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110 commits

Author SHA1 Message Date
20420e28ef fix(editor): qcursorconstraints for windows 2025-09-02 01:16:54 +02:00
78d2466efd fix(physics): motor joint updates with paramB 2025-09-02 00:07:04 +02:00
3a6fb2ada2 feat(physics): motor joint 2025-09-02 00:06:56 +02:00
219ca94ded feat(physics): hinges 1 2025-09-01 20:31:49 +02:00
bea19b21d7 feat(editor): debug shortcut for reloading most recent file 2025-09-01 20:14:57 +02:00
3dfc3abaf8 feat(physics): hinge joints 2025-09-01 20:00:54 +02:00
2f0f507051 feat(physics): nicer cylinder mesh 2025-08-30 02:14:16 +02:00
7f36a84938 feat(physics): cancollide=false 2025-08-29 02:54:56 +02:00
ded96d4e1f fix(physics): unanchoring initially anchored bodies causes crash 2025-08-29 02:52:04 +02:00
0bd6acb7fa fix(physics): deleting bodies 2025-08-29 02:11:07 +02:00
cbeaa4d2bb feat(physics): added wedges and cylinders 2025-08-29 01:59:00 +02:00
f16f3a8b79 fix(part): size validation 2025-08-29 00:13:29 +02:00
187308be90 feat(physics): jolt physics implementation 2025-08-29 00:13:29 +02:00
dac8d0f4bd fix(physics): forgot to track joints 2025-08-29 00:13:29 +02:00
497cbc51e0 misc(misc): debugging stuff 2025-08-29 00:13:29 +02:00
cba770c4af refactor(physics): removed remaining references to glmToRp 2025-08-29 00:13:29 +02:00
089fd02899 refactor(physics): removed remnants of rp3d from datatypes and other code 2025-08-29 00:13:29 +02:00
5f57622466 fix(editor): prefer closest handle 2025-08-29 00:13:29 +02:00
3e6e1fad5f feat(editor): use algorithm for handle intersection rather than physics engine 2025-08-29 00:13:29 +02:00
d0635e7472 feat(lua): added tick() function 2025-08-29 00:13:29 +02:00
e777284120 fix(lua): booleans interpreted as ints 2025-08-29 00:13:29 +02:00
577ad312b8 refactor(physics): refactored part code into PhysRigidBody 2025-08-29 00:13:29 +02:00
4c0f24066c refactor(physics): refactored joint code 2025-08-29 00:13:29 +02:00
7352b53a94 refactor(misc): replaced instances of optional<shared_ptr> with nullable shared_ptr 2025-08-29 00:13:29 +02:00
bb81aff4fd refactor(physics): moved implementation-specific workspace functions into physics/world 2025-08-29 00:13:29 +02:00
d922dd3727 refactor(physics): made physics single-threaded again 2025-08-29 00:13:29 +02:00
16f973c9c2 misc(rendering): temporarily disabled fresnel reflections until a setting is added for them 2025-08-29 00:12:52 +02:00
dingusreal
5b5006eb90 SHINY REFLECTIONS YAY 2025-08-28 14:52:33 +02:00
e2054a51a8 feat(editor): recent files 2025-08-19 22:43:52 +02:00
93984ce1c0 fix(editor): hidden internal services 2025-08-14 17:21:55 +02:00
6803a659cb fix(clangd): annoying error 2025-08-14 16:59:44 +02:00
a619fa3afc fix(physics): reduced iteration count 2025-08-13 23:46:08 +02:00
43e41caebf fix(editor): lock the cursor on wayland, too 2025-08-13 03:40:20 +02:00
1bd9b00c47 fix(cmake); find qscintilla on fedora 2025-08-13 03:40:20 +02:00
ae9a4adf67 fix(editor): miniaudio crash in wasapi due to loading order 2025-08-12 14:53:28 +02:00
7bd3e70c3a feat(editor): lock the cursor on platforms other than wayland 2025-08-12 03:38:42 +02:00
52cfa69a6e fix(editor): replaced QSoundEffect with Miniaudio 2025-08-12 01:05:33 +02:00
62743d8998 fix(editor): use OpenGL 3.3 2025-08-12 00:35:10 +02:00
2fec4cc7f2 fix(cmake): client no longer opens with console 2025-08-12 00:26:16 +02:00
56ffc3f88c fix(cmake): copy assets 2025-08-12 00:19:15 +02:00
384c249874 fix(cmake): copy the right dlls in debug mode 2025-08-12 00:06:00 +02:00
692bb17d44 feat(cmake): move to qt6 2025-08-11 22:01:28 +02:00
2ed8c83ec3 tempfix(editor): gl 3.3 and qsoundeffect not working on linux 2025-08-11 21:59:09 +02:00
801b00ad97 fix(cmake): cleaner output 2025-08-04 22:26:36 +02:00
4940b07403 fix(editor): handles crashing on hover 2025-08-01 00:59:08 +02:00
2f09c6eb9c fix(logger): use whole seconds rather than fractions for log filenames 2025-07-25 23:28:56 +02:00
3521f50d1b fix: glfw error not properly formatted, so format args were ignored 2025-07-25 19:14:25 +02:00
11df6595c0 feat(cmake): replaced glew with glad 2025-07-25 19:13:53 +02:00
44c28b6825 feat(test): lua signal test 2025-07-25 18:15:18 +02:00
92ab9f6fb9 feat(test): lua timing checks 2025-07-24 23:36:28 +02:00
b117f3cd4d feat(test): some few lua testing 2025-07-24 22:57:00 +02:00
d086cf629b feat(test): added testing setup 2025-07-24 21:42:49 +02:00
143d3769c7 fix(autogen): opening log file before created generated directory 2025-07-24 19:59:36 +02:00
243af95a3b chore: note for llvm 2025-07-24 02:46:57 +02:00
3df575314e misc(cmake): use ccache 2025-07-24 02:00:08 +02:00
8d5fb3b2c6 chore: updated build instructions 2025-07-24 01:52:40 +02:00
471b2472e3 fix(autogen): autogen failing in msbuild because of "error" in stdout 2025-07-24 01:45:55 +02:00
be324e0aa8 refactor(cmake): made sources explicit rather than globbed 2025-07-24 01:25:39 +02:00
330f128dd3 refactor(cmake): (Thanks @FloofyPlasma!) replaced vcpkg with CPM 2025-07-23 03:24:34 +02:00
8b8776cbd7 fix(part): temporarily soft-disabled wedges as they crash the engine currently 2025-07-23 03:24:34 +02:00
74a4a01ebf refactor(cmake): windeployqt deploys debug dlls which the binary doesn't link against 2025-07-23 03:24:34 +02:00
12fc8906bc refactor(cmake): removed vcpkg 2025-07-23 03:24:34 +02:00
6d95cc8e1a fix(editor): added undo history state for surface changes 2025-07-21 17:25:27 +02:00
6e387a72d2 fix(part): velocity being overidden on run 2025-07-21 17:16:56 +02:00
d79d4e3b4a feat(editor): added version string to client and editor 2025-07-19 04:47:57 +02:00
4b6fa1d3ff feat(core): added vresion tracking 2025-07-19 04:13:52 +02:00
259c14294c fix(physics): joints were being created on load, leading to long load times
(cherry picked from commit 2a60994013)
2025-07-18 23:57:48 +02:00
99f4da8b2f feat(rendering): replaced sphere with more accurate sphere mesh 2025-07-16 00:31:13 +02:00
1538d06c39 chore: check-in .obj models used via genmesh.py 2025-07-16 00:31:13 +02:00
275229a37c feat(rendering): replaced ico sphere with uv sphere 2025-07-16 00:02:47 +02:00
aedcd29a1e refactor(rendering): changed winding order of meshes to all be clockwise 2025-07-15 17:43:50 +02:00
b8c4d130d4 fix(rendering): changed the way faces are determined 2025-07-15 17:30:18 +02:00
c944c0cb09 feat(part): added balls 2025-07-15 10:30:07 +02:00
8b789fc9b6 feat(part): made wedge part mesh (not working) 2025-07-15 03:15:13 +02:00
bb3132d4ba feat(rendering): wedge part 2025-07-15 03:15:13 +02:00
31aa28909e feat(physics): added wedge part 2025-07-15 03:15:13 +02:00
2538673fb2 refactor(part): moved collider builder to subclass 2025-07-15 03:15:13 +02:00
d23206b1fc refactor(part): refactored part into basepart 2025-07-15 03:15:13 +02:00
0196d80944 feat(rendering): specified explicit OpenGL versions and profiles for GLFW and Qt 2025-07-15 03:14:11 +02:00
dca5c483c4 fix(workspace): do not fire signals from physics thread as lua has to always be executed from main thread 2025-07-13 18:45:19 +02:00
0ded4ac7fb fix(rendering): stroked message 2025-07-13 17:42:18 +02:00
a75119a8c2 feat(rendering): stroked text 2025-07-13 16:58:30 +02:00
acc1f93f27 fix(rendering): hint and message should render on the same layer 2025-07-13 16:58:30 +02:00
bb2b0a2762 feat(rendering): added messages and hints 2025-07-13 16:58:30 +02:00
86b750b1a3 feat(editor): added a proper title 2025-07-13 16:58:30 +02:00
41c5b74527 feat(editor): click on stack trace to go to line in script 2025-07-13 16:58:30 +02:00
fcf4343509 feat(lua): track source of scripts to allow hyperlinking to script 2025-07-13 16:58:30 +02:00
783fd17563 fix(editor): command bar selects all on press enter 2025-07-13 16:58:30 +02:00
e40b594ae5 fix(lua): share environment between command bar calls 2025-07-13 16:58:30 +02:00
133ca0bb5e refactor(lua): generate separate environments for script 2025-07-13 16:58:30 +02:00
e28436b76c feat(editor): command bar 2025-07-13 16:58:30 +02:00
c628fa2b83 refactor(logging): changed the way source-linked traces are logged 2025-07-13 16:58:30 +02:00
c63e91285b refactor(lua): pre-parse pcall wrapper ahead of time 2025-07-13 16:58:30 +02:00
5c8c39cc33 fix(editor): editing individual component of Vector3 in properties resulted in a crash 2025-07-13 16:58:30 +02:00
75f0892748 fix(lua): re-added code that ensures that the thread (and therefore any upvalues) don't get gc'ed in signal handler 2025-07-13 16:58:30 +02:00
a5bbfe53f2 feat(editor): added miscellaneous missing icons for windows 2025-07-13 16:58:30 +02:00
2047ed6d65 fix(editor): fixed a few dark-theme-related bugs under windows 2025-07-13 16:58:30 +02:00
74b8bca10a feat(lua): added Instance.new for object creation 2025-07-13 16:58:30 +02:00
9f97a90c12 misc: lua.h => luaapis.h 2025-07-13 16:58:30 +02:00
f305595b8f fix(lua): applied previous fix also to signal 2025-07-13 16:58:30 +02:00
c54580bdeb fix(lua): yet another rewrite of wrapper that supports yielding (via lua) 2025-07-13 16:58:30 +02:00
1f15662c2d fix(lua): fixed error handling for signals 2025-07-13 16:58:30 +02:00
a10b34dc94 fix(lua): detect and print syntax errors 2025-07-13 16:58:30 +02:00
f27e778f1c fix(editor): standardize line endings to LF for scripts 2025-07-13 16:58:30 +02:00
284a176158 fix(cmake): missing freetype dependency + Qt6PrintSupport 2025-07-13 16:58:30 +02:00
d558f166f9 fix(lua): segfault on error handler, new error handler system adopted 2025-07-13 16:58:30 +02:00
527f159ff3 refactor(rendering): use VBOs for torus instead of deprecated immediate mode 2025-07-13 16:58:30 +02:00
1e5e60bbcf refactor(rendering): removed glfw dependency of render functions 2025-07-13 16:58:30 +02:00
19f048b52a feat(rendering): ttf font rendering 2025-07-13 16:58:30 +02:00
82c0a86235 refactor(rendering): created vbo-based rectangle drawing 2025-07-08 23:49:06 +02:00
188 changed files with 15685 additions and 3252 deletions

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@ -1,2 +1,3 @@
CompileFlags: CompileFlags:
Add: [-std=c++20] Add: [-std=c++20]
Remove: [-mno-direct-extern-access]

7
.vscode/launch.json vendored
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@ -4,6 +4,13 @@
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
"version": "0.2.0", "version": "0.2.0",
"configurations": [ "configurations": [
{
"type": "gdb",
"request": "launch",
"name": "Debug (gdb)",
"program": "${workspaceFolder}/build/bin/editor",
"cwd": "${workspaceFolder}",
},
{ {
"type": "lldb", "type": "lldb",
"request": "launch", "request": "launch",

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@ -1,20 +1,27 @@
# Building on Linux # Building on Linux
For pre-requisite packages, check [deps.txt](./deps.txt) You will need to install Qt and LLVM/libclang beforehand. All other packages will automatically be obtained through CPM.
If your distribution does not provide ReactPhysics3D, you will have to build (and install) it yourself prior to this step ccache is highly recommended.
Use the following to generate the build files: Use the following to generate the build files:
cmake -Bbuild . cmake -Bbuild .
> [!NOTE]
> Add -DCMAKE_BUILD_TYPE=Release to produce a release build
Then build the project using: Then build the project using:
cmake --build build cmake --build build
The compiled binaries should then be located in `./build/bin/` and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
# Building on Windows # Building on Windows
The project will be built using VCPKG and MSVC The process is very similar on Windows
## Pre-requisites ## Pre-requisites
@ -22,6 +29,7 @@ The project will be built using VCPKG and MSVC
* Qt 6.8.3 or higher, with MSVC toolchain * Qt 6.8.3 or higher, with MSVC toolchain
* CMake * CMake
* Git (for cloning the repo, optional) * Git (for cloning the repo, optional)
* LLVM/libclang 18.1.8+ (from https://github.com/llvm/llvm-project/releases/download/llvmorg-18.1.8/LLVM-18.1.8-win64.exe)
* QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\** * QScintilla already built (see [docs/qscintilla.md](./docs/qscintilla.md)) *\*likely temporary\**
To start, clone the repository: To start, clone the repository:
@ -34,18 +42,18 @@ Once in the directory, add Qt to the `CMAKE_PREFIX_PATH` variable (for instance,
set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64 set CMAKE_PREFIX_PATH=C:\Qt\6.8.3\msvc2022_64
Now, generate the build files with cmake via the vcpkg preset: Now, generate the build files:
cmake -Bbuild . --preset vcpkg cmake -Bbuild .
Then, finally, build in release mode\*: Then, finally build:
cmake --build build --config Release cmake --build build
The compiled binaries should then be placed in `./build/bin/` and should be ready for redistribution without any further work. > [!NOTE]
> To build in release mode, add -DCMAKE_BUILD_TYPE=Release to the configure (first) command,
> and add --config Release to the build (second) command
The compiled binaries should then be located in `./build/bin/[Debug|Release]` and should be ready for redistribution without any further work.
If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected. If any of the compilation steps fail, or the binaries fail to execute, please create an issue so that this can be corrected.
\* Release mode is necessary as debug mode copies DLLs that are not linked to the output binary
DEVELOPER NOTE: AKA Not for you. If you get CUSTOM COMMAND BUILD errors just keep rerunning build

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@ -10,6 +10,7 @@ else()
endif() endif()
set( CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" ) set( CMAKE_MODULE_PATH "${CMAKE_CURRENT_SOURCE_DIR}/cmake" )
set(USE_CCACHE ON)
add_subdirectory(autogen) add_subdirectory(autogen)
@ -24,4 +25,6 @@ add_subdirectory(client)
add_subdirectory(editor) add_subdirectory(editor)
install(FILES $<TARGET_RUNTIME_DLLS:editor> TYPE BIN) set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/tests )
enable_testing()
add_subdirectory(tests)

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@ -1,21 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "vcpkg",
"generator": "Visual Studio 17 2022",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
},
{
"name": "vcpkg-linux",
"generator": "Ninja",
"binaryDir": "${sourceDir}/build",
"cacheVariables": {
"CMAKE_TOOLCHAIN_FILE": "$env{VCPKG_ROOT}/scripts/buildsystems/vcpkg.cmake"
}
}
]
}

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@ -1,13 +0,0 @@
{
"version": 2,
"configurePresets": [
{
"name": "default",
"inherits": "vcpkg",
"environment": {
"VCPKG_ROOT": "C:\\Program Files\\Microsoft Visual Studio\\2022\\Community\\VC\\vcpkg\\vcpkg.exe"
}
}
]
}

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@ -0,0 +1,9 @@
sphere.obj was made by subdividing a cube, unwrapping it using cube projection, and then using the "To-sphere" tool in Blender to fully smoothen it out.
Make sure you select "shade smooth" before exporting!
Other settings:
Up axis: Y
Forward axis: -Z
The winding order in .obj files is always counter-clockwise, so my script (genmesh.py) uses reversed() to reverse this and homogenous the winding order
across meshes

565
asset-srcs/models/arc.obj Normal file
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@ -0,0 +1,565 @@
# Blender 4.4.0
# www.blender.org
mtllib arc.mtl
o Torus.001
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119
asset-srcs/models/arrow.obj Normal file
View file

@ -0,0 +1,119 @@
# Blender 4.3.2
# www.blender.org
mtllib arrow.mtl
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View file

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# Blender 4.3.2
# www.blender.org
mtllib cube.mtl
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View file

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# Blender 4.4.1
# www.blender.org
mtllib cylinder.mtl
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View file

@ -0,0 +1,295 @@
# Blender 4.4.0
# www.blender.org
mtllib outline.mtl
o Cube
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1627
asset-srcs/models/sphere.obj Normal file

File diff suppressed because it is too large Load diff

View file

@ -0,0 +1,36 @@
# Blender 4.4.3
# www.blender.org
mtllib wedge.mtl
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usemtl Material
f 2/1/1 6/2/1 3/3/1
f 6/4/2 5/5/2 4/6/2
f 1/7/3 6/8/3 4/9/3
f 1/7/4 2/1/4 3/3/4
f 5/10/5 1/7/5 4/6/5
f 2/1/1 5/11/1 6/2/1
f 1/7/3 3/3/3 6/8/3
f 5/10/5 2/1/5 1/7/5

16
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@ -0,0 +1,16 @@
AUTHORS
Current Contributors (sorted alphabetically):
- Vishal Vijayraghavan <vishalvvr at fedoraproject dot org>
Project Owner/ Maintainer (Current)
Red Hat, Inc.
Previous Contributors
- Pravin Satpute <psatpute at redhat dot com>
Project Owner/ Maintainer
Red Hat, Inc.
- Steve Matteson
Original Designer
Ascender, Inc.

