Compare commits

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94 commits

Author SHA1 Message Date
16f973c9c2 misc(rendering): temporarily disabled fresnel reflections until a setting is added for them 2025-08-29 00:12:52 +02:00
dingusreal
5b5006eb90 SHINY REFLECTIONS YAY 2025-08-28 14:52:33 +02:00
e2054a51a8 feat(editor): recent files 2025-08-19 22:43:52 +02:00
93984ce1c0 fix(editor): hidden internal services 2025-08-14 17:21:55 +02:00
6803a659cb fix(clangd): annoying error 2025-08-14 16:59:44 +02:00
a619fa3afc fix(physics): reduced iteration count 2025-08-13 23:46:08 +02:00
43e41caebf fix(editor): lock the cursor on wayland, too 2025-08-13 03:40:20 +02:00
1bd9b00c47 fix(cmake); find qscintilla on fedora 2025-08-13 03:40:20 +02:00
ae9a4adf67 fix(editor): miniaudio crash in wasapi due to loading order 2025-08-12 14:53:28 +02:00
7bd3e70c3a feat(editor): lock the cursor on platforms other than wayland 2025-08-12 03:38:42 +02:00
52cfa69a6e fix(editor): replaced QSoundEffect with Miniaudio 2025-08-12 01:05:33 +02:00
62743d8998 fix(editor): use OpenGL 3.3 2025-08-12 00:35:10 +02:00
2fec4cc7f2 fix(cmake): client no longer opens with console 2025-08-12 00:26:16 +02:00
56ffc3f88c fix(cmake): copy assets 2025-08-12 00:19:15 +02:00
384c249874 fix(cmake): copy the right dlls in debug mode 2025-08-12 00:06:00 +02:00
692bb17d44 feat(cmake): move to qt6 2025-08-11 22:01:28 +02:00
2ed8c83ec3 tempfix(editor): gl 3.3 and qsoundeffect not working on linux 2025-08-11 21:59:09 +02:00
801b00ad97 fix(cmake): cleaner output 2025-08-04 22:26:36 +02:00
4940b07403 fix(editor): handles crashing on hover 2025-08-01 00:59:08 +02:00
2f09c6eb9c fix(logger): use whole seconds rather than fractions for log filenames 2025-07-25 23:28:56 +02:00
3521f50d1b fix: glfw error not properly formatted, so format args were ignored 2025-07-25 19:14:25 +02:00
11df6595c0 feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
44c28b6825 feat(test): lua signal test 2025-07-25 18:15:18 +02:00
92ab9f6fb9 feat(test): lua timing checks 2025-07-24 23:36:28 +02:00
b117f3cd4d feat(test): some few lua testing 2025-07-24 22:57:00 +02:00
d086cf629b feat(test): added testing setup 2025-07-24 21:42:49 +02:00
143d3769c7 fix(autogen): opening log file before created generated directory 2025-07-24 19:59:36 +02:00
243af95a3b chore: note for llvm 2025-07-24 02:46:57 +02:00
3df575314e misc(cmake): use ccache 2025-07-24 02:00:08 +02:00
8d5fb3b2c6 chore: updated build instructions 2025-07-24 01:52:40 +02:00
471b2472e3 fix(autogen): autogen failing in msbuild because of "error" in stdout 2025-07-24 01:45:55 +02:00
be324e0aa8 refactor(cmake): made sources explicit rather than globbed 2025-07-24 01:25:39 +02:00
330f128dd3 refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
8b8776cbd7 fix(part): temporarily soft-disabled wedges as they crash the engine currently 2025-07-23 03:24:34 +02:00
74a4a01ebf refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against 2025-07-23 03:24:34 +02:00
12fc8906bc refactor(cmake): removed vcpkg 2025-07-23 03:24:34 +02:00
6d95cc8e1a fix(editor): added undo history state for surface changes 2025-07-21 17:25:27 +02:00
6e387a72d2 fix(part): velocity being overidden on run 2025-07-21 17:16:56 +02:00
d79d4e3b4a feat(editor): added version string to client and editor 2025-07-19 04:47:57 +02:00
4b6fa1d3ff feat(core): added vresion tracking 2025-07-19 04:13:52 +02:00
259c14294c fix(physics): joints were being created on load, leading to long load times
(cherry picked from commit 2a60994013)
2025-07-18 23:57:48 +02:00
99f4da8b2f feat(rendering): replaced sphere with more accurate sphere mesh 2025-07-16 00:31:13 +02:00
1538d06c39 chore: check-in .obj models used via genmesh.py 2025-07-16 00:31:13 +02:00
275229a37c feat(rendering): replaced ico sphere with uv sphere 2025-07-16 00:02:47 +02:00
aedcd29a1e refactor(rendering): changed winding order of meshes to all be clockwise 2025-07-15 17:43:50 +02:00
b8c4d130d4 fix(rendering): changed the way faces are determined 2025-07-15 17:30:18 +02:00
c944c0cb09 feat(part): added balls 2025-07-15 10:30:07 +02:00
8b789fc9b6 feat(part): made wedge part mesh (not working) 2025-07-15 03:15:13 +02:00
bb3132d4ba feat(rendering): wedge part 2025-07-15 03:15:13 +02:00
31aa28909e feat(physics): added wedge part 2025-07-15 03:15:13 +02:00
2538673fb2 refactor(part): moved collider builder to subclass 2025-07-15 03:15:13 +02:00
d23206b1fc refactor(part): refactored part into basepart 2025-07-15 03:15:13 +02:00
0196d80944 feat(rendering): specified explicit OpenGL versions and profiles for GLFW and Qt 2025-07-15 03:14:11 +02:00
dca5c483c4 fix(workspace): do not fire signals from physics thread as lua has to always be executed from main thread 2025-07-13 18:45:19 +02:00
0ded4ac7fb fix(rendering): stroked message 2025-07-13 17:42:18 +02:00
a75119a8c2 feat(rendering): stroked text 2025-07-13 16:58:30 +02:00
acc1f93f27 fix(rendering): hint and message should render on the same layer 2025-07-13 16:58:30 +02:00
bb2b0a2762 feat(rendering): added messages and hints 2025-07-13 16:58:30 +02:00
86b750b1a3 feat(editor): added a proper title 2025-07-13 16:58:30 +02:00
41c5b74527 feat(editor): click on stack trace to go to line in script 2025-07-13 16:58:30 +02:00
fcf4343509 feat(lua): track source of scripts to allow hyperlinking to script 2025-07-13 16:58:30 +02:00
783fd17563 fix(editor): command bar selects all on press enter 2025-07-13 16:58:30 +02:00
e40b594ae5 fix(lua): share environment between command bar calls 2025-07-13 16:58:30 +02:00
133ca0bb5e refactor(lua): generate separate environments for script 2025-07-13 16:58:30 +02:00
e28436b76c feat(editor): command bar 2025-07-13 16:58:30 +02:00
c628fa2b83 refactor(logging): changed the way source-linked traces are logged 2025-07-13 16:58:30 +02:00
c63e91285b refactor(lua): pre-parse pcall wrapper ahead of time 2025-07-13 16:58:30 +02:00
5c8c39cc33 fix(editor): editing individual component of Vector3 in properties resulted in a crash 2025-07-13 16:58:30 +02:00
75f0892748 fix(lua): re-added code that ensures that the thread (and therefore any upvalues) don't get gc'ed in signal handler 2025-07-13 16:58:30 +02:00
a5bbfe53f2 feat(editor): added miscellaneous missing icons for windows 2025-07-13 16:58:30 +02:00
2047ed6d65 fix(editor): fixed a few dark-theme-related bugs under windows 2025-07-13 16:58:30 +02:00
74b8bca10a feat(lua): added Instance.new for object creation 2025-07-13 16:58:30 +02:00
9f97a90c12 misc: lua.h => luaapis.h 2025-07-13 16:58:30 +02:00
f305595b8f fix(lua): applied previous fix also to signal 2025-07-13 16:58:30 +02:00
c54580bdeb fix(lua): yet another rewrite of wrapper that supports yielding (via lua) 2025-07-13 16:58:30 +02:00
1f15662c2d fix(lua): fixed error handling for signals 2025-07-13 16:58:30 +02:00
a10b34dc94 fix(lua): detect and print syntax errors 2025-07-13 16:58:30 +02:00
f27e778f1c fix(editor): standardize line endings to LF for scripts 2025-07-13 16:58:30 +02:00
284a176158 fix(cmake): missing freetype dependency + Qt6PrintSupport 2025-07-13 16:58:30 +02:00
d558f166f9 fix(lua): segfault on error handler, new error handler system adopted 2025-07-13 16:58:30 +02:00
527f159ff3 refactor(rendering): use VBOs for torus instead of deprecated immediate mode 2025-07-13 16:58:30 +02:00
1e5e60bbcf refactor(rendering): removed glfw dependency of render functions 2025-07-13 16:58:30 +02:00
19f048b52a feat(rendering): ttf font rendering 2025-07-13 16:58:30 +02:00
82c0a86235 refactor(rendering): created vbo-based rectangle drawing 2025-07-08 23:49:06 +02:00
0d53d1593f refactor(datamodel): include worksapce via GetService instead 2025-07-08 10:49:23 +02:00
ff83211b19 fix(logging): moved data/logging dir to a more reasonable location on gnu/linux 2025-07-08 08:09:37 +02:00
WindClan
4274a4a68f feat(rendering): added linear filtering and mipmapping to parts 2025-07-08 08:04:59 +02:00
WindClan
1071efb137 add logs to .gitignore 2025-07-08 08:04:59 +02:00
0991f31e57 fix(editor): undo state for moving objects in the explorer 2025-07-08 00:50:46 +02:00
fc105400e3 fix(editor): group/ungroup-ing not creating history states 2025-07-08 00:31:45 +02:00
f80e9c4cc3 feat(editor): q and e for vertical movement 2025-07-07 22:26:14 +02:00
c2135b2f8c fix(editor): script not reopening after being closed 2025-07-07 22:21:16 +02:00
8c95f3b9fb fix(datatypes): rgb is measured from 0-255 not 0-256 you crumb 2025-07-07 22:13:08 +02:00
650ba0068a fix(physics): crash when deleting parts due to misusing simulationTicket iterator 2025-07-07 20:29:00 +02:00
165 changed files with 14532 additions and 2506 deletions

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@ -1,2 +1,3 @@
CompileFlags:
Add: [-std=c++20]
Remove: [-mno-direct-extern-access]

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@ -1,20 +1,27 @@
# Building on Linux
For pre-requisite packages, check [deps.txt](./deps.txt)
You will need to install Qt and LLVM/libclang beforehand. All other packages will automatically be obtained through CPM.
If your distribution does not provide ReactPhysics3D, you will have to build (and install) it yourself prior to this step
ccache is highly recommended.
Use the following to generate the build files:
cmake -Bbuild .
> [!NOTE]
> Add -DCMAKE_BUILD_TYPE=Release to produce a release build
Then build the project using:
cmake --build build
The compiled binaries should then be located in `./build/bin/` and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
# Building on Windows
The project will be built using VCPKG and MSVC
The process is very similar on Windows
## Pre-requisites
@ -22,6 +29,7 @@ The project will be built using VCPKG and MSVC
* Qt 6.8.3 or higher, with MSVC toolchain
* CMake
* Git (for cloning the repo, optional)
* LLVM/libclang 18.1.8+ (from https://github.com/llvm/llvm-project/releases/download/llvmorg-18.1.8/LLVM-18.1.8-win64.exe)
* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
To start, clone the repository:
@ -34,18 +42,18 @@ Once in the directory, add Qt to the `CMAKE_PREFIX_PATH` variable (for instance,
set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
Now, generate the build files with cmake via the vcpkg preset:
Now, generate the build files:
cmake -Bbuild . --preset vcpkg
cmake -Bbuild .
Then, finally, build in release mode\*:
Then, finally build:
cmake --build build --config Release
cmake --build build
The compiled binaries should then be placed in `./build/bin/` and should be ready for redistribution without any further work.
> [!NOTE]
> To build in release mode, add -DCMAKE_BUILD_TYPE=Release to the configure (first) command,
> and add --config Release to the build (second) command
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
The compiled binaries should then be located in `./build/bin/[Debug|Release]` and should be ready for redistribution without any further work.
\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.

