogListeners) {
listener(message, source, line, userData);
}
}
void Logger::addLogListener(Logger::LogListener listener) {
logListeners.push_back(listener);
}
void Logger::addLogListener(Logger::TraceLogListener listener) {
traceLogListeners.push_back(listener);
void Logger::resetLogListeners() {
logListeners.clear();
}

View file

@ -1,9 +1,12 @@
#pragma once
#include <format>
#include <functional>
#include <memory>
#include <ostream>
#include <string>
class Script;
namespace Logger {
enum class LogLevel {
INFO,
@ -14,32 +17,39 @@ namespace Logger {
FATAL_ERROR,
};
typedef std::function<void(LogLevel logLevel, std::string message)> LogListener;
typedef std::function<void(std::string message, std::string source, int line, void* userData)> TraceLogListener;
struct ScriptSource {
std::shared_ptr<Script> script;
int line;
};
typedef std::function<void(LogLevel logLevel, std::string message, ScriptSource source)> LogListener;
extern std::string currentLogDir;
void init();
void initTest(std::stringstream* out); // Testing only!
void finish();
void addLogListener(LogListener);
void addLogListener(TraceLogListener);
void resetLogListeners(); // Testing only!
void log(std::string message, LogLevel logLevel);
void log(std::string message, LogLevel logLevel, ScriptSource source = {});
inline void info(std::string message) { log(message, LogLevel::INFO); }
inline void debug(std::string message) { log(message, LogLevel::DEBUG); }
inline void warning(std::string message) { log(message, LogLevel::WARNING); }
inline void error(std::string message) { log(message, LogLevel::ERROR); }
inline void fatalError(std::string message) { log(message, LogLevel::FATAL_ERROR); }
inline void trace(std::string message) { log(message, LogLevel::TRACE); };
inline void traceStart() { log("Stack start", LogLevel::TRACE); }
inline void traceEnd() { log("Stack end", LogLevel::TRACE); }
void trace(std::string source, int line, void* userData = nullptr);
template <typename ...Args>
void scriptLogf(std::string format, LogLevel logLevel, ScriptSource source, Args&&... args) {
char message[200];
sprintf(message, format.c_str(), args...);
log(message, logLevel, source);
}
template <typename ...Args>
void logf(std::string format, LogLevel logLevel, Args&&... args) {
char message[200];
sprintf(message, format.c_str(), args...);
log(message, logLevel);
scriptLogf(format, logLevel, {}, args...);
}
template <typename ...Args> inline void infof(std::string format, Args&&... args) { logf(format, LogLevel::INFO, args...); }

View file

@ -6,6 +6,8 @@ extern "C" {
#include <lua.h>
}
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
inline const char* x_luaL_udatatname (lua_State *L, int ud) {
void *p = lua_touserdata(L, ud);
if (p != NULL) {
@ -17,3 +19,5 @@ inline const char* x_luaL_udatatname (lua_State *L, int ud) {
}
return NULL;
}
#define LUA_OK 0

View file

@ -2,9 +2,65 @@
#define CMP_EPSILON 0.00001
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point) {
min = glm::vec3(glm::min(min.x, point.x), glm::min(min.y, point.y), glm::min(min.z, point.z));
max = glm::vec3(glm::max(max.x, point.x), glm::max(max.y, point.y), glm::max(max.z, point.z));
}
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count) {
if (count == 0) return;
min = points[0];
max = points[0];
for (int i = 0; i < count; i++) {
min = glm::vec3(glm::min(min.x, points[i].x), glm::min(min.y, points[i].y), glm::min(min.z, points[i].z));
max = glm::vec3(glm::max(max.x, points[i].x), glm::max(max.y, points[i].y), glm::max(max.z, points[i].z));
}
}
void getAABBCoords(glm::vec3 &pos, glm::vec3 &size, glm::vec3 min, glm::vec3 max) {
pos = (max + min) / 2.f;
size = (max - min);
}
// ==================== THIRD-PARTY SOURCE CODE ==================== //
// After a long time researching, I was able to use and adapt Godot's implementation of movable handles (godot/editor/plugins/gizmos/gizmo_3d_helper.cpp)
// All thanks goes to them and David Eberly for his algorithm.
/**************************************************************************/
/* geometry_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt) {
// Based on David Eberly's Computation of Distance Between Line Segments algorithm.
@ -102,24 +158,83 @@ void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3
r_qt = (1 - t) * p_q0 + t * p_q1;
}
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point) {
min = glm::vec3(glm::min(min.x, point.x), glm::min(min.y, point.y), glm::min(min.z, point.z));
max = glm::vec3(glm::max(max.x, point.x), glm::max(max.y, point.y), glm::max(max.z, point.z));
// https://github.com/erich666/GraphicsGems/tree/master?tab=License-1-ov-file#readme
// Note: The code below predates open source
/*
* EULA: The Graphics Gems code is copyright-protected. In other words, you cannot claim the text of the code as your own
* and resell it. Using the code is permitted in any program, product, or library, non-commercial or commercial. Giving
* credit is not required, though is a nice gesture. The code comes as-is, and if there are any flaws or problems with
* any Gems code, nobody involved with Gems - authors, editors, publishers, or webmasters - are to be held responsible.
* Basically, don't be a jerk, and remember that anything free comes with no guarantee.
*/
/*
Fast Ray-Box Intersection
by Andrew Woo
from "Graphics Gems", Academic Press, 1990
*/
#define RIGHT 0
#define LEFT 1
#define MIDDLE 2
bool HitBoundingBox(
glm::vec3 minB, glm::vec3 maxB, /*box */
glm::vec3 origin, glm::vec3 dir, /*ray */
glm::vec3 &coord /* hit point */
) {
bool inside = true;
glm::vec3 quadrant;
int i;
int whichPlane;
glm::vec3 maxT;
glm::vec3 candidatePlane;
/* Find candidate planes; this loop can be avoided if
rays cast all from the eye(assume perpsective view) */
for (i = 0; i < 3; i++)
if(origin[i] < minB[i]) {
quadrant[i] = LEFT;
candidatePlane[i] = minB[i];
inside = false;
}else if (origin[i] > maxB[i]) {
quadrant[i] = RIGHT;
candidatePlane[i] = maxB[i];
inside = false;
}else {
quadrant[i] = MIDDLE;
}
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count) {
if (count == 0) return;
min = points[0];
max = points[0];
for (int i = 0; i < count; i++) {
min = glm::vec3(glm::min(min.x, points[i].x), glm::min(min.y, points[i].y), glm::min(min.z, points[i].z));
max = glm::vec3(glm::max(max.x, points[i].x), glm::max(max.y, points[i].y), glm::max(max.z, points[i].z));
}
/* Ray origin inside bounding box */
if (inside) {
coord = origin;
return (true);
}
void getAABBCoords(glm::vec3 &pos, glm::vec3 &size, glm::vec3 min, glm::vec3 max) {
pos = (max + min) / 2.f;
size = (max - min);
/* Calculate T distances to candidate planes */
for (i = 0; i < 3; i++)
if (quadrant[i] != MIDDLE && dir[i] !=0.)
maxT[i] = (candidatePlane[i]-origin[i]) / dir[i];
else
maxT[i] = -1.;
/* Get largest of the maxT's for final choice of intersection */
whichPlane = 0;
for (i = 1; i < 3; i++)
if (maxT[whichPlane] < maxT[i])
whichPlane = i;
/* Check final candidate actually inside box */
if (maxT[whichPlane] < 0.) return (false);
for (i = 0; i < 3; i++)
if (whichPlane != i) {
coord[i] = origin[i] + maxT[whichPlane] * dir[i];
if (coord[i] < minB[i] || coord[i] > maxB[i])
return (false);
} else {
coord[i] = candidatePlane[i];
}
return true; /* ray hits box */
}

View file

@ -1,9 +1,20 @@
#pragma once
#include <glm/glm.hpp>
// From godot/editor/plugins/gizmos/gizmo_3d_helper.h
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt);
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point);
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count);
void getAABBCoords(glm::vec3& pos, glm::vec3& size, glm::vec3 min, glm::vec3 max);
// From godot/editor/plugins/gizmos/gizmo_3d_helper.h
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt);
/*
Fast Ray-Box Intersection
by Andrew Woo
from "Graphics Gems", Academic Press, 1990
*/
bool HitBoundingBox(
glm::vec3 minB, glm::vec3 maxB, /*box */
glm::vec3 origin, glm::vec3 dir, /*ray */
glm::vec3 &coord /* hit point */
);

View file

@ -44,21 +44,16 @@ Instance::Instance(const InstanceType* type) {
Instance::~Instance () {
}
template <typename T>
std::weak_ptr<T> optional_to_weak(std::optional<std::shared_ptr<T>> a) {
return a ? a.value() : std::weak_ptr<T>();
}
// TODO: Test this
bool Instance::ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent) {
for (std::optional<std::shared_ptr<Instance>> currentParent = newParent; currentParent.has_value(); currentParent = currentParent.value()->GetParent()) {
if (currentParent.value() == this->shared_from_this())
bool Instance::ancestryContinuityCheck(nullable std::shared_ptr<Instance> newParent) {
for (std::shared_ptr<Instance> currentParent = newParent; currentParent != nullptr; currentParent = currentParent->GetParent()) {
if (currentParent == this->shared_from_this())
return false;
}
return true;
}
bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
bool Instance::SetParent(nullable std::shared_ptr<Instance> newParent) {
if (this->parentLocked || !ancestryContinuityCheck(newParent))
return false;
@ -70,10 +65,10 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
oldParent->children.erase(std::find(oldParent->children.begin(), oldParent->children.end(), this->shared_from_this()));
}
// Add ourselves to the new parent
if (newParent.has_value()) {
newParent.value()->children.push_back(this->shared_from_this());
if (newParent != nullptr) {
newParent->children.push_back(this->shared_from_this());
}
this->parent = optional_to_weak(newParent);
this->parent = newParent;
// TODO: Add code for sending signals for parent updates
// TODO: Yeahhh maybe this isn't the best way of doing this?
if (hierarchyPostUpdateHandler.has_value()) hierarchyPostUpdateHandler.value()(this->shared_from_this(), lastParent, newParent);
@ -85,21 +80,21 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
return true;
}
void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedChild, std::optional<std::shared_ptr<Instance>> newParent) {
void Instance::updateAncestry(nullable std::shared_ptr<Instance> updatedChild, nullable std::shared_ptr<Instance> newParent) {
auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable
if (GetParent()) {
this->_dataModel = GetParent().value()->GetClass() == &DataModel::TYPE ? std::dynamic_pointer_cast<DataModel>(GetParent().value()) : GetParent().value()->_dataModel;
this->_workspace = GetParent().value()->GetClass() == &Workspace::TYPE ? std::dynamic_pointer_cast<Workspace>(GetParent().value()) : GetParent().value()->_workspace;
if (GetParent() != nullptr) {
this->_dataModel = GetParent()->GetClass() == &DataModel::TYPE ? std::dynamic_pointer_cast<DataModel>(GetParent()) : GetParent()->_dataModel;
this->_workspace = GetParent()->GetClass() == &Workspace::TYPE ? std::dynamic_pointer_cast<Workspace>(GetParent()) : GetParent()->_workspace;
} else {
this->_dataModel = {};
this->_workspace = {};
}
OnAncestryChanged(updatedChild, newParent);
AncestryChanged->Fire({updatedChild.has_value() ? InstanceRef(updatedChild.value()) : InstanceRef(), newParent.has_value() ? InstanceRef(newParent.value()) : InstanceRef()});
AncestryChanged->Fire({updatedChild != nullptr ? InstanceRef(updatedChild) : InstanceRef(), newParent != nullptr ? InstanceRef(newParent) : InstanceRef()});
// Old workspace used to exist, and workspaces differ
if (!oldWorkspace.expired() && oldWorkspace != _workspace) {
@ -108,7 +103,7 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
// New workspace exists, and workspaces differ
if (!_workspace.expired() && (_workspace != oldWorkspace)) {
OnWorkspaceAdded(!oldWorkspace.expired() ? std::make_optional(oldWorkspace.lock()) : std::nullopt, _workspace.lock());
OnWorkspaceAdded(oldWorkspace.expired() ? nullptr : oldWorkspace.lock(), _workspace.lock());
}
// Update ancestry in descendants
@ -117,23 +112,22 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
}
}
std::optional<std::shared_ptr<DataModel>> Instance::dataModel() {
return (_dataModel.expired()) ? std::nullopt : std::make_optional(_dataModel.lock());
nullable std::shared_ptr<DataModel> Instance::dataModel() {
return _dataModel.expired() ? nullptr : _dataModel.lock();
}
std::optional<std::shared_ptr<Workspace>> Instance::workspace() {
return (_workspace.expired()) ? std::nullopt : std::make_optional(_workspace.lock());
nullable std::shared_ptr<Workspace> Instance::workspace() {
return _workspace.expired() ? nullptr : _workspace.lock();
}
std::optional<std::shared_ptr<Instance>> Instance::GetParent() {
if (parent.expired()) return std::nullopt;
return parent.lock();
nullable std::shared_ptr<Instance> Instance::GetParent() {
return parent.expired() ? nullptr : parent.lock();
}
void Instance::Destroy() {
if (parentLocked) return;
// TODO: Implement proper distruction stuff
SetParent(std::nullopt);
SetParent(nullptr);
parentLocked = true;
}
@ -143,12 +137,12 @@ bool Instance::IsA(std::string className) {
return cur != nullptr;
}
std::optional<std::shared_ptr<Instance>> Instance::FindFirstChild(std::string name) {
nullable std::shared_ptr<Instance> Instance::FindFirstChild(std::string name) {
for (auto child : children) {
if (child->name == name)
return child;
}
return std::nullopt;
return nullptr;
}
static std::shared_ptr<Instance> DUMMY_INSTANCE;
@ -164,15 +158,15 @@ bool Instance::IsParentLocked() {
return this->parentLocked;
}
void Instance::OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) {
void Instance::OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) {
// Empty stub
}
void Instance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) {
void Instance::OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent) {
// Empty stub
}
void Instance::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
void Instance::OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
// Empty stub
}
@ -230,7 +224,7 @@ fallible<MemberNotFound, AssignToReadOnlyMember> Instance::InternalSetPropertyVa
this->name = (std::string)value.get<std::string>();
} else if (name == "Parent") {
std::weak_ptr<Instance> ref = value.get<InstanceRef>();
SetParent(ref.expired() ? std::nullopt : std::make_optional(ref.lock()));
SetParent(ref.expired() ? nullptr : ref.lock());
} else if (name == "ClassName") {
return AssignToReadOnlyMember(GetClass()->className, name);
} else {
@ -430,9 +424,9 @@ DescendantsIterator::self_type DescendantsIterator::operator++(int _) {
}
// If we've hit the end of this item's children, move one up
while (current->GetParent() && current->GetParent().value()->GetChildren().size() <= size_t(siblingIndex.back() + 1)) {
while (current->GetParent() != nullptr && current->GetParent()->GetChildren().size() <= size_t(siblingIndex.back() + 1)) {
siblingIndex.pop_back();
current = current->GetParent().value();
current = current->GetParent();
// But not if one up is null or the root element
if (!current->GetParent() || current == root) {
@ -443,12 +437,12 @@ DescendantsIterator::self_type DescendantsIterator::operator++(int _) {
// Now move to the next sibling
siblingIndex.back()++;
current = current->GetParent().value()->GetChildren()[siblingIndex.back()];
current = current->GetParent()->GetChildren()[siblingIndex.back()];
return *this;
}
std::optional<std::shared_ptr<Instance>> Instance::Clone(RefStateClone state) {
nullable std::shared_ptr<Instance> Instance::Clone(RefStateClone state) {
if (state == nullptr) state = std::make_shared<__RefStateClone>();
std::shared_ptr<Instance> newInstance = GetClass()->constructor();
@ -494,9 +488,9 @@ std::optional<std::shared_ptr<Instance>> Instance::Clone(RefStateClone state) {
// Clone children
for (std::shared_ptr<Instance> child : GetChildren()) {
std::optional<std::shared_ptr<Instance>> clonedChild = child->Clone(state);
nullable std::shared_ptr<Instance> clonedChild = child->Clone(state);
if (clonedChild)
newInstance->AddChild(clonedChild.value());
newInstance->AddChild(clonedChild);
}
return newInstance;
@ -521,12 +515,12 @@ std::vector<std::pair<std::string, std::shared_ptr<Instance>>> Instance::GetRefe
std::string Instance::GetFullName() {
std::string currentName = name;
std::optional<std::shared_ptr<Instance>> currentParent = GetParent();
nullable std::shared_ptr<Instance> currentParent = GetParent();
while (currentParent.has_value() && !currentParent.value()->IsA("DataModel")) {
currentName = currentParent.value()->name + "." + currentName;
while (currentParent && !currentParent->IsA("DataModel")) {
currentName = currentParent->name + "." + currentName;
currentParent = currentParent.value()->GetParent();
currentParent = currentParent->GetParent();
}
return currentName;