102
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@ -0,0 +1,102 @@
Digitized data copyright (c) 2010 Google Corporation
with Reserved Font Arimo, Tinos and Cousine.
Copyright (c) 2012 Red Hat, Inc.
with Reserved Font Name Liberation.
This Font Software is licensed under the SIL Open Font License,
Version 1.1.
This license is copied below, and is also available with a FAQ at:
http://scripts.sil.org/OFL
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
PREAMBLE The goals of the Open Font License (OFL) are to stimulate
worldwide development of collaborative font projects, to support the font
creation efforts of academic and linguistic communities, and to provide
a free and open framework in which fonts may be shared and improved in
partnership with others.
The OFL allows the licensed fonts to be used, studied, modified and
redistributed freely as long as they are not sold by themselves.
The fonts, including any derivative works, can be bundled, embedded,
redistributed and/or sold with any software provided that any reserved
names are not used by derivative works. The fonts and derivatives,
however, cannot be released under any other type of license. The
requirement for fonts to remain under this license does not apply to
any document created using the fonts or their derivatives.
DEFINITIONS
"Font Software" refers to the set of files released by the Copyright
Holder(s) under this license and clearly marked as such.
This may include source files, build scripts and documentation.
"Reserved Font Name" refers to any names specified as such after the
copyright statement(s).
"Original Version" refers to the collection of Font Software components
as distributed by the Copyright Holder(s).
"Modified Version" refers to any derivative made by adding to, deleting,
or substituting ? in part or in whole ?
any of the components of the Original Version, by changing formats or
by porting the Font Software to a new environment.
"Author" refers to any designer, engineer, programmer, technical writer
or other person who contributed to the Font Software.
PERMISSION & CONDITIONS
Permission is hereby granted, free of charge, to any person obtaining a
copy of the Font Software, to use, study, copy, merge, embed, modify,
redistribute, and sell modified and unmodified copies of the Font
Software, subject to the following conditions:
1) Neither the Font Software nor any of its individual components,in
Original or Modified Versions, may be sold by itself.
2) Original or Modified Versions of the Font Software may be bundled,
redistributed and/or sold with any software, provided that each copy
contains the above copyright notice and this license. These can be
included either as stand-alone text files, human-readable headers or
in the appropriate machine-readable metadata fields within text or
binary files as long as those fields can be easily viewed by the user.
3) No Modified Version of the Font Software may use the Reserved Font
Name(s) unless explicit written permission is granted by the
corresponding Copyright Holder. This restriction only applies to the
primary font name as presented to the users.
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
Software shall not be used to promote, endorse or advertise any
Modified Version, except to acknowledge the contribution(s) of the
Copyright Holder(s) and the Author(s) or with their explicit written
permission.
5) The Font Software, modified or unmodified, in part or in whole, must
be distributed entirely under this license, and must not be distributed
under any other license. The requirement for fonts to remain under
this license does not apply to any document created using the Font
Software.
TERMINATION
This license becomes null and void if any of the above conditions are not met.
DISCLAIMER
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM OTHER
DEALINGS IN THE FONT SOFTWARE.

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Icons transform-move, transform-scale, and transform-rotate were modified from silk icons by maelstrom

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@ -0,0 +1,22 @@
#version 330 core
out vec4 FragColor;
in vec3 vPos;
in vec2 vTexCoord;
uniform sampler2D fontTex;
uniform int charIndex;
// Main
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
}

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@ -0,0 +1,12 @@
#version 330 core
in vec3 aPos;
in vec2 aTexCoord;
out vec3 vPos;
out vec2 vTexCoord;
void main()
{
gl_Position = vec4(aPos, 1.0);
vPos = aPos;
vTexCoord = aTexCoord;
}

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@ -1,22 +1,14 @@
// https://learnopengl.com/In-Practice/Text-Rendering
#version 330 core #version 330 core
in vec2 TexCoords;
out vec4 color;
out vec4 FragColor; uniform sampler2D text;
in vec3 vPos; uniform vec3 textColor;
in vec2 vTexCoord;
uniform sampler2D fontTex; void main()
uniform int charIndex; {
vec4 sampled = vec4(1.0, 1.0, 1.0, texture(text, TexCoords).r);
// Main color = vec4(textColor, 1.0) * sampled;
void main() {
int x = (charIndex-32) % 16;
int y = (charIndex-32) / 16;
float fx = float(x) / 16;
float fy = float(y) / 8;
vec4 color = texture(fontTex, vec2(fx, fy) + vTexCoord * vec2(1.f/32, 1.f/16));
FragColor = vec3(color) == vec3(0, 0, 0) ? vec4(0, 0, 0, 0) : color;
// FragColor = color;
} }

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@ -1,12 +1,13 @@
#version 330 core // https://learnopengl.com/In-Practice/Text-Rendering
in vec3 aPos;
in vec2 aTexCoord; #version 330 core
layout (location = 0) in vec4 vertex; // <vec2 pos, vec2 tex>
out vec2 TexCoords;
uniform mat4 projection;
out vec3 vPos;
out vec2 vTexCoord;
void main() void main()
{ {
gl_Position = vec4(aPos, 1.0); gl_Position = projection * vec4(vertex.xy, 0.0, 1.0);
vPos = aPos; TexCoords = vertex.zw;
vTexCoord = aTexCoord;
} }

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@ -0,0 +1,12 @@
#version 330 core
// I/O
out vec4 fColor;
uniform vec4 aColor;
// Main
void main() {
fColor = aColor;
}

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@ -0,0 +1,10 @@
#version 330 core
layout (location = 0) in vec2 aPos;
layout (location = 1) in vec2 aTexCoords;
uniform mat4 projection;
uniform mat4 model;
void main() {
gl_Position = projection * model * vec4(aPos, 0.0, 1);
}

View file

@ -54,11 +54,14 @@ uniform int numPointLights;
uniform DirLight sunLight; uniform DirLight sunLight;
uniform Material material; uniform Material material;
uniform sampler2DArray studs; uniform sampler2DArray studs;
uniform samplerCube skybox;
uniform float transparency; uniform float transparency;
uniform float reflectance;
uniform vec3 texScale; uniform vec3 texScale;
// Functions
// Functions
vec3 calculateReflection();
vec3 calculateDirectionalLight(DirLight light); vec3 calculateDirectionalLight(DirLight light);
vec3 calculatePointLight(PointLight light); vec3 calculatePointLight(PointLight light);
mat3 lookAlong(vec3 pos, vec3 forward, vec3 up); mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
@ -68,6 +71,7 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up);
void main() { void main() {
vec3 result = vec3(0.0); vec3 result = vec3(0.0);
result += calculateReflection();
result += calculateDirectionalLight(sunLight); result += calculateDirectionalLight(sunLight);
for (int i = 0; i < numPointLights; i++) { for (int i = 0; i < numPointLights; i++) {
@ -95,6 +99,25 @@ mat3 lookAlong(vec3 pos, vec3 forward, vec3 up) {
return mat3(s, u, f); return mat3(s, u, f);
} }
vec3 sampleSkybox()
{
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-viewDir, norm);
return textureLod(skybox,reflectDir, 5.0 * (1.0-material.shininess)).rgb;
}
vec3 calculateReflection() {
vec3 norm = normalize(vNormal);
vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(viewDir, norm);
float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 result = sampleSkybox() * mix(/* TEMPORARY: will be replaced by setting */ 0 * /* /TEMPORARY */ fresnel * material.specular, vec3(1.0), reflectance);
return result;
}
vec3 calculateDirectionalLight(DirLight light) { vec3 calculateDirectionalLight(DirLight light) {
// Calculate diffuse // Calculate diffuse
vec3 norm = normalize(vNormal); vec3 norm = normalize(vNormal);
@ -105,10 +128,13 @@ vec3 calculateDirectionalLight(DirLight light) {
vec3 viewDir = normalize(viewPos - vPos); vec3 viewDir = normalize(viewPos - vPos);
vec3 reflectDir = reflect(-lightDir, norm); vec3 reflectDir = reflect(-lightDir, norm);
float spec = pow(max(dot(viewDir, reflectDir), 0.0), material.shininess); float spec = pow(max(dot(viewDir, reflectDir), 0.0), material.shininess);
// float fresnel = (pow(1.0-max(dot(viewDir, norm), 0.0), 5.0));
vec3 ambient = light.ambient * material.diffuse;
vec3 diffuse = light.diffuse * diff * material.diffuse; vec3 ambient = light.ambient * (material.diffuse * (1.0-reflectance));
vec3 diffuse = light.diffuse * diff * (material.diffuse * (1.0-reflectance));
vec3 specular = light.specular * spec * material.specular; vec3 specular = light.specular * spec * material.specular;
// specular += sampleSkybox() * fresnel * material.specular;
return (ambient + diffuse + specular); return (ambient + diffuse + specular);
} }

View file

@ -9,6 +9,7 @@ const int FaceBack = 2;
const int FaceLeft = 3; const int FaceLeft = 3;
const int FaceBottom = 4; const int FaceBottom = 4;
const int FaceFront = 5; const int FaceFront = 5;
const int FaceNone = 6;
const int SurfaceSmooth = 0; const int SurfaceSmooth = 0;
const int SurfaceGlue = 1; const int SurfaceGlue = 1;
@ -31,6 +32,8 @@ uniform mat4 projection;
uniform int surfaces[6]; uniform int surfaces[6];
uniform vec3 texScale; uniform vec3 texScale;
const float faceThreshold = sqrt(2)/2;
void main() void main()
{ {
gl_Position = projection * view * model * vec4(aPos, 1.0); gl_Position = projection * view * model * vec4(aPos, 1.0);
@ -38,12 +41,20 @@ void main()
lPos = aPos; lPos = aPos;
vNormal = normalMatrix * aNormal; vNormal = normalMatrix * aNormal;
lNormal = aNormal; lNormal = aNormal;
int vFace = aNormal == vec3(0,1,0) ? FaceTop : int vFace = FaceNone;
aNormal == vec3(0, -1, 0) ? FaceBottom :
aNormal == vec3(1, 0, 0) ? FaceRight : if (dot(vec3(0, 1, 0), aNormal) > faceThreshold)
aNormal == vec3(-1, 0, 0) ? FaceLeft : vFace = FaceTop;
aNormal == vec3(0, 0, -1) ? FaceFront : else if (dot(vec3(0, -1, 0), aNormal) > faceThreshold)
aNormal == vec3(0, 0, 1) ? FaceBack : -1; vFace = FaceBottom;
else if (dot(vec3(1, 0, 0), aNormal) > faceThreshold)
vFace = FaceRight;
else if (dot(vec3(-1, 0, 0), aNormal) > faceThreshold)
vFace = FaceLeft;
else if (dot(vec3(0, 0, -1), aNormal) > faceThreshold)
vFace = FaceFront;
else if (dot(vec3(0, 0, 1), aNormal) > faceThreshold)
vFace = FaceBack;
vSurfaceZ = surfaces[vFace]; vSurfaceZ = surfaces[vFace];
if (surfaces[vFace] > SurfaceUniversal) vSurfaceZ = 0; if (surfaces[vFace] > SurfaceUniversal) vSurfaceZ = 0;

View file

@ -26,6 +26,7 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
std::string srcRootStr = string_of(srcRoot); std::string srcRootStr = string_of(srcRoot);
std::string srcPathStr = string_of(srcPath); std::string srcPathStr = string_of(srcPath);
std::string outPathStr = string_of(outPath); std::string outPathStr = string_of(outPath);
std::string logFileStr = outPathStr + ".log";
const char* cargs[] = { "-xc++", "-std=c++17", "-I", srcRootStr.c_str(), "-D__AUTOGEN__", 0 }; const char* cargs[] = { "-xc++", "-std=c++17", "-I", srcRootStr.c_str(), "-D__AUTOGEN__", 0 };
// THANK YOU SO MUCH THIS STACKOVERFLOW ANSWER IS SO HELPFUL // THANK YOU SO MUCH THIS STACKOVERFLOW ANSWER IS SO HELPFUL
@ -42,17 +43,26 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
return 1; return 1;
} }
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
// We write to a special log file instead of stdout/stderr to
// 1. avoid confusion
// 2. prevent MSBuild from reading the word "error" and detecting there's a problem with the program (there isn't)
FILE* logout = fopen(logFileStr.c_str(), "w");
// Print errors // Print errors
int ndiags = clang_getNumDiagnostics(unit); int ndiags = clang_getNumDiagnostics(unit);
for (int i = 0; i < ndiags; i++) { for (int i = 0; i < ndiags; i++) {
CXDiagnostic diag = clang_getDiagnostic(unit, i); CXDiagnostic diag = clang_getDiagnostic(unit, i);
CXString str = clang_formatDiagnostic(diag, 0); CXString str = clang_formatDiagnostic(diag, 0);
fprintf(stderr, "diag: %s\n", clang_getCString(str)); fprintf(logout, "diag: %s\n", clang_getCString(str));
clang_disposeString(str); clang_disposeString(str);
clang_disposeDiagnostic(diag); clang_disposeDiagnostic(diag);
} }
fclose(logout);
CXCursor cursor = clang_getTranslationUnitCursor(unit); CXCursor cursor = clang_getTranslationUnitCursor(unit);
object::AnalysisState objectAnlyState; object::AnalysisState objectAnlyState;
@ -66,8 +76,6 @@ int processHeader(fs::path srcRoot, fs::path srcPath, fs::path outPath) {
data::analyzeClasses(cursor, srcRootStr, &dataAnlyState); data::analyzeClasses(cursor, srcRootStr, &dataAnlyState);
enum_::analyzeClasses(cursor, srcRootStr, &enumAnlyState); enum_::analyzeClasses(cursor, srcRootStr, &enumAnlyState);
fs::create_directories(outPath.parent_path()); // Make sure generated dir exists before we try writing to it
printf("[AUTOGEN] Generating file %s...\n", relpathStr.c_str()); printf("[AUTOGEN] Generating file %s...\n", relpathStr.c_str());
std::ofstream outStream(outPathStr); std::ofstream outStream(outPathStr);
@ -104,5 +112,7 @@ int main(int argc, char** argv) {
fs::path srcPath = argv[2]; fs::path srcPath = argv[2];
fs::path outPath = argv[3]; fs::path outPath = argv[3];
// fprintf(stderr, "Some error here\n");
// return 0;
return processHeader(srcRoot, srcPath, outPath); return processHeader(srcRoot, srcPath, outPath);
} }