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@ -10,6 +10,7 @@ else()
endif()
set( CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" )
set(USE_CCACHE ON)
add_subdirectory(autogen)
@ -24,4 +25,6 @@ add_subdirectory(client)
add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN)
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/tests )
enable_testing()
add_subdirectory(tests)

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@ -1,21 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "vcpkg-linux",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}

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@ -1,13 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\vcpkg\\vcpkg.exe"
}
}
]
}

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@ -0,0 +1,9 @@
sphere.obj was made by subdividing a cube, unwrapping it using cube projection, and then using the "To-sphere" tool in Blender to fully smoothen it out.
Make sure you select "shade smooth" before exporting!
Other settings:
Up axis: Y
Forward axis: -Z
The winding order in .obj files is always counter-clockwise, so my script (genmesh.py) uses reversed() to reverse this and homogenous the winding order
across meshes

565
asset-srcs/models/arc.obj Normal file
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@ -0,0 +1,565 @@
# Blender 4.4.0
# www.blender.org
mtllib arc.mtl
o Torus.001
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View file

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# Blender 4.3.2
# www.blender.org
mtllib arrow.mtl
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View file

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# Blender 4.3.2
# www.blender.org
mtllib cube.mtl
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View file

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# Blender 4.4.1
# www.blender.org
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# Blender 4.4.0
# www.blender.org
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1627
asset-srcs/models/sphere.obj Normal file

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# Blender 4.4.3
# www.blender.org
mtllib wedge.mtl
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16
assets/font/AUTHORS Normal file
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AUTHORS
Current Contributors (sorted alphabetically):
- Vishal Vijayraghavan <vishalvvr at fedoraproject dot org>
Project Owner/ Maintainer (Current)
Red Hat, Inc.
Previous Contributors
- Pravin Satpute <psatpute at redhat dot com>
Project Owner/ Maintainer
Red Hat, Inc.
- Steve Matteson
Original Designer
Ascender, Inc.

102
assets/font/LICENSE Normal file
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Digitized data copyright (c) 2010 Google Corporation
with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
with Reserved Font Name Liberation.
This Font Software is licensed under the SIL Open Font License,
Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
PREAMBLE The goals of the Open Font License (OFL) are to stimulate
worldwide development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to provide
a free and open framework in which fonts may be shared and improved in
partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves.
The fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components
as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or
by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer
or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a
copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in
Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole, must
be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under
this license does not apply to any document created using the Font
Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE FONT SOFTWARE.

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@ -0,0 +1 @@
Icons transform-move, transform-scale, and transform-rotate were modified from silk icons by maelstrom

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@ -0,0 +1,22 @@
#version 330 core
out vec4 FragColor;
in vec3 vPos;
in vec2 vTexCoord;
uniform sampler2D fontTex;
uniform int charIndex;
// Main
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
}

View file

@ -0,0 +1,12 @@
#version 330 core
in vec3 aPos;
in vec2 aTexCoord;
out vec3 vPos;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vPos = aPos;
vTexCoord = aTexCoord;
}

View file

@ -1,22 +1,14 @@
// https://learnopengl.com/In-Practice/Text-Rendering
#version 330 core
in vec2 TexCoords;
out vec4 color;
out vec4 FragColor;
in vec3 vPos;
in vec2 vTexCoord;
uniform sampler2D text;
uniform vec3 textColor;
uniform sampler2D fontTex;
uniform int charIndex;
// Main
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
}
void main()
{
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
color = vec4(textColor, 1.0) * sampled;
}

View file

@ -1,12 +1,13 @@
#version 330 core
in vec3 aPos;
in vec2 aTexCoord;
// https://learnopengl.com/In-Practice/Text-Rendering
#version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
out vec3 vPos;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vPos = aPos;
vTexCoord = aTexCoord;
}
gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
TexCoords = vertex.zw;
}

View file

@ -0,0 +1,12 @@
#version 330 core
// I/O
out vec4 fColor;
uniform vec4 aColor;
// Main
void main() {
fColor = aColor;
}

View file

@ -0,0 +1,10 @@
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
uniform mat4 projection;
uniform mat4 model;
void main() {
gl_Position = projection * model * vec4(aPos, 0.0, 1);
}

View file

@ -54,11 +54,14 @@ uniform int numPointLights;
uniform DirLight sunLight;
uniform Material material;
uniform sampler2DArray studs;
uniform samplerCube skybox;
uniform float transparency;
uniform float reflectance;
uniform vec3 texScale;
// Functions
// Functions
vec3 calculateReflection();
vec3 calculateDirectionalLight(DirLight light);
vec3 calculatePointLight(PointLight light);
mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
@ -68,6 +71,7 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
void main() {
vec3 result = vec3(0.0);
result += calculateReflection();
result += calculateDirectionalLight(sunLight);
for (int i = 0; i < numPointLights; i++) {
@ -95,6 +99,25 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up) {
return mat3(s, u, f);
}
vec3 sampleSkybox()
{
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-viewDir, norm);
return textureLod(skybox,reflectDir, 5.0 * (1.0-material.shininess)).rgb;
}
vec3 calculateReflection() {
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(viewDir, norm);
float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance);
return result;
}
vec3 calculateDirectionalLight(DirLight light) {
// Calculate diffuse
vec3 norm = normalize(vNormal);
@ -105,10 +128,13 @@ vec3 calculateDirectionalLight(DirLight light) {
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), material.shininess);
// float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 ambient = light.ambient * material.diffuse;
vec3 diffuse = light.diffuse * diff * material.diffuse;
vec3 ambient = light.ambient * (material.diffuse * (1.0-reflectance));
vec3 diffuse = light.diffuse * diff * (material.diffuse * (1.0-reflectance));
vec3 specular = light.specular * spec * material.specular;
// specular += sampleSkybox() * fresnel * material.specular;
return (ambient + diffuse + specular);
}

View file

@ -9,6 +9,7 @@ const int FaceBack = 2;
const int FaceLeft = 3;
const int FaceBottom = 4;
const int FaceFront = 5;
const int FaceNone = 6;
const int SurfaceSmooth = 0;
const int SurfaceGlue = 1;
@ -31,6 +32,8 @@ uniform mat4 projection;
uniform int surfaces[6];
uniform vec3 texScale;
const float faceThreshold = sqrt(2)/2;
void main()
{
gl_Position = projection * view * model * vec4(aPos, 1.0);
@ -38,12 +41,20 @@ void main()
lPos = aPos;
vNormal = normalMatrix * aNormal;
lNormal = aNormal;
int vFace = aNormal == vec3(0,1,0) ? FaceTop :
aNormal == vec3(0, -1, 0) ? FaceBottom :
aNormal == vec3(1, 0, 0) ? FaceRight :
aNormal == vec3(-1, 0, 0) ? FaceLeft :
aNormal == vec3(0, 0, -1) ? FaceFront :
aNormal == vec3(0, 0, 1) ? FaceBack : -1;
int vFace = FaceNone;
if (dot(vec3(0, 1, 0), aNormal) > faceThreshold)
vFace = FaceTop;
else if (dot(vec3(0, -1, 0), aNormal) > faceThreshold)
vFace = FaceBottom;
else if (dot(vec3(1, 0, 0), aNormal) > faceThreshold)
vFace = FaceRight;
else if (dot(vec3(-1, 0, 0), aNormal) > faceThreshold)
vFace = FaceLeft;
else if (dot(vec3(0, 0, -1), aNormal) > faceThreshold)
vFace = FaceFront;
else if (dot(vec3(0, 0, 1), aNormal) > faceThreshold)
vFace = FaceBack;
vSurfaceZ = surfaces[vFace];
if (surfaces[vFace] > SurfaceUniversal) vSurfaceZ = 0;

View file

@ -26,6 +26,7 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
std::string srcRootStr = string_of(srcRoot);
std::string srcPathStr = string_of(srcPath);
std::string outPathStr = string_of(outPath);
std::string logFileStr = outPathStr + ".log";
const char* cargs[] = { "-xc++", "-std=c++17", "-I", srcRootStr.c_str(), "-D__AUTOGEN__", 0 };
// THANK YOU SO MUCH THIS STACKOVERFLOW ANSWER IS SO HELPFUL
@ -42,17 +43,26 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
return 1;
}
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
// We write to a special log file instead of stdout/stderr to
// 1. avoid confusion
// 2. prevent MSBuild from reading the word "error" and detecting there's a problem with the program (there isn't)
FILE* logout = fopen(logFileStr.c_str(), "w");
// Print errors
int ndiags = clang_getNumDiagnostics(unit);
for (int i = 0; i < ndiags; i++) {
CXDiagnostic diag = clang_getDiagnostic(unit, i);
CXString str = clang_formatDiagnostic(diag, 0);
fprintf(stderr, "diag: %s\n", clang_getCString(str));
fprintf(logout, "diag: %s\n", clang_getCString(str));
clang_disposeString(str);
clang_disposeDiagnostic(diag);
}
fclose(logout);
CXCursor cursor = clang_getTranslationUnitCursor(unit);
object::AnalysisState objectAnlyState;
@ -66,8 +76,6 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
data::analyzeClasses(cursor, srcRootStr, &dataAnlyState);
enum_::analyzeClasses(cursor, srcRootStr, &enumAnlyState);
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
printf("[AUTOGEN] Generating file %s...\n", relpathStr.c_str());
std::ofstream outStream(outPathStr);
@ -104,5 +112,7 @@ int main(int argc, char** argv) {
fs::path srcPath = argv[2];
fs::path outPath = argv[3];
// fprintf(stderr, "Some error here\n");
// return 0;
return processHeader(srcRoot, srcPath, outPath);
}