View file

@ -16,6 +16,7 @@
#include "error/result.h"
#include "member.h"
#include "objects/base/refstate.h"
#include "utils.h"
class Instance;
typedef std::shared_ptr<Instance>(*InstanceConstructor)();
@ -59,8 +60,8 @@ private:
std::weak_ptr<DataModel> _dataModel;
std::weak_ptr<Workspace> _workspace;
bool ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent);
void updateAncestry(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent);
bool ancestryContinuityCheck(nullable std::shared_ptr<Instance> newParent);
void updateAncestry(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent);
friend JointInstance; // This isn't ideal, but oh well
protected:
@ -75,17 +76,17 @@ protected:
virtual void InternalUpdateProperty(std::string name);
virtual std::vector<std::string> InternalGetProperties();
virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent);
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace);
virtual void OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent);
virtual void OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent);
virtual void OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace);
virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace);
// The root data model this object is a descendant of
std::optional<std::shared_ptr<DataModel>> dataModel();
nullable std::shared_ptr<DataModel> dataModel();
// The root workspace this object is a descendant of
// NOTE: This value is not necessarily present if dataModel is present
// Objects under services other than workspace will NOT have this field set
std::optional<std::shared_ptr<Workspace>> workspace();
nullable std::shared_ptr<Workspace> workspace();
public:
const static InstanceType TYPE;
std::string name;
@ -96,8 +97,8 @@ public:
// Instance is abstract, so it should not implement GetClass directly
virtual const InstanceType* GetClass() = 0;
static void PushLuaLibrary(lua_State*); // Defined in lua/instancelib.cpp
bool SetParent(std::optional<std::shared_ptr<Instance>> newParent);
std::optional<std::shared_ptr<Instance>> GetParent();
bool SetParent(nullable std::shared_ptr<Instance> newParent);
nullable std::shared_ptr<Instance> GetParent();
bool IsParentLocked();
inline const std::vector<std::shared_ptr<Instance>> GetChildren() { return children; }
void Destroy();
@ -111,7 +112,7 @@ public:
DescendantsIterator GetDescendantsEnd();
// Utility functions
inline void AddChild(std::shared_ptr<Instance> object) { object->SetParent(this->shared_from_this()); }
std::optional<std::shared_ptr<Instance>> FindFirstChild(std::string);
nullable std::shared_ptr<Instance> FindFirstChild(std::string);
std::string GetFullName();
// Properties
@ -136,7 +137,7 @@ public:
// Serialization
void Serialize(pugi::xml_node parent, RefStateSerialize state = {});
static result<std::shared_ptr<Instance>, NoSuchInstance> Deserialize(pugi::xml_node node, RefStateDeserialize state = {});
std::optional<std::shared_ptr<Instance>> Clone(RefStateClone state = {});
nullable std::shared_ptr<Instance> Clone(RefStateClone state = {});
};
// https://gist.github.com/jeetsukumaran/307264
@ -158,7 +159,7 @@ public:
self_type operator++(int _);
private:
std::optional<std::shared_ptr<Instance>> root;
nullable std::shared_ptr<Instance> root;
std::shared_ptr<Instance> current;
std::vector<int> siblingIndex;
};

View file

@ -7,9 +7,9 @@
Service::Service(const InstanceType* type) : Instance(type) {}
// Fail if parented to non-datamodel, otherwise lock parent
void Service::OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) {
if (!newParent || newParent.value()->GetClass() != &DataModel::TYPE) {
Logger::fatalErrorf("Service %s was parented to object of type %s", GetClass()->className.c_str(), newParent ? newParent.value()->GetClass()->className.c_str() : "NULL");
void Service::OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) {
if (!newParent || newParent->GetClass() != &DataModel::TYPE) {
Logger::fatalErrorf("Service %s was parented to object of type %s", GetClass()->className.c_str(), newParent ? newParent->GetClass()->className.c_str() : "NULL");
panic();
}

View file

@ -13,7 +13,7 @@ protected:
virtual void InitService();
virtual void OnRun();
void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) override;
void OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) override;
friend class DataModel;
};

View file

@ -20,6 +20,12 @@ DataModel::DataModel()
this->name = "Place";
}
DataModel::~DataModel() {
#ifndef NDEBUG
printf("Datamodel successfully destroyed\n");
#endif
}
void DataModel::Init(bool runMode) {
// Create default services
GetService<Workspace>();
@ -107,14 +113,14 @@ result<std::shared_ptr<Service>, NoSuchService> DataModel::GetService(std::strin
return std::dynamic_pointer_cast<Service>(services[className]);
}
result<std::optional<std::shared_ptr<Service>>, NoSuchService> DataModel::FindService(std::string className) {
result<nullable std::shared_ptr<Service>, NoSuchService> DataModel::FindService(std::string className) {
if (!INSTANCE_MAP[className] || (INSTANCE_MAP[className]->flags ^ (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE)) != 0) {
return NoSuchService(className);
}
if (services.count(className) != 0)
return std::make_optional(std::dynamic_pointer_cast<Service>(services[className]));
return (std::optional<std::shared_ptr<Service>>)std::nullopt;
return std::dynamic_pointer_cast<Service>(services[className]);
return nullptr;
}
std::shared_ptr<DataModel> DataModel::CloneModel() {
@ -166,11 +172,11 @@ std::shared_ptr<DataModel> DataModel::CloneModel() {
if (!result)
continue;
newModel->AddChild(result.value());
newModel->AddChild(result);
// Special case: Ignore instances parented to DataModel which are not services
if (child->GetClass()->flags & INSTANCE_SERVICE) {
newModel->services[child->GetClass()->className] = std::dynamic_pointer_cast<Service>(result.value());
newModel->services[child->GetClass()->className] = std::dynamic_pointer_cast<Service>(result);
}
}

View file

@ -24,12 +24,13 @@ public:
std::optional<std::string> currentFile;
DataModel();
~DataModel();
void Init(bool runMode = false);
static inline std::shared_ptr<DataModel> New() { return std::make_shared<DataModel>(); };
result<std::shared_ptr<Service>, NoSuchService> GetService(std::string className);
result<std::optional<std::shared_ptr<Service>>, NoSuchService> FindService(std::string className);
result<nullable std::shared_ptr<Service>, NoSuchService> FindService(std::string className);
template <typename T>
std::shared_ptr<T> GetService() {
@ -38,10 +39,10 @@ public:
}
template <typename T>
std::optional<std::shared_ptr<T>> FindService() {
nullable std::shared_ptr<T> FindService() {
auto result = FindService(T::TYPE.className).expect("FindService<T>() was called with a non-service instance type");
if (!result) return std::nullopt;
return std::dynamic_pointer_cast<T>(result.value());
if (!result) return nullptr;
return std::dynamic_pointer_cast<T>(result);
}
// Saving/loading

View file

@ -0,0 +1,4 @@
#include "hint.h"
Hint::Hint(): Message(&TYPE) {}
Hint::~Hint() = default;

18
core/src/objects/hint.h Normal file
View file

@ -0,0 +1,18 @@
#pragma once
#include "objects/annotation.h"
#include "objects/base/instance.h"
#include "objects/message.h"
#include <memory>
// Dims the player's screen and displays some centered text
class DEF_INST_(explorer_icon="message") Hint : public Message {
AUTOGEN_PREAMBLE
public:
Hint();
~Hint();
static inline std::shared_ptr<Hint> New() { return std::make_shared<Hint>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Hint>(); };
};

View file

@ -1,15 +1,11 @@
#include "jointinstance.h"
#include "datatypes/cframe.h"
#include "datatypes/ref.h"
#include "objects/datamodel.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/basepart.h"
#include "objects/service/workspace.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include "ptr_helpers.h"
JointInstance::JointInstance(const InstanceType* type): Instance(type) {
}
@ -17,43 +13,49 @@ JointInstance::JointInstance(const InstanceType* type): Instance(type) {
JointInstance::~JointInstance() {
}
void JointInstance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) {
// Destroy and rebuild the joint, it's the simplest solution that actually works
breakJoint();
buildJoint();
void JointInstance::OnAncestryChanged(nullable std::shared_ptr<Instance>, nullable std::shared_ptr<Instance>) {
Update();
}
void JointInstance::onUpdated(std::string property) {
// Add ourselves to the attached parts, or remove, if applicable
void JointInstance::OnPartParamsUpdated() {
}
// Parts differ, delete
if (part0 != oldPart0 && !oldPart0.expired()) {
void JointInstance::Update() {
// To keep it simple compared to our previous algorithm, this one is pretty barebones:
// 1. Every time we update, (whether our parent changed, or a property), destroy the current joints
// 2. If the new configuration is valid, rebuild our joints
if (!jointWorkspace.expired()) {
jointWorkspace.lock()->DestroyJoint(joint);
if (!oldPart0.expired())
oldPart0.lock()->untrackJoint(shared<JointInstance>());
}
if (part1 != oldPart1 && !oldPart1.expired()) {
if (!oldPart1.expired())
oldPart1.lock()->untrackJoint(shared<JointInstance>());
}
// Parts differ, add
if (part0 != oldPart0 && !part0.expired()) {
part0.lock()->trackJoint(shared<JointInstance>());
}
oldPart0 = part0;
oldPart1 = part1;
if (part1 != oldPart1 && !part1.expired()) {
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent()->GetClass() != &JointsService::TYPE) && !workspace()) return;
// If either part is invalid or they are part of separate worlds, fail
if (part0.expired()
|| part1.expired()
|| !workspaceOfPart(part0.lock())
|| !workspaceOfPart(part1.lock())
|| workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())
) return;
// TODO: Add joint continuity check here
// Finally, build the joint
buildJoint();
part0.lock()->trackJoint(shared<JointInstance>());
part1.lock()->trackJoint(shared<JointInstance>());
}
// Destroy and rebuild the joint, if applicable
breakJoint();
buildJoint();
oldPart0 = part0;
oldPart1 = part1;
}
std::optional<std::shared_ptr<Workspace>> JointInstance::workspaceOfPart(std::shared_ptr<Part> part) {
nullable std::shared_ptr<Workspace> JointInstance::workspaceOfPart(std::shared_ptr<BasePart> part) {
return part->workspace();
}