View file

@ -1,8 +1,24 @@
find_package(SDL2 REQUIRED) include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
include_directories(${SDL2_INCLUDE_DIRS})
find_package(glfw3 REQUIRED)
add_executable(client "src/main.cpp") add_executable(client "src/main.cpp")
target_link_libraries(client PRIVATE ${SDL2_LIBRARIES} openblocks glfw) target_link_libraries(client PRIVATE openblocks glfw)
add_dependencies(client openblocks) add_dependencies(client openblocks)
if(WIN32)
# Copy assets
add_custom_command(
TARGET client POST_BUILD
COMMAND ${CMAKE_COMMAND} -E copy_directory
${CMAKE_SOURCE_DIR}/assets
$<TARGET_FILE_DIR:client>/assets)
endif()
set_target_properties(client PROPERTIES
WIN32_EXECUTABLE ON
)
# https://stackoverflow.com/a/73899349/16255372
if (WIN32)
# /ENTRY:mainCRTStartup keeps the same "main" function instead of requiring "WinMain"
target_link_options(client PRIVATE "/ENTRY:mainCRTStartup")
endif()

12
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@ -0,0 +1,12 @@
# Declare/fetch packages
include(FetchContent)
FetchContent_Declare(
glfw3
GIT_REPOSITORY https://github.com/glfw/glfw
GIT_TAG 3.4
)
FetchContent_MakeAvailable(glfw3)
# Find/include packages

View file

@ -1,8 +1,12 @@
#include <GL/glew.h> #include <glad/gl.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include "objects/part.h" #include "logger.h"
#include "objects/part/part.h"
#include "panic.h"
#include "physics/world.h"
#include "rendering/renderer.h" #include "rendering/renderer.h"
#include "common.h" #include "common.h"
#include "version.h"
void errorCatcher(int id, const char* str); void errorCatcher(int id, const char* str);
@ -15,26 +19,38 @@ void mouseCallback(GLFWwindow* window, double xpos, double ypos);
void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods); void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods);
void resizeCallback(GLFWwindow* window, int width, int height); void resizeCallback(GLFWwindow* window, int width, int height);
std::shared_ptr<Part> lastPart; std::shared_ptr<BasePart> lastPart;
int main() { int main() {
Logger::init(); Logger::init();
glfwSetErrorCallback(errorCatcher); glfwSetErrorCallback(errorCatcher);
std::string title = std::string() + "Openblocks Client " + BUILD_VERSION;
glfwInit(); glfwInit();
glfwWindowHint(GLFW_SAMPLES, 4); glfwWindowHint(GLFW_SAMPLES, 4);
GLFWwindow *window = glfwCreateWindow(1200, 900, "OpenBlocks Client ALPHA", NULL, NULL); glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_COMPAT_PROFILE); // Valid only in OpenGL 3.2+, see: https://stackoverflow.com/a/70519392/16255372
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
GLFWwindow *window = glfwCreateWindow(1200, 900, title.c_str(), NULL, NULL);
glfwSetKeyCallback(window, keyCallback); glfwSetKeyCallback(window, keyCallback);
glfwSetMouseButtonCallback(window, mouseButtonCallback); glfwSetMouseButtonCallback(window, mouseButtonCallback);
glfwSetCursorPosCallback(window, mouseCallback); glfwSetCursorPosCallback(window, mouseCallback);
glfwSetFramebufferSizeCallback(window, resizeCallback); glfwSetFramebufferSizeCallback(window, resizeCallback);
glfwMakeContextCurrent(window); glfwMakeContextCurrent(window);
glewInit(); int version = gladLoadGL(glfwGetProcAddress);
if (version == 0) {
Logger::fatalError("Failed to initialize OpenGL context");
panic();
} else {
Logger::debugf("Initialized GL context version %d.%d", GLAD_VERSION_MAJOR(version), GLAD_VERSION_MINOR(version));
}
physicsInit();
gDataModel->Init(); gDataModel->Init();
renderInit(window, 1200, 900); renderInit(1200, 900);
// Baseplate // Baseplate
gWorkspace()->AddChild(Part::New({ gWorkspace()->AddChild(Part::New({
@ -55,7 +71,7 @@ int main() {
for (std::shared_ptr<Instance> inst : gWorkspace()->GetChildren()) { for (std::shared_ptr<Instance> inst : gWorkspace()->GetChildren()) {
if (inst->GetClass()->className != "Part") continue; if (inst->GetClass()->className != "Part") continue;
std::shared_ptr<Part> part = std::dynamic_pointer_cast<Part>(inst); std::shared_ptr<BasePart> part = std::dynamic_pointer_cast<BasePart>(inst);
gWorkspace()->SyncPartPhysics(part); gWorkspace()->SyncPartPhysics(part);
} }
@ -66,18 +82,19 @@ int main() {
processInput(window); processInput(window);
gWorkspace()->PhysicsStep(deltaTime); gWorkspace()->PhysicsStep(deltaTime);
render(window); render();
glfwSwapBuffers(window); glfwSwapBuffers(window);
glfwPollEvents(); glfwPollEvents();
} while(!glfwWindowShouldClose(window)); } while(!glfwWindowShouldClose(window));
physicsDeinit();
glfwTerminate(); glfwTerminate();
return 0; return 0;
} }
void errorCatcher(int id, const char* str) { void errorCatcher(int id, const char* str) {
Logger::fatalError(std::format("GLFW Error: [{}] {}", id, str)); Logger::fatalErrorf("GLFW Error: [%d] %s", id, str);
} }
float lastTime; float lastTime;
@ -148,6 +165,7 @@ void mouseButtonCallback(GLFWwindow* window, int button, int action, int mods) {
} }
} }
bool doDebugRender = false;
void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) { void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods) {
if (key == GLFW_KEY_F && action == GLFW_PRESS) { if (key == GLFW_KEY_F && action == GLFW_PRESS) {
gWorkspace()->AddChild(lastPart = Part::New({ gWorkspace()->AddChild(lastPart = Part::New({
@ -191,6 +209,8 @@ void keyCallback(GLFWwindow* window, int key, int scancode, int action, int mods
if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0; if (key == GLFW_KEY_M && action == GLFW_PRESS) mode = 0;
if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge if (key == GLFW_KEY_E && action == GLFW_PRESS) mode = 1; // Enlarge
if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2; if (key == GLFW_KEY_R && action == GLFW_PRESS) mode = 2;
if (key == GLFW_KEY_LEFT_BRACKET && action == GLFW_PRESS) setDebugRendererEnabled(doDebugRender = !doDebugRender);
} }
void resizeCallback(GLFWwindow* window, int width, int height) { void resizeCallback(GLFWwindow* window, int width, int height) {

23
cmake/CPM.cmake Normal file
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@ -0,0 +1,23 @@
set(CPM_DOWNLOAD_VERSION 0.42.0)
# Patch support is broken in CPM upstream atm, so we have to use a fork
set(CPM_HASH_SUM "f7d92592a257d184fd8de6fb496a711ce393676ed68999b96043aab2e5e6f9e6")
# set(CPM_HASH_SUM "2020b4fc42dba44817983e06342e682ecfc3d2f484a581f11cc5731fbe4dce8a")
if(CPM_SOURCE_CACHE)
set(CPM_DOWNLOAD_LOCATION "${CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
elseif(DEFINED ENV{CPM_SOURCE_CACHE})
set(CPM_DOWNLOAD_LOCATION "$ENV{CPM_SOURCE_CACHE}/cpm/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
else()
set(CPM_DOWNLOAD_LOCATION "${CMAKE_BINARY_DIR}/cmake/CPM_${CPM_DOWNLOAD_VERSION}.cmake")
endif()
# Expand relative path. This is important if the provided path contains a tilde (~)
get_filename_component(CPM_DOWNLOAD_LOCATION ${CPM_DOWNLOAD_LOCATION} ABSOLUTE)
file(DOWNLOAD
https://raw.githubusercontent.com/BohdanBuinich/CPM.cmake/refs/heads/feat/fix_patch_command/cmake/CPM.cmake
# https://github.com/cpm-cmake/CPM.cmake/releases/download/v${CPM_DOWNLOAD_VERSION}/CPM.cmake
${CPM_DOWNLOAD_LOCATION} EXPECTED_HASH SHA256=${CPM_HASH_SUM}
)
include(${CPM_DOWNLOAD_LOCATION})

View file

@ -0,0 +1,60 @@
# Modified from QGIS' FindQScintilla.cmake by Thomas Moenicke, Larry Schaffer
add_library(QScintilla::QScintilla UNKNOWN IMPORTED)
### NECESSARY TO PREVENT staticMetaObject ERROR!!! See qscintilla.prf AKA qmake config
if(WIN32)
add_compile_definitions(QSCINTILLA_DLL)
endif()
FIND_PATH(QSCINTILLA_INCLUDE_DIR
NAMES Qsci/qsciglobal.h
PATHS
${Qt6Core_INCLUDE_DIRS}
$ENV{LIB_DIR}/include
/usr/local/include
/usr/include
${VCPKG_INSTALLED_DIR}/x64-windows/include
PATH_SUFFIXES ${QSCINTILLA_PATH_SUFFIXES}
)
set(QSCINTILLA_LIBRARY_NAMES
qscintilla2-qt6
qscintilla2_qt6
libqt6scintilla2
libqscintilla2-qt6
qt6scintilla2
libqscintilla2-qt6.dylib
qscintilla2
)
find_library(QSCINTILLA_LIBRARY
NAMES ${QSCINTILLA_LIBRARY_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib
/usr/lib64
/usr/lib32
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)
get_filename_component(QSCINTILLA_LIB_DIR ${QSCINTILLA_LIBRARY} DIRECTORY)
list(TRANSFORM QSCINTILLA_LIBRARY_NAMES APPEND ".dll" OUTPUT_VARIABLE QSCINTILLA_DLL_NAMES)
find_file(QSCINTILLA_DLLS
NAMES ${QSCINTILLA_DLL_NAMES}
PATHS
"${QT_LIBRARY_DIR}"
$ENV{LIB_DIR}/lib
/usr/local/lib
/usr/local/lib/qt6
/usr/lib64
/usr/lib32
/usr/lib
${QSCINTILLA_LIB_DIR}
${VCPKG_INSTALLED_DIR}/x64-windows/lib
)

View file

@ -1,30 +0,0 @@
# Distributed under the OSI-approved BSD 3-Clause License.
# Copyright Stefano Sinigardi
#.rst:
# FindStb
# ------------
#
# Find the Stb include headers.
#
# Result Variables
# ^^^^^^^^^^^^^^^^
#
# This module defines the following variables:
#
# ``Stb_FOUND``
# True if Stb library found
#
# ``Stb_INCLUDE_DIR``
# Location of Stb headers
#
include(${CMAKE_ROOT}/Modules/FindPackageHandleStandardArgs.cmake)
include(${CMAKE_ROOT}/Modules/SelectLibraryConfigurations.cmake)
if(NOT Stb_INCLUDE_DIR)
find_path(Stb_INCLUDE_DIR NAMES stb_image.h PATHS ${Stb_DIR} PATH_SUFFIXES include stb include/stb)
endif()
find_package_handle_standard_args(Stb DEFAULT_MSG Stb_INCLUDE_DIR)
mark_as_advanced(Stb_INCLUDE_DIR)

40
cmake/gitversion.cmake Normal file
View file

@ -0,0 +1,40 @@
# https://jonathanhamberg.com/post/cmake-embedding-git-hash/
# Detect current version from git
execute_process(
COMMAND git rev-parse HEAD
OUTPUT_VARIABLE GIT_COMMIT_HASH RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --abbrev=0
OUTPUT_VARIABLE GIT_VERSION RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
execute_process(
COMMAND git describe --dirty
OUTPUT_VARIABLE GIT_VERSION_LONG RESULT_VARIABLE GIT_RESULT OUTPUT_STRIP_TRAILING_WHITESPACE ERROR_QUIET)
# For some reason, CMake sets CMAKE_*_DIR all to be CMAKE_CURRENT_BINARY_DIR
# so we have to bypass this by passing in custom "orig_" variables
if (NOT GIT_STATE_WITHIN)
# Re-run this target always so that the version can be checked
add_custom_target(recheck_git_version ALL COMMAND ${CMAKE_COMMAND}
-DGIT_STATE_WITHIN=1
-DORIG_BINARY_DIR=${CMAKE_BINARY_DIR}
-DORIG_CURRENT_BINARY_DIR=${CMAKE_CURRENT_BINARY_DIR}
-DORIG_SOURCE_DIR=${CMAKE_SOURCE_DIR}
-DORIG_CURRENT_SOURCE_DIR=${CMAKE_CURRENT_SOURCE_DIR}
-P ${CMAKE_MODULE_PATH}/gitversion.cmake
BYPRODUCTS ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp
)
else ()
# # Set defaults if the git commands fail
if (NOT GIT_RESULT EQUAL 0)
set(GIT_COMMIT_HASH "unknown")
set(GIT_VERSION "unknown")
set(GIT_VERSION_LONG "unknown")
endif ()
# configure_file only touches the file if it has been changed, so no caching is necessary
configure_file(${ORIG_CURRENT_SOURCE_DIR}/src/version.cpp.in ${ORIG_CURRENT_BINARY_DIR}/src/version.cpp @ONLY)
endif ()