View file

@ -1,8 +1,24 @@
find_package(SDL2 REQUIRED)
include_directories(${SDL2_INCLUDE_DIRS})
find_package(glfw3 REQUIRED)
include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
add_executable(client "src/main.cpp")
target_link_libraries(client PRIVATE ${SDL2_LIBRARIES} openblocks glfw)
add_dependencies(client openblocks)
target_link_libraries(client PRIVATE openblocks glfw)
add_dependencies(client openblocks)
if(WIN32)
# Copy assets
add_custom_command(
TARGET client POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:client>/assets)
endif()
set_target_properties(client PROPERTIES
WIN32_EXECUTABLE ON
)
# https://stackoverflow.com/a/73899349/16255372
if (WIN32)
# /ENTRY:mainCRTStartup keeps the same "main" function instead of requiring "WinMain"
target_link_options(client PRIVATE "/ENTRY:mainCRTStartup")
endif()

12
client/deps.cmake Normal file
View file

@ -0,0 +1,12 @@
# Declare/fetch packages
include(FetchContent)
FetchContent_Declare(
glfw3
GIT_REPOSITORY https://github.com/glfw/glfw
GIT_TAG 3.4
)
FetchContent_MakeAvailable(glfw3)
# Find/include packages

View file

@ -1,8 +1,11 @@
#include <GL/glew.h>
#include <glad/gl.h>
#include <GLFW/glfw3.h>
#include "objects/part.h"
#include "logger.h"
#include "objects/part/part.h"
#include "panic.h"
#include "rendering/renderer.h"
#include "common.h"
#include "version.h"
void errorCatcher(int id, const char* str);
@ -15,26 +18,37 @@ void mouseCallback(GLFWwindow* window, double xpos, double ypos);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void resizeCallback(GLFWwindow* window, int width, int height);
std::shared_ptr<Part> lastPart;
std::shared_ptr<BasePart> lastPart;
int main() {
Logger::init();
glfwSetErrorCallback(errorCatcher);
std::string title = std::string() + "Openblocks Client " + BUILD_VERSION;
glfwInit();
glfwWindowHint(GLFW_SAMPLES, 4);
GLFWwindow *window = glfwCreateWindow(1200, 900, "OpenBlocks Client ALPHA", NULL, NULL);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE); // Valid only in OpenGL 3.2+, see: https://stackoverflow.com/a/70519392/16255372
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
GLFWwindow *window = glfwCreateWindow(1200, 900, title.c_str(), NULL, NULL);
glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback);
glfwSetFramebufferSizeCallback(window, resizeCallback);
glfwMakeContextCurrent(window);
glewInit();
int version = gladLoadGL(glfwGetProcAddress);
if (version == 0) {
Logger::fatalError("Failed to initialize OpenGL context");
panic();
} else {
Logger::debugf("Initialized GL context version %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
}
gDataModel->Init();
renderInit(window, 1200, 900);
renderInit(1200, 900);
// Baseplate
gWorkspace()->AddChild(Part::New({
@ -55,7 +69,7 @@ int main() {
for (std::shared_ptr<Instance> inst : gWorkspace()->GetChildren()) {
if (inst->GetClass()->className != "Part") continue;
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst);
std::shared_ptr<BasePart> part = std::dynamic_pointer_cast<BasePart>(inst);
gWorkspace()->SyncPartPhysics(part);
}
@ -66,7 +80,7 @@ int main() {
processInput(window);
gWorkspace()->PhysicsStep(deltaTime);
render(window);
render();
glfwSwapBuffers(window);
glfwPollEvents();
@ -77,7 +91,7 @@ int main() {
}
void errorCatcher(int id, const char* str) {
Logger::fatalError(std::format("GLFW Error: [{}] {}", id, str));
Logger::fatalErrorf("GLFW Error: [%d] %s", id, str);
}
float lastTime;
@ -93,6 +107,10 @@ void processInput(GLFWwindow* window) {
camera.processMovement(DIRECTION_LEFT, deltaTime);
if (glfwGetKey(window, GLFW_KEY_D) == GLFW_PRESS)
camera.processMovement(DIRECTION_RIGHT, deltaTime);
if (glfwGetKey(window, GLFW_KEY_E) == GLFW_PRESS)
camera.processMovement(DIRECTION_UP, deltaTime);
if (glfwGetKey(window, GLFW_KEY_Q) == GLFW_PRESS)
camera.processMovement(DIRECTION_DOWN, deltaTime);
if (glfwGetKey(window, GLFW_KEY_SPACE) == GLFW_PRESS)
camera.processMovement(DIRECTION_UP, deltaTime);
if (glfwGetKey(window, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS)
@ -144,6 +162,7 @@ void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
}
}
bool doDebugRender = false;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_F && action == GLFW_PRESS) {
gWorkspace()->AddChild(lastPart = Part::New({
@ -187,6 +206,8 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
if (key == GLFW_KEY_LEFT_BRACKET && action == GLFW_PRESS) setDebugRendererEnabled(doDebugRender = !doDebugRender);
}
void resizeCallback(GLFWwindow* window, int width, int height) {

23
cmake/CPM.cmake Normal file
View file

@ -0,0 +1,23 @@
set(CPM_DOWNLOAD_VERSION 0.42.0)
# Patch support is broken in CPM upstream atm, so we have to use a fork
set(CPM_HASH_SUM "f7d92592a257d184fd8de6fb496a711ce393676ed68999b96043aab2e5e6f9e6")
# set(CPM_HASH_SUM "2020b4fc42dba44817983e06342e682ecfc3d2f484a581f11cc5731fbe4dce8a")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://raw.githubusercontent.com/BohdanBuinich/CPM.cmake/refs/heads/feat/fix_patch_command/cmake/CPM.cmake
# https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

View file

@ -0,0 +1,60 @@
# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
if(WIN32)
add_compile_definitions(QSCINTILLA_DLL)
endif()
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS
${Qt6Core_INCLUDE_DIRS}
$ENV{LIB_DIR}/include
/usr/local/include
/usr/include
${VCPKG_INSTALLED_DIR}/x64-windows/include
PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
)
set(QSCINTILLA_LIBRARY_NAMES
qscintilla2-qt6
qscintilla2_qt6
libqt6scintilla2
libqscintilla2-qt6
qt6scintilla2
libqscintilla2-qt6.dylib
qscintilla2
)
find_library(QSCINTILLA_LIBRARY
NAMES ${QSCINTILLA_LIBRARY_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib
/usr/lib64
/usr/lib32
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)
get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
find_file(QSCINTILLA_DLLS
NAMES ${QSCINTILLA_DLL_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib64
/usr/lib32
/usr/lib
${QSCINTILLA_LIB_DIR}
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)

View file

@ -1,30 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License.
# Copyright Stefano Sinigardi
#.rst:
# FindStb
# ------------
#
# Find the Stb include headers.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This module defines the following variables:
#
# ``Stb_FOUND``
# True if Stb library found
#
# ``Stb_INCLUDE_DIR``
# Location of Stb headers
#
include(${CMAKE_ROOT}/Modules/FindPackageHandleStandardArgs.cmake)
include(${CMAKE_ROOT}/Modules/SelectLibraryConfigurations.cmake)
if(NOT Stb_INCLUDE_DIR)
find_path(Stb_INCLUDE_DIR NAMES stb_image.h PATHS ${Stb_DIR} PATH_SUFFIXES include stb include/stb)
endif()
find_package_handle_standard_args(Stb DEFAULT_MSG Stb_INCLUDE_DIR)
mark_as_advanced(Stb_INCLUDE_DIR)

40
cmake/gitversion.cmake Normal file
View file

@ -0,0 +1,40 @@
# https://jonathanhamberg.com/post/cmake-embedding-git-hash/
# Detect current version from git
execute_process(
COMMAND git rev-parse HEAD
OUTPUT_VARIABLE GIT_COMMIT_HASH RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --abbrev=0
OUTPUT_VARIABLE GIT_VERSION RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --dirty
OUTPUT_VARIABLE GIT_VERSION_LONG RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
# For some reason, CMake sets CMAKE_*_DIR all to be CMAKE_CURRENT_BINARY_DIR
# so we have to bypass this by passing in custom "orig_" variables
if (NOT GIT_STATE_WITHIN)
# Re-run this target always so that the version can be checked
add_custom_target(recheck_git_version ALL COMMAND ${CMAKE_COMMAND}
-DGIT_STATE_WITHIN=1
-DORIG_BINARY_DIR=${CMAKE_BINARY_DIR}
-DORIG_CURRENT_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}
-DORIG_SOURCE_DIR=${CMAKE_SOURCE_DIR}
-DORIG_CURRENT_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}
-P ${CMAKE_MODULE_PATH}/gitversion.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp
)
else ()
# # Set defaults if the git commands fail
if (NOT GIT_RESULT EQUAL 0)
set(GIT_COMMIT_HASH "unknown")
set(GIT_VERSION "unknown")
set(GIT_VERSION_LONG "unknown")
endif ()
# configure_file only touches the file if it has been changed, so no caching is necessary
configure_file(${ORIG_CURRENT_SOURCE_DIR}/src/version.cpp.in ${ORIG_CURRENT_BINARY_DIR}/src/version.cpp @ONLY)
endif ()