View file

@ -3,39 +3,46 @@
#include "objects/base/instance.h"
#include "../annotation.h"
#include <memory>
#include <optional>
#include "datatypes/cframe.h"
#include "physics/world.h"
//this is necessary ebcause we use std::weak_ptr<Part> without including it in this file
#ifdef __AUTOGEN_EXTRA_INCLUDES__
#include "../part.h"
#include "objects/part/part.h"
#endif
class Part;
#define DEF_PROP_PHYS DEF_PROP_(on_update=onUpdated)
class BasePart;
class Workspace;
class DEF_INST_ABSTRACT JointInstance : public Instance {
AUTOGEN_PREAMBLE
std::weak_ptr<Part> oldPart0;
std::weak_ptr<Part> oldPart1;
std::weak_ptr<BasePart> oldPart0;
std::weak_ptr<BasePart> oldPart1;
protected:
// The workspace the joint was created in, if it exists
std::weak_ptr<Workspace> jointWorkspace;
PhysJoint joint;
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) override;
void OnAncestryChanged(nullable std::shared_ptr<Instance>, nullable std::shared_ptr<Instance>) override;
nullable std::shared_ptr<Workspace> workspaceOfPart(std::shared_ptr<BasePart>);
inline void onUpdated(std::string property) { Update(); };
std::optional<std::shared_ptr<Workspace>> workspaceOfPart(std::shared_ptr<Part>);
void onUpdated(std::string property);
virtual void buildJoint() = 0;
virtual void breakJoint() = 0;
public:
void Update();
virtual void OnPartParamsUpdated();
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part0;
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part1;
DEF_PROP_(on_update=onUpdated) CFrame c0;
DEF_PROP_(on_update=onUpdated) CFrame c1;
DEF_PROP_PHYS std::weak_ptr<BasePart> part0;
DEF_PROP_PHYS std::weak_ptr<BasePart> part1;
DEF_PROP_PHYS CFrame c0;
DEF_PROP_PHYS CFrame c1;
JointInstance(const InstanceType*);
~JointInstance();
};
#undef DEF_PROP_PHYS

View file

@ -1,9 +1,8 @@
#include "rotate.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>
Rotate::Rotate(): JointInstance(&TYPE) {
}
@ -13,35 +12,15 @@ Rotate::~Rotate() {
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
void Rotate::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
// Do NOT use Abs() in this scenario. For some reason that breaks it
rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit());
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
PhysRotatingJointInfo jointInfo(c0, c1);
this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace;
// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
// part1.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10);
// part0.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b01);
// part0.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b01);
}
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
void Rotate::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
}

View file

@ -5,15 +5,10 @@
#include "objects/joint/jointinstance.h"
#include <memory>
namespace reactphysics3d { class HingeJoint; }
class DEF_INST Rotate : public JointInstance {
AUTOGEN_PREAMBLE
reactphysics3d::HingeJoint* joint = nullptr;
virtual void buildJoint() override;
virtual void breakJoint() override;
public:
Rotate();
~Rotate();

View file

@ -1,9 +1,8 @@
#include "rotatev.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>
#define PI 3.14159
@ -15,39 +14,21 @@ RotateV::~RotateV() {
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
void RotateV::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
// Do NOT use Abs() in this scenario. For some reason that breaks it
rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit());
float vel = part0.lock()->GetSurfaceParamB(-c0.LookVector().Unit()) * 6.28;
PhysRotatingJointInfo jointInfo(c0, c1, vel);
jointInfo.isCollisionEnabled = false;
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace;
// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
// part1.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10);
// part0.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b01);
// part0.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b01);
}
void RotateV::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
void RotateV::OnPartParamsUpdated() {
float vel = part0.lock()->GetSurfaceParamB(-c0.LookVector().Unit()) * 6.28;
this->joint.setAngularVelocity(vel);
}

View file

@ -4,19 +4,17 @@
#include "objects/base/instance.h"
#include "objects/joint/jointinstance.h"
#include <memory>
namespace reactphysics3d { class HingeJoint; }
class DEF_INST RotateV : public JointInstance {
AUTOGEN_PREAMBLE
reactphysics3d::HingeJoint* joint = nullptr;
virtual void buildJoint() override;
virtual void breakJoint() override;
public:
RotateV();
~RotateV();
void OnPartParamsUpdated() override;
static inline std::shared_ptr<RotateV> New() { return std::make_shared<RotateV>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<RotateV>(); };
};

View file

@ -4,11 +4,10 @@
#include "objects/datamodel.h"
#include "objects/joint/jointinstance.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "physics/world.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
Snap::Snap(): JointInstance(&TYPE) {
}
@ -17,30 +16,14 @@ Snap::~Snap() {
}
void Snap::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
PhysFixedJointInfo jointInfo(c0, c1);
this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace;
}
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
void Snap::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
}

View file

@ -5,15 +5,10 @@
#include "objects/joint/jointinstance.h"
#include <memory>
namespace reactphysics3d { class FixedJoint; }
class DEF_INST Snap : public JointInstance {
AUTOGEN_PREAMBLE
reactphysics3d::FixedJoint* joint = nullptr;
virtual void buildJoint() override;
virtual void breakJoint() override;
public:
Snap();
~Snap();

View file

@ -4,11 +4,10 @@
#include "objects/datamodel.h"
#include "objects/joint/jointinstance.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "physics/world.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
Weld::Weld(): JointInstance(&TYPE) {
}
@ -17,30 +16,14 @@ Weld::~Weld() {
}
void Weld::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position());
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo));
PhysFixedJointInfo jointInfo(c0, c1);
this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace;
}
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
void Weld::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
}

View file

@ -5,15 +5,10 @@
#include "objects/joint/jointinstance.h"
#include <memory>
namespace reactphysics3d { class FixedJoint; }
class DEF_INST Weld : public JointInstance {
AUTOGEN_PREAMBLE
reactphysics3d::FixedJoint* joint = nullptr;
virtual void buildJoint() override;
virtual void breakJoint() override;
public:
Weld();
~Weld();

View file

@ -0,0 +1,5 @@
#include "message.h"
Message::Message(const InstanceType* type) : Instance(type) {}
Message::Message(): Instance(&TYPE) {}
Message::~Message() = default;

View file

@ -0,0 +1,21 @@
#pragma once
#include "objects/annotation.h"
#include "objects/base/instance.h"
#include <memory>
// Dims the player's screen and displays some centered text
class DEF_INST_(explorer_icon="message") Message : public Instance {
AUTOGEN_PREAMBLE
protected:
Message(const InstanceType* type);
public:
Message();
~Message();
DEF_PROP std::string text;
static inline std::shared_ptr<Message> New() { return std::make_shared<Message>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Message>(); };
};

View file

@ -1,12 +1,15 @@
#include "meta.h"
#include "objects/folder.h"
#include "objects/hint.h"
#include "objects/joint/jointinstance.h"
#include "objects/joint/rotate.h"
#include "objects/joint/rotatev.h"
#include "objects/joint/weld.h"
#include "objects/message.h"
#include "objects/part/wedgepart.h"
#include "objects/service/jointsservice.h"
#include "objects/model.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/joint/snap.h"
#include "objects/script.h"
#include "objects/service/script/scriptcontext.h"
@ -19,7 +22,9 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "Instance", &Instance::TYPE },
{ "DataModel", &DataModel::TYPE },
{ "BasePart", &BasePart::TYPE },
{ "Part", &Part::TYPE },
{ "WedgePart", &WedgePart::TYPE },
{ "Snap", &Snap::TYPE },
{ "Weld", &Weld::TYPE },
{ "Rotate", &Rotate::TYPE },
@ -27,6 +32,8 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "JointInstance", &JointInstance::TYPE },
{ "Script", &Script::TYPE },
{ "Model", &Model::TYPE },
{ "Message", &Message::TYPE },
{ "Hint", &Hint::TYPE },
// { "Folder", &Folder::TYPE },
// Services

View file

@ -1,5 +1,5 @@
#include "part.h"
#include "base/instance.h"
#include "basepart.h"
#include "objects/base/instance.h"
#include "common.h"
#include "datatypes/base.h"
#include "datatypes/cframe.h"
@ -14,34 +14,29 @@
#include "objects/joint/snap.h"
#include "rendering/renderer.h"
#include "enum/surface.h"
#include <cstdio>
#include <glm/common.hpp>
#include <memory>
#include <optional>
Part::Part(): Part(PartConstructParams { .size = glm::vec3(2, 1.2, 4), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
BasePart::BasePart(const InstanceType* type): BasePart(type, PartConstructParams { .size = glm::vec3(4, 1.2, 2), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
}
Part::Part(PartConstructParams params): PVInstance(&TYPE), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
BasePart::BasePart(const InstanceType* type, PartConstructParams params): PVInstance(type), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
}
Part::~Part() {
// This relies on physicsCommon still existing. Be very careful.
if (this->rigidBody && workspace()) {
workspace().value()->DestroyRigidBody(rigidBody);
this->rigidBody = nullptr;
BasePart::~BasePart() {
if (workspace() != nullptr) {
workspace()->RemoveBody(shared<BasePart>());
}
}
void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) {
if (this->rigidBody)
this->rigidBody->setIsActive(workspace().has_value());
void BasePart::OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent) {
this->rigidBody.setActive(workspace() != nullptr);
if (workspace())
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
if (workspace() != nullptr)
workspace()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
// Destroy joints
if (!workspace()) BreakJoints();
@ -49,28 +44,41 @@ void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std
// TODO: Sleeping bodies that touch this one also need to be updated
}
void Part::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
newWorkspace->AddBody(shared<Part>());
void BasePart::OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
newWorkspace->AddBody(shared<BasePart>());
}
void Part::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
if (simulationTicket.has_value())
oldWorkspace->RemoveBody(shared<Part>());
void BasePart::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
BreakJoints();
oldWorkspace->RemoveBody(shared<BasePart>());
}
void Part::onUpdated(std::string property) {
// Reset velocity
if (property != "Velocity")
velocity = Vector3::ZERO;
void BasePart::onUpdated(std::string property) {
bool reset = property == "Position" || property == "Rotation" || property == "CFrame" || property == "Size" || property == "Shape";
if (workspace())
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
// Sanitize size
// TODO: Replace this with a validator instead
if (property == "Size") {
size = glm::max((glm::vec3)size, glm::vec3(0.1f, 0.1f, 0.1f));
}
if (workspace() != nullptr)
workspace()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
// When position/rotation/size is manually edited, break all joints, they don't apply anymore
if (property != "Anchored")
if (reset)
BreakJoints();
}
void BasePart::onParamUpdated(std::string property) {
// Send signal to joints to update themselves
for (std::weak_ptr<JointInstance> joint : primaryJoints) {
if (joint.expired()) continue;
joint.lock()->OnPartParamsUpdated();
}
}
// Expands provided extents to fit point
static void expandMaxExtents(Vector3* min, Vector3* max, Vector3 point) {
*min = Vector3(glm::min(min->X(), point.X()), glm::min(min->Y(), point.Y()), glm::min(min->Z(), point.Z()));
@ -88,7 +96,7 @@ static Vector3 verts[8] {
{1, 1, 1},
};
Vector3 Part::GetAABB() {
Vector3 BasePart::GetAABB() {
Vector3 min(0, 0, 0);
Vector3 max(0, 0, 0);
for (Vector3 vert : verts) {
@ -99,7 +107,7 @@ Vector3 Part::GetAABB() {
return (min - max).Abs() / 2;
}
void Part::BreakJoints() {
void BasePart::BreakJoints() {
for (std::weak_ptr<JointInstance> joint : primaryJoints) {
if (joint.expired()) continue;
joint.lock()->Destroy();
@ -120,7 +128,7 @@ static Vector3 FACES[6] = {
{0, 0, -1},
};
SurfaceType Part::surfaceFromFace(NormalId face) {
SurfaceType BasePart::surfaceFromFace(NormalId face) {
switch (face) {
case Top: return topSurface;
case Bottom: return bottomSurface;
@ -132,7 +140,7 @@ SurfaceType Part::surfaceFromFace(NormalId face) {
return SurfaceType::Smooth; // Unreachable
}
float Part::GetSurfaceParamA(Vector3 face) {
float BasePart::GetSurfaceParamA(Vector3 face) {
switch (faceFromNormal(face)) {
case Top: return topParamA;
case Bottom: return bottomParamA;
@ -144,7 +152,7 @@ float Part::GetSurfaceParamA(Vector3 face) {
return 0; // Unreachable
}
float Part::GetSurfaceParamB(Vector3 face) {
float BasePart::GetSurfaceParamB(Vector3 face) {
switch (faceFromNormal(face)) {
case Top: return topParamB;
case Bottom: return bottomParamB;
@ -156,14 +164,18 @@ float Part::GetSurfaceParamB(Vector3 face) {
return 0; // Unreachable
}
bool Part::checkJointContinuity(std::shared_ptr<Part> otherPart) {
Vector3 BasePart::GetEffectiveSize() {
return size;
}
bool BasePart::checkJointContinuity(std::shared_ptr<BasePart> otherPart) {
// Make sure that the two parts don't depend on one another
return checkJointContinuityUp(otherPart) && checkJointContinuityDown(otherPart);
}
bool Part::checkJointContinuityDown(std::shared_ptr<Part> otherPart) {
if (shared<Part>() == otherPart) return false;
bool BasePart::checkJointContinuityDown(std::shared_ptr<BasePart> otherPart) {
if (shared<BasePart>() == otherPart) return false;
for (auto joint : primaryJoints) {
if (joint.expired() || joint.lock()->part1.expired()) continue;
if (!joint.lock()->part1.lock()->checkJointContinuityDown(otherPart))
@ -172,8 +184,8 @@ bool Part::checkJointContinuityDown(std::shared_ptr<Part> otherPart) {
return true;
}
bool Part::checkJointContinuityUp(std::shared_ptr<Part> otherPart) {
if (shared<Part>() == otherPart) return false;
bool BasePart::checkJointContinuityUp(std::shared_ptr<BasePart> otherPart) {
if (shared<BasePart>() == otherPart) return false;
for (auto joint : secondaryJoints) {
if (joint.expired() || joint.lock()->part0.expired()) continue;
if (!joint.lock()->part0.lock()->checkJointContinuityUp(otherPart))
@ -182,7 +194,7 @@ bool Part::checkJointContinuityUp(std::shared_ptr<Part> otherPart) {
return true;
}
bool Part::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<Part> otherPart) {
bool BasePart::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<BasePart> otherPart) {
Vector3 farCorner0 = surfaceFrame.Inverse() * otherPart->cframe * (Vector3::ONE * (otherPart->size / 2.f));
Vector3 farCorner1 = surfaceFrame.Inverse() * otherPart->cframe * (-Vector3::ONE * (otherPart->size / 2.f));
@ -205,7 +217,7 @@ bool Part::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFa
return horizOverlap && vertOverlap;
}
std::optional<std::shared_ptr<JointInstance>> makeJointFromSurfaces(SurfaceType a, SurfaceType b) {
nullable std::shared_ptr<JointInstance> makeJointFromSurfaces(SurfaceType a, SurfaceType b) {
if (a == SurfaceType::Weld || b == SurfaceType::Weld || a == SurfaceType::Glue || b == SurfaceType::Glue) return Weld::New();
if ((a == SurfaceType::Studs && (b == SurfaceType::Inlet || b == SurfaceType::Universal))
|| (a == SurfaceType::Inlet && (b == SurfaceType::Studs || b == SurfaceType::Universal))
@ -215,10 +227,10 @@ std::optional<std::shared_ptr<JointInstance>> makeJointFromSurfaces(SurfaceType
return Rotate::New();
if (a == SurfaceType::Motor)
return RotateV::New();
return std::nullopt;
return nullptr;
}
void Part::MakeJoints() {
void BasePart::MakeJoints() {
// Algorithm: Find nearby parts
// Make sure parts are not dependant on each other (via primary/secondaryJoints)
// Find matching surfaces (surface normal dot product < -0.999)
@ -230,11 +242,11 @@ void Part::MakeJoints() {
// TEMPORARY
// TODO: Use more efficient algorithm to *actually* find nearby parts)
for (auto it = workspace().value()->GetDescendantsStart(); it != workspace().value()->GetDescendantsEnd(); it++) {
for (auto it = workspace()->GetDescendantsStart(); it != workspace()->GetDescendantsEnd(); it++) {
std::shared_ptr<Instance> obj = *it;
if (obj == shared_from_this()) continue; // Skip ourselves
if (obj->GetClass()->className != "Part") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
std::shared_ptr<Part> otherPart = obj->CastTo<Part>().expect();
if (!obj->IsA<BasePart>()) continue;
std::shared_ptr<BasePart> otherPart = obj->CastTo<BasePart>().expect();
for (Vector3 myFace : FACES) {
Vector3 myWorldNormal = cframe.Rotation() * myFace;
@ -277,21 +289,23 @@ void Part::MakeJoints() {
auto joint_ = makeJointFromSurfaces(mySurface, otherSurface);
if (!joint_) continue;
std::shared_ptr<JointInstance> joint = joint_.value();
joint->part0 = shared<Part>();
joint->part1 = otherPart->shared<Part>();
std::shared_ptr<JointInstance> joint = joint_;
joint->part0 = shared<BasePart>();
joint->part1 = otherPart->shared<BasePart>();
joint->c0 = contact0;
joint->c1 = contact1;
dataModel().value()->GetService<JointsService>()->AddChild(joint);
// // If both parts touch directly, this can cause friction in Rotate and RotateV joints, so we leave a little extra space
// if (joint->IsA("Rotate") || joint->IsA("RotateV"))
// joint->c1 = joint->c1 + joint->c1.LookVector() * 0.02f,
// joint->c0 = joint->c0 - joint->c0.LookVector() * 0.02f;
dataModel()->GetService<JointsService>()->AddChild(joint);
joint->UpdateProperty("Part0");
Logger::debugf("Made joint between %s and %s!\n", name.c_str(), otherPart->name.c_str());
}
}
}
}
void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
void BasePart::trackJoint(std::shared_ptr<JointInstance> joint) {
if (!joint->part0.expired() && joint->part0.lock() == shared_from_this()) {
for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
// Clean expired refs
@ -325,7 +339,7 @@ void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
}
}
void Part::untrackJoint(std::shared_ptr<JointInstance> joint) {
void BasePart::untrackJoint(std::shared_ptr<JointInstance> joint) {
for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
// Clean expired refs
if (it->expired() || it->lock() == joint) {