View file

@ -1,28 +1,177 @@
find_package(OpenGL REQUIRED COMPONENTS OpenGL) include(${CMAKE_CURRENT_SOURCE_DIR}/deps.cmake)
find_package(GLEW REQUIRED) ## Sources
include_directories(${GLEW_INCLUDE_DIRS}) set(SOURCES
src/stb.cpp
src/glad.cpp
find_package(OpenGL) src/ptr_helpers.h
find_package(glm CONFIG REQUIRED) src/enum/part.h
find_package(ReactPhysics3D REQUIRED) src/enum/surface.cpp
find_package(pugixml 1.15 REQUIRED) src/enum/meta.h
src/enum/annotation.h
src/enum/surface.h
src/camera.cpp
src/datatypes/vector.cpp
src/datatypes/variant.h
src/datatypes/cframe.cpp
src/datatypes/signal.cpp
src/datatypes/base.h
src/datatypes/enum.h
src/datatypes/enum.cpp
src/datatypes/primitives.h
src/datatypes/cframe.h
src/datatypes/variant.cpp
src/datatypes/vector.h
src/datatypes/color3.h
src/datatypes/annotation.h
src/datatypes/color3.cpp
src/datatypes/primitives.cpp
src/datatypes/ref.cpp
src/datatypes/ref.h
src/datatypes/signal.h
src/common.cpp
src/utils.h
src/platform.h
src/math_helper.cpp
src/rendering/skybox.cpp
src/rendering/mesh2d.cpp
src/rendering/torus.cpp
src/rendering/mesh.h
src/rendering/font.cpp
src/rendering/debug/debugrenderer.cpp
src/rendering/texture.h
src/rendering/shader.h
src/rendering/defaultmeshes.cpp
src/rendering/skybox.h
src/rendering/mesh2d.h
src/rendering/light.h
src/rendering/renderer.cpp
src/rendering/texture3d.h
src/rendering/texture.cpp
src/rendering/renderer.h
src/rendering/shader.cpp
src/rendering/mesh.cpp
src/rendering/material.h
src/rendering/torus.h
src/rendering/font.h
src/rendering/defaultmeshes.h
src/rendering/texture3d.cpp
src/physics/world.h
src/physics/world.cpp
src/logger.cpp
src/handles.h
src/timeutil.h
src/error/error.h
src/error/result.h
src/error/instance.h
src/error/data.h
src/partassembly.h
src/objects/service/jointsservice.cpp
src/objects/service/script/serverscriptservice.h
src/objects/service/script/serverscriptservice.cpp
src/objects/service/script/scriptcontext.h
src/objects/service/script/scriptcontext.cpp
src/objects/service/workspace.cpp
src/objects/service/selection.cpp
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/datamodel.cpp
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/weld.cpp
src/objects/joint/jointinstance.cpp
src/objects/joint/rotate.cpp
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/joint/snap.cpp
src/objects/joint/rotatev.cpp
src/objects/base/service.h
src/objects/base/member.h
src/objects/base/instance.h
src/objects/base/service.cpp
src/objects/base/instance.cpp
src/objects/base/refstate.h
src/objects/message.h
src/objects/pvinstance.cpp
src/objects/hint.cpp
src/objects/pvinstance.h
src/objects/base.h
src/objects/folder.cpp
src/objects/model.cpp
src/objects/datamodel.h
src/objects/folder.h
src/objects/meta.cpp
src/objects/model.h
src/objects/part/part.cpp
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.cpp
src/objects/part/wedgepart.cpp
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
src/objects/annotation.h
src/objects/message.cpp
src/objects/script.cpp
src/partassembly.cpp
src/panic.cpp
src/logger.h
src/camera.h
src/handles.cpp
src/version.h
src/common.h
src/platform.cpp
src/panic.h
src/lua/instancelib.cpp
src/timeutil.cpp
src/luaapis.h
src/math_helper.h
)
find_package(Stb REQUIRED) set(AUTOGEN_SOURCES
include_directories(${Stb_INCLUDE_DIR}) # Objects
src/objects/service/script/serverscriptservice.h
src/objects/service/script/scriptcontext.h
src/objects/service/selection.h
src/objects/service/jointsservice.h
src/objects/service/workspace.h
src/objects/script.h
src/objects/joint/snap.h
src/objects/joint/jointinstance.h
src/objects/joint/rotatev.h
src/objects/joint/rotate.h
src/objects/joint/weld.h
src/objects/message.h
src/objects/pvinstance.h
src/objects/base.h
src/objects/datamodel.h
src/objects/folder.h
src/objects/model.h
src/objects/part/part.h
src/objects/part/wedgepart.h
src/objects/part/basepart.h
src/objects/meta.h
src/objects/hint.h
# Enum
src/enum/part.h
src/enum/surface.h
# Data types
src/datatypes/enum.h
src/datatypes/cframe.h
src/datatypes/vector.h
src/datatypes/color3.h
)
# PkgConfig packages ### Autogen
find_package(PkgConfig REQUIRED)
pkg_check_modules(LUAJIT REQUIRED luajit)
link_directories(${LUAJIT_LIBRARY_DIRS})
# Run autogen
file(GLOB_RECURSE AUTOGEN_SOURCES RELATIVE "${CMAKE_CURRENT_SOURCE_DIR}/src" "src/objects/*.h" "src/datatypes/*.h" "src/enum/*.h")
# https://cmake.org/cmake/help/book/mastering-cmake/chapter/Custom%20Commands.html # https://cmake.org/cmake/help/book/mastering-cmake/chapter/Custom%20Commands.html
foreach (SRC ${AUTOGEN_SOURCES}) foreach (SRC ${AUTOGEN_SOURCES})
string(REGEX REPLACE "[.]h$" ".cpp" OUT_SRC_NAME ${SRC}) string(REGEX REPLACE "[.]h$" ".cpp" OUT_SRC_NAME ${SRC})
set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/src/${SRC}") set(SRC_PATH "${CMAKE_CURRENT_SOURCE_DIR}/${SRC}")
set(OUT_PATH "${CMAKE_BINARY_DIR}/generated/${OUT_SRC_NAME}") set(OUT_PATH "${CMAKE_BINARY_DIR}/generated/${OUT_SRC_NAME}")
add_custom_command( add_custom_command(
@ -35,17 +184,22 @@ foreach (SRC ${AUTOGEN_SOURCES})
list(APPEND AUTOGEN_OUTS "${OUT_PATH}") list(APPEND AUTOGEN_OUTS "${OUT_PATH}")
endforeach() endforeach()
### /Autogen
# Add version info into the build
include(gitversion)
add_custom_target(autogen_build ALL add_custom_target(autogen_build ALL
DEPENDS ${AUTOGEN_OUTS} DEPENDS ${AUTOGEN_OUTS}
) )
file(GLOB_RECURSE SOURCES "src/*.cpp" "src/*.h")
list(APPEND SOURCES ${AUTOGEN_OUTS}) list(APPEND SOURCES ${AUTOGEN_OUTS})
list(APPEND SOURCES ${CMAKE_CURRENT_BINARY_DIR}/src/version.cpp)
add_library(openblocks STATIC ${SOURCES}) add_library(openblocks STATIC ${SOURCES})
set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks") set_target_properties(openblocks PROPERTIES OUTPUT_NAME "openblocks")
target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS}) target_link_directories(openblocks PUBLIC ${LUAJIT_LIBRARY_DIRS})
target_link_libraries(openblocks ${GLEW_LIBRARIES} ${LUAJIT_LIBRARIES} OpenGL::GL ReactPhysics3D::ReactPhysics3D pugixml::pugixml) target_link_libraries(openblocks Jolt pugixml::pugixml Freetype::Freetype glm::glm libluajit ${LuaJIT_LIBRARIES})
target_include_directories(openblocks PUBLIC "src" "../include" ${LUAJIT_INCLUDE_DIRS}) target_include_directories(openblocks PUBLIC "src" "../include" "${CMAKE_SOURCE_DIR}/external/glad" ${LUAJIT_INCLUDE_DIRS} ${stb_SOURCE_DIR})
add_dependencies(openblocks autogen_build autogen) add_dependencies(openblocks autogen_build autogen)
# Windows-specific dependencies # Windows-specific dependencies

30
core/deps.cmake Normal file
View file

@ -0,0 +1,30 @@
include(CPM)
# Some packages will build helper binaries. This keeps them out of our own build output
set (PREV_BIN_PATH ${CMAKE_RUNTIME_OUTPUT_DIRECTORY})
unset (CMAKE_RUNTIME_OUTPUT_DIRECTORY)
CPMAddPackage("gh:g-truc/glm#1.0.1")
CPMAddPackage(NAME Jolt GIT_REPOSITORY "https://github.com/jrouwe/JoltPhysics" VERSION 5.3.0 SOURCE_SUBDIR "Build")
CPMAddPackage("gh:zeux/pugixml@1.15")
CPMAddPackage(
NAME freetype
GIT_REPOSITORY https://github.com/aseprite/freetype2.git
GIT_TAG VER-2-10-0
VERSION 2.10.0
PATCHES ${CMAKE_SOURCE_DIR}/patches/freetype_cmakever.patch
)
if (freetype_ADDED)
add_library(Freetype::Freetype ALIAS freetype)
endif()
CPMAddPackage("gh:nothings/stb#8cfb1605c02aee9fb6eb5d8ea559017745bd9a16") # 2.14
CPMAddPackage("gh:WohlSoft/LuaJIT#a5da8f4a31972b74254f00969111b8b7a07cf584") # v2.1
set(LUAJIT_INCLUDE_DIRS ${LuaJIT_SOURCE_DIR}/src)
CPMAddPackage("gh:mackron/miniaudio#0.11.22")
set (CMAKE_RUNTIME_OUTPUT_DIRECTORY ${PREV_BIN_PATH})

View file

@ -8,9 +8,8 @@
#include <memory> #include <memory>
class Instance; class Instance;
// typedef std::function<void(std::shared_ptr<Instance> element, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyUpdateHandler; typedef std::function<void(std::shared_ptr<Instance> object, nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent)> HierarchyPreUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyPreUpdateHandler; typedef std::function<void(std::shared_ptr<Instance> object, nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent)> HierarchyPostUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> object, std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent)> HierarchyPostUpdateHandler;
typedef std::function<void(std::shared_ptr<Instance> instance, std::string property, Variant newValue)> PropertyUpdateHandler; typedef std::function<void(std::shared_ptr<Instance> instance, std::string property, Variant newValue)> PropertyUpdateHandler;
// TEMPORARY COMMON DATA FOR VARIOUS INTERNAL COMPONENTS // TEMPORARY COMMON DATA FOR VARIOUS INTERNAL COMPONENTS

View file

@ -1,12 +1,10 @@
#include "cframe.h" #include "cframe.h"
#include "datatypes/vector.h" #include "datatypes/vector.h"
#include "error/data.h" #include "error/data.h"
#include "physics/util.h"
#include <glm/ext/matrix_transform.hpp> #include <glm/ext/matrix_transform.hpp>
#include <glm/gtc/matrix_inverse.hpp> #include <glm/gtc/matrix_inverse.hpp>
#include <glm/gtc/quaternion.hpp> #include <glm/gtc/quaternion.hpp>
#include <glm/matrix.hpp> #include <glm/matrix.hpp>
#include <reactphysics3d/mathematics/Transform.h>
#include "datatypes/variant.h" #include "datatypes/variant.h"
#include <pugixml.hpp> #include <pugixml.hpp>
#define GLM_ENABLE_EXPERIMENTAL #define GLM_ENABLE_EXPERIMENTAL
@ -40,9 +38,6 @@ CFrame::CFrame(Vector3 position, glm::quat quat)
, rotation(quat) { , rotation(quat) {
} }
CFrame::CFrame(const rp::Transform& transform) : CFrame::CFrame(rpToGlm(transform.getPosition()), rpToGlm(transform.getOrientation())) {
}
glm::mat3 lookAt(Vector3 position, Vector3 lookAt, Vector3 up) { glm::mat3 lookAt(Vector3 position, Vector3 lookAt, Vector3 up) {
// https://github.com/sgorsten/linalg/issues/29#issuecomment-743989030 // https://github.com/sgorsten/linalg/issues/29#issuecomment-743989030
Vector3 f = (lookAt - position).Unit(); // Forward/Look Vector3 f = (lookAt - position).Unit(); // Forward/Look
@ -77,10 +72,6 @@ CFrame::operator glm::mat4() const {
return glm::translate(glm::mat4(1.0f), this->translation) * glm::mat4(this->rotation); return glm::translate(glm::mat4(1.0f), this->translation) * glm::mat4(this->rotation);
} }
CFrame::operator rp::Transform() const {
return rp::Transform(glmToRp(translation), glmToRp(rotation));
}
Vector3 CFrame::ToEulerAnglesXYZ() { Vector3 CFrame::ToEulerAnglesXYZ() {
float x; float x;
float y; float y;

View file

@ -8,8 +8,6 @@
#include <glm/gtc/matrix_access.hpp> #include <glm/gtc/matrix_access.hpp>
#include <glm/matrix.hpp> #include <glm/matrix.hpp>
namespace reactphysics3d { class Transform; };
class DEF_DATA_(name="CoordinateFrame") CFrame { class DEF_DATA_(name="CoordinateFrame") CFrame {
AUTOGEN_PREAMBLE_DATA AUTOGEN_PREAMBLE_DATA
@ -24,7 +22,6 @@ public:
DEF_DATA_CTOR CFrame(); DEF_DATA_CTOR CFrame();
DEF_DATA_CTOR CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22); DEF_DATA_CTOR CFrame(float x, float y, float z, float R00, float R01, float R02, float R10, float R11, float R12, float R20, float R21, float R22);
DEF_DATA_CTOR CFrame(Vector3 , Vector3 lookAt, Vector3 up = Vector3(0, 1, 0)); DEF_DATA_CTOR CFrame(Vector3 , Vector3 lookAt, Vector3 up = Vector3(0, 1, 0));
CFrame(const reactphysics3d::Transform&);
CFrame(Vector3 position, glm::quat quat); CFrame(Vector3 position, glm::quat quat);
virtual ~CFrame(); virtual ~CFrame();
@ -46,11 +43,11 @@ public:
static void PushLuaLibrary(lua_State*); static void PushLuaLibrary(lua_State*);
operator glm::mat4() const; operator glm::mat4() const;
operator reactphysics3d::Transform() const;
//inline static CFrame identity() { } //inline static CFrame identity() { }
DEF_DATA_PROP inline Vector3 Position() const { return translation; } DEF_DATA_PROP inline Vector3 Position() const { return translation; }
DEF_DATA_PROP inline CFrame Rotation() const { return CFrame { glm::vec3(0, 0, 0), rotation }; } DEF_DATA_PROP inline CFrame Rotation() const { return CFrame { glm::vec3(0, 0, 0), rotation }; }
inline glm::mat3 RotMatrix() const { return rotation; }
DEF_DATA_METHOD CFrame Inverse() const; DEF_DATA_METHOD CFrame Inverse() const;
DEF_DATA_PROP inline float X() const { return translation.x; } DEF_DATA_PROP inline float X() const { return translation.x; }
DEF_DATA_PROP inline float Y() const { return translation.y; } DEF_DATA_PROP inline float Y() const { return translation.y; }

View file

@ -6,6 +6,7 @@
#include <iomanip> #include <iomanip>
#include <algorithm> #include <algorithm>
Color3::Color3() {};
Color3::Color3(float r, float g, float b) : r(std::clamp(r, 0.f, 1.f)), g(std::clamp(g, 0.f, 1.f)), b(std::clamp(b, 0.f, 1.f)) {}; Color3::Color3(float r, float g, float b) : r(std::clamp(r, 0.f, 1.f)), g(std::clamp(g, 0.f, 1.f)), b(std::clamp(b, 0.f, 1.f)) {};
Color3::Color3(const glm::vec3& vec) : r(std::clamp(vec.x, 0.f, 1.f)), g(std::clamp(vec.y, 0.f, 1.f)), b(std::clamp(vec.z, 0.f, 1.f)) {}; Color3::Color3(const glm::vec3& vec) : r(std::clamp(vec.x, 0.f, 1.f)), g(std::clamp(vec.y, 0.f, 1.f)), b(std::clamp(vec.z, 0.f, 1.f)) {};

View file

@ -14,6 +14,7 @@ class DEF_DATA Color3 {
public: public:
DEF_DATA_CTOR Color3(float r, float g, float b); DEF_DATA_CTOR Color3(float r, float g, float b);
Color3();
Color3(const glm::vec3&); Color3(const glm::vec3&);
virtual ~Color3(); virtual ~Color3();

View file

@ -6,7 +6,7 @@
#include <vector> #include <vector>
#include "datatypes/annotation.h" #include "datatypes/annotation.h"
#include "error/data.h" #include "error/data.h"
#include "lua.h" // IWYU pragma: keep #include "luaapis.h" // IWYU pragma: keep
struct _EnumData { struct _EnumData {
std::string name; std::string name;

View file

@ -2,7 +2,7 @@
#include "error/data.h" #include "error/data.h"
#include "variant.h" #include "variant.h"
#include <pugixml.hpp> #include <pugixml.hpp>
#include "lua.h" // IWYU pragma: keep #include "luaapis.h" // IWYU pragma: keep
#include <sstream> #include <sstream>
// null // null
@ -68,7 +68,7 @@ void Bool_PushLuaValue(Variant self, lua_State* L) {
result<Variant, LuaCastError> Bool_FromLuaValue(lua_State* L, int idx) { result<Variant, LuaCastError> Bool_FromLuaValue(lua_State* L, int idx) {
if (!lua_isboolean(L, idx)) if (!lua_isboolean(L, idx))
return LuaCastError(lua_typename(L, idx), "boolean"); return LuaCastError(lua_typename(L, idx), "boolean");
return Variant(lua_toboolean(L, idx)); return Variant((bool)lua_toboolean(L, idx));
} }
const TypeDesc BOOL_TYPE { const TypeDesc BOOL_TYPE {

View file

@ -6,7 +6,7 @@
#include <memory> #include <memory>
#include <optional> #include <optional>
#include "objects/base/instance.h" #include "objects/base/instance.h"
#include "lua.h" // IWYU pragma: keep #include "luaapis.h" // IWYU pragma: keep
#include "objects/base/member.h" #include "objects/base/member.h"
#include <pugixml.hpp> #include <pugixml.hpp>
@ -151,9 +151,9 @@ static int inst_index(lua_State* L) {
} }
// Look for child // Look for child
std::optional<std::shared_ptr<Instance>> child = inst->FindFirstChild(key); nullable std::shared_ptr<Instance> child = inst->FindFirstChild(key);
if (child) { if (child) {
InstanceRef(child.value()).PushLuaValue(L); InstanceRef(child).PushLuaValue(L);
return 1; return 1;
} }
@ -173,7 +173,7 @@ static int inst_newindex(lua_State* L) {
if (meta->flags & PROP_READONLY) if (meta->flags & PROP_READONLY)
return luaL_error(L, "'%s' of %s is read-only", key.c_str(), inst->GetClass()->className.c_str()); return luaL_error(L, "'%s' of %s is read-only", key.c_str(), inst->GetClass()->className.c_str());
if (key == "Parent" && inst->IsParentLocked()) if (key == "Parent" && inst->IsParentLocked())
return luaL_error(L, "Cannot set property Parent (%s) of %s, parent is locked", inst->GetParent() ? inst->GetParent().value()->name.c_str() : "NULL", inst->GetClass()->className.c_str()); return luaL_error(L, "Cannot set property Parent (%s) of %s, parent is locked", inst->GetParent() ? inst->GetParent()->name.c_str() : "NULL", inst->GetClass()->className.c_str());
// TODO: Make this work for enums, this is not a solution!! // TODO: Make this work for enums, this is not a solution!!
result<Variant, LuaCastError> value = meta->type.descriptor->fromLuaValue(L, -1); result<Variant, LuaCastError> value = meta->type.descriptor->fromLuaValue(L, -1);