View file

@ -1,28 +1,176 @@
find_package(OpenGL REQUIRED COMPONENTS OpenGL)
include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
find_package(GLEW REQUIRED)
include_directories(${GLEW_INCLUDE_DIRS})
## Sources
set(SOURCES
src/stb.cpp
src/glad.cpp
find_package(OpenGL)
find_package(glm CONFIG REQUIRED)
find_package(ReactPhysics3D REQUIRED)
find_package(pugixml 1.15 REQUIRED)
src/ptr_helpers.h
src/enum/part.h
src/enum/surface.cpp
src/enum/meta.h
src/enum/annotation.h
src/enum/surface.h
src/camera.cpp
src/datatypes/vector.cpp
src/datatypes/variant.h
src/datatypes/cframe.cpp
src/datatypes/signal.cpp
src/datatypes/base.h
src/datatypes/enum.h
src/datatypes/enum.cpp
src/datatypes/primitives.h
src/datatypes/cframe.h
src/datatypes/variant.cpp
src/datatypes/vector.h
src/datatypes/color3.h
src/datatypes/annotation.h
src/datatypes/color3.cpp
src/datatypes/primitives.cpp
src/datatypes/ref.cpp
src/datatypes/ref.h
src/datatypes/signal.h
src/common.cpp
src/utils.h
src/platform.h
src/math_helper.cpp
src/rendering/skybox.cpp
src/rendering/mesh2d.cpp
src/rendering/torus.cpp
src/rendering/mesh.h
src/rendering/font.cpp
src/rendering/debug/debugrenderer.cpp
src/rendering/texture.h
src/rendering/shader.h
src/rendering/defaultmeshes.cpp
src/rendering/skybox.h
src/rendering/mesh2d.h
src/rendering/light.h
src/rendering/renderer.cpp
src/rendering/texture3d.h
src/rendering/texture.cpp
src/rendering/renderer.h
src/rendering/shader.cpp
src/rendering/mesh.cpp
src/rendering/material.h
src/rendering/torus.h
src/rendering/font.h
src/rendering/defaultmeshes.h
src/rendering/texture3d.cpp
src/logger.cpp
src/handles.h
src/timeutil.h
src/error/error.h
src/error/result.h
src/error/instance.h
src/error/data.h
src/partassembly.h
src/objects/service/jointsservice.cpp
src/objects/service/script/serverscriptservice.h
src/objects/service/script/serverscriptservice.cpp
src/objects/service/script/scriptcontext.h
src/objects/service/script/scriptcontext.cpp
src/objects/service/workspace.cpp
src/objects/service/selection.cpp
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/datamodel.cpp
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/weld.cpp
src/objects/joint/jointinstance.cpp
src/objects/joint/rotate.cpp
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/joint/snap.cpp
src/objects/joint/rotatev.cpp
src/objects/base/service.h
src/objects/base/member.h
src/objects/base/instance.h
src/objects/base/service.cpp
src/objects/base/instance.cpp
src/objects/base/refstate.h
src/objects/message.h
src/objects/pvinstance.cpp
src/objects/hint.cpp
src/objects/pvinstance.h
src/objects/base.h
src/objects/folder.cpp
src/objects/model.cpp
src/objects/datamodel.h
src/objects/folder.h
src/objects/meta.cpp
src/objects/model.h
src/objects/part/part.cpp
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.cpp
src/objects/part/wedgepart.cpp
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
src/objects/annotation.h
src/objects/message.cpp
src/objects/script.cpp
src/partassembly.cpp
src/panic.cpp
src/logger.h
src/camera.h
src/handles.cpp
src/version.h
src/common.h
src/platform.cpp
src/panic.h
src/lua/instancelib.cpp
src/timeutil.cpp
src/physics/util.h
src/luaapis.h
src/math_helper.h
)
find_package(Stb REQUIRED)
include_directories(${Stb_INCLUDE_DIR})
set(AUTOGEN_SOURCES
# Objects
src/objects/service/script/serverscriptservice.h
src/objects/service/script/scriptcontext.h
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/message.h
src/objects/pvinstance.h
src/objects/base.h
src/objects/datamodel.h
src/objects/folder.h
src/objects/model.h
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
# Enum
src/enum/part.h
src/enum/surface.h
# Data types
src/datatypes/enum.h
src/datatypes/cframe.h
src/datatypes/vector.h
src/datatypes/color3.h
)
# PkgConfig packages
find_package(PkgConfig REQUIRED)
pkg_check_modules(LUAJIT REQUIRED luajit)
link_directories(${LUAJIT_LIBRARY_DIRS})
# Run autogen
file(GLOB_RECURSE AUTOGEN_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/src" "src/objects/*.h" "src/datatypes/*.h" "src/enum/*.h")
### Autogen
# https://cmake.org/cmake/help/book/mastering-cmake/chapter/Custom%20Commands.html
foreach (SRC ${AUTOGEN_SOURCES})
string(REGEX REPLACE "[.]h$" ".cpp" OUT_SRC_NAME ${SRC})
set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/${SRC}")
set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${SRC}")
set(OUT_PATH "${CMAKE_BINARY_DIR}/generated/${OUT_SRC_NAME}")
add_custom_command(
@ -35,17 +183,22 @@ foreach (SRC ${AUTOGEN_SOURCES})
list(APPEND AUTOGEN_OUTS "${OUT_PATH}")
endforeach()
### /Autogen
# Add version info into the build
include(gitversion)
add_custom_target(autogen_build ALL
DEPENDS ${AUTOGEN_OUTS}
)
file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h")
list(APPEND SOURCES ${AUTOGEN_OUTS})
list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp)
add_library(openblocks STATIC ${SOURCES})
set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml)
target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS})
target_link_libraries(openblocks reactphysics3d pugixml::pugixml Freetype::Freetype glm::glm libluajit ${LuaJIT_LIBRARIES})
target_include_directories(openblocks PUBLIC "src" "../include" "${CMAKE_SOURCE_DIR}/external/glad" ${ReactPhysics3D_SOURCE_DIR}/include ${LUAJIT_INCLUDE_DIRS} ${stb_SOURCE_DIR})
add_dependencies(openblocks autogen_build autogen)
# Windows-specific dependencies

32
core/deps.cmake Normal file
View file

@ -0,0 +1,32 @@
include(CPM)
# Some packages will build helper binaries. This keeps them out of our own build output
set (PREV_BIN_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
unset (CMAKE_RUNTIME_OUTPUT_DIRECTORY)
CPMAddPackage("gh:g-truc/glm#1.0.1")
CPMAddPackage(NAME reactphysics3d GITHUB_REPOSITORY "DanielChappuis/reactphysics3d" VERSION 0.10.2 PATCHES ${CMAKE_SOURCE_DIR}/patches/std_chrono.patch)
# https://github.com/StereoKit/StereoKit/blob/0be056efebcee5e58ad1438f4cf6dfdb942f6cf9/CMakeLists.txt#L205
set_property(TARGET reactphysics3d PROPERTY POSITION_INDEPENDENT_CODE ON)
CPMAddPackage("gh:zeux/pugixml@1.15")
CPMAddPackage(
NAME freetype
GIT_REPOSITORY https://github.com/aseprite/freetype2.git
GIT_TAG VER-2-10-0
VERSION 2.10.0
PATCHES ${CMAKE_SOURCE_DIR}/patches/freetype_cmakever.patch
)
if (freetype_ADDED)
add_library(Freetype::Freetype ALIAS freetype)
endif()
CPMAddPackage("gh:nothings/stb#8cfb1605c02aee9fb6eb5d8ea559017745bd9a16") # 2.14
CPMAddPackage("gh:WohlSoft/LuaJIT#a5da8f4a31972b74254f00969111b8b7a07cf584") # v2.1
set(LUAJIT_INCLUDE_DIRS ${LuaJIT_SOURCE_DIR}/src)
CPMAddPackage("gh:mackron/miniaudio#0.11.22")
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PREV_BIN_PATH})

View file

@ -6,13 +6,14 @@
#include <iomanip>
#include <algorithm>
Color3::Color3() {};
Color3::Color3(float r, float g, float b) : r(std::clamp(r, 0.f, 1.f)), g(std::clamp(g, 0.f, 1.f)), b(std::clamp(b, 0.f, 1.f)) {};
Color3::Color3(const glm::vec3& vec) : r(std::clamp(vec.x, 0.f, 1.f)), g(std::clamp(vec.y, 0.f, 1.f)), b(std::clamp(vec.z, 0.f, 1.f)) {};
Color3::~Color3() = default;
const std::string Color3::ToString() const {
return std::to_string(int(r*256)) + ", " + std::to_string(int(g*256)) + ", " + std::to_string(int(b*256));
return std::to_string(int(r*255)) + ", " + std::to_string(int(g*255)) + ", " + std::to_string(int(b*255));
}
Color3::operator glm::vec3() const { return glm::vec3(r, g, b); };

View file

@ -14,6 +14,7 @@ class DEF_DATA Color3 {
public:
DEF_DATA_CTOR Color3(float r, float g, float b);
Color3();
Color3(const glm::vec3&);
virtual ~Color3();

View file

@ -6,7 +6,7 @@
#include <vector>
#include "datatypes/annotation.h"
#include "error/data.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
struct _EnumData {
std::string name;

View file

@ -2,7 +2,7 @@
#include "error/data.h"
#include "variant.h"
#include <pugixml.hpp>
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <sstream>
// null

View file

@ -6,7 +6,7 @@
#include <memory>
#include <optional>
#include "objects/base/instance.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include "objects/base/member.h"
#include <pugixml.hpp>

View file

@ -1,12 +1,14 @@
#include "signal.h"
#include "datatypes/base.h"
#include "variant.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <cstdio>
#include <pugixml.hpp>
#include <memory>
#include <vector>
int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
SignalSource::~SignalSource() = default;
@ -25,6 +27,8 @@ LuaSignalConnection::LuaSignalConnection(lua_State* L, std::weak_ptr<Signal> par
// Save function and current thread so they don't get GC'd
function = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushthread(L);
// For posterity, since I accidentally removed this once, the parent thread must not be
// deleted because it may (likely) contain upvalues that the handler references
thread = luaL_ref(L, LUA_REGISTRYINDEX);
}
@ -34,40 +38,24 @@ LuaSignalConnection::~LuaSignalConnection() {
luaL_unref(state, LUA_REGISTRYINDEX, thread);
}
#if 0
static void stackdump(lua_State* L) {
printf("%d\n", lua_gettop(L));
fflush(stdout);
lua_getfield(L, LUA_GLOBALSINDEX, "tostring");
for (int i = lua_gettop(L)-1; i >= 1; i--) {
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
const char* str = lua_tostring(L, -1);
lua_pop(L, 1);
printf("%s: %s\n", lua_typename(L, lua_type(L, i)), str);
}
lua_pop(L, 1);
printf("\n\n");
fflush(stdout);
}
#endif
void LuaSignalConnection::Call(std::vector<Variant> args) {
lua_State* thread = lua_newthread(state);
// Push function
// Push wrapepr as thread function
lua_getfield(thread, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Push function as upvalue for wrapper
lua_rawgeti(thread, LUA_REGISTRYINDEX, function);
// Also push our error handler and generate wrapped function
lua_pushcfunction(thread, script_errhandler);
lua_call(thread, 2, 1);
for (Variant arg : args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
lua_pop(state, 1); // Pop thread
}
@ -152,11 +140,7 @@ void Signal::Fire(std::vector<Variant> args) {
arg.PushLuaValue(thread);
}
int status = lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_resume(thread, args.size());
// Remove thread from registry
luaL_unref(thread, LUA_REGISTRYINDEX, threadId);

14
core/src/enum/part.h Normal file
View file

@ -0,0 +1,14 @@
#pragma once
#include "datatypes/enum.h"
#include "enum/annotation.h"
enum class DEF_ENUM PartType {
Ball = 0,
Block = 1,
};
namespace EnumType {
extern const Enum PartType;
};

2
core/src/glad.cpp Normal file
View file

@ -0,0 +1,2 @@
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>

View file

@ -27,11 +27,11 @@ static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0,
static rp3d::PhysicsCommon common;
static rp3d::PhysicsWorld* world = common.createPhysicsWorld();
std::shared_ptr<Part> getHandleAdornee() {
std::shared_ptr<BasePart> getHandleAdornee() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (!inst.expired() && inst.lock()->IsA<Part>())
return inst.lock()->CastTo<Part>().expect();
if (!inst.expired() && inst.lock()->IsA<BasePart>())
return inst.lock()->CastTo<BasePart>().expect();
}
return {};
@ -58,7 +58,7 @@ std::optional<HandleFace> raycastHandle(rp3d::Ray ray) {
// Implement manual detection via boxes instead of... this shit
// This code also hardly works, and is not good at all... Hooo nope.
rp3d::RigidBody* body = world->createRigidBody(CFrame::IDENTITY + cframe.Position());
body->addCollider(common.createBoxShape(cframe.Rotation() * Vector3(handleSize(face) / 2.f)), rp3d::Transform::identity());
body->addCollider(common.createBoxShape((cframe.Rotation() * Vector3(handleSize(face) / 2.f)).Abs()), rp3d::Transform::identity());
rp3d::RaycastInfo info;
if (body->raycast(ray, info)) {
@ -82,8 +82,8 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
int count = 0;
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue;
std::shared_ptr<Part> part = inst.lock()->CastTo<Part>().expect();
if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
std::shared_ptr<BasePart> part = inst.lock()->CastTo<BasePart>().expect();
if (count == 0)
min = part->position(), max = part->position();
@ -99,12 +99,12 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
return count;
}
static std::shared_ptr<Part> getFirstSelectedPart() {
static std::shared_ptr<BasePart> getFirstSelectedPart() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue;
if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
return inst.lock()->CastTo<Part>().expect();
return inst.lock()->CastTo<BasePart>().expect();
}
return {};