View file

@ -1,6 +1,5 @@
#pragma once
#include <list>
#include <memory>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
@ -10,14 +9,14 @@
#include "datatypes/vector.h"
#include "objects/base/instance.h"
#include "enum/surface.h"
#include <mutex>
#include <optional>
#include <reactphysics3d/reactphysics3d.h>
#include <vector>
#include "annotation.h"
#include "objects/annotation.h"
#include "objects/pvinstance.h"
#include "physics/world.h"
namespace rp = reactphysics3d;
// Common macro for part properties
#define DEF_PROP_PHYS DEF_PROP_(on_update=onUpdated)
#define DEF_PROP_PHYSPARAM DEF_PROP_(on_update=onParamUpdated)
// For easy construction from C++. Maybe should be removed?
struct PartConstructParams {
@ -30,15 +29,9 @@ struct PartConstructParams {
bool locked = false;
};
class Workspace;
class PhysWorld;
#ifndef __SIMULATION_TICKET
#define __SIMULATION_TICKET
class Part;
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
#endif
class DEF_INST_(explorer_icon="part") Part : public PVInstance {
class DEF_INST_ABSTRACT_(explorer_icon="part") BasePart : public PVInstance {
AUTOGEN_PREAMBLE
protected:
// Joints where this part is Part0
@ -50,36 +43,41 @@ protected:
void untrackJoint(std::shared_ptr<JointInstance>);
SurfaceType surfaceFromFace(NormalId);
bool checkJointContinuity(std::shared_ptr<Part>);
bool checkJointContinuityUp(std::shared_ptr<Part>);
bool checkJointContinuityDown(std::shared_ptr<Part>);
bool checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<Part> otherPart);
bool checkJointContinuity(std::shared_ptr<BasePart>);
bool checkJointContinuityUp(std::shared_ptr<BasePart>);
bool checkJointContinuityDown(std::shared_ptr<BasePart>);
bool checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<BasePart> otherPart);
friend JointInstance;
friend Workspace;
friend PhysWorld;
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
virtual void OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) override;
virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) override;
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) override;
void OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent) override;
void onUpdated(std::string);
void onParamUpdated(std::string);
BasePart(const InstanceType*);
BasePart(const InstanceType*, PartConstructParams params);
public:
DEF_PROP_CATEGORY(DATA)
DEF_PROP_(on_update=onUpdated) Vector3 velocity;
DEF_PROP_PHYS Vector3 velocity;
[[ def_prop(name="CFrame", on_update=onUpdated), cframe_position_prop(name="Position"), cframe_rotation_prop(name="Rotation") ]]
CFrame cframe;
DEF_PROP_CATEGORY(PART)
// Special compatibility changes for this property were made in
// Instance::Serialize
DEF_PROP_(on_update=onUpdated) Vector3 size;
DEF_PROP_PHYS Vector3 size;
DEF_PROP_CATEGORY(APPEARANCE)
DEF_PROP Color3 color;
DEF_PROP float transparency = 0.f;
DEF_PROP float reflectance = 0.f;
DEF_PROP_CATEGORY(BEHAVIOR)
DEF_PROP_(on_update=onUpdated) bool anchored = false;
DEF_PROP_(on_update=onUpdated) bool canCollide = true;
DEF_PROP_PHYS bool anchored = false;
DEF_PROP_PHYS bool canCollide = true;
DEF_PROP bool locked = false;
DEF_PROP_CATEGORY(SURFACE)
@ -91,38 +89,31 @@ public:
DEF_PROP SurfaceType backSurface = SurfaceType::Smooth;
DEF_PROP_CATEGORY(SURFACE_INPUT)
DEF_PROP float topParamA = -0.5;
DEF_PROP float bottomParamA = -0.5;
DEF_PROP float leftParamA = -0.5;
DEF_PROP float rightParamA = -0.5;
DEF_PROP float frontParamA = -0.5;
DEF_PROP float backParamA = -0.5;
DEF_PROP_PHYSPARAM float topParamA = -0.5;
DEF_PROP_PHYSPARAM float bottomParamA = -0.5;
DEF_PROP_PHYSPARAM float leftParamA = -0.5;
DEF_PROP_PHYSPARAM float rightParamA = -0.5;
DEF_PROP_PHYSPARAM float frontParamA = -0.5;
DEF_PROP_PHYSPARAM float backParamA = -0.5;
DEF_PROP float topParamB = 0.5;
DEF_PROP float bottomParamB = 0.5;
DEF_PROP float leftParamB = 0.5;
DEF_PROP float rightParamB = 0.5;
DEF_PROP float frontParamB = 0.5;
DEF_PROP float backParamB = 0.5;
DEF_PROP_PHYSPARAM float topParamB = 0.5;
DEF_PROP_PHYSPARAM float bottomParamB = 0.5;
DEF_PROP_PHYSPARAM float leftParamB = 0.5;
DEF_PROP_PHYSPARAM float rightParamB = 0.5;
DEF_PROP_PHYSPARAM float frontParamB = 0.5;
DEF_PROP_PHYSPARAM float backParamB = 0.5;
DEF_SIGNAL SignalSource Touched;
DEF_SIGNAL SignalSource TouchEnded;
rp::RigidBody* rigidBody = nullptr;
std::optional<SimulationTicket> simulationTicket;
bool rigidBodyDirty = true;
PhysRigidBody rigidBody;
inline SurfaceType GetSurfaceFromFace(NormalId face) { return surfaceFromFace(face); }
float GetSurfaceParamA(Vector3 face);
float GetSurfaceParamB(Vector3 face);
virtual Vector3 GetEffectiveSize();
Part();
Part(PartConstructParams params);
~Part() override;
static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Part>(); };
~BasePart() override;
inline Vector3 position() { return cframe.Position(); }
@ -132,3 +123,6 @@ public:
// Calculate size of axis-aligned bounding box
Vector3 GetAABB();
};
#undef DEF_PROP_PHYS
#undef DEF_PROP_PHYSPARAM

View file

@ -0,0 +1,22 @@
#include "part.h"
#include "enum/part.h"
#include <glm/common.hpp>
Part::Part(): BasePart(&TYPE) {
}
Part::Part(PartConstructParams params): BasePart(&TYPE, params) {
}
Vector3 Part::GetEffectiveSize() {
float diameter;
switch (shape) {
case PartType::Ball:
return (Vector3)glm::vec3(glm::min(size.X(), size.Y(), size.Z()));
case PartType::Cylinder:
diameter = glm::min(size.Y(), size.Z());
return Vector3(size.X(), diameter, diameter);
default:
return size;
}
}

View file

@ -0,0 +1,22 @@
#pragma once
#include "basepart.h"
#include "enum/part.h"
#include "objects/annotation.h"
class DEF_INST Part : public BasePart {
AUTOGEN_PREAMBLE
protected:
public:
Part();
Part(PartConstructParams params);
DEF_PROP_(on_update=onUpdated) PartType shape = PartType::Block;
Vector3 GetEffectiveSize() override;
static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Part>(); };
};

View file

@ -0,0 +1,6 @@
#include "wedgepart.h"
WedgePart::WedgePart(): BasePart(&TYPE) {
}
WedgePart::WedgePart(PartConstructParams params): BasePart(&TYPE, params) {}

View file

@ -0,0 +1,16 @@
#pragma once
#include "basepart.h"
#include "objects/annotation.h"
class DEF_INST WedgePart : public BasePart {
AUTOGEN_PREAMBLE
public:
WedgePart();
WedgePart(PartConstructParams params);
static inline std::shared_ptr<WedgePart> New() { return std::make_shared<WedgePart>(); };
static inline std::shared_ptr<WedgePart> New(PartConstructParams params) { return std::make_shared<WedgePart>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<WedgePart>(); };
};

View file

@ -1,5 +1,6 @@
#include "script.h"
#include "common.h"
#include "datatypes/variant.h"
#include "lauxlib.h"
#include "logger.h"
#include "objects/base/instance.h"
@ -12,13 +13,8 @@
#include <algorithm>
#include <memory>
int script_wait(lua_State*);
int script_delay(lua_State*);
int script_errhandler(lua_State*);
// TODO: Move this to a shared header
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
Script::Script(): Instance(&TYPE) {
source = "print(\"Hello, world!\")";
}
@ -27,7 +23,7 @@ Script::~Script() {
}
void Script::Run() {
std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
std::shared_ptr<ScriptContext> scriptContext = dataModel()->GetService<ScriptContext>();
lua_State* L = scriptContext->state;
int top = lua_gettop(L);
@ -36,30 +32,8 @@ void Script::Run() {
this->thread = lua_newthread(L);
lua_State* Lt = thread;
// Initialize script globals
lua_getglobal(Lt, "_G");
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "script");
InstanceRef(dataModel().value()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "game");
InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "workspace");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_wait, 1);
lua_setfield(Lt, -2, "wait");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_delay, 1);
lua_setfield(Lt, -2, "delay");
lua_pop(Lt, 1); // _G
// Push wrapper as thread function
luaL_loadbuffer(Lt, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_getfield(Lt, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Load source code and push onto thread as upvalue for wrapper
int status = luaL_loadbuffer(Lt, source.c_str(), source.size(), this->GetFullName().c_str());
@ -71,6 +45,21 @@ void Script::Run() {
return;
}
// Initialize script globals
scriptContext->NewEnvironment(Lt); // Pushes envtable, metatable
// Set script in metatable source
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "source");
lua_pop(Lt, 1); // Pop metatable
// Set script in environment
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "script");
lua_setfenv(Lt, -2); // Set env of loaded function
// Push our error handler and then generate the wrapped function
lua_pushcfunction(Lt, script_errhandler);
lua_call(Lt, 2, 1);
@ -86,33 +75,32 @@ void Script::Stop() {
// TODO:
}
int script_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
static std::shared_ptr<Script> getfsource(lua_State* L, lua_Debug* dbg) {
int top = lua_gettop(L);
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
lua_getinfo(L, "f", dbg);
lua_getfenv(L, -1); // Get fenv of stack pos
if (lua_isnil(L, -1)) { // No env could be found
lua_settop(L, top);
return nullptr;
}
int script_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
// Get source from metatable
lua_getmetatable(L, -1);
lua_getfield(L, -1, "source");
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
auto result = InstanceRef::FromLuaValue(L, -1);
if (!result) {
lua_settop(L, top);
return nullptr;
}
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
lua_settop(L, top);
return 0;
std::shared_ptr<Instance> ref = result.expect().get<InstanceRef>();
if (!ref->IsA<Script>()) return nullptr;
return ref->CastTo<Script>().expect();
}
int script_errhandler(lua_State* L) {
@ -121,7 +109,7 @@ int script_errhandler(lua_State* L) {
// Traceback
Logger::traceStart();
Logger::trace("Stack start");
lua_Debug dbg;
int stack = 1;
@ -131,10 +119,13 @@ int script_errhandler(lua_State* L) {
if (strcmp(dbg.what, "C") == 0 || strcmp(dbg.source, "=PCALL_WRAPPER") == 0)
continue;
Logger::trace(dbg.source, dbg.currentline);
// Find script source
std::shared_ptr<Script> source = getfsource(L, &dbg);
Logger::scriptLogf("'%s', Line %d", Logger::LogLevel::TRACE, {source, dbg.currentline}, dbg.source, dbg.currentline);
}
Logger::traceEnd();
Logger::trace("Stack end");
return 0;
}