View file

@ -1,12 +1,14 @@
#include "signal.h" #include "signal.h"
#include "datatypes/base.h" #include "datatypes/base.h"
#include "variant.h" #include "variant.h"
#include "lua.h" // IWYU pragma: keep #include "luaapis.h" // IWYU pragma: keep
#include <cstdio> #include <cstdio>
#include <pugixml.hpp> #include <pugixml.hpp>
#include <memory> #include <memory>
#include <vector> #include <vector>
int script_errhandler(lua_State*); // extern
SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {} SignalSource::SignalSource() : std::shared_ptr<Signal>(std::make_shared<Signal>()) {}
SignalSource::~SignalSource() = default; SignalSource::~SignalSource() = default;
@ -25,6 +27,8 @@ LuaSignalConnection::LuaSignalConnection(lua_State* L, std::weak_ptr<Signal> par
// Save function and current thread so they don't get GC'd // Save function and current thread so they don't get GC'd
function = luaL_ref(L, LUA_REGISTRYINDEX); function = luaL_ref(L, LUA_REGISTRYINDEX);
lua_pushthread(L); lua_pushthread(L);
// For posterity, since I accidentally removed this once, the parent thread must not be
// deleted because it may (likely) contain upvalues that the handler references
thread = luaL_ref(L, LUA_REGISTRYINDEX); thread = luaL_ref(L, LUA_REGISTRYINDEX);
} }
@ -34,40 +38,24 @@ LuaSignalConnection::~LuaSignalConnection() {
luaL_unref(state, LUA_REGISTRYINDEX, thread); luaL_unref(state, LUA_REGISTRYINDEX, thread);
} }
#if 0
static void stackdump(lua_State* L) {
printf("%d\n", lua_gettop(L));
fflush(stdout);
lua_getfield(L, LUA_GLOBALSINDEX, "tostring");
for (int i = lua_gettop(L)-1; i >= 1; i--) {
lua_pushvalue(L, -1);
lua_pushvalue(L, i);
lua_call(L, 1, 1);
const char* str = lua_tostring(L, -1);
lua_pop(L, 1);
printf("%s: %s\n", lua_typename(L, lua_type(L, i)), str);
}
lua_pop(L, 1);
printf("\n\n");
fflush(stdout);
}
#endif
void LuaSignalConnection::Call(std::vector<Variant> args) { void LuaSignalConnection::Call(std::vector<Variant> args) {
lua_State* thread = lua_newthread(state); lua_State* thread = lua_newthread(state);
// Push function // Push wrapepr as thread function
lua_getfield(thread, LUA_REGISTRYINDEX, "LuaPCallWrapper");
// Push function as upvalue for wrapper
lua_rawgeti(thread, LUA_REGISTRYINDEX, function); lua_rawgeti(thread, LUA_REGISTRYINDEX, function);
// Also push our error handler and generate wrapped function
lua_pushcfunction(thread, script_errhandler);
lua_call(thread, 2, 1);
for (Variant arg : args) { for (Variant arg : args) {
arg.PushLuaValue(thread); arg.PushLuaValue(thread);
} }
int status = lua_resume(thread, args.size()); lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
lua_pop(state, 1); // Pop thread lua_pop(state, 1); // Pop thread
} }
@ -152,11 +140,7 @@ void Signal::Fire(std::vector<Variant> args) {
arg.PushLuaValue(thread); arg.PushLuaValue(thread);
} }
int status = lua_resume(thread, args.size()); lua_resume(thread, args.size());
if (status > LUA_YIELD) {
Logger::error(lua_tostring(thread, -1));
lua_pop(thread, 1); // Pop return value
}
// Remove thread from registry // Remove thread from registry
luaL_unref(thread, LUA_REGISTRYINDEX, threadId); luaL_unref(thread, LUA_REGISTRYINDEX, threadId);

View file

@ -3,7 +3,6 @@
#include <cstdlib> #include <cstdlib>
#include <glm/ext/quaternion_geometric.hpp> #include <glm/ext/quaternion_geometric.hpp>
#include <iomanip> #include <iomanip>
#include <reactphysics3d/mathematics/Vector3.h>
#include <string> #include <string>
#include <pugixml.hpp> #include <pugixml.hpp>
#include "datatypes/base.h" #include "datatypes/base.h"
@ -11,11 +10,8 @@
#include "error/data.h" #include "error/data.h"
#include <sstream> #include <sstream>
namespace rp = reactphysics3d;
Vector3::Vector3() : vector(glm::vec3(0, 0, 0)) {}; Vector3::Vector3() : vector(glm::vec3(0, 0, 0)) {};
Vector3::Vector3(const glm::vec3& src) : vector(src) {}; Vector3::Vector3(const glm::vec3& src) : vector(src) {};
Vector3::Vector3(const rp::Vector3& src) : vector(glm::vec3(src.x, src.y, src.z)) {};
Vector3::Vector3(float x, const float y, float z) : vector(glm::vec3(x, y, z)) {}; Vector3::Vector3(float x, const float y, float z) : vector(glm::vec3(x, y, z)) {};
Vector3::~Vector3() = default; Vector3::~Vector3() = default;
@ -31,7 +27,6 @@ const std::string Vector3::ToString() const {
} }
Vector3::operator glm::vec3() const { return vector; }; Vector3::operator glm::vec3() const { return vector; };
Vector3::operator rp::Vector3() const { return rp::Vector3(X(), Y(), Z()); };
// Operators // Operators

View file

@ -5,9 +5,6 @@
#include "error/data.h" #include "error/data.h"
#include <glm/ext/vector_float3.hpp> #include <glm/ext/vector_float3.hpp>
#include <glm/geometric.hpp> #include <glm/geometric.hpp>
#include <reactphysics3d/mathematics/Vector3.h>
// namespace reactphysics3d { class Vector3; };
class DEF_DATA Vector3 { class DEF_DATA Vector3 {
AUTOGEN_PREAMBLE_DATA AUTOGEN_PREAMBLE_DATA
@ -18,7 +15,6 @@ public:
DEF_DATA_CTOR Vector3(float x, float y, float z); DEF_DATA_CTOR Vector3(float x, float y, float z);
inline Vector3(float value) : Vector3(value, value, value) {} inline Vector3(float value) : Vector3(value, value, value) {}
Vector3(const glm::vec3&); Vector3(const glm::vec3&);
Vector3(const reactphysics3d::Vector3&);
virtual ~Vector3(); virtual ~Vector3();
DEF_DATA_PROP static Vector3 ZERO; DEF_DATA_PROP static Vector3 ZERO;
@ -33,7 +29,6 @@ public:
static void PushLuaLibrary(lua_State*); static void PushLuaLibrary(lua_State*);
operator glm::vec3() const; operator glm::vec3() const;
operator reactphysics3d::Vector3() const;
DEF_DATA_PROP inline float X() const { return vector.x; } DEF_DATA_PROP inline float X() const { return vector.x; }
DEF_DATA_PROP inline float Y() const { return vector.y; } DEF_DATA_PROP inline float Y() const { return vector.y; }

15
core/src/enum/part.h Normal file
View file

@ -0,0 +1,15 @@
#pragma once
#include "datatypes/enum.h"
#include "enum/annotation.h"
enum class DEF_ENUM PartType {
Ball = 0,
Block = 1,
Cylinder = 2,
};
namespace EnumType {
extern const Enum PartType;
};

2
core/src/glad.cpp Normal file
View file

@ -0,0 +1,2 @@
#define GLAD_GL_IMPLEMENTATION
#include <glad/gl.h>

View file

@ -8,10 +8,6 @@
#include <glm/ext/scalar_common.hpp> #include <glm/ext/scalar_common.hpp>
#include <memory> #include <memory>
#include <optional> #include <optional>
#include <reactphysics3d/collision/RaycastInfo.h>
#include <reactphysics3d/engine/PhysicsCommon.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include <reactphysics3d/mathematics/Transform.h>
HandleFace HandleFace::XPos(0, glm::vec3(1,0,0)); HandleFace HandleFace::XPos(0, glm::vec3(1,0,0));
HandleFace HandleFace::XNeg(1, glm::vec3(-1,0,0)); HandleFace HandleFace::XNeg(1, glm::vec3(-1,0,0));
@ -23,15 +19,11 @@ std::array<HandleFace, 6> HandleFace::Faces { HandleFace::XPos, HandleFace::XNeg
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1)); static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
// Shitty solution std::shared_ptr<BasePart> getHandleAdornee() {
static rp3d::PhysicsCommon common;
static rp3d::PhysicsWorld* world = common.createPhysicsWorld();
std::shared_ptr<Part> getHandleAdornee() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>(); std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) { for (std::weak_ptr<Instance> inst : selection->Get()) {
if (!inst.expired() && inst.lock()->IsA<Part>()) if (!inst.expired() && inst.lock()->IsA<BasePart>())
return inst.lock()->CastTo<Part>().expect(); return inst.lock()->CastTo<BasePart>().expect();
} }
return {}; return {};
@ -52,24 +44,25 @@ CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos) {
return adornee->cframe.Rotation() + newPartPos; return adornee->cframe.Rotation() + newPartPos;
} }
std::optional<HandleFace> raycastHandle(rp3d::Ray ray) { std::optional<HandleFace> raycastHandle(Vector3 rayStart, Vector3 rayEnd) {
std::optional<HandleFace> closestFace = {};
float closestDistance = -1;
for (HandleFace face : HandleFace::Faces) { for (HandleFace face : HandleFace::Faces) {
CFrame cframe = getHandleCFrame(face); CFrame cframe = getHandleCFrame(face);
// Implement manual detection via boxes instead of... this shit
// This code also hardly works, and is not good at all... Hooo nope.
rp3d::RigidBody* body = world->createRigidBody(CFrame::IDENTITY + cframe.Position());
body->addCollider(common.createBoxShape(cframe.Rotation() * Vector3(handleSize(face) / 2.f)), rp3d::Transform::identity());
rp3d::RaycastInfo info; Vector3 halfSize = (cframe.Rotation() * Vector3(handleSize(face) / 2.f)).Abs();
if (body->raycast(ray, info)) { Vector3 minB = cframe.Position() - halfSize, maxB = cframe.Position() + halfSize;
world->destroyRigidBody(body);
return face; glm::vec3 hitPoint;
bool hit = HitBoundingBox(minB, maxB, rayStart, (rayEnd - rayStart).Unit(), hitPoint);
float distance = ((Vector3)hitPoint - rayStart).Magnitude();
if (hit && (closestDistance == -1 || distance < closestDistance))
closestFace = face, closestDistance = distance;
} }
world->destroyRigidBody(body); return closestFace;
}
return std::nullopt;
} }
Vector3 handleSize(HandleFace face) { Vector3 handleSize(HandleFace face) {
@ -82,8 +75,8 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
int count = 0; int count = 0;
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>(); std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) { for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue; if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
std::shared_ptr<Part> part = inst.lock()->CastTo<Part>().expect(); std::shared_ptr<BasePart> part = inst.lock()->CastTo<BasePart>().expect();
if (count == 0) if (count == 0)
min = part->position(), max = part->position(); min = part->position(), max = part->position();
@ -99,12 +92,12 @@ static int getAABBOfSelection(glm::vec3& pos, glm::vec3& size, glm::vec3& min, g
return count; return count;
} }
static std::shared_ptr<Part> getFirstSelectedPart() { static std::shared_ptr<BasePart> getFirstSelectedPart() {
std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>(); std::shared_ptr<Selection> selection = gDataModel->GetService<Selection>();
for (std::weak_ptr<Instance> inst : selection->Get()) { for (std::weak_ptr<Instance> inst : selection->Get()) {
if (inst.expired() || !inst.lock()->IsA<Part>()) continue; if (inst.expired() || !inst.lock()->IsA<BasePart>()) continue;
return inst.lock()->CastTo<Part>().expect(); return inst.lock()->CastTo<BasePart>().expect();
} }
return {}; return {};

View file

@ -1,7 +1,7 @@
#pragma once #pragma once
#include "datatypes/cframe.h" #include "datatypes/cframe.h"
#include "objects/part.h" #include "objects/part/part.h"
#include <array> #include <array>
#include <memory> #include <memory>
@ -36,11 +36,11 @@ struct Handles {
bool worldMode = false; bool worldMode = false;
}; };
std::shared_ptr<Part> getHandleAdornee(); std::shared_ptr<BasePart> getHandleAdornee();
CFrame getHandleCFrame(HandleFace face); CFrame getHandleCFrame(HandleFace face);
CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos); CFrame partCFrameFromHandlePos(HandleFace face, Vector3 newPos);
Vector3 handleSize(HandleFace face); Vector3 handleSize(HandleFace face);
std::optional<HandleFace> raycastHandle(rp3d::Ray ray); std::optional<HandleFace> raycastHandle(Vector3 rayStart, Vector3 rayEnd);
// Gets the cframe of the handle local to the center of the selected objects // Gets the cframe of the handle local to the center of the selected objects
CFrame getLocalHandleCFrame(HandleFace face); CFrame getLocalHandleCFrame(HandleFace face);

View file

@ -9,26 +9,33 @@
static std::ofstream logStream; static std::ofstream logStream;
static std::vector<Logger::LogListener> logListeners; static std::vector<Logger::LogListener> logListeners;
static std::vector<Logger::TraceLogListener> traceLogListeners;
std::string Logger::currentLogDir = "NULL"; std::string Logger::currentLogDir = "NULL";
static std::stringstream* rawOutputBuffer = nullptr;
void Logger::init() { void Logger::init() {
initProgramLogsDir(); initProgramLogsDir();
const auto now = std::chrono::system_clock::now(); const auto now = std::chrono::system_clock::now();
const auto nows = std::chrono::floor<std::chrono::seconds>(now);
std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", now); std::string fileName = std::format("log_{0:%Y%m%d}_{0:%H%M%S}.txt", nows);
logStream = std::ofstream(currentLogDir = (getProgramLogsDir() + "/" + fileName)); logStream = std::ofstream(currentLogDir = (getProgramLogsDir() + "/" + fileName));
Logger::debug("Logger initialized"); Logger::debug("Logger initialized");
} }
// Initializes the logger in a "void" mode for testing.
// It is not necessary to call Logger::finish
void Logger::initTest(std::stringstream* outputBuffer) {
rawOutputBuffer = outputBuffer;
}
void Logger::finish() { void Logger::finish() {
Logger::debug("Closing logger..."); Logger::debug("Closing logger...");
logStream.close(); logStream.close();
} }
void Logger::log(std::string message, Logger::LogLevel logLevel) { void Logger::log(std::string message, Logger::LogLevel logLevel, ScriptSource source) {
std::string logLevelStr = logLevel == Logger::LogLevel::INFO ? "INFO" : std::string logLevelStr = logLevel == Logger::LogLevel::INFO ? "INFO" :
logLevel == Logger::LogLevel::DEBUG ? "DEBUG" : logLevel == Logger::LogLevel::DEBUG ? "DEBUG" :
logLevel == Logger::LogLevel::TRACE ? "TRACE" : logLevel == Logger::LogLevel::TRACE ? "TRACE" :
@ -42,9 +49,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
logStream << formattedLogLine << std::endl; logStream << formattedLogLine << std::endl;
printf("%s\n", formattedLogLine.c_str()); printf("%s\n", formattedLogLine.c_str());
if (rawOutputBuffer != nullptr) *rawOutputBuffer << logLevelStr << ": " << message << "\n";
for (Logger::LogListener listener : logListeners) { for (Logger::LogListener listener : logListeners) {
listener(logLevel, message); listener(logLevel, message, source);
} }
if (logLevel == Logger::LogLevel::FATAL_ERROR) { if (logLevel == Logger::LogLevel::FATAL_ERROR) {
@ -52,20 +60,10 @@ void Logger::log(std::string message, Logger::LogLevel logLevel) {
} }
} }
void Logger::trace(std::string source, int line, void* userData) {
std::string message = "'" + source + "' Line " + std::to_string(line);
log(message, Logger::LogLevel::TRACE);
for (Logger::TraceLogListener listener : traceLogListeners) {
listener(message, source, line, userData);
}
}
void Logger::addLogListener(Logger::LogListener listener) { void Logger::addLogListener(Logger::LogListener listener) {
logListeners.push_back(listener); logListeners.push_back(listener);
} }
void Logger::addLogListener(Logger::TraceLogListener listener) { void Logger::resetLogListeners() {
traceLogListeners.push_back(listener); logListeners.clear();
} }