View file

@ -1,7 +1,7 @@
#pragma once
#include "datatypes/cframe.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include <array>
#include <memory>
@ -36,7 +36,7 @@ struct Handles {
bool worldMode = false;
};
std::shared_ptr<Part> getHandleAdornee();
std::shared_ptr<BasePart> getHandleAdornee();
CFrame getHandleCFrame(HandleFace face);
CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos);
Vector3 handleSize(HandleFace face);

View file

@ -9,26 +9,33 @@
static std::ofstream logStream;
static std::vector<Logger::LogListener> logListeners;
static std::vector<Logger::TraceLogListener> traceLogListeners;
std::string Logger::currentLogDir = "NULL";
static std::stringstream* rawOutputBuffer = nullptr;
void Logger::init() {
initProgramLogsDir();
const auto now = std::chrono::system_clock::now();
const auto nows = std::chrono::floor<std::chrono::seconds>(now);
std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", now);
std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", nows);
logStream = std::ofstream(currentLogDir = (getProgramLogsDir() + "/" + fileName));
Logger::debug("Logger initialized");
}
// Initializes the logger in a "void" mode for testing.
// It is not necessary to call Logger::finish
void Logger::initTest(std::stringstream* outputBuffer) {
rawOutputBuffer = outputBuffer;
}
void Logger::finish() {
Logger::debug("Closing logger...");
logStream.close();
}
void Logger::log(std::string message, Logger::LogLevel logLevel) {
void Logger::log(std::string message, Logger::LogLevel logLevel, ScriptSource source) {
std::string logLevelStr = logLevel == Logger::LogLevel::INFO ? "INFO" :
logLevel == Logger::LogLevel::DEBUG ? "DEBUG" :
logLevel == Logger::LogLevel::TRACE ? "TRACE" :
@ -42,9 +49,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
logStream << formattedLogLine << std::endl;
printf("%s\n", formattedLogLine.c_str());
if (rawOutputBuffer != nullptr) *rawOutputBuffer << logLevelStr << ": " << message << "\n";
for (Logger::LogListener listener : logListeners) {
listener(logLevel, message);
listener(logLevel, message, source);
}
if (logLevel == Logger::LogLevel::FATAL_ERROR) {
@ -52,20 +60,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
}
}
void Logger::trace(std::string source, int line, void* userData) {
std::string message = "'" + source + "' Line " + std::to_string(line);
log(message, Logger::LogLevel::TRACE);
for (Logger::TraceLogListener listener : traceLogListeners) {
listener(message, source, line, userData);
}
}
void Logger::addLogListener(Logger::LogListener listener) {
logListeners.push_back(listener);
}
void Logger::addLogListener(Logger::TraceLogListener listener) {
traceLogListeners.push_back(listener);
void Logger::resetLogListeners() {
logListeners.clear();
}

View file

@ -1,9 +1,12 @@
#pragma once
#include <format>
#include <functional>
#include <memory>
#include <ostream>
#include <string>
class Script;
namespace Logger {
enum class LogLevel {
INFO,
@ -14,34 +17,41 @@ namespace Logger {
FATAL_ERROR,
};
typedef std::function<void(LogLevel logLevel, std::string message)> LogListener;
typedef std::function<void(std::string message, std::string source, int line, void* userData)> TraceLogListener;
struct ScriptSource {
std::shared_ptr<Script> script;
int line;
};
typedef std::function<void(LogLevel logLevel, std::string message, ScriptSource source)> LogListener;
extern std::string currentLogDir;
void init();
void initTest(std::stringstream* out); // Testing only!
void finish();
void addLogListener(LogListener);
void addLogListener(TraceLogListener);
void resetLogListeners(); // Testing only!
void log(std::string message, LogLevel logLevel);
void log(std::string message, LogLevel logLevel, ScriptSource source = {});
inline void info(std::string message) { log(message, LogLevel::INFO); }
inline void debug(std::string message) { log(message, LogLevel::DEBUG); }
inline void warning(std::string message) { log(message, LogLevel::WARNING); }
inline void error(std::string message) { log(message, LogLevel::ERROR); }
inline void fatalError(std::string message) { log(message, LogLevel::FATAL_ERROR); }
inline void trace(std::string message) { log(message, LogLevel::TRACE); };
inline void traceStart() { log("Stack start", LogLevel::TRACE); }
inline void traceEnd() { log("Stack end", LogLevel::TRACE); }
void trace(std::string source, int line, void* userData = nullptr);
template <typename ...Args>
void scriptLogf(std::string format, LogLevel logLevel, ScriptSource source, Args&&... args) {
char message[200];
sprintf(message, format.c_str(), args...);
log(message, logLevel, source);
}
template <typename ...Args>
void logf(std::string format, LogLevel logLevel, Args&&... args) {
char message[200];
sprintf(message, format.c_str(), args...);
log(message, logLevel);
scriptLogf(format, logLevel, {}, args...);
}
template <typename ...Args> inline void infof(std::string format, Args&&... args) { logf(format, LogLevel::INFO, args...); }
template <typename ...Args> inline void debugf(std::string format, Args&&... args) { logf(format, LogLevel::DEBUG, args...); }
template <typename ...Args> inline void warningf(std::string format, Args&&... args) { logf(format, LogLevel::WARNING, args...); }

View file

@ -0,0 +1,77 @@
#include "objects/base/instance.h"
#include "datatypes/ref.h"
#include "luaapis.h" // IWYU pragma: keep
#include "objects/meta.h"
#include <memory>
static int lib_Instance_index(lua_State*);
static int lib_Instance_tostring(lua_State*);
static const struct luaL_Reg lib_Instance_metatable [] = {
{"__index", lib_Instance_index},
{"__tostring", lib_Instance_tostring},
{NULL, NULL} /* end of array */
};
static int __lua_impl__Instance__new(lua_State* L) {
int n = lua_gettop(L);
// First argument (className)
std::string className = luaL_checkstring(L, 1);
// [Optional] Second argument (parent)
std::shared_ptr<Instance> parent;
if (n > 1) {
parent = **(std::shared_ptr<Instance>**)luaL_checkudata(L, 2, "__mt_instance");
}
// Look up class name
if (INSTANCE_MAP.count(className) == 0)
return luaL_error(L, "Attempt to create instance of unknown type '%s'", className.c_str());
const InstanceType* type = INSTANCE_MAP[className];
if (type->flags & (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE) || type->constructor == nullptr)
return luaL_error(L, "Attempt to create Instance of type '%s', which is not creatable", className.c_str());
std::shared_ptr<Instance> object = type->constructor();
if (parent != nullptr)
object->SetParent(parent);
InstanceRef(object).PushLuaValue(L);
return 1;
}
void Instance::PushLuaLibrary(lua_State* L) {
lua_getglobal(L, "_G");
lua_pushstring(L, "Instance");
lua_newuserdata(L, 0);
// Create the library's metatable
luaL_newmetatable(L, "__mt_lib_Instance");
luaL_register(L, NULL, lib_Instance_metatable);
lua_setmetatable(L, -2);
lua_rawset(L, -3);
lua_pop(L, 1);
}
int lib_Instance_tostring(lua_State* L) {
lua_pushstring(L, "Instance");
return 1;
}
static int lib_Instance_index(lua_State* L) {
std::string key(lua_tostring(L, 2));
lua_pop(L, 2);
if (key == "new") {
lua_pushcfunction(L, __lua_impl__Instance__new);
return 1;
}
return luaL_error(L, "%s is not a valid member of %s\n", key.c_str(), "Instance");
}

View file

@ -6,6 +6,8 @@ extern "C" {
#include <lua.h>
}
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
inline const char* x_luaL_udatatname (lua_State *L, int ud) {
void *p = lua_touserdata(L, ud);
if (p != NULL) {
@ -16,4 +18,6 @@ inline const char* x_luaL_udatatname (lua_State *L, int ud) {
return str;
}
return NULL;
}
}
#define LUA_OK 0

View file

@ -95,6 +95,7 @@ public:
// Instance is abstract, so it should not implement GetClass directly
virtual const InstanceType* GetClass() = 0;
static void PushLuaLibrary(lua_State*); // Defined in lua/instancelib.cpp
bool SetParent(std::optional<std::shared_ptr<Instance>> newParent);
std::optional<std::shared_ptr<Instance>> GetParent();
bool IsParentLocked();

View file

@ -4,7 +4,7 @@
#include "panic.h"
#include <memory>
Service::Service(const InstanceType* type) : Instance(type){}
Service::Service(const InstanceType* type) : Instance(type) {}
// Fail if parented to non-datamodel, otherwise lock parent
void Service::OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) {

View file

@ -21,12 +21,8 @@ DataModel::DataModel()
}
void DataModel::Init(bool runMode) {
// Create the workspace if it doesn't exist
if (this->services.count("Workspace") == 0) {
this->services["Workspace"] = std::make_shared<Workspace>();
AddChild(this->services["Workspace"]);
}
// Create default services
GetService<Workspace>();
GetService<ServerScriptService>();
// Init all services

View file

@ -0,0 +1,4 @@
#include "hint.h"
Hint::Hint(): Message(&TYPE) {}
Hint::~Hint() = default;

18
core/src/objects/hint.h Normal file
View file

@ -0,0 +1,18 @@
#pragma once
#include "objects/annotation.h"
#include "objects/base/instance.h"
#include "objects/message.h"
#include <memory>
// Dims the player's screen and displays some centered text
class DEF_INST_(explorer_icon="message") Hint : public Message {
AUTOGEN_PREAMBLE
public:
Hint();
~Hint();
static inline std::shared_ptr<Hint> New() { return std::make_shared<Hint>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Hint>(); };
};

View file

@ -4,7 +4,7 @@
#include "datatypes/ref.h"
#include "objects/datamodel.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
@ -54,6 +54,6 @@ void JointInstance::onUpdated(std::string property) {
oldPart1 = part1;
}
std::optional<std::shared_ptr<Workspace>> JointInstance::workspaceOfPart(std::shared_ptr<Part> part) {
std::optional<std::shared_ptr<Workspace>> JointInstance::workspaceOfPart(std::shared_ptr<BasePart> part) {
return part->workspace();
}