View file

@ -18,8 +18,8 @@ void JointsService::InitService() {
}
}
std::optional<std::shared_ptr<Workspace>> JointsService::jointWorkspace() {
if (!dataModel()) return std::nullopt;
nullable std::shared_ptr<Workspace> JointsService::jointWorkspace() {
if (!dataModel()) return nullptr;
return dataModel().value()->FindService<Workspace>();
return dataModel()->FindService<Workspace>();
}

View file

@ -3,10 +3,10 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
class DEF_INST_SERVICE JointsService : public Service {
class DEF_INST_SERVICE_(hidden) JointsService : public Service {
AUTOGEN_PREAMBLE
private:
std::optional<std::shared_ptr<Workspace>> jointWorkspace();
nullable std::shared_ptr<Workspace> jointWorkspace();
protected:
void InitService() override;
bool initialized = false;

View file

@ -1,22 +1,32 @@
#include "scriptcontext.h"
#include "datatypes/cframe.h"
#include "datatypes/color3.h"
#include "datatypes/ref.h"
#include "datatypes/vector.h"
#include "logger.h"
#include "objects/datamodel.h"
#include "objects/service/workspace.h"
#include "timeutil.h"
#include <chrono>
#include <ctime>
#include <string>
#include "luaapis.h" // IWYU pragma: keep
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
int g_wait(lua_State*);
int g_delay(lua_State*);
int g_tick(lua_State*);
static int g_print(lua_State*);
static int g_require(lua_State*);
static const struct luaL_Reg luaglobals [] = {
static const luaL_Reg luaglobals [] = {
{"print", g_print},
{"require", g_require},
{NULL, NULL} /* end of array */
};
std::string unsafe_globals[] = {
// Todo implement our own "safe" setfenv/getfenv
"loadfile", "loadstring", "load", "dofile", "getfenv", "setfenv"
};
@ -48,6 +58,32 @@ void ScriptContext::InitService() {
Color3::PushLuaLibrary(state);
Instance::PushLuaLibrary(state);
// Add other globals
lua_getglobal(state, "_G");
InstanceRef(dataModel()).PushLuaValue(state);
lua_setfield(state, -2, "game");
InstanceRef(dataModel()->GetService<Workspace>()).PushLuaValue(state);
lua_setfield(state, -2, "workspace");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_wait, 1);
lua_setfield(state, -2, "wait");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_delay, 1);
lua_setfield(state, -2, "delay");
lua_pushcclosure(state, g_tick, 0);
lua_setfield(state, -2, "tick");
lua_pop(state, 1); // _G
// Add wrapper function
luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// TODO: custom os library
// Override print
@ -131,6 +167,27 @@ void ScriptContext::RunSleepingThreads() {
schedTime = tu_clock_micros() - startTime;
}
void ScriptContext::NewEnvironment(lua_State* L) {
lua_newtable(L); // Env table
lua_newtable(L); // Metatable
// Push __index
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -2, "__index");
// Push __metatable
lua_pushstring(L, "metatable is locked");
lua_setfield(L, -2, "__metatable");
// Copy metatable and set the env table's metatable
lua_pushvalue(L, -1);
lua_setmetatable(L, -3);
// Remainder on stack:
// 1. Env table
// 2. Metatable
}
// https://www.lua.org/source/5.1/lbaselib.c.html
static int g_print(lua_State* L) {
std::string buf;
@ -162,3 +219,42 @@ static int g_require(lua_State* L) {
return luaL_error(L, "require is not yet implemented");
}
int g_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
}
int g_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}
int g_tick(lua_State* L) {
std::chrono::time_point now_local = std::chrono::current_zone()->to_local(std::chrono::system_clock::now());
std::chrono::microseconds us = std::chrono::duration_cast<std::chrono::microseconds>(now_local.time_since_epoch());
uint64_t _10millis = us.count() / 100;
double secs = (double)_10millis / 10000;
lua_pushnumber(L, secs);
return 1;
}

View file

@ -15,7 +15,7 @@ struct SleepingThread {
class Script;
class DEF_INST_SERVICE ScriptContext : public Service {
class DEF_INST_SERVICE_(hidden) ScriptContext : public Service {
AUTOGEN_PREAMBLE
std::vector<SleepingThread> sleepingThreads;
@ -32,5 +32,8 @@ public:
void PushThreadSleep(lua_State* thread, float delay);
void RunSleepingThreads();
// Generates an environment with a metatable and pushes it both the env table and metatable in order onto the stack
void NewEnvironment(lua_State* state);
static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
};

View file

@ -14,7 +14,7 @@ void ServerScriptService::InitService() {
}
void ServerScriptService::OnRun() {
auto workspace = dataModel().value()->GetService<Workspace>();
auto workspace = dataModel()->GetService<Workspace>();
for (auto it = workspace->GetDescendantsStart(); it != workspace->GetDescendantsEnd(); it++) {
if (!it->IsA<Script>()) continue;
it->CastTo<Script>().expect()->Run();

View file

@ -5,7 +5,7 @@
// Container class for server scripts
// Also handles/manages running server scripts on run
class DEF_INST_SERVICE_(explorer_icon="server-scripts") ServerScriptService : public Service {
class DEF_INST_SERVICE_(explorer_icon="server-scripts", hidden) ServerScriptService : public Service {
AUTOGEN_PREAMBLE
protected:
void InitService() override;

View file

@ -6,7 +6,7 @@
#include <memory>
#include <vector>
class DEF_INST_SERVICE Selection : public Service {
class DEF_INST_SERVICE_(hidden) Selection : public Service {
AUTOGEN_PREAMBLE
private:
std::vector<std::shared_ptr<Instance>> selection;

View file

@ -4,86 +4,32 @@
#include "datatypes/vector.h"
#include "logger.h"
#include "objects/base/instance.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/part/wedgepart.h"
#include "objects/service/jointsservice.h"
#include "objects/joint/jointinstance.h"
#include "objects/datamodel.h"
#include "physics/util.h"
#include "timeutil.h"
#include <memory>
#include <reactphysics3d/collision/CollisionCallback.h>
#include <reactphysics3d/collision/OverlapCallback.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
rp::PhysicsCommon* Workspace::physicsCommon = new rp::PhysicsCommon;
Workspace::Workspace(): Service(&TYPE), physicsEventListener(this) {
physicsWorld = physicsCommon->createPhysicsWorld();
Workspace::Workspace(): Service(&TYPE), physicsWorld(std::make_shared<PhysWorld>()) {
}
Workspace::~Workspace() {
if (physicsCommon)
physicsCommon->destroyPhysicsWorld(physicsWorld);
}
PhysicsEventListener::PhysicsEventListener(Workspace* parent) : workspace(parent) {}
void PhysicsEventListener::onContact(const rp::CollisionCallback::CallbackData& data) {
for (size_t i = 0; i < data.getNbContactPairs(); i++) {
auto pair = data.getContactPair(i);
auto type = pair.getEventType();
if (type == rp::CollisionCallback::ContactPair::EventType::ContactStay) continue;
auto part0 = reinterpret_cast<Part*>(pair.getBody1()->getUserData())->shared<Part>();
auto part1 = reinterpret_cast<Part*>(pair.getBody2()->getUserData())->shared<Part>();
if (type == reactphysics3d::CollisionCallback::ContactPair::EventType::ContactStart) {
part0->Touched->Fire({ (Variant)InstanceRef(part1) });
part1->Touched->Fire({ (Variant)InstanceRef(part0) });
} else if (type == reactphysics3d::CollisionCallback::ContactPair::EventType::ContactExit) {
part0->TouchEnded->Fire({ (Variant)InstanceRef(part1) });
part1->TouchEnded->Fire({ (Variant)InstanceRef(part0) });
}
}
}
void PhysicsEventListener::onTrigger(const rp::OverlapCallback::CallbackData& data) {
for (size_t i = 0; i < data.getNbOverlappingPairs(); i++) {
auto pair = data.getOverlappingPair(i);
auto type = pair.getEventType();
if (type == rp::OverlapCallback::OverlapPair::EventType::OverlapStay) continue;
auto part0 = reinterpret_cast<Part*>(pair.getBody1()->getUserData())->shared<Part>();
auto part1 = reinterpret_cast<Part*>(pair.getBody2()->getUserData())->shared<Part>();
if (type == reactphysics3d::OverlapCallback::OverlapPair::EventType::OverlapStart) {
part0->Touched->Fire({ (Variant)InstanceRef(part1) });
part1->Touched->Fire({ (Variant)InstanceRef(part0) });
} else if (type == reactphysics3d::OverlapCallback::OverlapPair::EventType::OverlapExit) {
part0->TouchEnded->Fire({ (Variant)InstanceRef(part1) });
part1->TouchEnded->Fire({ (Variant)InstanceRef(part0) });
}
}
}
Workspace::~Workspace() = default;
void Workspace::InitService() {
if (initialized) return;
initialized = true;
physicsWorld->setGravity(rp::Vector3(0, -196.2, 0));
// world->setContactsPositionCorrectionTechnique(rp3d::ContactsPositionCorrectionTechnique::BAUMGARTE_CONTACTS);
physicsWorld->setNbIterationsPositionSolver(2000);
physicsWorld->setNbIterationsVelocitySolver(2000);
// physicsWorld->setSleepLinearVelocity(10);
// physicsWorld->setSleepAngularVelocity(5);
// Create meshes
// WedgePart::createWedgeShape(physicsCommon);
}
physicsWorld->setEventListener(&physicsEventListener);
// Sync all parts
void Workspace::OnRun() {
// Make joints
for (auto it = this->GetDescendantsStart(); it != this->GetDescendantsEnd(); it++) {
std::shared_ptr<Instance> obj = *it;
if (!obj->IsA<Part>()) continue;
std::shared_ptr<Part> part = obj->CastTo<Part>().expect();
if (!it->IsA<BasePart>()) continue;
std::shared_ptr<BasePart> part = it->CastTo<BasePart>().expect();
part->MakeJoints();
}
@ -95,206 +41,29 @@ void Workspace::InitService() {
joint->UpdateProperty("Part0");
}
for (auto obj : dataModel().value()->GetService<JointsService>()->GetChildren()) {
for (auto obj : dataModel()->GetService<JointsService>()->GetChildren()) {
if (!obj->IsA<JointInstance>()) continue;
std::shared_ptr<JointInstance> joint = obj->CastTo<JointInstance>().expect();
joint->UpdateProperty("Part0");
}
}
void Workspace::updatePartPhysics(std::shared_ptr<Part> part) {
rp::Transform transform = part->cframe;
if (!part->rigidBody) {
part->rigidBody = physicsWorld->createRigidBody(transform);
} else {
part->rigidBody->setTransform(transform);
void Workspace::SyncPartPhysics(std::shared_ptr<BasePart> part) {
physicsWorld->syncBodyProperties(part);
}
rp::BoxShape* shape = physicsCommon->createBoxShape(glmToRp(part->size * glm::vec3(0.5f)));
// Recreate the rigidbody if the shape changes
if (part->rigidBody->getNbColliders() > 0
&& dynamic_cast<rp::BoxShape*>(part->rigidBody->getCollider(0)->getCollisionShape())->getHalfExtents() != shape->getHalfExtents()) {
// TODO: This causes Touched to get called twice. Fix this.
part->rigidBody->removeCollider(part->rigidBody->getCollider(0));
part->rigidBody->addCollider(shape, rp::Transform());
}
if (part->rigidBody->getNbColliders() == 0)
part->rigidBody->addCollider(shape, rp::Transform());
part->rigidBody->setType(part->anchored ? rp::BodyType::STATIC : rp::BodyType::DYNAMIC);
part->rigidBody->getCollider(0)->setCollisionCategoryBits(0b11);
part->rigidBody->getCollider(0)->setIsSimulationCollider(part->canCollide);
part->rigidBody->getCollider(0)->setIsTrigger(!part->canCollide);
rp::Material& material = part->rigidBody->getCollider(0)->getMaterial();
material.setFrictionCoefficient(0.35);
material.setMassDensity(1.f);
//https://github.com/DanielChappuis/reactphysics3d/issues/170#issuecomment-691514860
part->rigidBody->updateMassFromColliders();
part->rigidBody->updateLocalInertiaTensorFromColliders();
part->rigidBody->setLinearVelocity(part->velocity);
// part->rigidBody->setMass(density * part->size.x * part->size.y * part->size.z);
part->rigidBody->setUserData(&*part);
}
void Workspace::SyncPartPhysics(std::shared_ptr<Part> part) {
if (globalPhysicsLock.try_lock()) {
updatePartPhysics(part);
globalPhysicsLock.unlock();
} else {
part->rigidBodyDirty = true;
}
}
tu_time_t physTime;
void Workspace::PhysicsStep(float deltaTime) {
tu_time_t startTime = tu_clock_micros();
std::scoped_lock lock(globalPhysicsLock);
physicsWorld->update(std::min(deltaTime / 2, (1/60.f)));
// Update queued objects
queueLock.lock();
for (QueueItem item : bodyQueue) {
if (item.action == QueueItem::QUEUEITEM_ADD) {
simulatedBodies.push_back(item.part);
item.part->simulationTicket = --simulatedBodies.end();
} else if (item.part->simulationTicket.has_value()) {
simulatedBodies.erase(item.part->simulationTicket.value());
item.part->simulationTicket = std::nullopt;
}
}
queueLock.unlock();
// TODO: Add list of tracked parts in workspace based on their ancestry using inWorkspace property of Instance
for (std::shared_ptr<Part> part : simulatedBodies) {
// If the part's body is dirty, update it now instead
if (part->rigidBodyDirty) {
updatePartPhysics(part);
part->rigidBodyDirty = false;
continue;
}
if (!part->rigidBody) continue;
// Sync properties
const rp::Transform& transform = part->rigidBody->getTransform();
part->cframe = CFrame(transform);
part->velocity = part->rigidBody->getLinearVelocity();
// part->rigidBody->enableGravity(true);
// RotateV/Motor joint
for (auto& joint : part->secondaryJoints) {
if (joint.expired() || !joint.lock()->IsA("RotateV")) continue;
std::shared_ptr<JointInstance> motor = joint.lock()->CastTo<JointInstance>().expect();
float rate = motor->part0.lock()->GetSurfaceParamB(-motor->c0.LookVector().Unit()) * 30;
// part->rigidBody->enableGravity(false);
part->rigidBody->setAngularVelocity(-(motor->part0.lock()->cframe * motor->c0).LookVector() * rate);
}
physicsWorld->step(deltaTime);
for (std::shared_ptr<BasePart> part : physicsWorld->getSimulatedBodies()) {
// Destroy fallen parts
if (part->cframe.Position().Y() < this->fallenPartsDestroyHeight) {
auto parent = part->GetParent();
part->Destroy();
// If the parent of the part is a Model, destroy it too
if (parent.has_value() && parent.value()->IsA("Model"))
parent.value()->Destroy();
if (parent != nullptr && parent->IsA("Model"))
parent->Destroy();
}
}
physTime = tu_clock_micros() - startTime;
}
RaycastResult::RaycastResult(const rp::RaycastInfo& raycastInfo)
: worldPoint(raycastInfo.worldPoint)
, worldNormal(raycastInfo.worldNormal)
, hitFraction(raycastInfo.hitFraction)
, triangleIndex(raycastInfo.triangleIndex)
, body(raycastInfo.body)
, collider(raycastInfo.collider) {}
class NearestRayHit : public rp::RaycastCallback {
rp::Vector3 startPos;
std::optional<RaycastFilter> filter;
std::optional<RaycastResult> nearestHit;
float nearestHitDistance = -1;
// Order is not guaranteed, so we have to figure out the nearest object using a more sophisticated algorith,
rp::decimal notifyRaycastHit(const rp::RaycastInfo& raycastInfo) override {
// If the detected object is further away than the nearest object, continue.
int distance = (raycastInfo.worldPoint - startPos).length();
if (nearestHitDistance != -1 && distance >= nearestHitDistance)
return 1;
if (!filter) {
nearestHit = raycastInfo;
nearestHitDistance = distance;
return 1;
}
std::shared_ptr<Part> part = partFromBody(raycastInfo.body);
FilterResult result = filter.value()(part);
if (result == FilterResult::BLOCK) {
nearestHit = std::nullopt;
nearestHitDistance = distance;
return 1;
} else if (result == FilterResult::TARGET) {
nearestHit = raycastInfo;
nearestHitDistance = distance;
return 1;
}
return 1;
};
public:
NearestRayHit(rp::Vector3 startPos, std::optional<RaycastFilter> filter = std::nullopt) : startPos(startPos), filter(filter) {}
std::optional<const RaycastResult> getNearestHit() { return nearestHit; };
};
std::optional<const RaycastResult> Workspace::CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter, unsigned short categoryMaskBits) {
// std::scoped_lock lock(globalPhysicsLock);
rp::Ray ray(glmToRp(point), glmToRp(glm::normalize(rotation)) * maxLength);
NearestRayHit rayHit(glmToRp(point), filter);
physicsWorld->raycast(ray, &rayHit, categoryMaskBits);
return rayHit.getNearestHit();
}
void Workspace::DestroyRigidBody(rp::RigidBody* rigidBody) {
std::scoped_lock lock(globalPhysicsLock);
physicsWorld->destroyRigidBody(rigidBody);
}
void Workspace::DestroyJoint(rp::Joint* joint) {
std::scoped_lock lock(globalPhysicsLock);
physicsWorld->destroyJoint(joint);
}
rp::Joint* Workspace::CreateJoint(const rp::JointInfo& jointInfo) {
std::scoped_lock lock(globalPhysicsLock);
rp::Joint* joint = physicsWorld->createJoint(jointInfo);
return joint;
}
void Workspace::AddBody(std::shared_ptr<Part> part) {
queueLock.lock();
bodyQueue.push_back({part, QueueItem::QUEUEITEM_ADD});
part->rigidBodyDirty = true;
queueLock.unlock();
}
void Workspace::RemoveBody(std::shared_ptr<Part> part) {
queueLock.lock();
bodyQueue.push_back({part, QueueItem::QUEUEITEM_REMOVE});
queueLock.unlock();
}