View file

@ -1,9 +1,12 @@
#pragma once #pragma once
#include <format>
#include <functional> #include <functional>
#include <memory>
#include <ostream>
#include <string> #include <string>
class Script;
namespace Logger { namespace Logger {
enum class LogLevel { enum class LogLevel {
INFO, INFO,
@ -14,32 +17,39 @@ namespace Logger {
FATAL_ERROR, FATAL_ERROR,
}; };
typedef std::function<void(LogLevel logLevel, std::string message)> LogListener; struct ScriptSource {
typedef std::function<void(std::string message, std::string source, int line, void* userData)> TraceLogListener; std::shared_ptr<Script> script;
int line;
};
typedef std::function<void(LogLevel logLevel, std::string message, ScriptSource source)> LogListener;
extern std::string currentLogDir; extern std::string currentLogDir;
void init(); void init();
void initTest(std::stringstream* out); // Testing only!
void finish(); void finish();
void addLogListener(LogListener); void addLogListener(LogListener);
void addLogListener(TraceLogListener); void resetLogListeners(); // Testing only!
void log(std::string message, LogLevel logLevel); void log(std::string message, LogLevel logLevel, ScriptSource source = {});
inline void info(std::string message) { log(message, LogLevel::INFO); } inline void info(std::string message) { log(message, LogLevel::INFO); }
inline void debug(std::string message) { log(message, LogLevel::DEBUG); } inline void debug(std::string message) { log(message, LogLevel::DEBUG); }
inline void warning(std::string message) { log(message, LogLevel::WARNING); } inline void warning(std::string message) { log(message, LogLevel::WARNING); }
inline void error(std::string message) { log(message, LogLevel::ERROR); } inline void error(std::string message) { log(message, LogLevel::ERROR); }
inline void fatalError(std::string message) { log(message, LogLevel::FATAL_ERROR); } inline void fatalError(std::string message) { log(message, LogLevel::FATAL_ERROR); }
inline void trace(std::string message) { log(message, LogLevel::TRACE); };
inline void traceStart() { log("Stack start", LogLevel::TRACE); } template <typename ...Args>
inline void traceEnd() { log("Stack end", LogLevel::TRACE); } void scriptLogf(std::string format, LogLevel logLevel, ScriptSource source, Args&&... args) {
void trace(std::string source, int line, void* userData = nullptr); char message[200];
sprintf(message, format.c_str(), args...);
log(message, logLevel, source);
}
template <typename ...Args> template <typename ...Args>
void logf(std::string format, LogLevel logLevel, Args&&... args) { void logf(std::string format, LogLevel logLevel, Args&&... args) {
char message[200]; scriptLogf(format, logLevel, {}, args...);
sprintf(message, format.c_str(), args...);
log(message, logLevel);
} }
template <typename ...Args> inline void infof(std::string format, Args&&... args) { logf(format, LogLevel::INFO, args...); } template <typename ...Args> inline void infof(std::string format, Args&&... args) { logf(format, LogLevel::INFO, args...); }

View file

@ -0,0 +1,77 @@
#include "objects/base/instance.h"
#include "datatypes/ref.h"
#include "luaapis.h" // IWYU pragma: keep
#include "objects/meta.h"
#include <memory>
static int lib_Instance_index(lua_State*);
static int lib_Instance_tostring(lua_State*);
static const struct luaL_Reg lib_Instance_metatable [] = {
{"__index", lib_Instance_index},
{"__tostring", lib_Instance_tostring},
{NULL, NULL} /* end of array */
};
static int __lua_impl__Instance__new(lua_State* L) {
int n = lua_gettop(L);
// First argument (className)
std::string className = luaL_checkstring(L, 1);
// [Optional] Second argument (parent)
std::shared_ptr<Instance> parent;
if (n > 1) {
parent = **(std::shared_ptr<Instance>**)luaL_checkudata(L, 2, "__mt_instance");
}
// Look up class name
if (INSTANCE_MAP.count(className) == 0)
return luaL_error(L, "Attempt to create instance of unknown type '%s'", className.c_str());
const InstanceType* type = INSTANCE_MAP[className];
if (type->flags & (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE) || type->constructor == nullptr)
return luaL_error(L, "Attempt to create Instance of type '%s', which is not creatable", className.c_str());
std::shared_ptr<Instance> object = type->constructor();
if (parent != nullptr)
object->SetParent(parent);
InstanceRef(object).PushLuaValue(L);
return 1;
}
void Instance::PushLuaLibrary(lua_State* L) {
lua_getglobal(L, "_G");
lua_pushstring(L, "Instance");
lua_newuserdata(L, 0);
// Create the library's metatable
luaL_newmetatable(L, "__mt_lib_Instance");
luaL_register(L, NULL, lib_Instance_metatable);
lua_setmetatable(L, -2);
lua_rawset(L, -3);
lua_pop(L, 1);
}
int lib_Instance_tostring(lua_State* L) {
lua_pushstring(L, "Instance");
return 1;
}
static int lib_Instance_index(lua_State* L) {
std::string key(lua_tostring(L, 2));
lua_pop(L, 2);
if (key == "new") {
lua_pushcfunction(L, __lua_impl__Instance__new);
return 1;
}
return luaL_error(L, "%s is not a valid member of %s\n", key.c_str(), "Instance");
}

View file

@ -6,6 +6,8 @@ extern "C" {
#include <lua.h> #include <lua.h>
} }
LUALIB_API void *(luaL_testudata) (lua_State *L, int ud, const char *tname);
inline const char* x_luaL_udatatname (lua_State *L, int ud) { inline const char* x_luaL_udatatname (lua_State *L, int ud) {
void *p = lua_touserdata(L, ud); void *p = lua_touserdata(L, ud);
if (p != NULL) { if (p != NULL) {
@ -17,3 +19,5 @@ inline const char* x_luaL_udatatname (lua_State *L, int ud) {
} }
return NULL; return NULL;
} }
#define LUA_OK 0

View file

@ -2,9 +2,65 @@
#define CMP_EPSILON 0.00001 #define CMP_EPSILON 0.00001
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point) {
min = glm::vec3(glm::min(min.x, point.x), glm::min(min.y, point.y), glm::min(min.z, point.z));
max = glm::vec3(glm::max(max.x, point.x), glm::max(max.y, point.y), glm::max(max.z, point.z));
}
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count) {
if (count == 0) return;
min = points[0];
max = points[0];
for (int i = 0; i < count; i++) {
min = glm::vec3(glm::min(min.x, points[i].x), glm::min(min.y, points[i].y), glm::min(min.z, points[i].z));
max = glm::vec3(glm::max(max.x, points[i].x), glm::max(max.y, points[i].y), glm::max(max.z, points[i].z));
}
}
void getAABBCoords(glm::vec3 &pos, glm::vec3 &size, glm::vec3 min, glm::vec3 max) {
pos = (max + min) / 2.f;
size = (max - min);
}
// ==================== THIRD-PARTY SOURCE CODE ==================== //
// After a long time researching, I was able to use and adapt Godot's implementation of movable handles (godot/editor/plugins/gizmos/gizmo_3d_helper.cpp) // After a long time researching, I was able to use and adapt Godot's implementation of movable handles (godot/editor/plugins/gizmos/gizmo_3d_helper.cpp)
// All thanks goes to them and David Eberly for his algorithm. // All thanks goes to them and David Eberly for his algorithm.
/**************************************************************************/
/* geometry_3d.cpp */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt) { void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt) {
// Based on David Eberly's Computation of Distance Between Line Segments algorithm. // Based on David Eberly's Computation of Distance Between Line Segments algorithm.
@ -102,24 +158,83 @@ void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3
r_qt = (1 - t) * p_q0 + t * p_q1; r_qt = (1 - t) * p_q0 + t * p_q1;
} }
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point) { // https://github.com/erich666/GraphicsGems/tree/master?tab=License-1-ov-file#readme
min = glm::vec3(glm::min(min.x, point.x), glm::min(min.y, point.y), glm::min(min.z, point.z)); // Note: The code below predates open source
max = glm::vec3(glm::max(max.x, point.x), glm::max(max.y, point.y), glm::max(max.z, point.z));
}
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count) { /*
if (count == 0) return; * EULA: The Graphics Gems code is copyright-protected. In other words, you cannot claim the text of the code as your own
* and resell it. Using the code is permitted in any program, product, or library, non-commercial or commercial. Giving
* credit is not required, though is a nice gesture. The code comes as-is, and if there are any flaws or problems with
* any Gems code, nobody involved with Gems - authors, editors, publishers, or webmasters - are to be held responsible.
* Basically, don't be a jerk, and remember that anything free comes with no guarantee.
*/
min = points[0]; /*
max = points[0]; Fast Ray-Box Intersection
by Andrew Woo
from "Graphics Gems", Academic Press, 1990
*/
for (int i = 0; i < count; i++) { #define RIGHT 0
min = glm::vec3(glm::min(min.x, points[i].x), glm::min(min.y, points[i].y), glm::min(min.z, points[i].z)); #define LEFT 1
max = glm::vec3(glm::max(max.x, points[i].x), glm::max(max.y, points[i].y), glm::max(max.z, points[i].z)); #define MIDDLE 2
bool HitBoundingBox(
glm::vec3 minB, glm::vec3 maxB, /*box */
glm::vec3 origin, glm::vec3 dir, /*ray */
glm::vec3 &coord /* hit point */
) {
bool inside = true;
glm::vec3 quadrant;
int i;
int whichPlane;
glm::vec3 maxT;
glm::vec3 candidatePlane;
/* Find candidate planes; this loop can be avoided if
rays cast all from the eye(assume perpsective view) */
for (i = 0; i < 3; i++)
if(origin[i] < minB[i]) {
quadrant[i] = LEFT;
candidatePlane[i] = minB[i];
inside = false;
}else if (origin[i] > maxB[i]) {
quadrant[i] = RIGHT;
candidatePlane[i] = maxB[i];
inside = false;
}else {
quadrant[i] = MIDDLE;
} }
}
void getAABBCoords(glm::vec3 &pos, glm::vec3 &size, glm::vec3 min, glm::vec3 max) { /* Ray origin inside bounding box */
pos = (max + min) / 2.f; if (inside) {
size = (max - min); coord = origin;
return (true);
}
/* Calculate T distances to candidate planes */
for (i = 0; i < 3; i++)
if (quadrant[i] != MIDDLE && dir[i] !=0.)
maxT[i] = (candidatePlane[i]-origin[i]) / dir[i];
else
maxT[i] = -1.;
/* Get largest of the maxT's for final choice of intersection */
whichPlane = 0;
for (i = 1; i < 3; i++)
if (maxT[whichPlane] < maxT[i])
whichPlane = i;
/* Check final candidate actually inside box */
if (maxT[whichPlane] < 0.) return (false);
for (i = 0; i < 3; i++)
if (whichPlane != i) {
coord[i] = origin[i] + maxT[whichPlane] * dir[i];
if (coord[i] < minB[i] || coord[i] > maxB[i])
return (false);
} else {
coord[i] = candidatePlane[i];
}
return true; /* ray hits box */
} }

View file

@ -1,9 +1,20 @@
#pragma once #pragma once
#include <glm/glm.hpp> #include <glm/glm.hpp>
// From godot/editor/plugins/gizmos/gizmo_3d_helper.h
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt);
void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point); void expandAABB(glm::vec3& min, glm::vec3& max, glm::vec3 point);
void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count); void computeAABBFromPoints(glm::vec3& min, glm::vec3& max, glm::vec3* points, int count);
void getAABBCoords(glm::vec3& pos, glm::vec3& size, glm::vec3 min, glm::vec3 max); void getAABBCoords(glm::vec3& pos, glm::vec3& size, glm::vec3 min, glm::vec3 max);
// From godot/editor/plugins/gizmos/gizmo_3d_helper.h
void get_closest_points_between_segments(const glm::vec3 &p_p0, const glm::vec3 &p_p1, const glm::vec3 &p_q0, const glm::vec3 &p_q1, glm::vec3 &r_ps, glm::vec3 &r_qt);
/*
Fast Ray-Box Intersection
by Andrew Woo
from "Graphics Gems", Academic Press, 1990
*/
bool HitBoundingBox(
glm::vec3 minB, glm::vec3 maxB, /*box */
glm::vec3 origin, glm::vec3 dir, /*ray */
glm::vec3 &coord /* hit point */
);