View file

@ -8,31 +8,31 @@
//this is necessary ebcause we use std::weak_ptr<Part> without including it in this file
#ifdef __AUTOGEN_EXTRA_INCLUDES__
#include "../part.h"
#include "objects/part/part.h"
#endif
class Part;
class BasePart;
class Workspace;
class DEF_INST_ABSTRACT JointInstance : public Instance {
AUTOGEN_PREAMBLE
std::weak_ptr<Part> oldPart0;
std::weak_ptr<Part> oldPart1;
std::weak_ptr<BasePart> oldPart0;
std::weak_ptr<BasePart> oldPart1;
protected:
// The workspace the joint was created in, if it exists
std::weak_ptr<Workspace> jointWorkspace;
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) override;
std::optional<std::shared_ptr<Workspace>> workspaceOfPart(std::shared_ptr<Part>);
std::optional<std::shared_ptr<Workspace>> workspaceOfPart(std::shared_ptr<BasePart>);
void onUpdated(std::string property);
virtual void buildJoint() = 0;
virtual void breakJoint() = 0;
public:
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part0;
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part1;
DEF_PROP_(on_update=onUpdated) std::weak_ptr<BasePart> part0;
DEF_PROP_(on_update=onUpdated) std::weak_ptr<BasePart> part1;
DEF_PROP_(on_update=onUpdated) CFrame c0;
DEF_PROP_(on_update=onUpdated) CFrame c1;

View file

@ -1,6 +1,6 @@
#include "rotate.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>

View file

@ -1,6 +1,6 @@
#include "rotatev.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>

View file

@ -4,7 +4,7 @@
#include "objects/datamodel.h"
#include "objects/joint/jointinstance.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>

View file

@ -4,7 +4,7 @@
#include "objects/datamodel.h"
#include "objects/joint/jointinstance.h"
#include "objects/service/jointsservice.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/service/workspace.h"
#include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>

View file

@ -0,0 +1,5 @@
#include "message.h"
Message::Message(const InstanceType* type) : Instance(type) {}
Message::Message(): Instance(&TYPE) {}
Message::~Message() = default;

View file

@ -0,0 +1,21 @@
#pragma once
#include "objects/annotation.h"
#include "objects/base/instance.h"
#include <memory>
// Dims the player's screen and displays some centered text
class DEF_INST_(explorer_icon="message") Message : public Instance {
AUTOGEN_PREAMBLE
protected:
Message(const InstanceType* type);
public:
Message();
~Message();
DEF_PROP std::string text;
static inline std::shared_ptr<Message> New() { return std::make_shared<Message>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Message>(); };
};

View file

@ -1,12 +1,15 @@
#include "meta.h"
#include "objects/folder.h"
#include "objects/hint.h"
#include "objects/joint/jointinstance.h"
#include "objects/joint/rotate.h"
#include "objects/joint/rotatev.h"
#include "objects/joint/weld.h"
#include "objects/message.h"
#include "objects/part/wedgepart.h"
#include "objects/service/jointsservice.h"
#include "objects/model.h"
#include "objects/part.h"
#include "objects/part/part.h"
#include "objects/joint/snap.h"
#include "objects/script.h"
#include "objects/service/script/scriptcontext.h"
@ -19,7 +22,9 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "Instance", &Instance::TYPE },
{ "DataModel", &DataModel::TYPE },
{ "BasePart", &BasePart::TYPE },
{ "Part", &Part::TYPE },
{ "WedgePart", &WedgePart::TYPE },
{ "Snap", &Snap::TYPE },
{ "Weld", &Weld::TYPE },
{ "Rotate", &Rotate::TYPE },
@ -27,6 +32,8 @@ std::map<std::string, const InstanceType*> INSTANCE_MAP = {
{ "JointInstance", &JointInstance::TYPE },
{ "Script", &Script::TYPE },
{ "Model", &Model::TYPE },
{ "Message", &Message::TYPE },
{ "Hint", &Hint::TYPE },
// { "Folder", &Folder::TYPE },
// Services

View file

@ -1,5 +1,5 @@
#include "part.h"
#include "base/instance.h"
#include "basepart.h"
#include "objects/base/instance.h"
#include "common.h"
#include "datatypes/base.h"
#include "datatypes/cframe.h"
@ -19,15 +19,14 @@
#include <memory>
#include <optional>
Part::Part(): Part(PartConstructParams { .size = glm::vec3(2, 1.2, 4), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
BasePart::BasePart(const InstanceType* type): BasePart(type, PartConstructParams { .size = glm::vec3(4, 1.2, 2), .color = Color3(0.639216f, 0.635294f, 0.647059f) }) {
}
Part::Part(PartConstructParams params): PVInstance(&TYPE), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
BasePart::BasePart(const InstanceType* type, PartConstructParams params): PVInstance(type), cframe(CFrame::FromEulerAnglesXYZ((Vector3)params.rotation) + params.position),
size(params.size), color(params.color), anchored(params.anchored), locked(params.locked) {
}
Part::~Part() {
BasePart::~BasePart() {
// This relies on physicsCommon still existing. Be very careful.
if (this->rigidBody && workspace()) {
workspace().value()->DestroyRigidBody(rigidBody);
@ -36,12 +35,12 @@ Part::~Part() {
}
void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) {
void BasePart::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) {
if (this->rigidBody)
this->rigidBody->setIsActive(workspace().has_value());
if (workspace())
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
// Destroy joints
if (!workspace()) BreakJoints();
@ -49,25 +48,23 @@ void Part::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std
// TODO: Sleeping bodies that touch this one also need to be updated
}
void Part::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
newWorkspace->AddBody(shared<Part>());
void BasePart::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
newWorkspace->AddBody(shared<BasePart>());
}
void Part::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
if (simulationTicket->get() != nullptr)
oldWorkspace->RemoveBody(shared<Part>());
void BasePart::OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) {
if (simulationTicket.has_value())
oldWorkspace->RemoveBody(shared<BasePart>());
}
void Part::onUpdated(std::string property) {
// Reset velocity
if (property != "Velocity")
velocity = Vector3::ZERO;
void BasePart::onUpdated(std::string property) {
bool reset = property == "Position" || property == "Rotation" || property == "CFrame" || property == "Size" || property == "Shape";
if (workspace())
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<Part>(this->shared_from_this()));
workspace().value()->SyncPartPhysics(std::dynamic_pointer_cast<BasePart>(this->shared_from_this()));
// When position/rotation/size is manually edited, break all joints, they don't apply anymore
if (property != "Anchored")
if (reset)
BreakJoints();
}
@ -88,7 +85,7 @@ static Vector3 verts[8] {
{1, 1, 1},
};
Vector3 Part::GetAABB() {
Vector3 BasePart::GetAABB() {
Vector3 min(0, 0, 0);
Vector3 max(0, 0, 0);
for (Vector3 vert : verts) {
@ -99,7 +96,7 @@ Vector3 Part::GetAABB() {
return (min - max).Abs() / 2;
}
void Part::BreakJoints() {
void BasePart::BreakJoints() {
for (std::weak_ptr<JointInstance> joint : primaryJoints) {
if (joint.expired()) continue;
joint.lock()->Destroy();
@ -120,7 +117,7 @@ static Vector3 FACES[6] = {
{0, 0, -1},
};
SurfaceType Part::surfaceFromFace(NormalId face) {
SurfaceType BasePart::surfaceFromFace(NormalId face) {
switch (face) {
case Top: return topSurface;
case Bottom: return bottomSurface;
@ -132,7 +129,7 @@ SurfaceType Part::surfaceFromFace(NormalId face) {
return SurfaceType::Smooth; // Unreachable
}
float Part::GetSurfaceParamA(Vector3 face) {
float BasePart::GetSurfaceParamA(Vector3 face) {
switch (faceFromNormal(face)) {
case Top: return topParamA;
case Bottom: return bottomParamA;
@ -144,7 +141,7 @@ float Part::GetSurfaceParamA(Vector3 face) {
return 0; // Unreachable
}
float Part::GetSurfaceParamB(Vector3 face) {
float BasePart::GetSurfaceParamB(Vector3 face) {
switch (faceFromNormal(face)) {
case Top: return topParamB;
case Bottom: return bottomParamB;
@ -156,14 +153,18 @@ float Part::GetSurfaceParamB(Vector3 face) {
return 0; // Unreachable
}
bool Part::checkJointContinuity(std::shared_ptr<Part> otherPart) {
Vector3 BasePart::GetEffectiveSize() {
return size;
}
bool BasePart::checkJointContinuity(std::shared_ptr<BasePart> otherPart) {
// Make sure that the two parts don't depend on one another
return checkJointContinuityUp(otherPart) && checkJointContinuityDown(otherPart);
}
bool Part::checkJointContinuityDown(std::shared_ptr<Part> otherPart) {
if (shared<Part>() == otherPart) return false;
bool BasePart::checkJointContinuityDown(std::shared_ptr<BasePart> otherPart) {
if (shared<BasePart>() == otherPart) return false;
for (auto joint : primaryJoints) {
if (joint.expired() || joint.lock()->part1.expired()) continue;
if (!joint.lock()->part1.lock()->checkJointContinuityDown(otherPart))
@ -172,8 +173,8 @@ bool Part::checkJointContinuityDown(std::shared_ptr<Part> otherPart) {
return true;
}
bool Part::checkJointContinuityUp(std::shared_ptr<Part> otherPart) {
if (shared<Part>() == otherPart) return false;
bool BasePart::checkJointContinuityUp(std::shared_ptr<BasePart> otherPart) {
if (shared<BasePart>() == otherPart) return false;
for (auto joint : secondaryJoints) {
if (joint.expired() || joint.lock()->part0.expired()) continue;
if (!joint.lock()->part0.lock()->checkJointContinuityUp(otherPart))
@ -182,7 +183,7 @@ bool Part::checkJointContinuityUp(std::shared_ptr<Part> otherPart) {
return true;
}
bool Part::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<Part> otherPart) {
bool BasePart::checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<BasePart> otherPart) {
Vector3 farCorner0 = surfaceFrame.Inverse() * otherPart->cframe * (Vector3::ONE * (otherPart->size / 2.f));
Vector3 farCorner1 = surfaceFrame.Inverse() * otherPart->cframe * (-Vector3::ONE * (otherPart->size / 2.f));
@ -218,7 +219,7 @@ std::optional<std::shared_ptr<JointInstance>> makeJointFromSurfaces(SurfaceType
return std::nullopt;
}
void Part::MakeJoints() {
void BasePart::MakeJoints() {
// Algorithm: Find nearby parts
// Make sure parts are not dependant on each other (via primary/secondaryJoints)
// Find matching surfaces (surface normal dot product < -0.999)
@ -233,8 +234,8 @@ void Part::MakeJoints() {
for (auto it = workspace().value()->GetDescendantsStart(); it != workspace().value()->GetDescendantsEnd(); it++) {
std::shared_ptr<Instance> obj = *it;
if (obj == shared_from_this()) continue; // Skip ourselves
if (obj->GetClass()->className != "Part") continue; // TODO: Replace this with a .IsA call instead of comparing the class name directly
std::shared_ptr<Part> otherPart = obj->CastTo<Part>().expect();
if (!obj->IsA<BasePart>()) continue;
std::shared_ptr<BasePart> otherPart = obj->CastTo<BasePart>().expect();
for (Vector3 myFace : FACES) {
Vector3 myWorldNormal = cframe.Rotation() * myFace;
@ -278,8 +279,8 @@ void Part::MakeJoints() {
auto joint_ = makeJointFromSurfaces(mySurface, otherSurface);
if (!joint_) continue;
std::shared_ptr<JointInstance> joint = joint_.value();
joint->part0 = shared<Part>();
joint->part1 = otherPart->shared<Part>();
joint->part0 = shared<BasePart>();
joint->part1 = otherPart->shared<BasePart>();
joint->c0 = contact0;
joint->c1 = contact1;
dataModel().value()->GetService<JointsService>()->AddChild(joint);
@ -291,7 +292,7 @@ void Part::MakeJoints() {
}
}
void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
void BasePart::trackJoint(std::shared_ptr<JointInstance> joint) {
if (!joint->part0.expired() && joint->part0.lock() == shared_from_this()) {
for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
// Clean expired refs
@ -325,7 +326,7 @@ void Part::trackJoint(std::shared_ptr<JointInstance> joint) {
}
}
void Part::untrackJoint(std::shared_ptr<JointInstance> joint) {
void BasePart::untrackJoint(std::shared_ptr<JointInstance> joint) {
for (auto it = primaryJoints.begin(); it != primaryJoints.end();) {
// Clean expired refs
if (it->expired() || it->lock() == joint) {