View file

@ -2,86 +2,46 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
#include "physics/world.h"
#include "utils.h"
#include <glm/ext/vector_float3.hpp>
#include <list>
#include <memory>
#include <mutex>
#include <reactphysics3d/body/RigidBody.h>
#include <reactphysics3d/engine/EventListener.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include <queue>
namespace rp = reactphysics3d;
struct RaycastResult {
rp::Vector3 worldPoint;
rp::Vector3 worldNormal;
rp::decimal hitFraction;
int triangleIndex;
rp::Body* body;
rp::Collider* collider;
RaycastResult(const rp::RaycastInfo& raycastInfo);
};
enum FilterResult {
TARGET, // The object is captured
BLOCK, // The object blocks any objects behind it, but is not captured
PASS, // The object is transparent, ignore it
};
class Part;
class BasePart;
class Snap;
class Weld;
class Rotate;
class RotateV;
#ifndef __SIMULATION_TICKET
#define __SIMULATION_TICKET
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
#endif
typedef std::function<FilterResult(std::shared_ptr<Part>)> RaycastFilter;
struct QueueItem {
std::shared_ptr<Part> part;
struct ContactItem {
std::shared_ptr<BasePart> part0;
std::shared_ptr<BasePart> part1;
enum {
QUEUEITEM_ADD,
QUEUEITEM_REMOVE,
CONTACTITEM_TOUCHED,
CONTACTITEM_TOUCHENDED,
} action;
};
class Workspace;
class PhysicsEventListener : public rp::EventListener {
friend Workspace;
Workspace* workspace;
PhysicsEventListener(Workspace*);
void onContact(const rp::CollisionCallback::CallbackData&) override;
void onTrigger(const rp::OverlapCallback::CallbackData&) override;
};
class DEF_INST_SERVICE_(explorer_icon="workspace") Workspace : public Service {
AUTOGEN_PREAMBLE
std::list<std::shared_ptr<Part>> simulatedBodies;
std::list<QueueItem> bodyQueue;
rp::PhysicsWorld* physicsWorld;
static rp::PhysicsCommon* physicsCommon;
PhysicsEventListener physicsEventListener;
std::queue<ContactItem> contactQueue;
std::mutex contactQueueLock;
void updatePartPhysics(std::shared_ptr<Part> part);
std::shared_ptr<PhysWorld> physicsWorld;
friend PhysWorld;
protected:
void InitService() override;
void OnRun() override;
bool initialized = false;
public:
Workspace();
~Workspace();
std::mutex globalPhysicsLock;
std::recursive_mutex queueLock;
DEF_PROP float fallenPartsDestroyHeight = -500;
@ -89,14 +49,13 @@ public:
// static inline std::shared_ptr<Workspace> New() { return std::make_shared<Workspace>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Workspace>(); };
void AddBody(std::shared_ptr<Part> part);
void RemoveBody(std::shared_ptr<Part> part);
void DestroyRigidBody(rp::RigidBody* rigidBody);
void SyncPartPhysics(std::shared_ptr<Part> part);
inline void AddBody(std::shared_ptr<BasePart> part) { physicsWorld->addBody(part); }
inline void RemoveBody(std::shared_ptr<BasePart> part) { physicsWorld->removeBody(part); }
void SyncPartPhysics(std::shared_ptr<BasePart> part);
rp::Joint* CreateJoint(const rp::JointInfo& jointInfo);
void DestroyJoint(rp::Joint* joint);
inline PhysJoint CreateJoint(PhysJointInfo& info, std::shared_ptr<BasePart> part0, std::shared_ptr<BasePart> part1) { return physicsWorld->createJoint(info, part0, part1); }
inline void DestroyJoint(PhysJoint joint) { physicsWorld->destroyJoint(joint); }
void PhysicsStep(float deltaTime);
std::optional<const RaycastResult> CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter = std::nullopt, unsigned short categoryMaskBits = 0xFFFF);
inline std::optional<const RaycastResult> CastRayNearest(glm::vec3 point, glm::vec3 rotation, float maxLength, std::optional<RaycastFilter> filter = std::nullopt, unsigned short categoryMaskBits = 0xFFFF) { return physicsWorld->castRay(point, rotation, maxLength, filter, categoryMaskBits); }
};

View file

@ -1,13 +1,8 @@
#include "panic.h"
#include <cstdlib>
#include "logger.h"
#include "platform.h"
#ifdef _NDEBUG
#define NDEBUG
#endif
bool trySafeAbort = false;
void panic() {
// We've already been here, safe aborting has failed.

View file

@ -5,13 +5,13 @@
#include "datatypes/vector.h"
#include "math_helper.h"
#include "objects/base/instance.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/selection.h"
#include <glm/common.hpp>
#include <memory>
#include <vector>
PartAssembly::PartAssembly(std::vector<std::shared_ptr<Part>> parts, bool worldMode) : parts(parts) {
PartAssembly::PartAssembly(std::vector<std::shared_ptr<BasePart>> parts, bool worldMode) : parts(parts) {
if (parts.size() == 0) return;
if (parts.size() == 1 && !worldMode) {
_assemblyOrigin = parts[0]->cframe;
@ -36,19 +36,19 @@ PartAssembly::PartAssembly(std::vector<std::shared_ptr<Part>> parts, bool worldM
}
PartAssembly PartAssembly::FromSelection(std::vector<std::shared_ptr<Instance>> newSelection) {
std::vector<std::shared_ptr<Part>> selection;
std::vector<std::shared_ptr<BasePart>> selection;
for (std::shared_ptr<Instance> obj : newSelection) {
if (!obj->IsA<PVInstance>()) continue;
if (obj->IsA<Part>())
selection.push_back(obj->CastTo<Part>().expect());
if (obj->IsA<BasePart>())
selection.push_back(obj->CastTo<BasePart>().expect());
// Add object descendants
for (DescendantsIterator it = obj->GetDescendantsStart(); it != obj->GetDescendantsEnd(); it++) {
if (!(*it)->IsA<Part>()) continue;
if (!(*it)->IsA<BasePart>()) continue;
selection.push_back((*it)->CastTo<Part>().expect());
selection.push_back((*it)->CastTo<BasePart>().expect());
}
}
@ -61,14 +61,16 @@ PartAssembly PartAssembly::FromSelection(std::shared_ptr<Selection> selection) {
void PartAssembly::SetCollisionsEnabled(bool enabled) {
for (auto part : parts) {
part->rigidBody->getCollider(0)->setIsWorldQueryCollider(enabled);
part->rigidBody.setCollisionsEnabled(enabled);
}
}
void PartAssembly::SetOrigin(CFrame newOrigin) {
for (auto part : parts) {
part->cframe = newOrigin * (_assemblyOrigin.Inverse() * part->cframe);
part->velocity = 0; // Reset velocity
part->UpdateProperty("CFrame");
part->UpdateProperty("Velocity");
// sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
}
@ -78,19 +80,22 @@ void PartAssembly::SetOrigin(CFrame newOrigin) {
void PartAssembly::TransformBy(CFrame transform) {
for (auto part : parts) {
part->cframe = transform * part->cframe;
part->velocity = 0; // Reset velocity
part->UpdateProperty("CFrame");
part->UpdateProperty("Position");
part->UpdateProperty("Rotation");
part->UpdateProperty("Velocity");
sendPropertyUpdatedSignal(part, "CFrame", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Position", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Rotation", Variant(part->cframe));
sendPropertyUpdatedSignal(part, "Velocity", Variant(part->cframe));
}
_assemblyOrigin = transform * _assemblyOrigin;
}
void PartAssembly::Scale(Vector3 newSize, bool scaleUp) {
if (parts.size() == 1) {
if (parts.size() == 1 && (!parts[0]->IsA<Part>() || parts[0]->CastTo<Part>().expect()->shape != PartType::Ball)) {
parts[0]->size = newSize;
parts[0]->UpdateProperty("Size");
sendPropertyUpdatedSignal(parts[0], "Size", Variant(parts[0]->size));
@ -127,6 +132,7 @@ std::vector<PartTransformState> PartAssembly::GetCurrentTransforms() {
t.part = part;
t.cframe = part->cframe;
t.size = part->size;
t.velocity = part->velocity;
transforms.push_back(t);
}