View file

@ -44,21 +44,16 @@ Instance::Instance(const InstanceType* type) {
Instance::~Instance () { Instance::~Instance () {
} }
template <typename T>
std::weak_ptr<T> optional_to_weak(std::optional<std::shared_ptr<T>> a) {
return a ? a.value() : std::weak_ptr<T>();
}
// TODO: Test this // TODO: Test this
bool Instance::ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent) { bool Instance::ancestryContinuityCheck(nullable std::shared_ptr<Instance> newParent) {
for (std::optional<std::shared_ptr<Instance>> currentParent = newParent; currentParent.has_value(); currentParent = currentParent.value()->GetParent()) { for (std::shared_ptr<Instance> currentParent = newParent; currentParent != nullptr; currentParent = currentParent->GetParent()) {
if (currentParent.value() == this->shared_from_this()) if (currentParent == this->shared_from_this())
return false; return false;
} }
return true; return true;
} }
bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) { bool Instance::SetParent(nullable std::shared_ptr<Instance> newParent) {
if (this->parentLocked || !ancestryContinuityCheck(newParent)) if (this->parentLocked || !ancestryContinuityCheck(newParent))
return false; return false;
@ -70,10 +65,10 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
oldParent->children.erase(std::find(oldParent->children.begin(), oldParent->children.end(), this->shared_from_this())); oldParent->children.erase(std::find(oldParent->children.begin(), oldParent->children.end(), this->shared_from_this()));
} }
// Add ourselves to the new parent // Add ourselves to the new parent
if (newParent.has_value()) { if (newParent != nullptr) {
newParent.value()->children.push_back(this->shared_from_this()); newParent->children.push_back(this->shared_from_this());
} }
this->parent = optional_to_weak(newParent); this->parent = newParent;
// TODO: Add code for sending signals for parent updates // TODO: Add code for sending signals for parent updates
// TODO: Yeahhh maybe this isn't the best way of doing this? // TODO: Yeahhh maybe this isn't the best way of doing this?
if (hierarchyPostUpdateHandler.has_value()) hierarchyPostUpdateHandler.value()(this->shared_from_this(), lastParent, newParent); if (hierarchyPostUpdateHandler.has_value()) hierarchyPostUpdateHandler.value()(this->shared_from_this(), lastParent, newParent);
@ -85,21 +80,21 @@ bool Instance::SetParent(std::optional<std::shared_ptr<Instance>> newParent) {
return true; return true;
} }
void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedChild, std::optional<std::shared_ptr<Instance>> newParent) { void Instance::updateAncestry(nullable std::shared_ptr<Instance> updatedChild, nullable std::shared_ptr<Instance> newParent) {
auto oldDataModel = _dataModel; auto oldDataModel = _dataModel;
auto oldWorkspace = _workspace; auto oldWorkspace = _workspace;
// Update parent data model and workspace, if applicable // Update parent data model and workspace, if applicable
if (GetParent()) { if (GetParent() != nullptr) {
this->_dataModel = GetParent().value()->GetClass() == &DataModel::TYPE ? std::dynamic_pointer_cast<DataModel>(GetParent().value()) : GetParent().value()->_dataModel; this->_dataModel = GetParent()->GetClass() == &DataModel::TYPE ? std::dynamic_pointer_cast<DataModel>(GetParent()) : GetParent()->_dataModel;
this->_workspace = GetParent().value()->GetClass() == &Workspace::TYPE ? std::dynamic_pointer_cast<Workspace>(GetParent().value()) : GetParent().value()->_workspace; this->_workspace = GetParent()->GetClass() == &Workspace::TYPE ? std::dynamic_pointer_cast<Workspace>(GetParent()) : GetParent()->_workspace;
} else { } else {
this->_dataModel = {}; this->_dataModel = {};
this->_workspace = {}; this->_workspace = {};
} }
OnAncestryChanged(updatedChild, newParent); OnAncestryChanged(updatedChild, newParent);
AncestryChanged->Fire({updatedChild.has_value() ? InstanceRef(updatedChild.value()) : InstanceRef(), newParent.has_value() ? InstanceRef(newParent.value()) : InstanceRef()}); AncestryChanged->Fire({updatedChild != nullptr ? InstanceRef(updatedChild) : InstanceRef(), newParent != nullptr ? InstanceRef(newParent) : InstanceRef()});
// Old workspace used to exist, and workspaces differ // Old workspace used to exist, and workspaces differ
if (!oldWorkspace.expired() && oldWorkspace != _workspace) { if (!oldWorkspace.expired() && oldWorkspace != _workspace) {
@ -108,7 +103,7 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
// New workspace exists, and workspaces differ // New workspace exists, and workspaces differ
if (!_workspace.expired() && (_workspace != oldWorkspace)) { if (!_workspace.expired() && (_workspace != oldWorkspace)) {
OnWorkspaceAdded(!oldWorkspace.expired() ? std::make_optional(oldWorkspace.lock()) : std::nullopt, _workspace.lock()); OnWorkspaceAdded(oldWorkspace.expired() ? nullptr : oldWorkspace.lock(), _workspace.lock());
} }
// Update ancestry in descendants // Update ancestry in descendants
@ -117,23 +112,22 @@ void Instance::updateAncestry(std::optional<std::shared_ptr<Instance>> updatedCh
} }
} }
std::optional<std::shared_ptr<DataModel>> Instance::dataModel() { nullable std::shared_ptr<DataModel> Instance::dataModel() {
return (_dataModel.expired()) ? std::nullopt : std::make_optional(_dataModel.lock()); return _dataModel.expired() ? nullptr : _dataModel.lock();
} }
std::optional<std::shared_ptr<Workspace>> Instance::workspace() { nullable std::shared_ptr<Workspace> Instance::workspace() {
return (_workspace.expired()) ? std::nullopt : std::make_optional(_workspace.lock()); return _workspace.expired() ? nullptr : _workspace.lock();
} }
std::optional<std::shared_ptr<Instance>> Instance::GetParent() { nullable std::shared_ptr<Instance> Instance::GetParent() {
if (parent.expired()) return std::nullopt; return parent.expired() ? nullptr : parent.lock();
return parent.lock();
} }
void Instance::Destroy() { void Instance::Destroy() {
if (parentLocked) return; if (parentLocked) return;
// TODO: Implement proper distruction stuff // TODO: Implement proper distruction stuff
SetParent(std::nullopt); SetParent(nullptr);
parentLocked = true; parentLocked = true;
} }
@ -143,12 +137,12 @@ bool Instance::IsA(std::string className) {
return cur != nullptr; return cur != nullptr;
} }
std::optional<std::shared_ptr<Instance>> Instance::FindFirstChild(std::string name) { nullable std::shared_ptr<Instance> Instance::FindFirstChild(std::string name) {
for (auto child : children) { for (auto child : children) {
if (child->name == name) if (child->name == name)
return child; return child;
} }
return std::nullopt; return nullptr;
} }
static std::shared_ptr<Instance> DUMMY_INSTANCE; static std::shared_ptr<Instance> DUMMY_INSTANCE;
@ -164,15 +158,15 @@ bool Instance::IsParentLocked() {
return this->parentLocked; return this->parentLocked;
} }
void Instance::OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) { void Instance::OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) {
// Empty stub // Empty stub
} }
void Instance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent) { void Instance::OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent) {
// Empty stub // Empty stub
} }
void Instance::OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) { void Instance::OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace) {
// Empty stub // Empty stub
} }
@ -230,7 +224,7 @@ fallible<MemberNotFound, AssignToReadOnlyMember> Instance::InternalSetPropertyVa
this->name = (std::string)value.get<std::string>(); this->name = (std::string)value.get<std::string>();
} else if (name == "Parent") { } else if (name == "Parent") {
std::weak_ptr<Instance> ref = value.get<InstanceRef>(); std::weak_ptr<Instance> ref = value.get<InstanceRef>();
SetParent(ref.expired() ? std::nullopt : std::make_optional(ref.lock())); SetParent(ref.expired() ? nullptr : ref.lock());
} else if (name == "ClassName") { } else if (name == "ClassName") {
return AssignToReadOnlyMember(GetClass()->className, name); return AssignToReadOnlyMember(GetClass()->className, name);
} else { } else {
@ -430,9 +424,9 @@ DescendantsIterator::self_type DescendantsIterator::operator++(int _) {
} }
// If we've hit the end of this item's children, move one up // If we've hit the end of this item's children, move one up
while (current->GetParent() && current->GetParent().value()->GetChildren().size() <= size_t(siblingIndex.back() + 1)) { while (current->GetParent() != nullptr && current->GetParent()->GetChildren().size() <= size_t(siblingIndex.back() + 1)) {
siblingIndex.pop_back(); siblingIndex.pop_back();
current = current->GetParent().value(); current = current->GetParent();
// But not if one up is null or the root element // But not if one up is null or the root element
if (!current->GetParent() || current == root) { if (!current->GetParent() || current == root) {
@ -443,12 +437,12 @@ DescendantsIterator::self_type DescendantsIterator::operator++(int _) {
// Now move to the next sibling // Now move to the next sibling
siblingIndex.back()++; siblingIndex.back()++;
current = current->GetParent().value()->GetChildren()[siblingIndex.back()]; current = current->GetParent()->GetChildren()[siblingIndex.back()];
return *this; return *this;
} }
std::optional<std::shared_ptr<Instance>> Instance::Clone(RefStateClone state) { nullable std::shared_ptr<Instance> Instance::Clone(RefStateClone state) {
if (state == nullptr) state = std::make_shared<__RefStateClone>(); if (state == nullptr) state = std::make_shared<__RefStateClone>();
std::shared_ptr<Instance> newInstance = GetClass()->constructor(); std::shared_ptr<Instance> newInstance = GetClass()->constructor();
@ -494,9 +488,9 @@ std::optional<std::shared_ptr<Instance>> Instance::Clone(RefStateClone state) {
// Clone children // Clone children
for (std::shared_ptr<Instance> child : GetChildren()) { for (std::shared_ptr<Instance> child : GetChildren()) {
std::optional<std::shared_ptr<Instance>> clonedChild = child->Clone(state); nullable std::shared_ptr<Instance> clonedChild = child->Clone(state);
if (clonedChild) if (clonedChild)
newInstance->AddChild(clonedChild.value()); newInstance->AddChild(clonedChild);
} }
return newInstance; return newInstance;
@ -521,12 +515,12 @@ std::vector<std::pair<std::string, std::shared_ptr<Instance>>> Instance::GetRefe
std::string Instance::GetFullName() { std::string Instance::GetFullName() {
std::string currentName = name; std::string currentName = name;
std::optional<std::shared_ptr<Instance>> currentParent = GetParent(); nullable std::shared_ptr<Instance> currentParent = GetParent();
while (currentParent.has_value() && !currentParent.value()->IsA("DataModel")) { while (currentParent && !currentParent->IsA("DataModel")) {
currentName = currentParent.value()->name + "." + currentName; currentName = currentParent->name + "." + currentName;
currentParent = currentParent.value()->GetParent(); currentParent = currentParent->GetParent();
} }
return currentName; return currentName;

View file

@ -16,6 +16,7 @@
#include "error/result.h" #include "error/result.h"
#include "member.h" #include "member.h"
#include "objects/base/refstate.h" #include "objects/base/refstate.h"
#include "utils.h"
class Instance; class Instance;
typedef std::shared_ptr<Instance>(*InstanceConstructor)(); typedef std::shared_ptr<Instance>(*InstanceConstructor)();
@ -59,8 +60,8 @@ private:
std::weak_ptr<DataModel> _dataModel; std::weak_ptr<DataModel> _dataModel;
std::weak_ptr<Workspace> _workspace; std::weak_ptr<Workspace> _workspace;
bool ancestryContinuityCheck(std::optional<std::shared_ptr<Instance>> newParent); bool ancestryContinuityCheck(nullable std::shared_ptr<Instance> newParent);
void updateAncestry(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent); void updateAncestry(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent);
friend JointInstance; // This isn't ideal, but oh well friend JointInstance; // This isn't ideal, but oh well
protected: protected:
@ -75,17 +76,17 @@ protected:
virtual void InternalUpdateProperty(std::string name); virtual void InternalUpdateProperty(std::string name);
virtual std::vector<std::string> InternalGetProperties(); virtual std::vector<std::string> InternalGetProperties();
virtual void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent); virtual void OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent);
virtual void OnAncestryChanged(std::optional<std::shared_ptr<Instance>> child, std::optional<std::shared_ptr<Instance>> newParent); virtual void OnAncestryChanged(nullable std::shared_ptr<Instance> child, nullable std::shared_ptr<Instance> newParent);
virtual void OnWorkspaceAdded(std::optional<std::shared_ptr<Workspace>> oldWorkspace, std::shared_ptr<Workspace> newWorkspace); virtual void OnWorkspaceAdded(nullable std::shared_ptr<Workspace> oldWorkspace, std::shared_ptr<Workspace> newWorkspace);
virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace); virtual void OnWorkspaceRemoved(std::shared_ptr<Workspace> oldWorkspace);
// The root data model this object is a descendant of // The root data model this object is a descendant of
std::optional<std::shared_ptr<DataModel>> dataModel(); nullable std::shared_ptr<DataModel> dataModel();
// The root workspace this object is a descendant of // The root workspace this object is a descendant of
// NOTE: This value is not necessarily present if dataModel is present // NOTE: This value is not necessarily present if dataModel is present
// Objects under services other than workspace will NOT have this field set // Objects under services other than workspace will NOT have this field set
std::optional<std::shared_ptr<Workspace>> workspace(); nullable std::shared_ptr<Workspace> workspace();
public: public:
const static InstanceType TYPE; const static InstanceType TYPE;
std::string name; std::string name;
@ -95,8 +96,9 @@ public:
// Instance is abstract, so it should not implement GetClass directly // Instance is abstract, so it should not implement GetClass directly
virtual const InstanceType* GetClass() = 0; virtual const InstanceType* GetClass() = 0;
bool SetParent(std::optional<std::shared_ptr<Instance>> newParent); static void PushLuaLibrary(lua_State*); // Defined in lua/instancelib.cpp
std::optional<std::shared_ptr<Instance>> GetParent(); bool SetParent(nullable std::shared_ptr<Instance> newParent);
nullable std::shared_ptr<Instance> GetParent();
bool IsParentLocked(); bool IsParentLocked();
inline const std::vector<std::shared_ptr<Instance>> GetChildren() { return children; } inline const std::vector<std::shared_ptr<Instance>> GetChildren() { return children; }
void Destroy(); void Destroy();
@ -110,7 +112,7 @@ public:
DescendantsIterator GetDescendantsEnd(); DescendantsIterator GetDescendantsEnd();
// Utility functions // Utility functions
inline void AddChild(std::shared_ptr<Instance> object) { object->SetParent(this->shared_from_this()); } inline void AddChild(std::shared_ptr<Instance> object) { object->SetParent(this->shared_from_this()); }
std::optional<std::shared_ptr<Instance>> FindFirstChild(std::string); nullable std::shared_ptr<Instance> FindFirstChild(std::string);
std::string GetFullName(); std::string GetFullName();
// Properties // Properties
@ -135,7 +137,7 @@ public:
// Serialization // Serialization
void Serialize(pugi::xml_node parent, RefStateSerialize state = {}); void Serialize(pugi::xml_node parent, RefStateSerialize state = {});
static result<std::shared_ptr<Instance>, NoSuchInstance> Deserialize(pugi::xml_node node, RefStateDeserialize state = {}); static result<std::shared_ptr<Instance>, NoSuchInstance> Deserialize(pugi::xml_node node, RefStateDeserialize state = {});
std::optional<std::shared_ptr<Instance>> Clone(RefStateClone state = {}); nullable std::shared_ptr<Instance> Clone(RefStateClone state = {});
}; };
// https://gist.github.com/jeetsukumaran/307264 // https://gist.github.com/jeetsukumaran/307264
@ -157,7 +159,7 @@ public:
self_type operator++(int _); self_type operator++(int _);
private: private:
std::optional<std::shared_ptr<Instance>> root; nullable std::shared_ptr<Instance> root;
std::shared_ptr<Instance> current; std::shared_ptr<Instance> current;
std::vector<int> siblingIndex; std::vector<int> siblingIndex;
}; };

View file

@ -4,12 +4,12 @@
#include "panic.h" #include "panic.h"
#include <memory> #include <memory>
Service::Service(const InstanceType* type) : Instance(type){} Service::Service(const InstanceType* type) : Instance(type) {}
// Fail if parented to non-datamodel, otherwise lock parent // Fail if parented to non-datamodel, otherwise lock parent
void Service::OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) { void Service::OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) {
if (!newParent || newParent.value()->GetClass() != &DataModel::TYPE) { if (!newParent || newParent->GetClass() != &DataModel::TYPE) {
Logger::fatalErrorf("Service %s was parented to object of type %s", GetClass()->className.c_str(), newParent ? newParent.value()->GetClass()->className.c_str() : "NULL"); Logger::fatalErrorf("Service %s was parented to object of type %s", GetClass()->className.c_str(), newParent ? newParent->GetClass()->className.c_str() : "NULL");
panic(); panic();
} }

View file

@ -13,7 +13,7 @@ protected:
virtual void InitService(); virtual void InitService();
virtual void OnRun(); virtual void OnRun();
void OnParentUpdated(std::optional<std::shared_ptr<Instance>> oldParent, std::optional<std::shared_ptr<Instance>> newParent) override; void OnParentUpdated(nullable std::shared_ptr<Instance> oldParent, nullable std::shared_ptr<Instance> newParent) override;
friend class DataModel; friend class DataModel;
}; };

View file

@ -20,6 +20,12 @@ DataModel::DataModel()
this->name = "Place"; this->name = "Place";
} }
DataModel::~DataModel() {
#ifndef NDEBUG
printf("Datamodel successfully destroyed\n");
#endif
}
void DataModel::Init(bool runMode) { void DataModel::Init(bool runMode) {
// Create default services // Create default services
GetService<Workspace>(); GetService<Workspace>();
@ -107,14 +113,14 @@ result<std::shared_ptr<Service>, NoSuchService> DataModel::GetService(std::strin
return std::dynamic_pointer_cast<Service>(services[className]); return std::dynamic_pointer_cast<Service>(services[className]);
} }
result<std::optional<std::shared_ptr<Service>>, NoSuchService> DataModel::FindService(std::string className) { result<nullable std::shared_ptr<Service>, NoSuchService> DataModel::FindService(std::string className) {
if (!INSTANCE_MAP[className] || (INSTANCE_MAP[className]->flags ^ (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE)) != 0) { if (!INSTANCE_MAP[className] || (INSTANCE_MAP[className]->flags ^ (INSTANCE_NOTCREATABLE | INSTANCE_SERVICE)) != 0) {
return NoSuchService(className); return NoSuchService(className);
} }
if (services.count(className) != 0) if (services.count(className) != 0)
return std::make_optional(std::dynamic_pointer_cast<Service>(services[className])); return std::dynamic_pointer_cast<Service>(services[className]);
return (std::optional<std::shared_ptr<Service>>)std::nullopt; return nullptr;
} }
std::shared_ptr<DataModel> DataModel::CloneModel() { std::shared_ptr<DataModel> DataModel::CloneModel() {
@ -166,11 +172,11 @@ std::shared_ptr<DataModel> DataModel::CloneModel() {
if (!result) if (!result)
continue; continue;
newModel->AddChild(result.value()); newModel->AddChild(result);
// Special case: Ignore instances parented to DataModel which are not services // Special case: Ignore instances parented to DataModel which are not services
if (child->GetClass()->flags & INSTANCE_SERVICE) { if (child->GetClass()->flags & INSTANCE_SERVICE) {
newModel->services[child->GetClass()->className] = std::dynamic_pointer_cast<Service>(result.value()); newModel->services[child->GetClass()->className] = std::dynamic_pointer_cast<Service>(result);
} }
} }