View file

@ -12,9 +12,11 @@
#include "enum/surface.h"
#include <mutex>
#include <optional>
#include <reactphysics3d/body/RigidBody.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
#include <reactphysics3d/reactphysics3d.h>
#include <vector>
#include "annotation.h"
#include "objects/annotation.h"
#include "objects/pvinstance.h"
namespace rp = reactphysics3d;
@ -34,11 +36,11 @@ class Workspace;
#ifndef __SIMULATION_TICKET
#define __SIMULATION_TICKET
class Part;
typedef std::list<std::shared_ptr<Part>>::iterator SimulationTicket;
class BasePart;
typedef std::list<std::shared_ptr<BasePart>>::iterator SimulationTicket;
#endif
class DEF_INST_(explorer_icon="part") Part : public PVInstance {
class DEF_INST_ABSTRACT_(explorer_icon="part") BasePart : public PVInstance {
AUTOGEN_PREAMBLE
protected:
// Joints where this part is Part0
@ -50,10 +52,10 @@ protected:
void untrackJoint(std::shared_ptr<JointInstance>);
SurfaceType surfaceFromFace(NormalId);
bool checkJointContinuity(std::shared_ptr<Part>);
bool checkJointContinuityUp(std::shared_ptr<Part>);
bool checkJointContinuityDown(std::shared_ptr<Part>);
bool checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<Part> otherPart);
bool checkJointContinuity(std::shared_ptr<BasePart>);
bool checkJointContinuityUp(std::shared_ptr<BasePart>);
bool checkJointContinuityDown(std::shared_ptr<BasePart>);
bool checkSurfacesTouching(CFrame surfaceFrame, Vector3 size, Vector3 myFace, Vector3 otherFace, std::shared_ptr<BasePart> otherPart);
friend JointInstance;
friend Workspace;
@ -62,6 +64,11 @@ protected:
virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace) override;
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) override;
void onUpdated(std::string);
virtual void updateCollider(rp::PhysicsCommon* common) = 0;
BasePart(const InstanceType*);
BasePart(const InstanceType*, PartConstructParams params);
public:
DEF_PROP_CATEGORY(DATA)
DEF_PROP_(on_update=onUpdated) Vector3 velocity;
@ -76,6 +83,7 @@ public:
DEF_PROP_CATEGORY(APPEARANCE)
DEF_PROP Color3 color;
DEF_PROP float transparency = 0.f;
DEF_PROP float reflectance = 0.f;
DEF_PROP_CATEGORY(BEHAVIOR)
DEF_PROP_(on_update=onUpdated) bool anchored = false;
@ -109,20 +117,15 @@ public:
DEF_SIGNAL SignalSource TouchEnded;
rp::RigidBody* rigidBody = nullptr;
SimulationTicket simulationTicket;
std::optional<SimulationTicket> simulationTicket;
bool rigidBodyDirty = true;
inline SurfaceType GetSurfaceFromFace(NormalId face) { return surfaceFromFace(face); }
float GetSurfaceParamA(Vector3 face);
float GetSurfaceParamB(Vector3 face);
virtual Vector3 GetEffectiveSize();
Part();
Part(PartConstructParams params);
~Part() override;
static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Part>(); };
~BasePart() override;
inline Vector3 position() { return cframe.Position(); }

View file

@ -0,0 +1,42 @@
#include "part.h"
#include "enum/part.h"
#include "physics/util.h"
#include <glm/common.hpp>
Part::Part(): BasePart(&TYPE) {
_lastShape = shape;
_lastSize = size;
}
Part::Part(PartConstructParams params): BasePart(&TYPE, params) {
_lastShape = shape;
_lastSize = size;
}
void Part::updateCollider(rp::PhysicsCommon* common) {
rp::CollisionShape* physShape;
if (shape == PartType::Ball) {
physShape = common->createSphereShape(glm::min(size.X(), size.Y(), size.Z()) * 0.5f);
} else if (shape == PartType::Block) {
physShape = common->createBoxShape(glmToRp(size * glm::vec3(0.5f)));
}
// Recreate the rigidbody if the shape changes
if (rigidBody->getNbColliders() > 0 && (_lastShape != shape || _lastSize != size)) {
// TODO: This causes Touched to get called twice. Fix this.
rigidBody->removeCollider(rigidBody->getCollider(0));
rigidBody->addCollider(physShape, rp::Transform());
}
if (rigidBody->getNbColliders() == 0)
rigidBody->addCollider(physShape, rp::Transform());
_lastShape = shape;
_lastSize = size;
}
Vector3 Part::GetEffectiveSize() {
return shape == PartType::Ball ? (Vector3)glm::vec3(glm::min(size.X(), size.Y(), size.Z())) : size;
}

View file

@ -0,0 +1,26 @@
#pragma once
#include "basepart.h"
#include "enum/part.h"
#include "objects/annotation.h"
class DEF_INST Part : public BasePart {
AUTOGEN_PREAMBLE
PartType _lastShape;
Vector3 _lastSize;
protected:
void updateCollider(rp::PhysicsCommon* common) override;
public:
Part();
Part(PartConstructParams params);
DEF_PROP_(on_update=onUpdated) PartType shape = PartType::Block;
Vector3 GetEffectiveSize() override;
static inline std::shared_ptr<Part> New() { return std::make_shared<Part>(); };
static inline std::shared_ptr<Part> New(PartConstructParams params) { return std::make_shared<Part>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Part>(); };
};

View file

@ -0,0 +1,92 @@
#include "wedgepart.h"
#include "physics/util.h"
#include <reactphysics3d/collision/ConvexMesh.h>
#include <reactphysics3d/collision/shapes/ConvexMeshShape.h>
rp::ConvexMesh* wedgePhysMesh;
WedgePart::WedgePart(): BasePart(&TYPE) {
}
WedgePart::WedgePart(PartConstructParams params): BasePart(&TYPE, params) {
}
void WedgePart::updateCollider(rp::PhysicsCommon* common) {
Logger::fatalError("Wedges are currently disabled! Please do not use them or your editor may crash\n");
rp::ConvexMeshShape* shape = common->createConvexMeshShape(wedgePhysMesh, glmToRp(size * glm::vec3(0.5f)));
// Recreate the rigidbody if the shape changes
if (rigidBody->getNbColliders() > 0
&& dynamic_cast<rp::ConvexMeshShape*>(rigidBody->getCollider(0)->getCollisionShape())->getScale() != shape->getScale()) {
// TODO: This causes Touched to get called twice. Fix this.
rigidBody->removeCollider(rigidBody->getCollider(0));
rigidBody->addCollider(shape, rp::Transform());
}
if (rigidBody->getNbColliders() == 0)
rigidBody->addCollider(shape, rp::Transform());
}
void WedgePart::createWedgeShape(rp::PhysicsCommon* common) {
// https://www.reactphysics3d.com/documentation/index.html#creatingbody
float vertices[] = {
// X Y Z
/*0*/ -1, 1, 1, // 0
/*1*/ -1, -1, 1, // |
/*2*/ -1, -1, -1, // 1---2
/*3*/ 1, 1, 1,
/*4*/ 1, -1, 1,
/*5*/ 1, -1, -1,
};
// -x +x
// +z 1----------4
// | bottom |
// -z 2----------5
// -x +x
// +y 0----------3
// | front |
// -y 1----------4
// -x +x
// +yz 0----------3
// | slope |
// -yz 2----------5
int indices[] = {
// Base
1, 2, 5, 4,
// Back-face
0, 1, 4, 3,
// 4, 1, 0, 3,
// Slope
0, 2, 5, 3,
// 3, 5, 2, 0,
// Sides
0, 1, 2,
3, 4, 5,
};
// Description of the six faces of the convex mesh
rp::PolygonVertexArray::PolygonFace* polygonFaces = new rp::PolygonVertexArray::PolygonFace[5];
polygonFaces[0] = { 4, 0 }; // Bottom
polygonFaces[1] = { 4, 4 }; // Front
polygonFaces[2] = { 4, 8 }; // Slope
polygonFaces[3] = { 3, 12 }; // Side
polygonFaces[4] = { 3, 15 }; // Side
// Create the polygon vertex array
rp::PolygonVertexArray polygonVertexArray(6, vertices, 3 * sizeof(float), indices, sizeof(int), 5, polygonFaces,
rp::PolygonVertexArray::VertexDataType::VERTEX_FLOAT_TYPE,
rp::PolygonVertexArray::IndexDataType::INDEX_INTEGER_TYPE);
// Create the convex mesh
std::vector<rp3d::Message> messages;
// wedgePhysMesh = common->createConvexMesh(polygonVertexArray, messages);
}

View file

@ -0,0 +1,21 @@
#pragma once
#include "basepart.h"
#include "objects/annotation.h"
class DEF_INST_(hidden) WedgePart : public BasePart {
AUTOGEN_PREAMBLE
protected:
void updateCollider(rp::PhysicsCommon* common) override;
static void createWedgeShape(rp::PhysicsCommon* common);
friend Workspace;
public:
WedgePart();
WedgePart(PartConstructParams params);
static inline std::shared_ptr<WedgePart> New() { return std::make_shared<WedgePart>(); };
static inline std::shared_ptr<WedgePart> New(PartConstructParams params) { return std::make_shared<WedgePart>(params); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<WedgePart>(); };
};