View file

@ -4,13 +4,14 @@
#include <memory>
#include <vector>
class Part;
class BasePart;
class Instance;
class Selection;
struct PartTransformState {
std::shared_ptr<Part> part;
std::shared_ptr<BasePart> part;
Vector3 size;
Vector3 velocity;
CFrame cframe;
};
@ -19,9 +20,9 @@ class PartAssembly {
Vector3 _bounds;
Vector3 _size;
std::vector<std::shared_ptr<Part>> parts;
std::vector<std::shared_ptr<BasePart>> parts;
public:
PartAssembly(std::vector<std::shared_ptr<Part>>, bool worldMode = false);
PartAssembly(std::vector<std::shared_ptr<BasePart>>, bool worldMode = false);
static PartAssembly FromSelection(std::vector<std::shared_ptr<Instance>> selection);
static PartAssembly FromSelection(std::shared_ptr<Selection> selection);

View file

@ -0,0 +1,44 @@
#pragma once
#include "datatypes/cframe.h"
#include "datatypes/vector.h"
#include <glm/ext/vector_float3.hpp>
#include <glm/ext.hpp>
#include <Jolt/Jolt.h>
template <typename T, typename F>
T convert(F vec) = delete;
// Vector3
template <>
inline Vector3 convert<Vector3>(JPH::Vec3 vec) {
return Vector3(vec.GetX(), vec.GetY(), vec.GetZ());
}
template <>
inline JPH::Vec3 convert<JPH::Vec3>(Vector3 vec) {
return JPH::Vec3(vec.X(), vec.Y(), vec.Z());
}
template <>
inline glm::vec3 convert<glm::vec3>(JPH::Vec3 vec) {
return glm::vec3(vec.GetX(), vec.GetY(), vec.GetZ());
}
template <>
inline JPH::Vec3 convert<JPH::Vec3>(glm::vec3 vec) {
return JPH::Vec3(vec.x, vec.y, vec.z);
}
// Quaternion
template <>
inline glm::quat convert<glm::quat>(JPH::Quat quat) {
return glm::quat(quat.GetW(), quat.GetX(), quat.GetY(), quat.GetZ());
}
template <>
inline JPH::Quat convert<JPH::Quat>(glm::quat quat) {
return JPH::Quat(quat.x, quat.y, quat.z, quat.w);
}

View file

@ -1,39 +0,0 @@
#pragma once
#include <glm/ext/vector_float3.hpp>
#include <memory>
#include <reactphysics3d/body/Body.h>
#include <reactphysics3d/mathematics/Matrix3x3.h>
#include <reactphysics3d/mathematics/Quaternion.h>
#include <reactphysics3d/mathematics/Vector3.h>
#include <reactphysics3d/mathematics/mathematics.h>
#include <glm/ext.hpp>
#include "objects/part.h"
namespace rp = reactphysics3d;
inline rp::Vector3 glmToRp(glm::vec3 vec) {
return rp::Vector3(vec.x, vec.y, vec.z);
}
inline rp::Quaternion glmToRp(glm::quat quat) {
return rp::Quaternion(quat.w, rp::Vector3(quat.x, quat.y, quat.z));
}
// inline rp::Matrix3x3 glmToRp(glm::mat3 mat) {
// return (rp::Quaternion)glmToRp((glm::quat)mat);
// }
inline glm::vec3 rpToGlm(rp::Vector3 vec) {
return glm::vec3(vec.x, vec.y, vec.z);
}
inline glm::quat rpToGlm(rp::Quaternion quat) {
return glm::quat(quat.w, quat.x, quat.y, quat.z);
}
// Make this std::optional
inline std::shared_ptr<Part> partFromBody(rp::Body* body) {
Part* raw = reinterpret_cast<Part*>(body->getUserData());
std::shared_ptr<Part> shared = std::dynamic_pointer_cast<Part>(raw->shared_from_this());
return shared;
}

346
core/src/physics/world.cpp Normal file
View file

@ -0,0 +1,346 @@
#include "world.h"
#include "datatypes/vector.h"
#include "enum/part.h"
#include "logger.h"
#include "objects/part/basepart.h"
#include "objects/part/part.h"
#include "objects/part/wedgepart.h"
#include "objects/service/workspace.h"
#include "physics/convert.h"
#include "timeutil.h"
#include <Jolt/Jolt.h>
#include <Jolt/Core/JobSystemThreadPool.h>
#include <Jolt/Core/TempAllocator.h>
#include <Jolt/Physics/Collision/BroadPhase/BroadPhaseLayer.h>
#include <Jolt/Physics/Collision/ObjectLayer.h>
#include <Jolt/Core/Factory.h>
#include <Jolt/Core/Memory.h>
#include <Jolt/Physics/Body/BodyCreationSettings.h>
#include <Jolt/Physics/Body/BodyInterface.h>
#include <Jolt/Physics/Body/MotionType.h>
#include <Jolt/Physics/Collision/RayCast.h>
#include <Jolt/Physics/Collision/Shape/BoxShape.h>
#include <Jolt/Physics/Collision/Shape/SphereShape.h>
#include <Jolt/Physics/Collision/Shape/CylinderShape.h>
#include <Jolt/Physics/Collision/Shape/ScaledShape.h>
#include <Jolt/Physics/Collision/Shape/ConvexHullShape.h>
#include <Jolt/Physics/Collision/Shape/RotatedTranslatedShape.h>
#include <Jolt/Physics/EActivation.h>
#include <Jolt/Physics/PhysicsSettings.h>
#include <Jolt/RegisterTypes.h>
#include <Jolt/Physics/Collision/CollisionCollectorImpl.h>
#include <Jolt/Physics/Collision/CastResult.h>
#include <Jolt/Physics/Collision/Shape/SubShapeID.h>
#include <Jolt/Physics/Body/BodyFilter.h>
#include <Jolt/Physics/Body/BodyLockInterface.h>
#include <Jolt/Physics/Collision/NarrowPhaseQuery.h>
#include <Jolt/Physics/Constraints/FixedConstraint.h>
#include <Jolt/Physics/Constraints/HingeConstraint.h>
#include <memory>
static JPH::TempAllocator* allocator;
static JPH::JobSystem* jobSystem;
namespace Layers
{
static constexpr JPH::ObjectLayer DYNAMIC = 0;
static constexpr JPH::ObjectLayer ANCHORED = 1;
static constexpr JPH::ObjectLayer NOCOLLIDE = 2;
// static constexpr JPH::ObjectLayer NUM_LAYERS = 3;
};
namespace BPLayers
{
static constexpr JPH::BroadPhaseLayer ANCHORED(0);
static constexpr JPH::BroadPhaseLayer DYNAMIC(1);
static constexpr JPH::BroadPhaseLayer NOCOLLIDE(2);
static constexpr uint NUM_LAYERS(3);
};
static JPH::Ref<JPH::Shape> wedgeShape;
void physicsInit() {
JPH::RegisterDefaultAllocator();
JPH::Factory::sInstance = new JPH::Factory();
JPH::RegisterTypes();
allocator = new JPH::TempAllocatorImpl(10 * 1024 * 1024);
jobSystem = new JPH::JobSystemThreadPool(JPH::cMaxPhysicsJobs, JPH::cMaxPhysicsBarriers, std::thread::hardware_concurrency() - 1);
// Create special shapes
JPH::Array<JPH::Vec3> wedgeVerts;
wedgeVerts.push_back({-1, -1, -1});
wedgeVerts.push_back({ 1, -1, -1});
wedgeVerts.push_back({-1, -1, 1});
wedgeVerts.push_back({ 1, -1, 1});
wedgeVerts.push_back({ 1, 1, 1});
wedgeVerts.push_back({-1, 1, 1});
// // Invisible bevel to avoid phasing
// wedgeVerts.push_back({1, 1, 0.9});
// wedgeVerts.push_back({0, 1, 0.9});
wedgeShape = JPH::ConvexHullShapeSettings(wedgeVerts).Create().Get();
}
void physicsDeinit() {
JPH::UnregisterTypes();
delete JPH::Factory::sInstance;
JPH::Factory::sInstance = nullptr;
}
PhysWorld::PhysWorld() {
worldImpl.Init(4096, 0, 4096, 4096, broadPhaseLayerInterface, objectBroadPhasefilter, objectLayerPairFilter);
worldImpl.SetGravity(JPH::Vec3(0, -196, 0));
JPH::PhysicsSettings settings = worldImpl.GetPhysicsSettings();
// settings.mPointVelocitySleepThreshold = 0.04f; // Fix parts not sleeping
// settings.mNumVelocitySteps *= 20;
// settings.mNumPositionSteps *= 20;
worldImpl.SetPhysicsSettings(settings);
}
PhysWorld::~PhysWorld() {
}
void PhysWorld::addBody(std::shared_ptr<BasePart> part) {
syncBodyProperties(part);
}
void PhysWorld::removeBody(std::shared_ptr<BasePart> part) {
JPH::BodyInterface& interface = worldImpl.GetBodyInterface();
// https://jrouwe.github.io/JoltPhysics/index.html#sleeping-bodies
// Wake sleeping bodies in its area before removing it
Vector3 aabbSize = part->GetAABB();
interface.ActivateBodiesInAABox(JPH::AABox(convert<JPH::Vec3>(part->position() - aabbSize), convert<JPH::Vec3>(part->position() + aabbSize)), {}, {});
interface.RemoveBody(part->rigidBody.bodyImpl->GetID());
interface.DestroyBody(part->rigidBody.bodyImpl->GetID());
part->rigidBody.bodyImpl = nullptr;
}
JPH::Shape* makeShape(std::shared_ptr<BasePart> basePart) {
if (std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(basePart)) {
switch (part->shape) {
case PartType::Block:
return new JPH::BoxShape(convert<JPH::Vec3>(part->size / 2.f), JPH::cDefaultConvexRadius);
case PartType::Ball:
return new JPH::SphereShape(glm::min(part->size.X(), part->size.Y(), part->size.Z()) / 2.f);
case PartType::Cylinder:
return new JPH::RotatedTranslatedShape(JPH::Vec3(), JPH::Quat::sEulerAngles(JPH::Vec3(0, 0, JPH::JPH_PI * 0.5)), new JPH::CylinderShape(part->size.X() / 2.f, glm::min(part->size.Z(), part->size.Y()) / 2.f));
}
} else if (std::shared_ptr<WedgePart> part = std::dynamic_pointer_cast<WedgePart>(basePart)) {
return new JPH::ScaledShape(wedgeShape, convert<JPH::Vec3>(part->size / 2.f));
}
return nullptr;
}
void PhysWorld::syncBodyProperties(std::shared_ptr<BasePart> part) {
JPH::BodyInterface& interface = worldImpl.GetBodyInterface();
JPH::EMotionType motionType = part->anchored ? JPH::EMotionType::Static : JPH::EMotionType::Dynamic;
JPH::EActivation activationMode = part->anchored ? JPH::EActivation::DontActivate : JPH::EActivation::Activate;
JPH::ObjectLayer objectLayer = !part->canCollide ? Layers::NOCOLLIDE : (part->anchored ? Layers::ANCHORED : Layers::DYNAMIC);
JPH::Body* body = part->rigidBody.bodyImpl;
// Generate a new rigidBody
if (body == nullptr) {
JPH::Shape* shape = makeShape(part);
JPH::BodyCreationSettings settings(shape, convert<JPH::Vec3>(part->position()), convert<JPH::Quat>((glm::quat)part->cframe.RotMatrix()), motionType, objectLayer);
settings.mAllowDynamicOrKinematic = true;
settings.mRestitution = 0.5;
body = interface.CreateBody(settings);
body->SetUserData((JPH::uint64)part.get());
part->rigidBody.bodyImpl = body;
interface.AddBody(body->GetID(), activationMode);
interface.SetLinearVelocity(body->GetID(), convert<JPH::Vec3>(part->velocity));
} else {
std::shared_ptr<Part> part2 = std::dynamic_pointer_cast<Part>(part);
bool shouldUpdateShape = (part2 != nullptr && part->rigidBody._lastShape != part2->shape) || part->rigidBody._lastSize == part->size;
if (shouldUpdateShape) {
// const JPH::Shape* oldShape = body->GetShape();
JPH::Shape* newShape = makeShape(part);
interface.SetShape(body->GetID(), newShape, true, activationMode);
// Seems like Jolt manages its memory for us, so we don't need the below
// delete oldShape;
}
interface.SetObjectLayer(body->GetID(), objectLayer);
interface.SetMotionType(body->GetID(), motionType, activationMode);
interface.SetPositionRotationAndVelocity(body->GetID(), convert<JPH::Vec3>(part->position()), convert<JPH::Quat>((glm::quat)part->cframe.RotMatrix()), convert<JPH::Vec3>(part->velocity), /* Angular velocity is NYI: */ body->GetAngularVelocity());
}
part->rigidBody._lastSize = part->size;
if (std::shared_ptr<Part> part2 = std::dynamic_pointer_cast<Part>(part)) part->rigidBody._lastShape = part2->shape;
}
tu_time_t physTime;
void PhysWorld::step(float deltaTime) {
tu_time_t startTime = tu_clock_micros();
// Depending on the load, it may be necessary to call this with a differing collision step count
// 5 seems to be a good number supporting the high gravity
worldImpl.Update(deltaTime, 5, allocator, jobSystem);
JPH::BodyInterface& interface = worldImpl.GetBodyInterface();
JPH::BodyIDVector bodyIDs;
worldImpl.GetBodies(bodyIDs);
for (JPH::BodyID bodyID : bodyIDs) {
std::shared_ptr<BasePart> part = ((Instance*)interface.GetUserData(bodyID))->shared<BasePart>();
part->cframe = CFrame(convert<Vector3>(interface.GetPosition(bodyID)), convert<glm::quat>(interface.GetRotation(bodyID)));
}
physTime = tu_clock_micros() - startTime;
}
PhysJoint PhysWorld::createJoint(PhysJointInfo& type, std::shared_ptr<BasePart> part0, std::shared_ptr<BasePart> part1) {
if (part0->rigidBody.bodyImpl == nullptr
|| part1->rigidBody.bodyImpl == nullptr
|| !part0->workspace()
|| !part1->workspace()
|| part0->workspace()->physicsWorld != shared_from_this()
|| part1->workspace()->physicsWorld != shared_from_this()
) { Logger::fatalError("Failed to create joint between two parts due to the call being invalid"); panic(); };
JPH::TwoBodyConstraint* constraint;
if (PhysFixedJointInfo* info = dynamic_cast<PhysFixedJointInfo*>(&type)) {
JPH::FixedConstraintSettings settings;
settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM;
settings.mPoint1 = convert<JPH::Vec3>(info->c0.Position());
settings.mAxisX1 = convert<JPH::Vec3>(info->c0.RightVector());
settings.mAxisY1 = convert<JPH::Vec3>(info->c0.UpVector());
settings.mPoint2 = convert<JPH::Vec3>(info->c1.Position());
settings.mAxisX2 = convert<JPH::Vec3>(info->c1.RightVector());
settings.mAxisY2 = convert<JPH::Vec3>(info->c1.UpVector());
constraint = settings.Create(*part0->rigidBody.bodyImpl, *part1->rigidBody.bodyImpl);
} else if (PhysRotatingJointInfo* info = dynamic_cast<PhysRotatingJointInfo*>(&type)) {
JPH::HingeConstraintSettings settings;
settings.mSpace = JPH::EConstraintSpace::LocalToBodyCOM;
settings.mPoint1 = convert<JPH::Vec3>(info->c0.Position());
settings.mNormalAxis1 = convert<JPH::Vec3>(info->c0.RightVector());
settings.mHingeAxis1 = convert<JPH::Vec3>(info->c0.LookVector());
settings.mPoint2 = convert<JPH::Vec3>(info->c1.Position());
settings.mNormalAxis2 = convert<JPH::Vec3>(info->c1.RightVector());
settings.mHingeAxis2 = convert<JPH::Vec3>(info->c1.LookVector());
// settings.mMotorSettings = JPH::MotorSettings(1.0f, 1.0f);
constraint = settings.Create(*part0->rigidBody.bodyImpl, *part1->rigidBody.bodyImpl);
if (info->motorized) {
static_cast<JPH::HingeConstraint*>(constraint)->SetMotorState(JPH::EMotorState::Velocity);
static_cast<JPH::HingeConstraint*>(constraint)->SetTargetAngularVelocity(-info->initialVelocity);
}
} else {
panic();
}
worldImpl.AddConstraint(constraint);
return { constraint };
}
// WATCH OUT! This should only be called for HingeConstraints.
// Can't use dynamic_cast because TwoBodyConstraint is not virtual
void PhysJoint::setAngularVelocity(float velocity) {
JPH::HingeConstraint* constraint = static_cast<JPH::HingeConstraint*>(jointImpl);
if (!constraint) return;
constraint->SetTargetAngularVelocity(-velocity);
}
void PhysWorld::destroyJoint(PhysJoint joint) {
worldImpl.RemoveConstraint(joint.jointImpl);
}
class PhysRayCastBodyFilter : public JPH::BodyFilter {
bool ShouldCollideLocked(const JPH::Body &inBody) const override {
std::shared_ptr<BasePart> part = ((Instance*)inBody.GetUserData())->shared<BasePart>();
// Ignore specifically "hidden" parts from raycast
// TODO: Replace this with a better system... Please.
if (!part->rigidBody.isCollisionsEnabled()) return false;
return true;
}
};
std::optional<const RaycastResult> PhysWorld::castRay(Vector3 point, Vector3 rotation, float maxLength, std::optional<RaycastFilter> filter, unsigned short categoryMaskBits) {
if (filter != std::nullopt) { Logger::fatalError("The filter property of PhysWorld::castRay is not yet implemented"); panic(); };
const JPH::BodyLockInterface& lockInterface = worldImpl.GetBodyLockInterfaceNoLock();
const JPH::BodyInterface& interface = worldImpl.GetBodyInterface();
const JPH::NarrowPhaseQuery& query = worldImpl.GetNarrowPhaseQuery();
// First we cast a ray to find a matching part
Vector3 end = point + rotation.Unit() * maxLength;
JPH::RRayCast ray { convert<JPH::Vec3>(point), convert<JPH::Vec3>(end) };
JPH::RayCastResult result;
PhysRayCastBodyFilter bodyFilter;
bool hitFound = query.CastRay(ray, result, {}, {}, bodyFilter);
// No matches found, return empty
if (!hitFound) return std::nullopt;
// Next we cast a ray to find the hit surface and its world position and normal
JPH::BodyID hitBodyId = result.mBodyID;
std::shared_ptr<BasePart> part = ((Instance*)interface.GetUserData(hitBodyId))->shared<BasePart>();
const JPH::Shape* shape = interface.GetShape(hitBodyId);
// Find the hit position and hence the surface normal of the shape at that specific point
Vector3 hitPosition = point + rotation.Unit() * (maxLength * result.mFraction);
JPH::Vec3 surfaceNormal = shape->GetSurfaceNormal(result.mSubShapeID2, convert<JPH::Vec3>(part->cframe.Inverse() * hitPosition));
Vector3 worldNormal = part->cframe.Rotation() * convert<Vector3>(surfaceNormal);
return RaycastResult {
.worldPoint = hitPosition,
.worldNormal = worldNormal,
.body = lockInterface.TryGetBody(hitBodyId),
.hitPart = part,
};
}
uint BroadPhaseLayerInterface::GetNumBroadPhaseLayers() const {
return BPLayers::NUM_LAYERS;
}
JPH::BroadPhaseLayer BroadPhaseLayerInterface::GetBroadPhaseLayer(JPH::ObjectLayer inLayer) const {
switch (inLayer) {
case Layers::DYNAMIC: return BPLayers::DYNAMIC;
case Layers::ANCHORED: return BPLayers::ANCHORED;
case Layers::NOCOLLIDE: return BPLayers::NOCOLLIDE;
default: panic();
}
}
const char * BroadPhaseLayerInterface::GetBroadPhaseLayerName(JPH::BroadPhaseLayer inLayer) const {
using T = JPH::BroadPhaseLayer::Type;
switch ((T)inLayer) {
case (T)BPLayers::DYNAMIC: return "DYNAMIC";
case (T)BPLayers::ANCHORED: return "ANCHORED";
case (T)BPLayers::NOCOLLIDE: return "NOCOLLIDE";
default: panic();
}
}
bool ObjectBroadPhaseFilter::ShouldCollide(JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const {
using T = JPH::BroadPhaseLayer::Type;
switch ((T)inLayer2) {
case (T)BPLayers::DYNAMIC: return true;
case (T)BPLayers::ANCHORED: return true;
case (T)BPLayers::NOCOLLIDE: return false;
default: panic();
}
}
bool ObjectLayerPairFilter::ShouldCollide(JPH::ObjectLayer inLayer1, JPH::ObjectLayer inLayer2) const {
switch (inLayer1) {
case Layers::DYNAMIC:
return true;
case Layers::ANCHORED:
return inLayer2 == Layers::DYNAMIC;
case Layers::NOCOLLIDE:
return false;
default:
panic();
}
}