View file

@ -24,12 +24,13 @@ public:
std::optional<std::string> currentFile; std::optional<std::string> currentFile;
DataModel(); DataModel();
~DataModel();
void Init(bool runMode = false); void Init(bool runMode = false);
static inline std::shared_ptr<DataModel> New() { return std::make_shared<DataModel>(); }; static inline std::shared_ptr<DataModel> New() { return std::make_shared<DataModel>(); };
result<std::shared_ptr<Service>, NoSuchService> GetService(std::string className); result<std::shared_ptr<Service>, NoSuchService> GetService(std::string className);
result<std::optional<std::shared_ptr<Service>>, NoSuchService> FindService(std::string className); result<nullable std::shared_ptr<Service>, NoSuchService> FindService(std::string className);
template <typename T> template <typename T>
std::shared_ptr<T> GetService() { std::shared_ptr<T> GetService() {
@ -38,10 +39,10 @@ public:
} }
template <typename T> template <typename T>
std::optional<std::shared_ptr<T>> FindService() { nullable std::shared_ptr<T> FindService() {
auto result = FindService(T::TYPE.className).expect("FindService<T>() was called with a non-service instance type"); auto result = FindService(T::TYPE.className).expect("FindService<T>() was called with a non-service instance type");
if (!result) return std::nullopt; if (!result) return nullptr;
return std::dynamic_pointer_cast<T>(result.value()); return std::dynamic_pointer_cast<T>(result);
} }
// Saving/loading // Saving/loading

View file

@ -0,0 +1,4 @@
#include "hint.h"
Hint::Hint(): Message(&TYPE) {}
Hint::~Hint() = default;

18
core/src/objects/hint.h Normal file
View file

@ -0,0 +1,18 @@
#pragma once
#include "objects/annotation.h"
#include "objects/base/instance.h"
#include "objects/message.h"
#include <memory>
// Dims the player's screen and displays some centered text
class DEF_INST_(explorer_icon="message") Hint : public Message {
AUTOGEN_PREAMBLE
public:
Hint();
~Hint();
static inline std::shared_ptr<Hint> New() { return std::make_shared<Hint>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<Hint>(); };
};

View file

@ -1,15 +1,11 @@
#include "jointinstance.h" #include "jointinstance.h"
#include "datatypes/cframe.h"
#include "datatypes/ref.h" #include "datatypes/ref.h"
#include "objects/datamodel.h" #include "objects/datamodel.h"
#include "objects/service/jointsservice.h" #include "objects/service/jointsservice.h"
#include "objects/part.h" #include "objects/part/basepart.h"
#include "objects/service/workspace.h" #include "objects/service/workspace.h"
#include <memory> #include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
#include "ptr_helpers.h"
JointInstance::JointInstance(const InstanceType* type): Instance(type) { JointInstance::JointInstance(const InstanceType* type): Instance(type) {
} }
@ -17,43 +13,49 @@ JointInstance::JointInstance(const InstanceType* type): Instance(type) {
JointInstance::~JointInstance() { JointInstance::~JointInstance() {
} }
void JointInstance::OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) { void JointInstance::OnAncestryChanged(nullable std::shared_ptr<Instance>, nullable std::shared_ptr<Instance>) {
// Destroy and rebuild the joint, it's the simplest solution that actually works Update();
breakJoint();
buildJoint();
} }
void JointInstance::onUpdated(std::string property) { void JointInstance::OnPartParamsUpdated() {
// Add ourselves to the attached parts, or remove, if applicable }
// Parts differ, delete void JointInstance::Update() {
if (part0 != oldPart0 && !oldPart0.expired()) { // To keep it simple compared to our previous algorithm, this one is pretty barebones:
// 1. Every time we update, (whether our parent changed, or a property), destroy the current joints
// 2. If the new configuration is valid, rebuild our joints
if (!jointWorkspace.expired()) {
jointWorkspace.lock()->DestroyJoint(joint);
if (!oldPart0.expired())
oldPart0.lock()->untrackJoint(shared<JointInstance>()); oldPart0.lock()->untrackJoint(shared<JointInstance>());
} if (!oldPart1.expired())
if (part1 != oldPart1 && !oldPart1.expired()) {
oldPart1.lock()->untrackJoint(shared<JointInstance>()); oldPart1.lock()->untrackJoint(shared<JointInstance>());
} }
// Parts differ, add
if (part0 != oldPart0 && !part0.expired()) {
part0.lock()->trackJoint(shared<JointInstance>());
}
if (part1 != oldPart1 && !part1.expired()) {
part1.lock()->trackJoint(shared<JointInstance>());
}
// Destroy and rebuild the joint, if applicable
breakJoint();
buildJoint();
oldPart0 = part0; oldPart0 = part0;
oldPart1 = part1; oldPart1 = part1;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent()->GetClass() != &JointsService::TYPE) && !workspace()) return;
// If either part is invalid or they are part of separate worlds, fail
if (part0.expired()
|| part1.expired()
|| !workspaceOfPart(part0.lock())
|| !workspaceOfPart(part1.lock())
|| workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())
) return;
// TODO: Add joint continuity check here
// Finally, build the joint
buildJoint();
part0.lock()->trackJoint(shared<JointInstance>());
part1.lock()->trackJoint(shared<JointInstance>());
} }
std::optional<std::shared_ptr<Workspace>> JointInstance::workspaceOfPart(std::shared_ptr<Part> part) { nullable std::shared_ptr<Workspace> JointInstance::workspaceOfPart(std::shared_ptr<BasePart> part) {
return part->workspace(); return part->workspace();
} }

View file

@ -3,39 +3,46 @@
#include "objects/base/instance.h" #include "objects/base/instance.h"
#include "../annotation.h" #include "../annotation.h"
#include <memory> #include <memory>
#include <optional>
#include "datatypes/cframe.h" #include "datatypes/cframe.h"
#include "physics/world.h"
//this is necessary ebcause we use std::weak_ptr<Part> without including it in this file //this is necessary ebcause we use std::weak_ptr<Part> without including it in this file
#ifdef __AUTOGEN_EXTRA_INCLUDES__ #ifdef __AUTOGEN_EXTRA_INCLUDES__
#include "../part.h" #include "objects/part/part.h"
#endif #endif
class Part; #define DEF_PROP_PHYS DEF_PROP_(on_update=onUpdated)
class BasePart;
class Workspace; class Workspace;
class DEF_INST_ABSTRACT JointInstance : public Instance { class DEF_INST_ABSTRACT JointInstance : public Instance {
AUTOGEN_PREAMBLE AUTOGEN_PREAMBLE
std::weak_ptr<Part> oldPart0; std::weak_ptr<BasePart> oldPart0;
std::weak_ptr<Part> oldPart1; std::weak_ptr<BasePart> oldPart1;
protected: protected:
// The workspace the joint was created in, if it exists // The workspace the joint was created in, if it exists
std::weak_ptr<Workspace> jointWorkspace; std::weak_ptr<Workspace> jointWorkspace;
PhysJoint joint;
void OnAncestryChanged(std::optional<std::shared_ptr<Instance>>, std::optional<std::shared_ptr<Instance>>) override; void OnAncestryChanged(nullable std::shared_ptr<Instance>, nullable std::shared_ptr<Instance>) override;
nullable std::shared_ptr<Workspace> workspaceOfPart(std::shared_ptr<BasePart>);
inline void onUpdated(std::string property) { Update(); };
std::optional<std::shared_ptr<Workspace>> workspaceOfPart(std::shared_ptr<Part>);
void onUpdated(std::string property);
virtual void buildJoint() = 0; virtual void buildJoint() = 0;
virtual void breakJoint() = 0;
public: public:
void Update();
virtual void OnPartParamsUpdated();
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part0; DEF_PROP_PHYS std::weak_ptr<BasePart> part0;
DEF_PROP_(on_update=onUpdated) std::weak_ptr<Part> part1; DEF_PROP_PHYS std::weak_ptr<BasePart> part1;
DEF_PROP_(on_update=onUpdated) CFrame c0; DEF_PROP_PHYS CFrame c0;
DEF_PROP_(on_update=onUpdated) CFrame c1; DEF_PROP_PHYS CFrame c1;
JointInstance(const InstanceType*); JointInstance(const InstanceType*);
~JointInstance(); ~JointInstance();
}; };
#undef DEF_PROP_PHYS

View file

@ -1,9 +1,8 @@
#include "rotate.h" #include "rotate.h"
#include "objects/service/jointsservice.h" #include "objects/service/jointsservice.h"
#include "objects/part.h" #include "objects/part/part.h"
#include "objects/service/workspace.h" #include "objects/service/workspace.h"
#include "rendering/renderer.h" #include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>
Rotate::Rotate(): JointInstance(&TYPE) { Rotate::Rotate(): JointInstance(&TYPE) {
} }
@ -13,35 +12,15 @@ Rotate::~Rotate() {
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1)); static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
void Rotate::buildJoint() { void Rotate::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it // Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever. // used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse()); CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame; part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
// Do NOT use Abs() in this scenario. For some reason that breaks it // Do NOT use Abs() in this scenario. For some reason that breaks it
rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit()); PhysRotatingJointInfo jointInfo(c0, c1);
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo)); this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace; jointWorkspace = workspace;
// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
// part1.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10);
// part0.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b01);
// part0.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b01);
}
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
void Rotate::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
} }

View file

@ -5,15 +5,10 @@
#include "objects/joint/jointinstance.h" #include "objects/joint/jointinstance.h"
#include <memory> #include <memory>
namespace reactphysics3d { class HingeJoint; }
class DEF_INST Rotate : public JointInstance { class DEF_INST Rotate : public JointInstance {
AUTOGEN_PREAMBLE AUTOGEN_PREAMBLE
reactphysics3d::HingeJoint* joint = nullptr;
virtual void buildJoint() override; virtual void buildJoint() override;
virtual void breakJoint() override;
public: public:
Rotate(); Rotate();
~Rotate(); ~Rotate();

View file

@ -1,9 +1,8 @@
#include "rotatev.h" #include "rotatev.h"
#include "objects/service/jointsservice.h" #include "objects/service/jointsservice.h"
#include "objects/part.h" #include "objects/part/part.h"
#include "objects/service/workspace.h" #include "objects/service/workspace.h"
#include "rendering/renderer.h" #include "rendering/renderer.h"
#include <reactphysics3d/constraint/HingeJoint.h>
#define PI 3.14159 #define PI 3.14159
@ -15,39 +14,21 @@ RotateV::~RotateV() {
static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1)); static CFrame XYZToZXY(glm::vec3(0, 0, 0), -glm::vec3(1, 0, 0), glm::vec3(0, 0, 1));
void RotateV::buildJoint() { void RotateV::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it // Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever. // used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse()); CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame; part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
// Do NOT use Abs() in this scenario. For some reason that breaks it // Do NOT use Abs() in this scenario. For some reason that breaks it
rp::HingeJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (part0.lock()->cframe * c0).Position(), -(part0.lock()->cframe * c0).LookVector().Unit()); float vel = part0.lock()->GetSurfaceParamB(-c0.LookVector().Unit()) * 6.28;
PhysRotatingJointInfo jointInfo(c0, c1, vel);
jointInfo.isCollisionEnabled = false; this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
this->joint = dynamic_cast<rp::HingeJoint*>(workspace->CreateJoint(jointInfo));
jointWorkspace = workspace; jointWorkspace = workspace;
// part1.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b10);
// part1.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b10);
// part0.lock()->rigidBody->getCollider(0)->setCollideWithMaskBits(0b01);
// part0.lock()->rigidBody->getCollider(0)->setCollisionCategoryBits(0b01);
} }
void RotateV::breakJoint() { void RotateV::OnPartParamsUpdated() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything float vel = part0.lock()->GetSurfaceParamB(-c0.LookVector().Unit()) * 6.28;
if (!this->joint || jointWorkspace.expired()) return; this->joint.setAngularVelocity(vel);
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
} }

View file

@ -4,19 +4,17 @@
#include "objects/base/instance.h" #include "objects/base/instance.h"
#include "objects/joint/jointinstance.h" #include "objects/joint/jointinstance.h"
#include <memory> #include <memory>
namespace reactphysics3d { class HingeJoint; }
class DEF_INST RotateV : public JointInstance { class DEF_INST RotateV : public JointInstance {
AUTOGEN_PREAMBLE AUTOGEN_PREAMBLE
reactphysics3d::HingeJoint* joint = nullptr;
virtual void buildJoint() override; virtual void buildJoint() override;
virtual void breakJoint() override;
public: public:
RotateV(); RotateV();
~RotateV(); ~RotateV();
void OnPartParamsUpdated() override;
static inline std::shared_ptr<RotateV> New() { return std::make_shared<RotateV>(); }; static inline std::shared_ptr<RotateV> New() { return std::make_shared<RotateV>(); };
static inline std::shared_ptr<Instance> Create() { return std::make_shared<RotateV>(); }; static inline std::shared_ptr<Instance> Create() { return std::make_shared<RotateV>(); };
}; };

View file

@ -4,11 +4,10 @@
#include "objects/datamodel.h" #include "objects/datamodel.h"
#include "objects/joint/jointinstance.h" #include "objects/joint/jointinstance.h"
#include "objects/service/jointsservice.h" #include "objects/service/jointsservice.h"
#include "objects/part.h" #include "objects/part/part.h"
#include "objects/service/workspace.h" #include "objects/service/workspace.h"
#include "physics/world.h"
#include <memory> #include <memory>
#include <reactphysics3d/constraint/FixedJoint.h>
#include <reactphysics3d/engine/PhysicsWorld.h>
Snap::Snap(): JointInstance(&TYPE) { Snap::Snap(): JointInstance(&TYPE) {
} }
@ -17,30 +16,14 @@ Snap::~Snap() {
} }
void Snap::buildJoint() { void Snap::buildJoint() {
// Only if both parts are set, are not the same part, are part of a workspace, and are part of the same workspace, we build the joint std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock());
if (part0.expired() || part1.expired() || part0.lock() == part1.lock() || !workspaceOfPart(part0.lock()) || workspaceOfPart(part0.lock()) != workspaceOfPart(part1.lock())) return;
// Don't build the joint if we're not part of either a workspace or JointsService
if ((!GetParent() || GetParent().value()->GetClass() != &JointsService::TYPE) && !workspace()) return;
std::shared_ptr<Workspace> workspace = workspaceOfPart(part0.lock()).value();
// Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it // Update Part1's rotation and cframe prior to creating the joint as reactphysics3d locks rotation based on how it
// used to be rather than specifying an anchor rotation, so whatever. // used to be rather than specifying an anchor rotation, so whatever.
CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse()); CFrame newFrame = part0.lock()->cframe * (c0 * c1.Inverse());
part1.lock()->cframe = newFrame; part1.lock()->cframe = newFrame;
workspace->SyncPartPhysics(part1.lock());
rp::FixedJointInfo jointInfo(part0.lock()->rigidBody, part1.lock()->rigidBody, (c0.Inverse() * c1).Position()); PhysFixedJointInfo jointInfo(c0, c1);
this->joint = dynamic_cast<rp::FixedJoint*>(workspace->CreateJoint(jointInfo)); this->joint = workspace->CreateJoint(jointInfo, part0.lock(), part1.lock());
jointWorkspace = workspace; jointWorkspace = workspace;
} }
// !!! REMINDER: This has to be called manually when parts are destroyed/removed from the workspace, or joints will linger
void Snap::breakJoint() {
// If the joint doesn't exist, or its workspace expired (not our problem anymore), then no need to do anything
if (!this->joint || jointWorkspace.expired()) return;
jointWorkspace.lock()->DestroyJoint(this->joint);
this->joint = nullptr;
}

View file

@ -5,15 +5,10 @@
#include "objects/joint/jointinstance.h" #include "objects/joint/jointinstance.h"
#include <memory> #include <memory>
namespace reactphysics3d { class FixedJoint; }
class DEF_INST Snap : public JointInstance { class DEF_INST Snap : public JointInstance {
AUTOGEN_PREAMBLE AUTOGEN_PREAMBLE
reactphysics3d::FixedJoint* joint = nullptr;
virtual void buildJoint() override; virtual void buildJoint() override;
virtual void breakJoint() override;
public: public:
Snap(); Snap();
~Snap(); ~Snap();

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