View file

@ -1,5 +1,7 @@
#include "script.h"
#include "common.h"
#include "datatypes/variant.h"
#include "lauxlib.h"
#include "logger.h"
#include "objects/base/instance.h"
#include "objects/base/member.h"
@ -7,12 +9,11 @@
#include "objects/service/workspace.h"
#include "objects/datamodel.h"
#include "datatypes/ref.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <algorithm>
#include <memory>
int script_wait(lua_State*);
int script_delay(lua_State*);
int script_errhandler(lua_State*);
Script::Script(): Instance(&TYPE) {
source = "print(\"Hello, world!\")";
@ -25,101 +26,106 @@ void Script::Run() {
std::shared_ptr<ScriptContext> scriptContext = dataModel().value()->GetService<ScriptContext>();
lua_State* L = scriptContext->state;
int top = lua_gettop(L);
// Create thread
this->thread = lua_newthread(L);
lua_State* Lt = thread;
// Initialize script globals
lua_getglobal(Lt, "_G");
// Push wrapper as thread function
lua_getfield(Lt, LUA_REGISTRYINDEX, "LuaPCallWrapper");
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "script");
InstanceRef(dataModel().value()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "game");
// Load source code and push onto thread as upvalue for wrapper
int status = luaL_loadbuffer(Lt, source.c_str(), source.size(), this->GetFullName().c_str());
if (status != LUA_OK) {
// Failed to parse/load chunk
Logger::error(lua_tostring(Lt, -1));
InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "workspace");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_wait, 1);
lua_setfield(Lt, -2, "wait");
lua_pushlightuserdata(Lt, scriptContext.get());
lua_pushcclosure(Lt, script_delay, 1);
lua_setfield(Lt, -2, "delay");
lua_pop(Lt, 1); // _G
// Load source and push onto thread stack as function ptr
// luaL_loadstring(Lt, source.c_str());
luaL_loadbuffer(Lt, source.c_str(), source.size(), scriptContext->RegisterScriptSource(shared<Script>()).c_str());
int status = lua_resume(Lt, 0);
if (status > LUA_YIELD) {
lua_Debug dbg;
lua_getstack(Lt, 1, &dbg);
lua_getinfo(Lt, "S", &dbg);
std::weak_ptr<Script> source = scriptContext->GetScriptFromSource(dbg.source);
std::string errorMessage = lua_tostring(Lt, -1);
if (!source.expired())
errorMessage = source.lock()->GetFullName() + errorMessage.substr(errorMessage.find(':'));
Logger::error(errorMessage);
lua_pop(Lt, 1); // Pop return value
Logger::traceStart();
int stack = 1;
while (lua_getstack(Lt, stack++, &dbg)) {
lua_getinfo(Lt, "nlSu", &dbg);
std::weak_ptr<Script> source = scriptContext->GetScriptFromSource(dbg.source);
if (source.expired()) {
Logger::trace(dbg.source, dbg.currentline);
} else {
Logger::trace(source.lock()->GetFullName(), dbg.currentline, &source);
}
}
Logger::traceEnd();
lua_settop(L, top);
return;
}
// Initialize script globals
scriptContext->NewEnvironment(Lt); // Pushes envtable, metatable
// Set script in metatable source
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "source");
lua_pop(Lt, 1); // Pop metatable
// Set script in environment
InstanceRef(shared_from_this()).PushLuaValue(Lt);
lua_setfield(Lt, -2, "script");
lua_setfenv(Lt, -2); // Set env of loaded function
// Push our error handler and then generate the wrapped function
lua_pushcfunction(Lt, script_errhandler);
lua_call(Lt, 2, 1);
// Resume the thread
lua_resume(Lt, 0);
lua_pop(L, 1); // Pop the thread
lua_settop(L, top);
}
void Script::Stop() {
// TODO:
}
int script_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
static std::shared_ptr<Script> getfsource(lua_State* L, lua_Debug* dbg) {
int top = lua_gettop(L);
scriptContext->PushThreadSleep(L, secs);
lua_getinfo(L, "f", dbg);
lua_getfenv(L, -1); // Get fenv of stack pos
if (lua_isnil(L, -1)) { // No env could be found
lua_settop(L, top);
return nullptr;
}
// Yield
return lua_yield(L, 0);
// Get source from metatable
lua_getmetatable(L, -1);
lua_getfield(L, -1, "source");
auto result = InstanceRef::FromLuaValue(L, -1);
if (!result) {
lua_settop(L, top);
return nullptr;
}
lua_settop(L, top);
std::shared_ptr<Instance> ref = result.expect().get<InstanceRef>();
if (!ref->IsA<Script>()) return nullptr;
return ref->CastTo<Script>().expect();
}
int script_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
int script_errhandler(lua_State* L) {
std::string errorMessage = lua_tostring(L, -1);
Logger::error(errorMessage);
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Traceback
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
Logger::trace("Stack start");
lua_Debug dbg;
int stack = 1;
while (lua_getstack(L, stack++, &dbg)) {
lua_getinfo(L, "nlSu", &dbg);
// Ignore C frames and internal wrappers
if (strcmp(dbg.what, "C") == 0 || strcmp(dbg.source, "=PCALL_WRAPPER") == 0)
continue;
// Find script source
std::shared_ptr<Script> source = getfsource(L, &dbg);
Logger::scriptLogf("'%s', Line %d", Logger::LogLevel::TRACE, {source, dbg.currentline}, dbg.source, dbg.currentline);
}
Logger::trace("Stack end");
return 0;
}

View file

@ -3,7 +3,7 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
class DEF_INST_SERVICE JointsService : public Service {
class DEF_INST_SERVICE_(hidden) JointsService : public Service {
AUTOGEN_PREAMBLE
private:
std::optional<std::shared_ptr<Workspace>> jointWorkspace();

View file

@ -1,22 +1,30 @@
#include "scriptcontext.h"
#include "datatypes/cframe.h"
#include "datatypes/color3.h"
#include "datatypes/ref.h"
#include "datatypes/vector.h"
#include "logger.h"
#include "objects/datamodel.h"
#include "objects/service/workspace.h"
#include "timeutil.h"
#include <ctime>
#include <string>
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
const char* WRAPPER_SRC = "local func, errhandler = ... return function(...) local args = {...} xpcall(function() func(unpack(args)) end, errhandler) end";
int g_wait(lua_State*);
int g_delay(lua_State*);
static int g_print(lua_State*);
static int g_require(lua_State*);
static const struct luaL_Reg luaglobals [] = {
static const luaL_Reg luaglobals [] = {
{"print", g_print},
{"require", g_require},
{NULL, NULL} /* end of array */
};
std::string unsafe_globals[] = {
// Todo implement our own "safe" setfenv/getfenv
"loadfile", "loadstring", "load", "dofile", "getfenv", "setfenv"
};
@ -46,6 +54,30 @@ void ScriptContext::InitService() {
Vector3::PushLuaLibrary(state);
CFrame::PushLuaLibrary(state);
Color3::PushLuaLibrary(state);
Instance::PushLuaLibrary(state);
// Add other globals
lua_getglobal(state, "_G");
InstanceRef(dataModel().value()).PushLuaValue(state);
lua_setfield(state, -2, "game");
InstanceRef(dataModel().value()->GetService<Workspace>()).PushLuaValue(state);
lua_setfield(state, -2, "workspace");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_wait, 1);
lua_setfield(state, -2, "wait");
lua_pushlightuserdata(state, this);
lua_pushcclosure(state, g_delay, 1);
lua_setfield(state, -2, "delay");
lua_pop(state, 1); // _G
// Add wrapper function
luaL_loadbuffer(state, WRAPPER_SRC, strlen(WRAPPER_SRC), "=PCALL_WRAPPER");
lua_setfield(state, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// TODO: custom os library
@ -105,11 +137,7 @@ void ScriptContext::RunSleepingThreads() {
// Time args
lua_pushnumber(sleep.thread, float(tu_clock_micros() - sleep.timeYieldedWhen) / 1'000'000);
lua_pushnumber(sleep.thread, float(tu_clock_micros()) / 1'000'000);
int status = lua_resume(sleep.thread, 2);
if (status > LUA_YIELD) {
Logger::error(lua_tostring(sleep.thread, -1));
lua_pop(sleep.thread, 1); // Pop return value
}
lua_resume(sleep.thread, 2);
// Remove thread
deleted = true;
@ -134,21 +162,25 @@ void ScriptContext::RunSleepingThreads() {
schedTime = tu_clock_micros() - startTime;
}
std::string ScriptContext::RegisterScriptSource(std::shared_ptr<Script> script) {
// If it has already been registered, reference it here
for (auto& [id, script2] : scriptSources) {
if (!script2.expired() && script2.lock() == script)
return "=f" + std::to_string(id);
}
void ScriptContext::NewEnvironment(lua_State* L) {
lua_newtable(L); // Env table
lua_newtable(L); // Metatable
int id = lastScriptSourceId++;
scriptSources[id] = script;
return "=f" + std::to_string(id);
}
// Push __index
lua_pushvalue(L, LUA_GLOBALSINDEX);
lua_setfield(L, -2, "__index");
std::weak_ptr<Script> ScriptContext::GetScriptFromSource(std::string source) {
int id = std::stoi(source.c_str() + 2);
return scriptSources[id];
// Push __metatable
lua_pushstring(L, "metatable is locked");
lua_setfield(L, -2, "__metatable");
// Copy metatable and set the env table's metatable
lua_pushvalue(L, -1);
lua_setmetatable(L, -3);
// Remainder on stack:
// 1. Env table
// 2. Metatable
}
// https://www.lua.org/source/5.1/lbaselib.c.html
@ -181,4 +213,33 @@ static int g_require(lua_State* L) {
if (nargs < 1) return luaL_error(L, "expected argument module");
return luaL_error(L, "require is not yet implemented");
}
int g_wait(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = lua_gettop(L) == 0 ? 0.03 : std::max(luaL_checknumber(L, 1), 0.03);
if (lua_gettop(L) > 0) lua_pop(L, 1); // pop secs
scriptContext->PushThreadSleep(L, secs);
// Yield
return lua_yield(L, 0);
}
int g_delay(lua_State* L) {
ScriptContext* scriptContext = (ScriptContext*)lua_touserdata(L, lua_upvalueindex(1));
float secs = std::max(luaL_checknumber(L, 1), 0.03);
luaL_checktype(L, 2, LUA_TFUNCTION);
lua_State* Lt = lua_newthread(L); // Create a new thread
// I think this is memory abuse??
// Wouldn't popping the thread in this case make it eligible for garbage collection?
lua_pop(L, 1); // pop the newly created thread so that xmove moves func instead of it into itself
lua_xmove(L, Lt, 1); // move func
lua_pop(L, 1); // pop secs
// Schedule next run
scriptContext->PushThreadSleep(Lt, secs);
return 0;
}

View file

@ -2,7 +2,7 @@
#include "objects/annotation.h"
#include "objects/base/service.h"
#include "lua.h" // IWYU pragma: keep
#include "luaapis.h" // IWYU pragma: keep
#include <memory>
#include <vector>
@ -15,11 +15,10 @@ struct SleepingThread {
class Script;
class DEF_INST_SERVICE ScriptContext : public Service {
class DEF_INST_SERVICE_(hidden) ScriptContext : public Service {
AUTOGEN_PREAMBLE
std::vector<SleepingThread> sleepingThreads;
std::map<int, std::weak_ptr<Script>> scriptSources;
int lastScriptSourceId = 0;
protected:
void InitService() override;
@ -32,8 +31,9 @@ public:
lua_State* state;
void PushThreadSleep(lua_State* thread, float delay);
void RunSleepingThreads();
std::string RegisterScriptSource(std::shared_ptr<Script>);
std::weak_ptr<Script> GetScriptFromSource(std::string source);
// Generates an environment with a metatable and pushes it both the env table and metatable in order onto the stack
void NewEnvironment(lua_State* state);
static inline std::shared_ptr<Instance> Create() { return std::make_shared<ScriptContext>(); };
};

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