126
core/src/physics/world.h Normal file
View file

@ -0,0 +1,126 @@
#pragma once
#include "datatypes/cframe.h"
#include "datatypes/vector.h"
#include "enum/part.h"
#include "utils.h"
#include <functional>
#include <list>
#include <memory>
#include <Jolt/Jolt.h>
#include <Jolt/Physics/Body/Body.h>
#include <Jolt/Physics/PhysicsSystem.h>
#include <Jolt/Physics/Constraints/TwoBodyConstraint.h>
class BasePart;
class PhysWorld;
struct PhysJointInfo { virtual ~PhysJointInfo() = default; protected: PhysJointInfo() = default; };
struct PhysFixedJointInfo : PhysJointInfo {
CFrame c0;
CFrame c1;
inline PhysFixedJointInfo(CFrame c0, CFrame c1) : c0(c0), c1(c1) {}
};
struct PhysRotatingJointInfo : PhysJointInfo {
CFrame c0;
CFrame c1;
bool motorized;
float initialVelocity;
inline PhysRotatingJointInfo(CFrame c0, CFrame c1) : c0(c0), c1(c1), motorized(false), initialVelocity(0.f){}
inline PhysRotatingJointInfo(CFrame c0, CFrame c1, float initialVelocity) : c0(c0), c1(c1), motorized(true), initialVelocity(initialVelocity) {}
};
class PhysWorld;
struct PhysJoint {
public:
JPH::TwoBodyConstraint* jointImpl;
void setAngularVelocity(float velocity);
};
struct RaycastResult;
class PhysRigidBody {
JPH::Body* bodyImpl = nullptr;
inline PhysRigidBody(JPH::Body* rigidBody) : bodyImpl(rigidBody) {}
Vector3 _lastSize;
PartType _lastShape;
bool collisionsEnabled = true;
friend PhysWorld;
friend RaycastResult;
public:
inline PhysRigidBody() {}
inline void setActive(bool active) { if (!bodyImpl) return; }
inline void setCollisionsEnabled(bool enabled) { collisionsEnabled = enabled; }
inline bool isCollisionsEnabled() { return collisionsEnabled; }
void updateCollider(std::shared_ptr<BasePart>);
};
// // Provides internal implementation-specific values from the raycast result
// struct RaycastResultInternal {
// rp::decimal hitFraction;
// rp::Collider* collider;
// };
struct RaycastResult {
Vector3 worldPoint;
Vector3 worldNormal;
PhysRigidBody body;
nullable std::shared_ptr<BasePart> hitPart;
};
enum FilterResult {
TARGET, // The object is captured
BLOCK, // The object blocks any objects behind it, but is not captured
PASS, // The object is transparent, ignore it
};
class BasePart;
typedef std::function<FilterResult(std::shared_ptr<BasePart>)> RaycastFilter;
class BroadPhaseLayerInterface : public JPH::BroadPhaseLayerInterface {
uint GetNumBroadPhaseLayers() const override;
JPH::BroadPhaseLayer GetBroadPhaseLayer(JPH::ObjectLayer inLayer) const override;
const char * GetBroadPhaseLayerName(JPH::BroadPhaseLayer inLayer) const override;
};
class ObjectBroadPhaseFilter : public JPH::ObjectVsBroadPhaseLayerFilter {
bool ShouldCollide(JPH::ObjectLayer inLayer1, JPH::BroadPhaseLayer inLayer2) const override;
};
class ObjectLayerPairFilter : public JPH::ObjectLayerPairFilter {
bool ShouldCollide(JPH::ObjectLayer inLayer1, JPH::ObjectLayer inLayer2) const override;
};
class PhysWorld : public std::enable_shared_from_this<PhysWorld> {
BroadPhaseLayerInterface broadPhaseLayerInterface;
ObjectBroadPhaseFilter objectBroadPhasefilter;
ObjectLayerPairFilter objectLayerPairFilter;
JPH::PhysicsSystem worldImpl;
std::list<std::shared_ptr<BasePart>> simulatedBodies;
public:
PhysWorld();
~PhysWorld();
void step(float deltaTime);
void addBody(std::shared_ptr<BasePart>);
void removeBody(std::shared_ptr<BasePart>);
PhysJoint createJoint(PhysJointInfo& type, std::shared_ptr<BasePart> part0, std::shared_ptr<BasePart> part1);
void destroyJoint(PhysJoint joint);
inline const std::list<std::shared_ptr<BasePart>>& getSimulatedBodies() { return simulatedBodies; }
void syncBodyProperties(std::shared_ptr<BasePart>);
std::optional<const RaycastResult> castRay(Vector3 point, Vector3 rotation, float maxLength, std::optional<RaycastFilter> filter, unsigned short categoryMaskBits);
};
void physicsInit();
void physicsDeinit();

View file

@ -1,8 +1,7 @@
#include "rendering/shader.h"
#include "rendering/texture.h"
#include "timeutil.h"
#include <GL/glew.h>
#include <GL/gl.h>
#include <glad/gl.h>
#include <glm/ext/vector_float4.hpp>
#include <string>
@ -11,6 +10,8 @@ extern Texture* debugFontTexture;
extern Shader* debugFontShader;
extern Shader* identityShader;
void drawRect(int x, int y, int width, int height, glm::vec4 color);
void drawChar(char c, int x, int y, float scale=1.f) {
debugFontShader->use();
debugFontTexture->activate(1);
@ -41,22 +42,6 @@ void drawString(std::string str, int x, int y, float scale=1.f) {
}
}
void drawRect(int x, int y, int w, int h, glm::vec4 color) {
identityShader->use();
identityShader->set("aColor", color);
float x0 = 2*float(x)/viewportWidth-1, y0 = 2*float(y)/viewportHeight-1, x1 = 2*float(x + w)/viewportWidth-1, y1 = 2*float(y + h)/viewportHeight-1;
float tmp;
tmp = -y0, y0 = -y1, y1 = tmp;
glBegin(GL_QUADS);
glVertex3f(x0, y0, 0);
glVertex3f(x1, y0, 0);
glVertex3f(x1, y1, 0);
glVertex3f(x0, y1, 0);
glEnd();
}
static tu_time_t lastTime;
extern tu_time_t renderTime;
extern tu_time_t physTime;

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